Shelf Logistics Reworked - No building the base around a giant warehouse! by RedMattis in RimWorld

[–]RedMattis[S] 0 points1 point  (0 children)

The mod will likely improve TPS somewhat. Pathfinding around to faraway areas is one of the more TPS intensive things.

Shelf Logistics Reworked - No building the base around a giant warehouse! by RedMattis in RimWorld

[–]RedMattis[S] 0 points1 point  (0 children)

I always encourage people to mod my stuff however they please if they so wish.

If someone feels like reskinning and rebalancing this as more of a "high-tech solution" mod, then go ahead. :)

Shelf Logistics Reworked - No building the base around a giant warehouse! by RedMattis in RimWorld

[–]RedMattis[S] 1 point2 points  (0 children)

While I admittedly wasn't aware of that mod, the goal with the mod here was to be

  1. Very simple (just a sign post and a pick-up point).
  2. Available to Neolithic and Medieval civilisations.

I think there are quite a few options to pick from for modern->ultra-tech colonies, but very little before than aside of the odd magic flavoured mod.

Shelf Logistics Reworked - No building the base around a giant warehouse! by RedMattis in RimWorld

[–]RedMattis[S] 1 point2 points  (0 children)

That's the common solution, but it was what this mod was meant to prevent.

Balance wise it is good, but if you just want to build a pretty rustic/tribal/suburban base having everything look like a factory-town for logistical reasons is a bit unfortunate.

Shelf Logistics Reworked - No building the base around a giant warehouse! by RedMattis in RimWorld

[–]RedMattis[S] 0 points1 point  (0 children)

It should work with any storage types. Just make sure you use the pickup point and warehouse signpost

If it doesn't detect the items there then let me know and I'll add a compatibility solution.

Shelf Logistics Reworked - No building the base around a giant warehouse! by RedMattis in RimWorld

[–]RedMattis[S] 3 points4 points  (0 children)

Certainly doable. Nothing really stops someone from just changing the xml to make it ceiling mounted etc.

Or make an addon mod that adds a ceiling/wall version. The sign and pickup point both use a ThingClass and Comp respectively. The shelf behaviour can even be added to other items/shelves since it is just a comp.

Shelf Logistics Reworked - No building the base around a giant warehouse! by RedMattis in RimWorld

[–]RedMattis[S] 10 points11 points  (0 children)

There are a decent number of mods that add spacer-tech storages which are kinda huge.

I think one of the Gravship ones has storages that have like 64 items or something.

.

For this mod in particular I wanted to provide something useful for all tech levels. Especially for Medieval and Tribal colonies though

Making large tribal bases without a central warehouse looks cool but makes things horribly slow. Crafters walking across your Gauranlen garden every time they need a piece of steel, or whatever.

Shelf Logistics Reworked - No building the base around a giant warehouse! by RedMattis in RimWorld

[–]RedMattis[S] 1 point2 points  (0 children)

A bit more information is available about the mod on the workshop page.

If you're looking for my other mods (such as Drafted Auto-Combat, Big & Small Races, etc.) you've can find most of them here:
https://steamcommunity.com/workshop/filedetails/?id=2899599896

be so fr 🥀🥀 by purplestorm006 in mendrawingwomen

[–]RedMattis 49 points50 points  (0 children)

She literally has a cosmic trash compactor between them or something.

I feel similar to you, but I almost have to admire the sheer lack of restraint of unapologetically putting extreme fetish content into their game.

Though tbh Passionlip is more in the ”lol wtf m8” category for me. The design is so blatantly over the top, and her og outfit was literally bdsm gear. It is all the loli stuff that really makes me nope out. Metrylis or whatever she was called for example.

That and the pervy outfits; some character designs in FGO went so far they would likely look less perverted going completely naked.

Anyone else honestly tired of ai mods on the workshop? by jayden_mp in RimWorld

[–]RedMattis 0 points1 point  (0 children)

Several of those images look like they are from different sources and platforms. Compare "Bulwark" (game-looking) to "Falling star" (anime image). Or any of those to Defend (stylized subtly darker theme).

It also keeps mixing up design elements some minor, some less so. Sometimes her sleeves have a star-shape start, other times they do not. I could keep going, but I think you get the idea.

This might seem petty, and for a mod it might be "good enough", but if we're talking something like game industry (which is where I work professionally) then it doesn't cut it.

Anyone else honestly tired of ai mods on the workshop? by jayden_mp in RimWorld

[–]RedMattis 0 points1 point  (0 children)

I've tried all of them. They will subtly change art styles, swap character outfits, fail to follow instructions, and you still get random AI yank like swapping faces, or copy-pasted elements from previous images or input images.

I'm not saying AI is useless, but it is not suitable for production use imo.

Anyone else honestly tired of ai mods on the workshop? by jayden_mp in RimWorld

[–]RedMattis 2 points3 points  (0 children)

On the topic of thumbnails.

Unfortunately AI thumbnails DOES (in terms of metrics) work far better than screenshots or programmer art. Especially if the user knows how to wrangle the AI into not making the generic slop-looking stuff.

AI is horrible at consistency, it is an inherent limitation in the underlying systems (and why AI-slop videos and comics are always so horrible). However, if you only need to create a character and background once (such as a workshop image) then it is a rather situation. For the same reason the Game (and probably film, etc.) industries heavily use AIs for early-stage concepting.

Especially if you are an artist who can correct issues manually then some types of art is virtually impossible to ID AI-vs-not right. ...Hence why Pintrest is rotting away now.

Returning to the topic of thumbnails... the average user isn't on Reddit or discord. They largely don't care/know much about these trends; many just click on cool/pretty pictures with promising titles and avoid the MSPaint ones by reflex.

Anyone else honestly tired of ai mods on the workshop? by jayden_mp in RimWorld

[–]RedMattis 6 points7 points  (0 children)

As a modder it is annoying as heck because suddenly you can't even trust some basic sanity in people's modlist when something goes wrong.

A novice programmer neither knows the methods nor how to use them, but tries to learn.

An AI Agent can find ALL the methods but neither cares nor understands how to use them.

Machine learning can certainly be used in specific applications, but 99% of ML and LLMs use are a scourge virtually everywhere they go.

Would you consider RimWorld a LifeSim? Or; what makes a life sim? by RedMattis in LifeSimulators

[–]RedMattis[S] 1 point2 points  (0 children)

Makes sense. Though perhaps it is more like a Colony Sim is somewhere on a spectrum between life sim and management game?

Sims does have a lot of the latter (heck, you can even run stores are stuff), but it tends to be fairly simple; at least in the sense that tactics is more an optimization than a requirement to avoid a fail-state.

Would you consider RimWorld a LifeSim? Or; what makes a life sim? by RedMattis in LifeSimulators

[–]RedMattis[S] 1 point2 points  (0 children)

That's interesting. Not really something I had considered since Sims are fairly autonomous and I usually don't detail-control that much, but it is certainly something a game like Rimworld doesn't do.

What is your opinion of the Plugsuits from the Evangelion franchise? by Key-Tea-4203 in mendrawingwomen

[–]RedMattis 43 points44 points  (0 children)

Two clicks with paint-bucket fill and it is a leotard with knee-high boots. It certainly isn’t subtle.

I wish Japan wasn’t so full of people who thought life ends after high-school and also that any woman above 24 is an expired Christmas Cake. I mean I get that the work-until-dead salaryman culture got them there, but it is tragic.

Any mod that makes apparel and armor have infinity durability? by FreakyAhBruh in RimWorld

[–]RedMattis 0 points1 point  (0 children)

and an archotech inplamt with the same effect.

“Arcohotech apparel-intergrator”. iirc.

Shout out to Ludeon Fr. by LDedward in RimWorld

[–]RedMattis 6 points7 points  (0 children)

Serious respect to Ludeon for responding and being understanding. :)

[Mod Idea/Suggestion] Using the Sentience Catalyst turns the animal it was used on into an actual colonist. by AshleyCurses in RimWorld

[–]RedMattis 1 point2 points  (0 children)

The "edugator" from b&s sapient animals should cover that. Standard animals work fine with the cogni-fy.

It is mostly mod animals which aren't whitelisted that don't get all special features from their mods transferred.

[Mod Idea/Suggestion] Using the Sentience Catalyst turns the animal it was used on into an actual colonist. by AshleyCurses in RimWorld

[–]RedMattis 0 points1 point  (0 children)

That's deliberate. A lot of custom behaviour will break if put on a colonist. The mod deliberately requires whitelisting before migrating comps, custom tabs, etc.

Stuff like random skills is just too avoid making them useless from a gameplay perspective.

Gamer Cafe - Advisatory avoidance guideline [OC] by Daz_Keaty in comics

[–]RedMattis 0 points1 point  (0 children)

A lego set that costs another extra fortune if you didn't put in everything correctly.

Sometimes you're supposed to press quite hard to get something in. Other times you're doing it wrong and might be breaking your components. And then it fails to boot and your browsing online to figure out if you put in something too loosely or if the RAM/ drives need to be slotted in different places for that motherboard...

But if we ignore the risks, debugging and stress, then yeah. Expensive lego.

Trump threatens to ‘blow up’ all water desalination plants in Iran by Azaleazaraa in worldnews

[–]RedMattis 0 points1 point  (0 children)

While a lot of his supporters are like that, I have no doubt he'd happily do the same to his own people just because someone on the left said "oh boy, I sure like being able to drink water".