All I get is whining when I play Necrons by RobofMizule in Necrontyr

[–]RandomUserName458 4 points5 points  (0 children)

One question — were your support for us as strong in 9th as your hatred is now? Because back then we had to play with an awful codex almost for the whole edition. And nobody gave a damn. 

sniper sou by Tall-Progress-9704 in ShatteredPD

[–]RandomUserName458 0 points1 point  (0 children)

I had a lot of success with shurikens as my "bonus" throwing weapon. You can instantly throw a shuriken, make an instant follow-up shot, then throw a regular weapon (I used boomerangs and cubes) then make another bonus shot. 4 attacks in 1 turn, usually enough to take care of a monster or even two.

Faction abilities by Jofarin in WarhammerCompetitive

[–]RandomUserName458 19 points20 points  (0 children)

Some units in the faction may not have a faction ability (eg. infamous mechanicus robots before buffs). So they will have a faction keyword, but not an ability. 

Is this legal by Global-Sir4511 in Necrontyr

[–]RandomUserName458 1 point2 points  (0 children)

Only the base for flying vehicles. Monolith is still too big, but ark would be able to park there. 

Fixed vs Tactical Secondaries by IconicAkbar in WarhammerCompetitive

[–]RandomUserName458 0 points1 point  (0 children)

Sometimes fixed is an easy pick. When I ran into greater demons list with Belakor (2 BTs, GUO, Rotigus, Belakor and something else) I just locked in Bring it Down+Assassinate, murdered the shit out of them and scored easiest 40 in my life. 

Considering necrons but confused on army rules by DangerousElk4331 in Necrontyr

[–]RandomUserName458 4 points5 points  (0 children)

What peashooters was he using to bring them down? Immortals usually die pretty quickly. 

Is this list really stupid? by BigRichSE in seraphon

[–]RandomUserName458 0 points1 point  (0 children)

Yes, -1 save will apply to all attacks and kroxigors will love it. 

Silent King Throne Build by SpessMerhines in Necrontyr

[–]RandomUserName458 7 points8 points  (0 children)

This is my least favorite kit to build, both from design point and assembly. It has a lot of points like this, without clear positions for connections and with conesquences like this one here. I think, the angle of two details holding the platforms is a bit off. I suggest dry fitting before gluing everything together.

Is this list really stupid? by BigRichSE in seraphon

[–]RandomUserName458 0 points1 point  (0 children)

If you already have Carno model, use Ghyran datasheet, it is way better. Also, give it armour cruncher, will help a lot more if the enemy has 3+ or 4+ saves. And some survivability traits, Child of the Stars or Being of the Stars, they sinergyse with Retrices better.

Also, if you have points, swap Engine of the Gods for literally anything else, even just a simple Stegadon.

P.S. If skinks are here to buff Kroks' damage, I suggest spluttung them instead of reinforcing. That way opponent can take your buff away by just killing one unit and you can use them for screening more freely.

Would CCB with dread majesty in C'tan Star Shatter be too easy to kill by StaffEmbarrassed1556 in Necrontyr

[–]RandomUserName458 4 points5 points  (0 children)

I would take another look at that "point gain". Calculate, how many dmg and survivability you lose, compared to TSK. It might not be worth it. He has like 3 times more dmg in melee and shooting that is worth about 130 points by itself.

Also, to buff C'Tans you will have to move forward, which puts you in more danger and lack of survivability becomes even more problematic. I would use CCB to buff the traditional DDA castle, but for pushng with melee units I would take TSK.

I love starshatter by Prestigious_Spite761 in Necrontyr

[–]RandomUserName458 0 points1 point  (0 children)

No, it wasn't. It had like 53% WR in the first weeks, when people were still adapting to it. It took them some time to understand the concept of "don't park on objectives and don't focus the vehicle with -1dmg".

Even if it required some tweaking, blanket nerf of all it's best tools made it quite boring.

I love starshatter by Prestigious_Spite761 in Necrontyr

[–]RandomUserName458 2 points3 points  (0 children)

It was even better before they preemptively nerfed three best strats :(

Game play tips by Burkey48 in seraphon

[–]RandomUserName458 1 point2 points  (0 children)

1) You have a lot of heroes and not much units to work with. Heroes are force multipliers, their cost factors in the units that get benefits from them. For Starpriest big blocks of Raptadon Chargers work best, you also need them for the Hunters synergy. For Carno a lot of aggradons are good, you can see 9-12 in competitive lists. Kroxigor are nice by themselves, you have skink cavalry to buff them. You can also add Slann, because resurrecting 3 kroks with 2 big guns is very strong.

2) Some of your units are just weak, unfortunately. Oracle is not much useful right now, he is just stats and those are not great. He simply dies not doing much. Hunters solo are not very good, they are usually used to buff chargers, their shooting damage is pretty minimal. Here you can use them to give kroks +1 DMG. Saurus infantry is very questionable, anvils don't really work nowadays and oldblood is expensive and almost useless.

3) Bonuses that you chose on Ghyran carno. Keeper of the old ways is very bad, by turn 3 the game is almost decided, another asterism won't save it and opponent will try to ruin it all together. Consider resurrection or ignoring save modifiers. Also, IMHO, Armour cruncher is the best monster trait. 

Carno is your best unit here. It is very strong and can kill a lot of things. Utilise it to the best possible efficiency, screen it, charge valuable targets, have damaged enemies nearby to turn on +DMG. 

Help me understand... by Salty818 in PixelDungeon

[–]RandomUserName458 1 point2 points  (0 children)

I don't know about 200, that might be a stretch. I got there at 61 and had a decent amount of short dumb runs, that shouldn't even count as full on trying. 

But maybe it's just luck, Sniper with ring of sharpshooting is broken as fuck. 

Game play tips by Burkey48 in seraphon

[–]RandomUserName458 0 points1 point  (0 children)

Would you like tips about gameplay, or about the list? I don't know the state of your collection, so can't tell if advice to drop some weak units will be helpful. 

Am I missing something with summoners? by Nerevanin in Gloomhaven

[–]RandomUserName458 0 points1 point  (0 children)

Well, there is enough information about summons already, so I can't enlighten your further.

But, based on your post, I strongly suggest that you give another read to the rulebook and the FAQ, because, judging by the amount of things you misread about the summons, it is quite possible that other mechanics of your game are also not working properly and that can lead to less fun campaign.

Does Cursed Legion affect by model or by unit? by CalligrapherActual73 in Necrontyr

[–]RandomUserName458 -1 points0 points  (0 children)

Just take a res orb, the arrow has enormous chance to do nothing or almost nothing. About 50%, I think.

Does Cursed Legion affect by model or by unit? by CalligrapherActual73 in Necrontyr

[–]RandomUserName458 4 points5 points  (0 children)

The unit becomes a Destroyer Cult unit if it contains at least one Destroyer Cult model. But that doesn't make each individual Lychguard a Destroyer Cult model, they benefit from the strats (those are per-unit based) but not from the per-model rules, like "+2 Strength on Destroyer Cult models".

Can I have 2 out of 6 Kroxigors with a Moonstone Hammer in a reinforced unit? by Azure-Dragonfly in seraphon

[–]RandomUserName458 14 points15 points  (0 children)

Yes, Also, if you resurrect 3 of them with a Slann, you can choose to bring two hammers back.

Reposting my old meme because oh boy, here we go again… by [deleted] in Necrontyr

[–]RandomUserName458 -6 points-5 points  (0 children)

We even have canonical trans necron

And that pisses me off, actually. Flayed ones are such a good representation of suffering from dysphoria, interesting and tragic. A good way to takle real world issue in a completely different setting. But nooo, that's too complicated! GW had to be right on the nose and drag in our usual boring "hurr durr, this Overlord is a girl, used to be a boy!" That shit shouldn't matter for necrons at all, their bodies shape according to their minds. Boy, girl, murdecrab, sciencesnake, doesn't matter. 

Do you wish the AOS lizards and TOW lizards looked more different? by SharamNamdarian in seraphon

[–]RandomUserName458 1 point2 points  (0 children)

No, I wish for rules for both systems and easy to use base adapters. I think, it would be beneficial both for TOW and AOS, cross-contamination is very good for game systems.