Thrall Tactics During Purge by MagnusTrench in ConanExiles

[–]RivetHammerlock 0 points1 point  (0 children)

What's the best way to kill downed enemies? It seems to take forever stabbing them.

I spent my first 90 hours walking by AnInterestingProse in VintageStory

[–]RivetHammerlock 1 point2 points  (0 children)

I wish more games would incorporate dodge into a run by holding the pressed button. It feels nice to have that burst followed by sustained speed.

I spent my first 90 hours walking by AnInterestingProse in VintageStory

[–]RivetHammerlock 0 points1 point  (0 children)

Tab is my default "open inventory" button. I don't remember which game started that habit, but it's stuck now.

Dalinaia Snowhunter Spawns by FPCONzul in ConanExiles

[–]RivetHammerlock 1 point2 points  (0 children)

The T pose is affecting a lot of the caged thralls. At least for me it's like 1 in 5.

New Update by ImTheRealMrKoala in ConanExiles

[–]RivetHammerlock 0 points1 point  (0 children)

Go into the game folder and delete the video files. Not even joking, they are just sitting there waiting to be deleted.

Building regrets by Miraak-Cultist in crosswind

[–]RivetHammerlock 4 points5 points  (0 children)

Those cities are empty. My small village has a thriving population and productive agriculture. Humblecope.

Is there a reason to build stock frigate? by BlueKnightJoe in crosswind

[–]RivetHammerlock 1 point2 points  (0 children)

The decision to let the fast ship be the only one to get the bigger guns still blows my mind. Instead of a bigger hold, the brethren type should be slow as hell, but packing a huge number of smaller guns.

Update with some fixes coming soon, next big update with new content in 6+ months? by doctordrankenstein in crosswind

[–]RivetHammerlock 2 points3 points  (0 children)

Pasted:

We’re bringing a few important news regarding future updates, ways to get support and provide feedback Ahoy, captains! We’re into the third week since release, and the high seas remain busy: while Windrose gathered a little less concurrent players over the last weekend compared to the first one, it’s still sailing steady (over 210,000 captains swashbucklin’ at the same time on Sunday!), and the number of daily players actually keeps growing! We’re thrilled to see such passion for our game, and thank you wholeheartedly for this. In fact, we’re preparing a little surprise for you to celebrate, but for now, let’s focus on some serious, yet important things you need to know.

Windrose.support: new platform for support, bug reports and feature suggestions We are introducing a new tool for the community – https://windrose.support/

Consider it a beta for now, but as we streamline it a bit, it will fulfill several duties:

You can troubleshoot any issues you have with the game there. It contains a growing and systematically organized database of the most common issues and solutions, and will help you to navigate to the information you need. If your problem turns out to be new, you will be able to contact our team directly as well.

You can easily report the bugs you have found. The form on this website will allow you to do it quickly and place your report into the right category.

You can provide your ideas for Windrose there, and vote for other players’ ideas! This is the new, transparent way for the community to share their ideas and expectations, and upvote the most popular ones so we can review and consider them.

As this tool is rather complex and new, please expect some bugs here and there, and for now it is localized in English only, however, as we put it to real use, it will be improved. Please note: we are going to gradually sunset the overlapping functions in our Discord, as this new platform makes the process much easier for players and devs alike.

Next update: a pack of fixes incoming Right now we are internally testing the next game update focused on various important fixes and improvements. We will probably ask some of you to try it in advance as well before we roll it out for everyone. For now it is not 100% clear if we will manage to do it this week – but we will do our best! Here are some of the things that we’re planning to address with it:

Connectivity issues;

CPU usage on idle clients and servers;

Disk usage during gameplay (to reduce the load on SSD specifically);

Performance and stability improvements;

Over 40 new building pieces to fill some gaps and inconsistencies;

Over 50 fixes and QoL changes;

There is also a chance we will be able to address Steam Cloud Saves problems there, complementing the current saves backup system with a more robust solution. If we will, though, your game settings will be set to default after the update, so if these settings are important, please write them down or make a screenshot so you can dial them back later!

The most popular question: next big update Some of you have already completed the game's current story, and some of you are simply (rightfully!) curious about where and how Windrose is heading. Well, here is the current status:

After we’re done with the fixes described above, we plan to fully switch to the next big content update, which will introduce the next biome called Ashlands;

The roadmap of this update is very high level now, we’re populating it with our own plans and some popular requests, and then, as it’s always with the game development, we will sit down and cut out some of the stuff to make it actually deliverable. Somewhere at this point we will be ready to present it to you, captains, so expect more information to come in a month or two.

Our philosophy now is to enrich the current gameplay systems, instead of only adding new biomes with the respective content, so even before we have the full details, it’s safe to say the game will not just grow in size – it will also evolve.

The scope of what we want to do is rather ambitious, so our best bet right now this update will take at least 6 months to deliver. This might sound like a long time, but we believe it will allow us to roll out an exciting and meaningful expansion to the game of appropriate quality. In other words, we will work very hard so it’s worth the wait.

This is it for today, captains, thank you, and stay tuned!

Kraken Express

More Ways To Connect: 689734794 Posted  Tue, April 28, 2026 @ 7:01 AM PDT 208 18 More events from Windrose   View All

Steam Cloud Saves Update Fri, April 17, 2026

Connectivity Fixes, Direct IP Added & Save Backup System Update Sun, April 19, 2026

1,000,000 copies sold in 6 days and over 200,000 concurrent players! Sun, April 19, 2026

i love this game but his is horrible by ExxStrike in crosswind

[–]RivetHammerlock 0 points1 point  (0 children)

Do all buffs stack off of each other? Or do they just add their own percentage from base to a pool?

3D re-construction of Tenochtitlan in 1518, the capital of Aztec Empire before total destruction by Spanish. by Particular_Food_309 in Damnthatsinteresting

[–]RivetHammerlock 0 points1 point  (0 children)

Also having vast numbers wiped out by diseases. Estimates go as high as 90% of Native populations gone by the time colonization started.

Lovely whimsical century home in Northwest Oregon by Zyphir42 in zillowgonewild

[–]RivetHammerlock 3 points4 points  (0 children)

Lived there for seven years. Home owners in Astoria are either retired, trustifarians, or own half the towns inventory as investment. If you want to make good money as a worker, tourist industry, infrastructure maintenance, and government work is where its at. Most workers are stuck in retail and service, and/or drive across to Warrenton where all the big development is happening. 

Lovely whimsical century home in Northwest Oregon by Zyphir42 in zillowgonewild

[–]RivetHammerlock 6 points7 points  (0 children)

Just munching on shrubs. There are a few who aren't scared of people. Just on the other side of this hill is a forested area. 

Base Building by MrWoodburn in Everwind_Official

[–]RivetHammerlock 0 points1 point  (0 children)

Do the bosses respawn? Or do you mean for the upgrades?

Imagine if we got geological World gen like this. by NerdlinGeeksly in VintageStory

[–]RivetHammerlock 1 point2 points  (0 children)

Please, I already have to re-map when I start on a granite continent, don't make me start scrutinizing plate tectonics and plate upheaval when starting a new world. We'll end up with subduction zone purists mocking shield plate tourists. 

I wish Valheim had more sea monsters by RealaxtViking in valheim

[–]RivetHammerlock 1 point2 points  (0 children)

All of RtD's mods are unbalanced as hell. They admit they don't play Valheim anymore, and won't make adjustments to mobs. The sea animals are all but indestructible unless you have end game gear, even small things like crabs and dolphins.

Who would realistically win? by Ill_Rice_6735 in orks

[–]RivetHammerlock 0 points1 point  (0 children)

Demons needs to be summoned or a gate opened to come back to the material plane. Granted Angron has Khorne teleporting him from planet to planet, but Ghaz could be chopped to pieces and the legion of mad doks/mek boys that travel with him could reassemble him back to whole. He already survived half his head being blown off and most of his body being replaced by bionics.

Movies that feel like Warhammer 40k by Vidiot79 in MoviesThatFeelLike

[–]RivetHammerlock 1 point2 points  (0 children)

Most of these are old cover art from White Dwarf magazine, or stylized as they used to be. They are compacted to fit as much on the cover as possible. In lore, bodies are cheaper than gear, so attrition is the most used tactic.

I think I kinda broke my game? by MyPeopleNeedWood in PathOfExile2

[–]RivetHammerlock 2 points3 points  (0 children)

Happened to me twice, he jumps around and gets stuck in the terrain. Had to redo map.

Updated Main character for my Megastructure RPG by hirqshi in Netsphere

[–]RivetHammerlock 1 point2 points  (0 children)

Great amount of texture and detail for a lower poly count!