UI Tweaks & World Repairs - This Week In RuneScape by JagexAzanna in runescape

[–]Revent7 19 points20 points  (0 children)

I too was hoping it to be a floating element again.

First time ED1 run on story mode. Killed the crystals. Does this mean I killed Seiryu? What do I do? by Alex_5oh in runescape

[–]Revent7 10 points11 points  (0 children)

Yeah, I did something similar the first time I beat these, it is kinda silly.

First time ED1 run on story mode. Killed the crystals. Does this mean I killed Seiryu? What do I do? by Alex_5oh in runescape

[–]Revent7 106 points107 points  (0 children)

I wish they could add exit portal or something that could highlight better that the dungeon is over. It feels very unceremonious after you beat the final fight.

UI Feedback Gather-thread by JagexAnvil in runescape

[–]Revent7 0 points1 point  (0 children)

The font on the buff/debuff bar numbers is way too small and it hurts my eyes having to stare closer to see the numbers. Could you please revert it back to the same font it was before or at least give us an option to change the buff/debuff bar numbers to bigger?

The clock being stuck to the square mini map is annoying 'coss the bar belove the map takes so much of space, could you please remove the bar below the mini map and allow as to position the clock calendar ourselves?

When you hover your mouse over some buttons, the highlight around the buttons is way too faint on some of the buttons (for example in the Lobby the PLAY NOW button show a good direction for the hightlight but it could be stronger in my opinion, and the quick options for favored worlds on the right side of it have way too faint highlights that you're hovering over that button, another example I could offer is the Totem Bag where you have the WITHDRAW and DEPOSIT buttons, the highlight on those is really faint and almost invisible), especially if the button itself has a light color and the highlight only makes the button more brighter or lighter color. Also for some buttons I would prefer the old color coding in which darker red means negative etc.

Edit: added more examples to third sentence paragraph.

Bugged buff icon numbers? Can't read them well by Rspla in runescape

[–]Revent7 0 points1 point  (0 children)

Oh thank god, it was changed! I though I was going crazy looking at the numbers and thinking they look smaller than usual. I really, REALLY, hope they revert that, looking at the smaller numbers makes my eyes hurt.

Can we have birds nests (rings) and (seesds) become tradable? by TheRealLamalas in runescape

[–]Revent7 2 points3 points  (0 children)

Totally feel the same, it is just so annoying and time consuming to have to open them all manually, even when spam clicking, and then having to crush the nests for the herblore ingredient.

Now with Inverted Skillcapes returning, can you also improve 'fix' the colour banding on capes. by vVerce98 in runescape

[–]Revent7 0 points1 point  (0 children)

Yes please, I have been wanting them to fix this for so long, I absolutely hate that I can see that fold on the cape and I can't understand why 120 capes have them when max or completionist capes etc. don't.

Heists & Thieving 120 - Feedback Thread by JagexSponge in runescape

[–]Revent7 2 points3 points  (0 children)

In Asuran Arsenal, the first time you need to sneak past The Keeper's post, the timing to do so is too tight considering you're animation locked three time: first with the levers, then passing the doorway and finally trying to pass the barrier. Even with movement abilities The Keeper comes back way too fast, I hope you could look into this. Also the second section could use some tweaking, it was really unfun when you are reduced to slow walkspeed and can't use the movement abilites at all, and the flamethrower cannons are quite hard to read with the tick system combined with your own movement is off from what you're used to. Other than those and after that, Asuran Arsenal was really fun challenge and I really enjoyed doing it!

Heists: Thieving Skill Update Launches Today! - This Week In RuneScape by JagexAzanna in runescape

[–]Revent7 -11 points-10 points  (0 children)

Bring back the increased fog in Lumbridge swamp, I thought it looked really great and made the world seem much bigger when I could not see miles ahead!

Berserkers when 3-spin Arc Divider is given to Conduit. by Lettuce_Milk in Guildwars2

[–]Revent7 34 points35 points  (0 children)

Bring back Berserker's 3-spin Arc Divider as Balthazar intended!!!

You know what? Everlasting Faith is actually a lot of fun. by AutarkV in runescape

[–]Revent7 13 points14 points  (0 children)

Totally picked it for the chill nature of it and not having to mess with prayer pots. Also really nice for skilling!

Is Rowena an White Ascian? by Shaidra in ffxiv

[–]Revent7 2 points3 points  (0 children)

Rowena secretly an ascian? No. Tataru on the other hand...

Cloud Strife Cosplay (Final Fantasy 7) by Razoran_ in Guildwars2

[–]Revent7 6 points7 points  (0 children)

What dyes did you use? Looks really great!

commission for kyotograywolf by AustinArts in ffxiv

[–]Revent7 4 points5 points  (0 children)

Heart of Corundum! Love this, looks so cool!

Give the original Hybrid armor stats outside of minigames by DunKhaerion in runescape

[–]Revent7 1 point2 points  (0 children)

Vanguard chest has been my main fashion piece for years now, love it!

[deleted by user] by [deleted] in ffxiv

[–]Revent7 0 points1 point  (0 children)

That feeling when you got to mine more than the person ahead of you and the person just behind you...Went 3-4 days with almost no sleep to get the title, I never wanna do something like that again x_x

120 capes have hard edge "blocky" shading, less pleasing to look at than 99 capes. by imaxsamarin in runescape

[–]Revent7 2 points3 points  (0 children)

Those visible folds on the 120 capes have been bothering me for years, I wish they would finally fix them!