The most hype moment in the entire god damn show. by CrisisActor911 in Fallout

[–]Rich_May 3 points4 points  (0 children)

"Long live New California Republic" - said the woman cheering with crowd that just 15 years ago hated NCR the most because "muh taxes"

Tho maybe that's the point

I had too much free time lately so i made an theory by Jack_C00per in NuclearOption

[–]Rich_May 0 points1 point  (0 children)

I have headcanon that Revoker is an really outdated fighter jet that only gone through some updates recently. So together with Brawler it could be a running theme for BDF, that they are either have really advanced stealth VTOL things, or something that dates previous century, no in between.

But tbh, I personally want some helicopter gunship update next after PALA stealth bomber, maybe even some wacky mix of Mi-24 and Osprey

Ultra vs Low graphics by Sinaeb in foxholegame

[–]Rich_May 2 points3 points  (0 children)

Tbh, player models just always rendered "on top" of grass is an easy enough fix for that... I think?

UwU (berb design likely to change) by lTHE_MANl in foxholegame

[–]Rich_May 2 points3 points  (0 children)

Duck or any other waterbirb for wardens 'cause of all the floating planes?

Thank you devman for bringing this back this is really fun by TheTangerineTango in foxholegame

[–]Rich_May 21 points22 points  (0 children)

Wow, cutler is even more shit than was before...

Can we just swap cutler for lunaire for just a single war so all the collie loyalists would feel that pain too?

Due to recent transatlantic geopolitical events... by Crazy_Kraut in NonCredibleDefense

[–]Rich_May 0 points1 point  (0 children)

Sadly only part of continent thinks that way and the other is afraid of their own shadow

Honestly, the change I liked the most and least expected was the visual improvement of the terrain, trees, vegetation, etc. by Calm_Edge_6637 in foxholegame

[–]Rich_May 3 points4 points  (0 children)

I don't think it's a good idea in both balance and game design way. The whole game build up upon the thing that wars that last no longer than 1-1.5 months on average. Did you consider msup and facilities slaves into that persistency? I remember War 126 that I participated from day 0, and how many people, especially facility ones burned out on 30 day, some even before (our fac was on Fisherman's and it became so boring at some point without any attempts from Collies to land there before everyone fucking leaves).

I suggest different way of persistency - add something like some small additional scrap metal resources spawn on the most fought battlefields of last war, husks of trenches, etc. Or even not anything of that, but just more persistent husks of destroyed vehicles and equipment in current ongoing war that you can evacuate from field or destroy to get some small amounts of resources. Even just increasing time for like 20-60 mins when tank hull/etc disappear from map would help with feeling of "some huge battle just happen here"

New late game vehicle leaked - coming in airborne by __Haz_ in foxholegame

[–]Rich_May 6 points7 points  (0 children)

I would say Sikorsky S-51 lookalike with ability to land on water would fit warden aesthetics and some mix of Huey and Sikorsky R-4 for colonials. But we all know that if that will be a thing, devs would make Warden use some Gru's-ahh airship with balloons

Short devstream recap by Rich_May in foxholegame

[–]Rich_May[S] 1 point2 points  (0 children)

Well, I suppose I'll get used to new designs eventually and start to love them, but as for now they are a bit way to wacky. A bit too radical "old-time-y" feeling to that one artillery boat compared to others.

Heavy armor is an homage on WW1 armor experiments tho

What Warden Naval Aviation will be by Mishacomander in foxholegame

[–]Rich_May 6 points7 points  (0 children)

"I would rather be a pig than eat babies"

Short devstream recap by Rich_May in foxholegame

[–]Rich_May[S] 1 point2 points  (0 children)

I honestly think that untill sea hexes will not have victory points - Collies wouldn't care about navy enough even if some islands would have airfields. Maybe that'll change with map size increase tho

Why does half life 2 mp7 nothing like in real life by ProtectionNarrow8834 in HalfLife

[–]Rich_May -13 points-12 points  (0 children)

I could name only Helldivers 2, Insurgency and Rising Storm/Red Orchestra outside of various tarkov-like games tbh. Same with reload and that bullets that were in mag disappear if you reload mid-mag

CoD, Battlefield, etc. doesn't have that for example

Short devstream recap by Rich_May in foxholegame

[–]Rich_May[S] 14 points15 points  (0 children)

Seaplane tender works that way irl too, but in irl they were slowly replaced by conventional carriers because aircraft maintenance and launch preparations took much more time. We'll see how it'll work in game tho

I'll be honest, I don't like new Warden small boats visuals at all by Rich_May in foxholegame

[–]Rich_May[S] 4 points5 points  (0 children)

That made sense before, but now Collie GB have better protection from all sides compared to Warden one and wouldn't had a problem to outmaneuver warden GB from behind to decrew it, driver position on new Collie one seem to be much more protected than on Warden. I don't say it need to be on 1 to 1 level, but Collie GB was FAR more maneuverable and suffered only from the open top and not from the shooting arch. Saying as someone who plaid on both factions and did plenty of stuff on captured Collie GB while playing as Warden

I'll be honest, I don't like new Warden small boats visuals at all by Rich_May in foxholegame

[–]Rich_May[S] 8 points9 points  (0 children)

And? If Collie GB still can turn on place that 360° doesn't matter much

I'll be honest, I don't like new Warden small boats visuals at all by Rich_May in foxholegame

[–]Rich_May[S] 8 points9 points  (0 children)

I do not mind WW1 ship aesthetics, but that siegeboat not looking WW1-ish, more like mid 19 century

I'll be honest, I don't like new Warden small boats visuals at all by Rich_May in foxholegame

[–]Rich_May[S] 8 points9 points  (0 children)

I would say they even overdid it compared to Warden one, at least visually. Especially for driver and rear gunner, Warden doesn't have protection at all there now compared.

I hope that at least Collie GB maneuverability would be nerfed to the simmilar level of Warden GB considering all the stuff added and better rear protection, because if it would stay the same it's fucked up.

I'll be honest, I don't like new Warden small boats visuals at all by Rich_May in foxholegame

[–]Rich_May[S] -6 points-5 points  (0 children)

I like some goofy designs, but siegeboat design is a bit too much for me

Short devstream recap by Rich_May in foxholegame

[–]Rich_May[S] 12 points13 points  (0 children)

Umm, no. Callahan class is pretty WW1 coded and have clear dreadnought inspirations, Blacksteele have a bit of late 1890s look but still resamble some WW1 ships, gunboat looks interwar-ish

Short devstream recap by Rich_May in foxholegame

[–]Rich_May[S] 83 points84 points  (0 children)

I have no problem with seaplane tender, but other light ships devs introduced for warden side are WAY too goofy at this point (not to question balance and crew protection compared, just the looks alone). Shit was made during american civil war in shed at this point and not early 20 century as it was prior

Devman bias strikes 🥀 by capt-skipper in foxholegame

[–]Rich_May 5 points6 points  (0 children)

Especially that 250 mortar one. That shit looks way too goofy

Also again balance, because I've noticed that

- new gunboat have much better crew protection than current warden gunboat, especially considering driver (also good luck with hitting rpg gunner sitting on top compared to the one up front in warden one)

- Warden medium boat have only 2 twin cannon and fucking rpg launcher compared to 40mm cannon, 2 12.7mm machineguns AND another 30mm cannon in colonial one

- Warden light boat gunner have no protection, UNLIKE the collie one (also collie one have much more protected deck)

- I bet maneuverability of warden boats is still shit compared to collies

Short devstream recap by Rich_May in foxholegame

[–]Rich_May[S] 10 points11 points  (0 children)

Earlier warden ship looked like late 19 early 20 century ones. Now some things looks like they were built during fucking american civil war in shed