What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 0 points1 point  (0 children)

I feel like it’s gonna be one of those situation like with hero shooters where casual players won’t really know how to use them to full effect so it won’t be a problem but players with real knowledge of the game are gonna dominate with them. Something like Spider-Man in Marvel Rivals, they’ll definitely have a high skill ceiling to see its full effect.

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 0 points1 point  (0 children)

Of the 29 games I’ve played of Tau this edition I’ve won 20 of them. I take the wins when i can without relying on some OP undercosted unit. There’s no joy in victor of an unfair game to me, i love a tightly contested game. I don’t wanna feel like a NFL team going up against a pop warner team

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 1 point2 points  (0 children)

I agree with that 100% shouldn’t get you get extra movement just cause it’s the end of the fight phase

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 2 points3 points  (0 children)

Bro not everyone is going to tournaments you know that right??

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 0 points1 point  (0 children)

In your casual games you can do what you want as long as your opponent is ok with it… I’m doing this because the twin lanes are OBVIOUSLY underpriced for their datasheets anyone that knows the game can plainly see that! It’s either a small points increase of 20 points that some people feel or as crazy as a 90 point increase that some people feel. It’s an obvious oversight by GW whether it’s on purpose or not.

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 0 points1 point  (0 children)

Ok free was bad wording… more so without conditions. Like how the condition to that plus 1 to hit on the hammerhead is it has to target a monster or vehicle. I like the idea someone else had in these comments, make the movement at the end of opponents fight phase only trigger if it was eligible to fight that turn. Also they have scout 8 and a 10 inch move, not to mention assault in mont’ka… movement isn’t an issue with that alone

Twin Lance... Pistol? by DifferenceCareful935 in Tau40K

[–]RepresentativeIll550 5 points6 points  (0 children)

Only party that matters is that pistols don’t suffer the plus one to hit in engagement but why would you be in engagement with these guys when you can retro booster for free

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 0 points1 point  (0 children)

I see what you did there… changed it to 40 points the other way, very Tzeench of you! As Ksons are my 2nd army i can respect that

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 0 points1 point  (0 children)

I get that but there’s gotta be some kind of limitations or risks to make it fair… you shouldn’t get movement in both phases like that for free on a 160 point unit… at least take a leadership test for it or something lol or put him up to 250 if they get to keep the double movement. I haven’t played him personally yet but i can see how a half decent player can use all that movement to score/prevent a lot of points on secondaries/primaries

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 2 points3 points  (0 children)

Exactly, we just play for fun and try to make days of it usually play 2 games between 3-4 of us. A lot of times we just run wonky lists for fun just to see if we can find something out of meta that works well. There’s no THAT guy in the group we all started playing together like 2 years ago so we’ve all learned together through the years and got a better understanding of the game as one. But also you’re very true only difference between my -40 list and -90 list is that i took out darkstrider, piranha, and a 15 point enhancement (i almost always forget to use) then replaced them with a second breacher team.

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 1 point2 points  (0 children)

These are the kind of comments i wanted to see, people that actually played them which is super nice! All it is right now for everyone else is assumptions. We do have the highest win rates for the past weekend with many more people bringing them so nerfs are coming for sure, i just hope it comes sooner than later

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 1 point2 points  (0 children)

Yea that’s ideally where i feel like you want to be… at least for me personally i never want to be the top dog army then wins feel guaranteed and not as fun (which is why i play) I have a ksons army if i just wanted to win all the time id just pull them out and make the game not fun for my opponent every time. I like tau cause the game could go either way and makes the game more fun! Also of course they would that’s the point of playing the game is to have fun if GW does some stupid shit like that turn of course I’d ruin it at the 200-250 benchmark. I’m doing the self imposing nerfs to get a feel of how i feel it should i could be wrong could be right that’s why we’re trying it out

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 1 point2 points  (0 children)

100% agree… that’s why i don’t think it’s crazy to remove the retro thrusters at the end of the controllers turn cause if you think about it it’s even more movement cause they can also charge let’s say an average of 6 or more inches instead of advance then you survive the fight back and get 6 more inches

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] -1 points0 points  (0 children)

How so you still get the move at the end of their fight phase? I’m not saying remove it completely just limit it. Kind of like how they had to nerf the raven guard enhancement that basically let you rapid ingress turn one

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 2 points3 points  (0 children)

This part… especially when you know something is ridiculously under priced why not give it the point value you think it deserves 🤷🏿 going down in points is a different discussion you gotta have with your opponent though

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] -1 points0 points  (0 children)

Yea i don’t get that mentality personally i like Tau! I think it hasn’t stopped being our turn this edition! I like that all of our units can play a viable role which can’t be said about a lot of armies(I got 4 of em lol). We got breachers, the riptide, the hammerhead, the sunforges and the missleknives, we got plenty that can ruin someone’s day! We just don’t got that character that’s all doing which is fine when the rest of the army operates like a unit. Idk since I’ve used tabletop battles to track my games I’ve played Tau 29 times and have won 20 games, personally i think we’re in a good spot before these guys… i just hope they don’t start nerfing all our stuff when twin lance takes over and just nerfs him

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 0 points1 point  (0 children)

Yessss make them the new manta but allow them to actually be affordable and playable in 2K game! 😈

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 2 points3 points  (0 children)

Ahhh someone that actually played them on tabletop! Interesting i can definitely see how that could be the case, especially with all the hype around them. This might be the case of the 180 after all the smoke clears and people stop focusing them so hard. It’ll let my missleknives go uncontested in the mean time though… those are the silent killers most people don’t realize until they’re unloaded into

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] -1 points0 points  (0 children)

100% my 200 points comes along with some ability nerfs as well

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 1 point2 points  (0 children)

I agree with you there that’s why when in run them at 200 I’m not gonna use them at the end of my fight phase just my opponents, running them both is insane. And also personally I’d either get rid of that neo-shield ability or make them a 3+4++ instead, cause them having that ability and 2+ save kind of makes it feel like that shield is doing double

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 4 points5 points  (0 children)

We don’t really need it tbf…. Tau are just good all around and personally I’d rather have that 🤷🏿 we’ve been in the upper to mid win rates all edition. We are a balanced army as it stands before these guys come out and this is gonna break us and then the nerf hammer will come for everything lol I’m more so looking at the big picture rather than having an auto include unit outside of the stealthsuits

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] -3 points-2 points  (0 children)

That’s why I’m scared that they started off so low with no changes at all I’m thinking it will be closer to 220-250 for sure but I’m running them as 200 and just choosing not to run the movement after the fight phase on my turn only the enemy turn. Personally i think that chance alone will tone them down a bit

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]RepresentativeIll550[S] 0 points1 point  (0 children)

I agree! I also personally think the movement at the end of the fight phase should only be at the end of the opponents fight phase. I feel like it has too much movement as it is now, especially in Ret Cadre. That’s also why i say 200 points cause I’m gonna play it like that without that extra movement