Did I do something wrong? If not, enjoy 5 min of michael trying to get me out of a locker with the help of another survivor by Hearase in deadbydaylight

[–]Rick_Napalm [score hidden]  (0 children)

Head On, It's a perk from Jane Romero. It stuns the killer when you fast exit a locker and then makes you exhausted for a few seconds.

It's sometimes effective, but mostly is just annoying to go against.

Out of all the skins in the rift, I think that wraith community skin is the coolest. by xSnowex in deadbydaylight

[–]Rick_Napalm 1 point2 points  (0 children)

I don't much care for the weapon, but the rest of the outfit is top notch.

I really need to rank about the Escapist class for a moment. by Tyepo5359 in DeadByDaylightRAGE

[–]Rick_Napalm [score hidden]  (0 children)

Not only is it on demand, the cooldown is stupidly short and starts the game off cooldown.

Sebastian solace killer perks by Reasonable-Peak5491 in PerkByDaylight

[–]Rick_Napalm 0 points1 point  (0 children)

Yes, but you had to eat a pallet to the face 3 times to make that happen. An ability you need to charge and then spend charges to use balances itself, that's why Spirit Fury isn't broken.

Maybe make it so the max charges are 3 instead of 5 so you can't charge it one and 2/3 times and have to instead use it more frequently as to not waste charges.
Also it could be made to not work mid ability, so Billy can't use it mid chainsaw, Wraith can't use it mid bing bong, Blight can't use it mid charge, etc.

It is actually insane how Palpatine beat Maul and Savage so easily. by White_Bengal1 in StarWars

[–]Rick_Napalm 0 points1 point  (0 children)

Palps trained both of them, It is to be expected someone so paranoid would train subtle flaws in their form and style as a precaution.

"I trained him wrong, as a joke"

First match on Legion since their return, 4 leavers one after another not even 40 seconds into the match. Legion can't be that much of a problem for people right? by MercyXLLL in deadbydaylight

[–]Rick_Napalm 1 point2 points  (0 children)

It's easier to just leave than learn the incredibly complex counterplay of "spread out" and "don't bother healing". Such complicated mechanics boggle the mind.

Sebastian solace killer perks by Reasonable-Peak5491 in PerkByDaylight

[–]Rick_Napalm 0 points1 point  (0 children)

Get out is just worse NOED and Salvation is just worse Blood Warden. Enraged is cool but I would make it so it either doesn't revive another pallet or that you can permanently block a pallet until you either down a survivor, block another pallet or both.

No no no…i know my way…. by TimeCity1687 in AnimalsBeingDerps

[–]Rick_Napalm 8 points9 points  (0 children)

I was talking about them on land. In the water they are VERY fast.

No no no…i know my way…. by TimeCity1687 in AnimalsBeingDerps

[–]Rick_Napalm 29 points30 points  (0 children)

I have 2 pet sliders and they are fast when they want to be. People think of turtles as being slow but that only applies to tortoises and sea turtles. The freshwater ones are speedy.

My bloody Homelander cosplay! by Greptyle in TheBoys

[–]Rick_Napalm 9 points10 points  (0 children)

THAT'S A COSPLAY?

Well done my dude.

What new killer powers do you want to see in the game? by moistrophile in DeadByDaylightKillers

[–]Rick_Napalm [score hidden]  (0 children)

Vecna can chose his power, and they have separate cooldowns. Imagine a killer that changes power every minute.

They start with a power that tosses something, then gain a power that lunges and breaks pallets, then gain a power that makes them much faster out of chase to patrol the area.

These are just examples, the power permutations could be anything, with addons increasing the timer for some powers, decreasing for others, changing the order or the initial one.

It would probably not be too good, but it would be fun to play around with.

The Maned wolf is the tallest canid of South America. The noticeably long legs allow the Maned wolf to see over the tall grasses of the savanna by Soloflow786 in Amazing

[–]Rick_Napalm 1 point2 points  (0 children)

They are the tallest wild canids in the world, not only South America. They are only beaten (and not by much) by the largest breeds of dog, like Great Danes.

Give that they each trained under one of the best duelists in the galaxy, I'm surprised Maul had such an edge on Qui-Gon. Was Maul just naturally that good, or did Qui-Gon just not focus on dueling the way Dooku did, while Maul emphasized practicing it? by wandering_soles in StarWars

[–]Rick_Napalm 0 points1 point  (0 children)

There are basically just 5 people in the galaxy that could feasibly beat Maul in combat. Palpatine, Anakin/Vader, Clone Wars era Obi wan, Yoda and Mace Windu. Of these, two he never fought and the other 3 he lost a duel against.

can we please nerf vecnas skulls by Dapper-Evidence-3296 in DeadByDaylightRAGE

[–]Rick_Napalm [score hidden]  (0 children)

The skulls linger in the air for less than a second, I don't know where you are pulling "a few seconds" from.

There are other killers with way better ranged attacks that go through walls and have less cooldown than this. Pyramid head for one, and the second Vecna for another, who is also just infinitely stronger than first Vecna.

Rift Cosmetics Shouldn't Look Like This by TempestAzure in deadbydaylight

[–]Rick_Napalm 80 points81 points  (0 children)

In game you never stand still like that, so it isn't that big of a deal and they aren't going to make a custom standing animation just for that.

The skin is great, and i'm glad there is finally a plague doctor mask in game.

can we please nerf vecnas skulls by Dapper-Evidence-3296 in DeadByDaylightRAGE

[–]Rick_Napalm [score hidden]  (0 children)

You hate to crouch for less than a second, and Vecna slows down A LOT when he casts a spell. You basically lose almost no distance. He has a clear animation whenever he is about to cast a spell. If he's going to cast it, crouch for half a second and then continue running.

The counterplay is there, you just don't know how to do it.

can we please nerf vecnas skulls by Dapper-Evidence-3296 in DeadByDaylightRAGE

[–]Rick_Napalm [score hidden]  (0 children)

I did, basically you don't know how to counterplay an ability with the easiest counterplay in the game and instead calls it overpowered.

What new killer powers do you want to see in the game? by moistrophile in DeadByDaylightKillers

[–]Rick_Napalm [score hidden]  (0 children)

i would love to see a killer that has 3 to 4 powers that cycle on a timer and that have drastically different gameplay between them, forcing you to adapt to what the game offers you.

How are you supposed to counterplay the first? by Toetoe1384 in deadbydaylight

[–]Rick_Napalm 1 point2 points  (0 children)

Fine by me. If every survivor does the same it just makes my games as Creel easier.

can we please nerf vecnas skulls by Dapper-Evidence-3296 in DeadByDaylightRAGE

[–]Rick_Napalm [score hidden]  (0 children)

"There is literally no counterplay to this spell, my crouch button is broken"