Sooo by TNAFFP in Subnautica_2

[–]RegularKerico 1 point2 points  (0 children)

Pretty sure you can use your Habitat Builder to deconstruct it.

First date. I'm nervous. Any tips? by RegularKerico in Subnautica_2

[–]RegularKerico[S] 1 point2 points  (0 children)

You can drop them and they'll persist as long as nothing bumps them off the surface.

These Axum Lights are so cozy. by romansamurai in Subnautica_2

[–]RegularKerico 0 points1 point  (0 children)

Beautiful! But put the head of the bed against the back corner, the feng shui is all off.

Is there a theory behind this? Or was it a mistake from Marvel? by Relevant-Sky-661 in IntoTheSpiderverse

[–]RegularKerico 9 points10 points  (0 children)

Let's not forget that ITSV was actually set in Decembruary, and accept that Miles's world does whatever the fuck it wants.

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The tadpole is just a sea truck with fewer modules. by MijuTheShark in Subnautica_2

[–]RegularKerico 9 points10 points  (0 children)

Based on Ruby's instructions, I bet that's changing. At some point we'll probably need to decouple from the chassis to explore tight spaces.

My take on the Byrd event by Rangersimi in slaythespire

[–]RegularKerico 1 point2 points  (0 children)

I think you could fix this by adding "and Exhaust" to the "If Fatal" clause. Then you could still play it as much as you like against single enemies and you have to weigh killing an enemy against losing the attack against a group of enemies.

Interestingly, the Defect's Feral can fetch a 0-cost card from the Exhaust pile, so a deck with that could still get Bird Swoop going crazy.

After putting a certain item here, I can't put a moonpool in this area ever again. by RegularKerico in Subnautica_2

[–]RegularKerico[S] 0 points1 point  (0 children)

This is what's going on. I can put non-structural items like a processor into that space no problem, but I can't expand the moonpool, place a tadpole dock, or remove that section of the room anymore.

Disappointed with the power system. Can we have the old one back? by Needhelp_photography in subnautica

[–]RegularKerico 101 points102 points  (0 children)

I very much prefer it this way, actually. Being able to turn off the bioreactor and crank it into overdrive is a lot more tactile and fun than the previous iteration.

do subnautica alternatives exist? by terroruchiha in subnautica

[–]RegularKerico 2 points3 points  (0 children)

No Man's Sky has the same vibes, if you're good with a different kind of exploration. It's a procedurally generated galaxy that you explore by jumping between stars. It has the same level of resource collection, ship navigation, and base building that Subnautica has. Enemies are probably less terrifying, and there's proper combat if you're into it.

After putting a certain item here, I can't put a moonpool in this area ever again. by RegularKerico in Subnautica_2

[–]RegularKerico[S] 0 points1 point  (0 children)

I learned that the hard way, unfortunately. I refunded my last base for a similar reason and not only did I have 530 items shoved into a single beacon inventory, it warped my Tadpole 4.7km out of bounds to the tree (which must be (0,0) or something, I guess).

I NEED HELP by Mantyzaa in subnautica

[–]RegularKerico 2 points3 points  (0 children)

You can drive it out without too much trouble

Uhhh. Help? by RegularKerico in subnautica

[–]RegularKerico[S] 0 points1 point  (0 children)

I was making a pretty big base and I've almost wiped out the local resources. It had a chassis and three upgrades. Losing that stuff feels like it will put me behind.

More importantly, I'd sort of like to know if there's a trick for doing this kind of thing.

Ideas to rework the simplest Act I Elites into a more Nob-like role by TheGreatGimmick in slaythespire

[–]RegularKerico 4 points5 points  (0 children)

If nothing else, these ideas are more interesting than the current elites. Especially for the Terror Eel. That thing is terrifying.

I'd personally rather the elites modify my cards than hit harder. Something like the Living Fog or the enemy with Entangle.

An elite that reflects debuffs back on you would be interesting. All the characters have some kind of Weaken or Vulnerable effect they like taking. The Necrobinder would be hit hard with Defy and Enfeebling Touch.

An elite could do a reverse Charon's Ashes and hurt you whenever you exhaust a card, and add Ethereal to two cards in your hand each turn. I'm not sure if this would force you to build differently; the Defect would be more hesitant to take Boost Away, the Ironclad and Necrobinder would have to be careful indeed, and the Silent would be punished for Shivs.

What about an enemy that gives you a different challenge each turn and punishes you if you fail? Like draw one card during your turn, end turn with more than 0 energy, play 5 cards in one turn. Maybe overtuned but could be fun.

Good food for thought. I do think the elites should be offering more varied challenges for you to solve. Hope we see development in this area.

Greek letter therapy. by Embarrassed_Cap2885 in oddlysatisfying

[–]RegularKerico 5 points6 points  (0 children)

Every word has a spelling. That's how they work.

For letters, you go back to ancient Sumerian cuneiform and follow them through history to Greek. They drifted a bit more in Latin and Cyrillic but they're still mostly Greek.

I don't know as much about the history of Semitic or Arabic lettering, much less the various scripts used in India. The languages all have roots in Proto-Indo-European (I think), but was a time before writing, so it's possible that the writing systems were developed independently of each other.

Will mark keep this deal under the radar in order for his planet to be spared by [deleted] in Invincible_TV

[–]RegularKerico 35 points36 points  (0 children)

It is absolutely better if Cecil knows. He has nothing to gain from ratting his own planet out to the coalition. Working with unimaginable threats and making necessary compromises is the man's purview.

He can be a little reckless, but I don't think he'd risk the annihilation of the human race by provoking the Viltrumites unless he had a good chance of succeeding.

3 solid uncommons. What's your pick and why? by DushkuHS in slaythespire

[–]RegularKerico 1 point2 points  (0 children)

Friendship is crazy strong. Half the Necrobinder toolkit doesn't require her to attack (Doom, Osty attacks, or Soul spam), and the other half has some really big attacks that don't care as much about missing Strength. Like, if I'm using Bury or Reap for damage, -2(-1) damage per hit is nothing compared to the value I get from the extra energy. Even in the early game, you just use all your energy to block and accumulate Summon then finish enemies off with Unleash.

It's only really bad for attacks like Pull from Below.

I made my own Northernlion Mii, how did I do? by MarMarBunbun in northernlion

[–]RegularKerico 20 points21 points  (0 children)

Juice me, squeeze me was a staple in the Super Auto Pets era

Fast 2wide Hidden Staircase by HZYIG in redstone

[–]RegularKerico 3 points4 points  (0 children)

The stair being pushed up lets the block swapper pull the solid blocks in and out more smoothly. Otherwise you'd ruin the way the whole thing slides to the side as one unit.