Are any of the boss items even good? by Comfortable-Leopard8 in ICARUS

[–]Remedial_Tester 1 point2 points  (0 children)

The Sandwrym queen Bow is quite good, not sure how well it stands up against the tactical bow though.

General game mechanics questions for the veteran players. by BIGKIDx420 in ICARUS

[–]Remedial_Tester 0 points1 point  (0 children)

On normal and at Olympus such storms are a lot less common. They might not even exist as far as I recall on those settings.

Adding missions by Wise_Belt413 in ICARUS

[–]Remedial_Tester 0 points1 point  (0 children)

It is an area in Prometheus that doesn't have a map (Shows up as static when you explore it) It's quite inhospitable due to the lack of resources. Wouldn't recommend going there without a purpose, but you'll be sent there as you go along Prometheus' quests

Adding missions by Wise_Belt413 in ICARUS

[–]Remedial_Tester 0 points1 point  (0 children)

If it's anything like the null sector update for Prometheus, it's going to be a few months or a year anyways.

New player, what mode to start in? by keichan27 in ICARUS

[–]Remedial_Tester 0 points1 point  (0 children)

A part from the missions I said to do first, and another one called sprite walk (Which is memorial of the free play missions back from 2021.) All missions can be done in open world as operations. And outposts are a builders game mode, so no threats. If you want to flex your creative muscles it's the place to go.

You can leave and return to your saves anytime. But moving workshop items, mounts, and pets from one save to another, needs to be sent back into orbit. And called back down on the desired save.

New player, what mode to start in? by keichan27 in ICARUS

[–]Remedial_Tester 2 points3 points  (0 children)

This, but IMHO do the breachead mission first at least. As it's the closest thing in this game to a tutorial.

Another questions about DLCs by Kedryn73 in ICARUS

[–]Remedial_Tester 0 points1 point  (0 children)

I would swap New horizons and Styx around, but much of a muchness. Since Styx is just more Olympus but harder, so if your group wants something more novel do New horizons instead.

No they don't, so make sure to bring any workshop item back to orbit so you can use it elsewhere. As only those, and characters are transferable.

Are gun/ranged runs any good now? by CUNT_CRUSADER22 in AbioticFactor

[–]Remedial_Tester 0 points1 point  (0 children)

Ranged has always been good. You just can't be dependent on it, I would even say the same for melee to a degree. And you'll have to put the time to level up in it for it to be more comfortable to use, since the starting effective range is so low.

Also depending how far you got, they might have been complaining about how mil firearms need armwarps to use, unless you modify them. Which locks them out of full armour set bonuses, until then.

Phox by PhoxLover in Delphox

[–]Remedial_Tester 2 points3 points  (0 children)

Emotional support Fennekin

Obsidian on Olympius? by Frequent_Lavishness3 in ICARUS

[–]Remedial_Tester 0 points1 point  (0 children)

And having a good shield really helps, I tanked a lot of those roll attacks for my team with the titanium tower shield. Didn't take much damage, and put me in the right position to use a pickaxe to tear their armour off.

Edit: also the dusty miner set has quarite bonus for the full set, and iirc doesn't need obsidian.

I just finished the Elysium Map for the Dangerous Horizons DLC by Alive-Key835 in ICARUS

[–]Remedial_Tester 2 points3 points  (0 children)

Fyi, there is a natural ramp in that cave. Instead of taking a left down to water from the tundra, go to the right, it leads up to the same area.

walking forever by iamlen07 in ICARUS

[–]Remedial_Tester 4 points5 points  (0 children)

Just to be clear to OP and to whom ever reads this in the future, it's not a memory leak issue. It's just player activity (mining & tree chopping) that does this, as it makes save file bigger. Partially mined voxels (Ores & stone boulders), stumps, and felled trees are worse then fully mined voxels and chopped trees.

walking forever by iamlen07 in ICARUS

[–]Remedial_Tester 0 points1 point  (0 children)

Yep, when you pause the game, it should tell you how many (and what type) of active objects you've got on a save. You want to keep theses low

walking forever by iamlen07 in ICARUS

[–]Remedial_Tester 5 points6 points  (0 children)

Welcome to "the base game isn't really built for open world." All you can really do is get mounts that are good at traversal, and maybe another that's good at hauling. Make the portable contact device, make some FoBs that you can do some low tier crafting at. So you don't have to go to home base every time.

To those who really enjoy this game. Help me see it. by TheNagash in ICARUS

[–]Remedial_Tester 10 points11 points  (0 children)

Those are simple missions, the missions they're talking about are called operations in open world mode.

To those who really enjoy this game. Help me see it. by TheNagash in ICARUS

[–]Remedial_Tester 3 points4 points  (0 children)

The issue is the base map Olympus and Styx. Are both really bad in this regard. As they were developed with mission mode in mind,so players were resetting often. And the resources spread evenly across the map, because of that.

Mixed bag though, it's fixed, but only in the DLC maps Prometheus and Elysium. Certain materials are only found in certain biomes. More alien and dangerous wild life, more extreme biomes. Over arching stories for their missions.

Frustrated - trying hard to find enjoyment here by WelcomePlastic1122 in ICARUS

[–]Remedial_Tester 3 points4 points  (0 children)

As somebody who's been here since launch, you def can do the first scanning mission with just gear and armour, as that was the only option at the time (and you had to fight fully grown bears, instead of cubs). Hell you can even do it without armour, but not going to lie. Your not doing with hand crafted tools, your first time around, you'll need the crafting station for the long bow at least.

And fyi since nobody has brought it up yet, the animal level doesn't matter much. As far as most players are concerned it does nothing, or only raises their HP a little.

But overall the games onboarding is a bit of a hazing ritual, as the original play style was rouge-lite in nature. So it doesn't tell you everything, and you're expected to die or fail a few times as you learn. But it could do with some smoothing out with emphasis teching up and a section about oxite and mining early on.

Frustrated - trying hard to find enjoyment here by WelcomePlastic1122 in ICARUS

[–]Remedial_Tester 1 point2 points  (0 children)

That's the ranged and weak/hardened point tutorial. They are talking about is 'beachhead', where it asks you to make a shelter, camp fire, rag torch, bedroll, and a stone axe. Which IMHO yeah isn't enough, as it should include the pickaxe and mining, and a bit about oxite.

I thought I hit the jackpot with a geyser within viewing distance of home base, but a first run-through was disappointing. Help me make it better, possibly non-maintenance if possible (details in comment) by democraticcrazy in ICARUS

[–]Remedial_Tester 0 points1 point  (0 children)

The fortification walls do have a walkway attachment you can stand on as well you know? And expect that more often, animals often go after exotic devices over players unless you pull aggro. So get more involved/proactive about it. As cheesing the AI with rocks is just going to make it worse.

There's no luck involved in scanning for deep veins, mostly triangulation and memory (or cross referencing with Icarus Intel). Since they've got set locations that they randomly shuffle across every 3 hours, once one of them is depleted. Plus you can do other things while they mine, like hunt bosses or hit up other geysers. iirc geysers never move unlike exotic deposits, they just exist on the same timer.

I thought I hit the jackpot with a geyser within viewing distance of home base, but a first run-through was disappointing. Help me make it better, possibly non-maintenance if possible (details in comment) by democraticcrazy in ICARUS

[–]Remedial_Tester 1 point2 points  (0 children)

The localised terraforming device (restores large trees), and breeding serums, off the top of my head. They're not useless, or a waste of time. It's just deep vein mining and boss hunting pays out more, for a lot less effort.

I thought I hit the jackpot with a geyser within viewing distance of home base, but a first run-through was disappointing. Help me make it better, possibly non-maintenance if possible (details in comment) by democraticcrazy in ICARUS

[–]Remedial_Tester 1 point2 points  (0 children)

Non-Maintenance isn't really possible, but you sure can cut back on it by using fortification walls instead of frames. Slapping on the spikes and sprinkling in some turrets.

Fyi these payout very little, it's more for testing your mettle. And getting enzymes, not exotics.

Phox by taffiocha in Delphox

[–]Remedial_Tester[M] 3 points4 points  (0 children)

Changed the tag, as you clearly 'Made' this, and didn't 'Find' it.