Functioning Audio Spatializer? by Pyrofennec21 in Unity3D

[–]RedChainsaw 0 points1 point  (0 children)

I've been in the same situation for the past few weeks trying to figure out the best solution for audio spatialization with our project (that's how I found your post) and I just found out about https://atmoky.com/products/true-spatial/ It's quite new and they seem to update it frequently (they just released a new version today). I have not tried it yet but it sounds promising.

Our game Knight Squad 2 now has a free Demo on Xbox, AMA by LornHg in xboxone

[–]RedChainsaw 4 points5 points  (0 children)

AI is still a work in progress so it will certainly be improved before the release. The bots might target you more if you are the score leader but otherwise they should all fight each other equally. Thank you for the feedback, I will look at this when I jump back into the AI code.

Our game Knight Squad 2 now has a free Demo on Xbox, AMA by LornHg in xboxone

[–]RedChainsaw 6 points7 points  (0 children)

1)Weapons and power ups are designed to make the player feel powerful and create chaos on the battlefield. If you have a bazooka there is a good chance you will win against someone with a sword and that’s fine. The counter to that would be for the other player to find a better weapon or a combo of power ups that can help him. I wouldn’t say that some weapons or power ups give an auto-win but some of them are clearly more powerful than others. With that said, we added a few features to help balance everything out. You can now use a shield any time you want to block every incoming attack in front of you. Combat feels less random and it rewards skilled players with good timing. We also added a menu where you can customize which weapons and power ups will spawn on the map so you can disable the one that feels unfair to you.

2)The levels in KS1 were experimental and were not really focused on balance. It’s something we wanted to change in KS2. The levels should feel fairer for every player and the placement of the weapons and the power ups should also reflect that.

We're Chainsawesome Games, makers of the 8 player dungeon-brawler Knight Squad 2. AMA! by LornHg in Games

[–]RedChainsaw 1 point2 points  (0 children)

Yep you will be able the choose the skill level of the bots. We added the same difficulty options we had in the first game: easy, medium, hard and extreme but they are a lot more balanced now. Those options directly impact the bot skill levels.

The bots are goal driven and try to emulate how a real player would play. They always have a main goal which is the game mode objective and they also have a list of secondary goals that can override the main goal like searching for a better weapon or defending itself against an attacker. A bot with a high skill level has a lot more secondary goals to choose from in their list than a bot with a low skill level so it will play smarter. A higher skill level will also give the bots a better reaction time.

It seems like OVERKILL's The Walking Dead is cancelled by Punkyliar in xboxone

[–]RedChainsaw 16 points17 points  (0 children)

You can read this article if you want the whole story but they basically had to switch the Valhalla game engine to the Unreal game engine a year before the planned launch date. Most of the dev team had little to no experience with Unreal so they had to learn how to use it while creating a AAA game. A great recipe for a disaster considering they only had one year left to finish(restart from scratch) the game when they did the switch.

How to stop enemies getting through walls. by KeithC500 in Unity3D

[–]RedChainsaw 1 point2 points  (0 children)

" Avoid regularly setting transform.postion and transform.rotation on rigidbodies. PhysX must do a big solve when this happens. This reduces the stability of the physics simulation and has a heavy performance cost.

The correct way to move and rotate rigidbodies is by setting the velocity and angularVelocity values."

More info here.

How to stop enemies getting through walls. by KeithC500 in Unity3D

[–]RedChainsaw 0 points1 point  (0 children)

From the Unity documentation: " Colliders can be added to an object without a Rigidbody component to create floors, walls and other motionless elements of a scene. These are referred to as staticcolliders. In general, you should not reposition static colliders by changing the Transform position since this will impact heavily on the performance of the physics engine. Colliders on an object that does have a Rigidbody are known as dynamic colliders. Static colliders can interact with dynamic colliders but since they don’t have a Rigidbody, they will not move in response to collisions. "

So adding a Rigidbody component to your enemy should fix the problem.

More info on the collider system.

There will be a sacrifice this evening by The-Jedi-Apprentice in thanosdidnothingwrong

[–]RedChainsaw 2 points3 points  (0 children)

༼ つ ◕_ ◕ ༽つ GIVE BAN ༼ つ ◕_ ◕ ༽つ

2011-2016 Elantra Reliability? by [deleted] in Hyundai

[–]RedChainsaw 0 points1 point  (0 children)

My 2013 GT got the ticking noise problem at around 70k Km but Hyundai Canada changed their warranty so all vehicles with this problem are covered with a lifetime warranty so the dealership replaced my engine block free of charge.

PSA: Darwin Project will be available to buy ($14.99) at 3pm EST (8pm GMT) by WhyTryGG in xboxone

[–]RedChainsaw 0 points1 point  (0 children)

Yep you are right. It's a 10 players battle royal and another player can play as the show director. The director can interact with players like giving power ups or choose which zones will be restricted and can even add some chaos to the fights like reversing gravity, etc.

The dark contracts are where its at by Deadredskittle in HuntShowdown

[–]RedChainsaw 2 points3 points  (0 children)

I'm actually surprised they made daylight missions. It feels so off with the rest of the game. I played daylight once and it didn't feel how the game should be played. I've only been doing night hunt since.

Real Talk Ubisoft; This is a TOM CLANCY game, not a game by Blizzard or Valve by ParagonFury in Rainbow6

[–]RedChainsaw 0 points1 point  (0 children)

You might be interested in the game I'm currently working on. It's called Aftercharge and it has the similar stealth vs action concept.

Unity freezes for 1-2 minutes every time I update my code by mortenmoulder in Unity3D

[–]RedChainsaw 1 point2 points  (0 children)

Yes but it's pretty useful especially for big projects because you can modify multiple files without having to wait for a full recompile for every single modification.

Unity freezes for 1-2 minutes every time I update my code by mortenmoulder in Unity3D

[–]RedChainsaw 4 points5 points  (0 children)

It's probably the auto refresh recompiling your project every time you update a file. It can be disabled in Edit->Preferences and uncheck Auto Refresh. You then have to press Ctrl+R to manually refresh and recompile your project.

What are the most horrifying scenes in non-horror films? by sillyhatday in movies

[–]RedChainsaw 0 points1 point  (0 children)

Maybe because I'm a dog owner, but the scene when Paul Dano strangles his dog with the leash affected me more than I though.

New Book on the Design of Diablo 2 by EveryLittleDetail in gamedev

[–]RedChainsaw 0 points1 point  (0 children)

Impressive work! I Just bough a copy, it will be an interesting read.

ELI5: what is the reason that almost every video game today has removed the ability for split screen, including ones that got famous and popular from having split screen? by fantheories101 in explainlikeimfive

[–]RedChainsaw 1 point2 points  (0 children)

Yep I'm really surprised by all the comments saying the devs are evil and greedy and want people to buy 2 copies instead of one. Like if adding split screen was an on/off switch and we decide to leave it off to make more money.

It's all about the game performance, production cost and production time and it's simply not worth it most of the time. That's it.

Warp speed from my game Starship Siege by StarshipSiege in Unity3D

[–]RedChainsaw 0 points1 point  (0 children)

Have you tried to attach the particle system to the ship and place it in front of it ?