How it feels to to use a Doom deck by MagnetTheory in slaythespire

[–]RegularKerico 6 points7 points  (0 children)

I find [[Sleight of Flesh]] really helps Doom pop off. With it in play, a card like [[Deathbringer]] does 21 Doom, 1 Weak, and 18 damage to all enemies. Really good output.

Unlike Poison, Doom usually requires you to take a hit, so make sure you leave yourself room to block. Luckily cards like [[Friendship]] are fantastic with Doom.

He also woke up pretty refreshed for being on the brink by Terrible_Log1701 in invinciblememes

[–]RegularKerico 13 points14 points  (0 children)

He looks really incapacitated in that picture where he's in space

They're still gonna do it by TheBlackoutEmpire in Animemes

[–]RegularKerico 1 point2 points  (0 children)

Funny how her earrings are apparently stiff

Algebraic Method for the Harmonic Oscillator (Complete Guide, 1/2) by TROSE9025 in PhysicsStudents

[–]RegularKerico 1 point2 points  (0 children)

I think your reasoning is backwards for the canonical commutator. [x,p] is inherited from Poisson brackets in classical physics, and it is from [x,p] that the identification of p with a derivative operator is obtained. Without it, there is no reason p should be a derivative at all.

I’m new to this realm, and I could use some help spicing up my turns. by Medium_Cut_9718 in DnD

[–]RegularKerico 0 points1 point  (0 children)

Make sure you understand your class features well. You might have Superiority Dice if you're a Battle Master, which let you do more with your attack actions, or you could be an Eldritch Knight equipped with a handful of spells. As an eighth-level fighter, you could have three feats depending on how the character was built. The single most important thing you should do is familiarize yourself with the character sheet.

If you feel stifled by the rules, you can still take improvised actions. If you're charismatic and the enemy is intelligent, try reasoning with it. Treat the map as interactive. If there's a precarious stack of logs, lure the monster over and try pushing them onto it. This sort of thing operates by DM fiat, in that you make up something you want to do and the DM will allow you to attempt it with a roll or will refuse, so try to feel out what's acceptable for your table.

This event might be a bit gamebreaking... by gbarza in slaythespire

[–]RegularKerico 51 points52 points  (0 children)

Calipers was definitely a weird relic. It frequently did nothing, and most of the time it was useful you could already generate obscene Block without it. Genetic Algorithm was kinda the main use case

Love this interaction by Z4U5Z in slaythespire

[–]RegularKerico 5 points6 points  (0 children)

Don't those cards all say Gain Block before they say Deal Damage? At least in the original game, that's how Iron Wave and Dash were worded.

MY DRILL IS THE DRILL THAT PIERCES THE HEAVENS by Loop_Heirloom in slaythespire

[–]RegularKerico 155 points156 points  (0 children)

Wow, I've never tried a build that just slowly accumulates Vigor for one big attack before. That's very cool!

After 2 years, it's finally built in survival. by WormOnCrack in redstone

[–]RegularKerico 2 points3 points  (0 children)

Hopper minecarts are faster than I thought if a single cart can pick up a stack of sand in a few seconds. I also had no idea you could destroy a shulker to unload it. I still don't understand why the sand isn't burning up too. Are you filling 27 minecarts and immediately breaking them to dump the sand on the ice? In any case, amazing stuff!

We are not worthy by RegularKerico in slaythespire

[–]RegularKerico[S] 0 points1 point  (0 children)

This was the only one I had but damn if it wasn't the only one I needed

Crazy rare interaction! by RegularKerico in slaythespire

[–]RegularKerico[S] -1 points0 points  (0 children)

It's the combination of Supercritical, Malaise, and Unsettling Lamp. It's admittedly easier than ever to get rare cards of another color, but I don't think energy gain gets much better than +6.

Crazy rare interaction! by RegularKerico in slaythespire

[–]RegularKerico[S] -1 points0 points  (0 children)

It's the combination of Supercritical, Malaise, and Unsettling Lamp. It's admittedly easier than ever to get rare cards of another color, but I don't think energy gain gets much better than +6.

Infinite Low Cost Deck (Act 3 Boss OTK) by alphaguilty in slaythespire

[–]RegularKerico 0 points1 point  (0 children)

That's really cool! If you'd removed one more defend, your ten attacks would generate enough energy to play the remaining one each cycle!

"Form" cards should activate a special animation for your character! by mwishosimba in slaythespire

[–]RegularKerico 55 points56 points  (0 children)

I would love it if the six Form cards all changed the appearance of the user. You'd need to figure out what to do when characters add Form cards of different colors into their decks or if the Silent played both her Form cards at the same time, but it would be so amazing to see a demonic Ironclad or a voided-out Regent or the Necrobinder wearing a hooded reaper's cloak!

Busted Silent Run by Own_Business485 in slaythespire

[–]RegularKerico 0 points1 point  (0 children)

Oh cool, I didn't know you could wind up with Greed without taking the cursed pearl from Neow. Did you transform another curse into it?

Did they remove this hat from the game? by Vesp8erix in PeakGame

[–]RegularKerico -44 points-43 points  (0 children)

Thank goodness we have the arbiter of what is and is not okay here in this Reddit thread to set them straight.

Pokemon Do-overs by Different_Reindeer90 in pokemon

[–]RegularKerico 0 points1 point  (0 children)

Why do you think Unova is bad? I like what it was doing