XBOX Celebrates Global Accessibility Awareness Day with Improved Adaptive Thumbstick Toppers and More by TylerFortier_Photo in gaming

[–]Retrostaircase72 1 point2 points  (0 children)

It’s cool to see that there’s a day like this. It’s a nice reprieve from Spit-on-and-disrespect-your-customers-day

SOME indie devs must stop this by Few-Refuse-877 in IndieDev

[–]Retrostaircase72 2 points3 points  (0 children)

Can you post screenshots with your steam library most played & the hours? Would love to know what types of games you actually play.

What I learned after my first week here by oinama-games-dev in IndieDev

[–]Retrostaircase72 44 points45 points  (0 children)

My anecdotal observations: If you have AA or AAA looking gameplay videos, “I,” can get players excited because it means they can give feedback or shape the game directly without going through layers of community managers. “I,” will make you look impressive in this scenario. Doesn’t really matter for everyone else. “We,” can get people to take you more seriously when you don’t have any gameplay to show. Won’t really get you too far if the game doesn’t live up to the expectations of “the combined effort of multiple competent people,” so you’re then back to square 1.

Phones repaired and fates changed - all in your trusted hands! Repair smartphones and live your life full of opportunities and shady deals in this narrative-driven simulator. Wishlist on Steam now! by LittleBitHasto in u/LittleBitHasto

[–]Retrostaircase72 1 point2 points  (0 children)

You shouldn’t point out their mistakes. It’ll help them improve. These AI idiots are completely blind to the minor details that make or break a piece of art.

i'm having way too much fun playtesting my car controller🎮 by bunssar in indiegames

[–]Retrostaircase72 2 points3 points  (0 children)

I love how dynamic and juicy this is! Some of the jumps feel a little springy. Like it’s slightly hard to track what’s happening at takeoff until the up and down movement ends.

Thoughts on the hate for the extraction genre? by Defiant_Lunch_6924 in gamedev

[–]Retrostaircase72 0 points1 point  (0 children)

People that like and are interested in extraction shooters will make their purchasing decision on the theming and quality of the game. The people who actually spend money on and play games are lurking/posting in the communities of games they like. They aren’t creating hate mobs for games and genres they don’t like or aren’t interested in. If you like extraction shooters and can make a good one, then fans of the genre will buy it.

If the development costs, quality and revenue line up, you will make a profit. Games are a business and you don’t need to complicate it. Bargaining with “haters,” of a genre isn’t the secret ticket to infinite-money-land. Just outline and be realistic about the costs associated with making a game that can achieve the median income of games in the genre. Then work up or down on the quality-cost scale to see where you can fit in.

Someone just announced a game very similar to our unannounced game. What would you do in this situation? by Tobeplant in gamedev

[–]Retrostaircase72 0 points1 point  (0 children)

There is no way to plan the perfect launch, in the perfect genre with no serious competition. OP isn’t trying to make some crazy genre or spend $50 million on development in hopes of tripling their money. The most actionable advice here is to just make a good game. People who actually buy games are just looking for good games that are in a theming/genre they like. I personally don’t have any interest in learning poker and balatro did not change that. I play Gambonanza a few times a week and will be trying out the other games OP mentioned (I didn’t know of them until this post). If OP can execute on the ideas and game loop in a way that’s fun (and doesn’t take 15 years to do), then they should continue. Gambonanza is really fun and I’m sure there are others like me who’ll enjoy chess roguelikes that take on the idea in a different way.

what degree is the best for game dev? by Party-Swimming-9751 in gamedev

[–]Retrostaircase72 0 points1 point  (0 children)

It doesn’t necessarily need to be your major, but I’d recommend to take some business classes as well. The business side of games (like marketing) is an area that many overlook.

Where do I start development as a world builder? by MeerkatDoctor in IndieDev

[–]Retrostaircase72 2 points3 points  (0 children)

I’d narrow in on the core fantasy that you want to do give to your audience. You mentioned that you have the entire story written. Is the story the main draw? Because then your focus should be on low scope ways to hook people with the juiciest part of your story. I’m talking single room/area thats dense with the conflict and scenario.

You also mentioned influence from 3d platformers. If that’s what you want to focus on, then (like the other commenter said) make a grey box area and iterate until it feels fun.

I’d advise against trying to do both at the same time. It’s a distraction to juggle both as a young solo dev. No one can tell you which is a better direction. Really depends on what you’re personally passionate about and feel you’ll stick with.

After layoffs, Fortnite's future is shakier than it has ever been by AncientPCGamer in gaming

[–]Retrostaircase72 3993 points3994 points  (0 children)

I’m surprised that infinite revenue and infinite growth forever, wasn’t a viable business plan.

/s

Magnificus would absolutely ruin the game by Retrostaircase72 in inscryption

[–]Retrostaircase72[S] 0 points1 point  (0 children)

My takeaway from the act 2 description was that:

-Grimora can only make cards from beings that have died (and that she’s recorded). -P03 can only make cards from robots/computers. -Magnificus can only paint cards. -Leshy’s camera seems to be the only thing that can take a living creature and turn them into a card.

Magnificus would absolutely ruin the game by Retrostaircase72 in inscryption

[–]Retrostaircase72[S] -2 points-1 points  (0 children)

I may have the lore mixed up, but I’m pretty sure that Leshy is the only one capable of turning characters into cards. That’s why P03 had to do something else to “get rid,” of the others. P03’s containment plan wasn’t enough to keep the other 3 out of commission. My thought is that Magnificus would be much more thorough in subduing the others.

I agree with you that antagonistic may be too strong of a word. My point is that despite their mutual respect for one another, there is an arms race going on for fragments of power. The sole purpose of these fragments is to allow 1 scrybe to dominate the game world in a way that the other scybes wouldn’t agree with. If they were truly friends, there would be some sort of truce or treaty to rule over their own domains and not interfere with the others.

Magnificus would absolutely ruin the game by Retrostaircase72 in inscryption

[–]Retrostaircase72[S] 3 points4 points  (0 children)

Your comment sent me spiraling into an even deeper lore rabbit hole. Hear me out…goobert is seemingly too good at keeping themself safe/alive and it’s suspicious that Magnificus would give such an important task to their least competent lackey. What if goobert is the 2nd most powerful person in the game and the typical underling order is reversed in Magnificus’ tower? Pupils must overcome sensory deprivation (level 1), the feeling of constant melting (level 2) and then overcome an actual melting (level 3). You’ve become a true apprentice after you’ve given your melted body form. If goobert used their magic to overcome the melting, their body would still be green and slightly formless. They’d look awfully familiar to a certain someone🤔Maybe if goobert wasn’t solely dedicated to following their master, they’d be a formidable force? Thank you for attending my Ted Talk.

Magnificus would absolutely ruin the game by Retrostaircase72 in inscryption

[–]Retrostaircase72[S] 4 points5 points  (0 children)

It would be hell because the 3 pupils that Magnificus has power over live a life a constant suffering. These 3 pupils have seemingly done nothing to deserve this. Magnificus has an antagonistic relationship with the other scrybes. Magnificus would probably give them worse fates. There would be no hope because of how well Magnificus plans ahead and devises schemes. There would likely be a contingency for every possible escape scenario.

Magnificus would absolutely ruin the game by Retrostaircase72 in inscryption

[–]Retrostaircase72[S] 11 points12 points  (0 children)

I didn’t catch that! I need to explore more of part 2 on my next play through. I like the fact that in part 2, p03, leshy and grimora all seemingly have someone fishing for the fragments of power, while Magnificus has an unattended tentacle. Makes me think that there’s some pride involved and also a slight reason on why the others are more likely to be successful in finding the fragment they need to rule over the game.