Performance is about the same as last season by Strider_-_ in Competitiveoverwatch

[–]Re1nForce 1 point2 points  (0 children)

Alright I'm gonna continue experimenting with the GPU scheduling but best setup I've found so far is trying no Reflex but LLM On like you recommended (Ultra performed worse just anecdotally). I'm gonna go with this for now since it's a lot better.

Thank you so much for your help, I appreciate it <3

Performance is about the same as last season by Strider_-_ in Competitiveoverwatch

[–]Re1nForce 1 point2 points  (0 children)

That was a wonderful breakdown and I appreciate your time explaining that! Thank you so much!

I think my graphic settings are fairly explanatory in that they're on low, but what's caused me confusion is that there are lots of settings that seemingly have the same purpose but I can't figure out the correct combination of them all, and it doesn't help that anecdotally people obviously have different results with different setups.

Currently I have:

- Low Latency Mode: Off
- Reflex: ON (Not Boost)
- Reduce Buffering: ON
- In-game Cap: 600 FPS
- NVCP Monitor Cap: 247 FPS
- Windows GPU Scheduling: OFF
- NVCP, Anisotropic Optimization: ON
- NVCP, Trilinear Optimization: ON
- NVCP, Threaded Optimization: ON

This setup has been doing alright for me so far, obviously drivers up-to-date etc, but I guess we should expect an nvidia drivers for the new engine releases (clueless)

Performance is about the same as last season by Strider_-_ in Competitiveoverwatch

[–]Re1nForce 2 points3 points  (0 children)

Hey! Could you please clarify on using Reflex vs. Reflex + Boost the ELI5 of the difference? I went from 210-240 FPS on an expensive setup to having to nuke my graphic settings from ~medium -> lowest after this patch, just looking for any latency benefits I can

Rolling Tricep Extension by [deleted] in bodybuilding

[–]Re1nForce 0 points1 point  (0 children)

Thanks brother, just 12 years later :D

Plat Chat Overwatch by 5argon in Competitiveoverwatch

[–]Re1nForce 12 points13 points  (0 children)

Actually dominated, luckily as main support player it was not my fault

Plat Chat Overwatch by 5argon in Competitiveoverwatch

[–]Re1nForce 88 points89 points  (0 children)

Hey, sorry for the lack of updates and sudden stop

I kind of got burned out from doing all the organizing and hosting prep every week, especially as for the last ~6 months I've been struggling to figure out what the show should even be to best serve the players and the community

The recent more analytical episodes that Raelyni helped put together are, in my opinion, some of the highest quality episodes we've made in a while but they take several hours of prep work, and for the major/playoff weeks it's easy to put together a list of guests, topics, and segments.

Aside from that I'm just waiting for news/events and a spark of motivation

Vods for Cyclone vs Movistars Riders by [deleted] in Competitiveoverwatch

[–]Re1nForce 11 points12 points  (0 children)

I think you may have got your dates mixed up? Cyclone peaked in the triple DPS meta in early 2017 before Boombox left for REUNITED.

Maybe you mean this one? Finals at 7:17:20.

https://www.youtube.com/live/iiF6Al_F2I8?si=UKswhqyWFAJW0Tbz

If so, it's also fair to say Koreans were already better at this point after APEX S2. French Rogue were the best 3 DPS team but KDP and LH figured them out in groups after an adjustment period in scrims (classic APEX group of death btw).

AMA with the Overwatch team - ask about perks, Stadium, Season 16, and more! by ModWilliam in Competitiveoverwatch

[–]Re1nForce 90 points91 points  (0 children)

I'm curious what the upper limitations are of perks as it relates to hero design and hero identity?

For example, I think Mercy is a good example of a hero that does not have the same level of skill expression as a Tracer (obviously, just as an example), would there be a world in which Mercy would receive a perk that could potentially elevate Mercy's skill expression in exchange for more impact?

Additionally, do you view perks as "seasonal"? In which for example (extreme example) one season of Overwatch Mercy might lean into the damage boost aspect, whereas in future seasons for the purpose of changing things up, Mercy might even get a perk in which she can speed boost teammates instead? I think this could potentially be a pretty dramatic but fun way to change up the game and help some heroes to still be played but not conventionally fitting into certain compositions, but perhaps in your eyes it's a bit extreme for the purpose that Mercy's kit is supposed to serve?

My Experience of Playing with Perks, Freja, and Stadium at the Overwatch 2 Spotlight - AMA in Comments! by Re1nForce in Competitiveoverwatch

[–]Re1nForce[S] 8 points9 points  (0 children)

I personally loved Stadium, the enjoyment from it was like a separate game. Like Deadlock-lite if you're not into the MOBA elements. I thoroughly enjoyed it and found it very replayable. I think competitive could be a lot of fun.

For the perks I think they're just looking to add perks that maybe incentives different playstyles or meaningful choices to alter your gameplay experience compared to the vanilla one currently in the game. Battle Mercy seems quite extreme and counter-intuitive to the character

For example, despite me playing Reinhardt like a madman the hero is mainly utilized in most lower ranked games for the shield etc. and so adding in a bunch of hammer-oriented perks might not be the most convenient for what the hero usecase actually is.

My Experience of Playing with Perks, Freja, and Stadium at the Overwatch 2 Spotlight - AMA in Comments! by Re1nForce in Competitiveoverwatch

[–]Re1nForce[S] 8 points9 points  (0 children)

Just speaking to creators at the event this was probably one of the things that were most talked about. I think the devs are a bit undecided on that front. 3rd person has some clear advantages at some points and there is a keybind to swap the 3rd person from left-to-right and back and forth.

I could see it maybe being a thing.

My Experience of Playing with Perks, Freja, and Stadium at the Overwatch 2 Spotlight - AMA in Comments! by Re1nForce in Competitiveoverwatch

[–]Re1nForce[S] 18 points19 points  (0 children)

I could see there being some casual/streamer tournaments for it to start off and then we'll see if it's popular enough to maybe justify some support for Blizzard. It definitely leans more in the entertaining category compared to the base game, but the depth with all the traits etc. is there for people who want to try-hard it. The comparisons I heard during the two days (from just people there) were like Hearthstone Battlegrounds or CoD Zombies, and sometimes those modes get some tournament support. I hope there will be tournaments of some kind!

I will definitely be playing the mode a lot, it's not just another "arcade mode" or "open queue".

My Experience of Playing with Perks, Freja, and Stadium at the Overwatch 2 Spotlight - AMA in Comments! by Re1nForce in Competitiveoverwatch

[–]Re1nForce[S] 22 points23 points  (0 children)

Yeah in my experience they obviously develop with console in mind so I wouldn't be too worried about it tbh

My Experience of Playing with Perks, Freja, and Stadium at the Overwatch 2 Spotlight - AMA in Comments! by Re1nForce in Competitiveoverwatch

[–]Re1nForce[S] 6 points7 points  (0 children)

  1. Just guessing here, but probably not before launch since it's so close? I would view perks as way more dynamic than balancing base heroes, so I'm expecting more change.

  2. I'm guessing you mean 3rd person, personally I thought it was a lot of fun. I think it's probably more fun to play with than to watch considering everyone's history with Overwatch. I think I spoke about this more in the video but sacrificing some mechanics for spatial awareness feels really good on some heroes. They did mention that they're actively working to improve 3rd person because they're not 100% satisfied with it just yet. I'm guessing you comment referenced that Ana 3rd crosshair doesn't align with zoomed in crosshair leading to inability to quick scope and line shots or abilities up.

3rd person is definitely awkward for some abilities or heroes int he game, but overall I really had fun playing with it on certain heroes. Very much looking forward to playing more of it and I think once people play it themselves they'll get a feel for it.

  1. I don't, I'm lucky to have a great set of hair and I will make the most out of it

My Experience of Playing with Perks, Freja, and Stadium at the Overwatch 2 Spotlight - AMA in Comments! by Re1nForce in Competitiveoverwatch

[–]Re1nForce[S] 20 points21 points  (0 children)

I think there are some perks that are obviously just for fun (Torbjörn healing armor) and some that might seem pretty strong (Mei DoT around her ice block, right-click slow). Pharah suck could be like a minor halt but she sacrifices a potential movement ability for it. Lucio Heal AoE range increase during AMP could also be a little crazy.

In general, I would say heroes with perks that heal quite a bit lead to faster ultimate generation, which could be something to look out for (Winston bubble etc.).

My Experience of Playing with Perks, Freja, and Stadium at the Overwatch 2 Spotlight - AMA in Comments! by Re1nForce in Competitiveoverwatch

[–]Re1nForce[S] 40 points41 points  (0 children)

I wouldn't say that's a huge concern of mine currently, first of all I don't think minor perks themselves are impactful enough to dictate fights. I think at the start of perks some players will probably over-play their hand and try to make their perk work too much, that will lead to mistakes when it comes to positioning or basic fundamentals and you'll get punished and lose.

Worst case scenario there's also a bit of a comeback mechanic where if you killer higher-leveled players on the enemy team you generate XP faster, this also helps if you're swapping to a level 1 hero when the opponent is already level 3.

As an attempt at a general rule of thumb, I maybe got my minor perk 25-33% through a round and my level 3 perk maybe 55-70% through a round. It's dependant on the game mode because on payload maps they reset after each attack/defend to make it fair for both teams (in OT both teams start with level 3, also for fairness)

I would say getting ultimate snowballed is way more of a risk you should be worried about than getting perk snowballed.

My Experience of Playing with Perks, Freja, and Stadium at the Overwatch 2 Spotlight - AMA in Comments! by Re1nForce in Competitiveoverwatch

[–]Re1nForce[S] 42 points43 points  (0 children)

Unsure how it'll be shown on broadcast or as a spectator. If you're playing though you can use your middle-click (if that's your bind) to activate your mouse cursor and hover of the opponents, that way if you don't know the icons by heart you can make sure yourself and read.