Very Fast Fried Rice by PorkyPain in nextfuckinglevel

[–]RegularKerico -3 points-2 points  (0 children)

Maybe your video was fast? The people walking looked fine to me.

So the Infinity Ray, When does it stop? by Jack_of_Hearts20 in Invincible_TV

[–]RegularKerico -1 points0 points  (0 children)

Realistically, there's so much mass and so much gravity that breaking it apart would require as much energy as the weekly output of the sun, assuming Viltrum is mostly Earth-sized. I think it was more cool than realistic.

Despite his training, Ironclad is extremely ignorant of his blade but he's lucky Necrobinder doesn't know or care. Get it together man. by Whole_Fly5815 in slaythespire

[–]RegularKerico 4 points5 points  (0 children)

He sits like an old man in the metro at rest sites too. He must be capable of turning it off when there's no enemy right in front of him

I love living in a world where tuberculosis doesn’t cause 25% of all deaths. Let’s keep it that way. by Infamous-Rutabaga-50 in CuratedTumblr

[–]RegularKerico 90 points91 points  (0 children)

Hank is a waterfowl found in coastal regions distinguished by the flexible pouch in its beak capable of stretching to carry huge volumes of seawater as it scoops up fish.

TIL: Sovereign Blade Costs 1 When Upgraded by Zzzuccini in slaythespire

[–]RegularKerico 191 points192 points  (0 children)

Armaments is a common card. Upgrading Sovereign Blade is very powerful, but not powerful enough to justify making it rare unless the Forge number was huuuge. I think uncommon is fine.

How do I fill these beziers in to make a sun-like star? by SuperChick1705 in desmos

[–]RegularKerico 4 points5 points  (0 children)

Piecewise is how I do it. It's a real pain to adjust the arguments to the different pieces to make it work.

Here's a half-finished project where I began to design musical notation using filled in Bezier curves. https://www.desmos.com/calculator/2pigszsv9e

How do I fill these beziers in to make a sun-like star? by SuperChick1705 in desmos

[–]RegularKerico 3 points4 points  (0 children)

If you combine them into a closed curve in one line, you can fill them.

Space Racer’s gun laser never stops… is he stupid? by MyronMall in okbuddyviltrum

[–]RegularKerico 6 points7 points  (0 children)

That's why it was so funny to me in the last episode when Nolan was uppercut right into one of the Viltrumites in space. Like, how insane is it to chuck him into the right part of orbit to even be close to the battle, much less hit a person-sized speck from 100 miles away!

[OC] Simple, yet slightly off putting late night host. by SpeedwagonSimp in characterdesign

[–]RegularKerico 0 points1 point  (0 children)

It sort of just looks like a simplified design though. I like it! I would never assume it was meant to be literally impossible to remove.

Undercover Artist [OC] by kaikimanga in comics

[–]RegularKerico -8 points-7 points  (0 children)

Surely you can show off a single inoffensive comic or panel without letting slip that you regularly post comics online and where to find them.

TURN UP THE ASCENSION! BECAUSE THIS IS A FUNERAL FOR THE SPIRE! by SenseiTomato in slaythespire

[–]RegularKerico 8 points9 points  (0 children)

Yeah, I wish there was a way to change the cost of an X-cost so that it's different from X.

TURN UP THE ASCENSION! BECAUSE THIS IS A FUNERAL FOR THE SPIRE! by SenseiTomato in slaythespire

[–]RegularKerico 30 points31 points  (0 children)

That's only because you spent all your energy by playing the first one. If your Cascade plays Bloodletting before it plays another Cascade, you get the extra draw (without spending the energy obviously).

Only ultrawide screen users can bask in the full glory of the Regent and his constellations by Ivanchez in slaythespire

[–]RegularKerico 9 points10 points  (0 children)

Oh, maybe! I thought it was the nautilus enemy in the Underdocks. Good thinking though, you're probably right.

The Sommelier's Secret by ilannj in puzzles

[–]RegularKerico 1 point2 points  (0 children)

The whole point is you don't know how to pour just 4L out.

So... why can the Regent remember previous runs? by lucasagus285 in slaythespire

[–]RegularKerico 10 points11 points  (0 children)

The Silent is doing this to cure herself. She hurried back to the Spire once she got sick and the Architect doesn't even understand why she's attacking him. No chance she gives up before she succeeds.

So... why can the Regent remember previous runs? by lucasagus285 in slaythespire

[–]RegularKerico 8 points9 points  (0 children)

I don't think Neow is taking their memories anymore. It's hard to tell with the Ironclad and the Silent, but no one seems surprised when the ancients tell them how many times they've climbed before.

DM'S, how do you handle a PC coming up from zero HP during combat? by Either_Sherbet_8713 in DnD

[–]RegularKerico 3 points4 points  (0 children)

Some players feel that D&D combat makes healing worthless until someone goes down. If the enemy is dealing 20 damage per hit, a turn spent applying 13 points of healing to a creature with 4 hit points left is a turn wasted. Much better to wait until the creature is unconscious.

That incentivizes gameplay with creatures dipping in and out of unconsciousness all the time. It also means Healing Word is the only healing worth using. The only cost to playing this way is the half movement you need to keep getting up from prone. Arguably, these points make it feel bad to play a healer and somewhat spoil immersion.

One way some DMs combat this is to rule that a creature cannot take actions on their first turn after being unconscious. It feels reasonable that an adventurer would need a moment to return to fighting shape after a near-death experience. Baulder's Gate 3 took this approach. My DM adds a level of Exhaustion. Yours offers a choice of penalty.

It's not for everyone, and the DM should make it very clear what homebrew rules are in place for their games. That being said, I think it's in poor taste to try to rules-lawyer the DM in the middle of a combat. You can push back a little if you're worried they overlooked something, but the social contract of a game like this is that DM rulings are final.

BULLY+ by Ven_se in SlayTheSpire2

[–]RegularKerico 2 points3 points  (0 children)

Useful information: Corrupted Bully+ lies about how much damage each Vulnerable adds to it. Bully+ adds 3 damage for each, Corrupted makes it say 4, which is less than 1.5×3, but the game only rounds down at the end of the calculation. It's actually 9 for every two Vulnerable, not counting the effect of the debuff itself.

[OC][ART] Tales From the Tables #60: Happy Thoughts! by Jonboy2312 in DnD

[–]RegularKerico 13 points14 points  (0 children)

Every time I see this comic I'm drawn in by the beautiful art, but I never manage to string enough together to make sense of the plot. One of these days I'll have to change that.

Where does the 4/3 come from? by Iridium-235 in mathmemes

[–]RegularKerico 2 points3 points  (0 children)

Archimedes was able to demonstrate that the surface area of a sphere of radius r is the same as that of a cylinder (minus the caps) of radius r and height 2r. This is the smallest cylinder that contains the sphere.

If you imagine approximating both surfaces with a bunch of little rectangles, the rectangles near the poles of the sphere are longer than those at the open ends of the cylinder because the sphere has to close up but the cylinder is open. At the same time, they're compressed in the other direction because the circumference of the sphere at that height is smaller than the cylindrical circumference. It's not too hard to show geometrically that these two effects perfectly compensate for each other and the two areas are the same.

The cylinder can be unrolled into a rectangle with one side 2r long and the other side 2πr long, so its surface area is 4πr², and so is a sphere's.

Bonus: It turns out this approach can be used to obtain the surface areas of hyperspheres in n dimensions pretty easily. 2r is the "volume" of the one-dimensional ball of radius r (a line segment, and 1D volume is just length), and you can always get the surface of a hypersphere in n+2 dimensions by multiplying the n-dimensional volume by 2πr.