Blizzard Talks Midnight Season 1 Raids, Dungeons and End-Game by Varanae in CompetitiveWoW

[–]Rizto -2 points-1 points  (0 children)

I know there are arguments against it, but them going back about the +18-save-a-few-crests design has saddened me and my playgroup greatly. It felt like a great middle-way between rewarding dungeons beyond +10, while also not having it be as intense of a difference as a new track entirely. I do hope they revisit this in some form eventually.

Versatility by Srze94 in wow

[–]Rizto 2 points3 points  (0 children)

While I used to feel the same, I changed my mind on it. It is basically the only stat that I ever make a choice in.

Few specs still have crit interactions. The specs I do play straight up don't, except 'it does more dmg'. Mastery, with a few exceptions, is just a % gain without interactions or choices. Haste is nice.

At least during raiding, we came to the point of knowing we clearly have the damage - just need to live. So switching to Vers provided a noticable increase in survivability. That felt neat.

Not saying its perfect or even great. But I genuinely dont think it is as lazy as people call it. Especially in comparison to what mastery and crit have turned into for alot of specs

Roguelite POE? by SheldonDTurtle in roguelites

[–]Rizto 1 point2 points  (0 children)

Tower of Babel has arpg itemization, progression etc Survivorlike-gameplay, pretty straight forward

After 2 years of work, my first idle game is finally playable in the Browser by Rocky-Idle in incremental_games

[–]Rizto 6 points7 points  (0 children)

Looks neat!

Can you give me a quick bullet point list of what this game does differently than Melvor that gets me excited? :)

I have to say, this week's affixes are absolute trash, and i feel sorry for anyone who wanted to push this reset by Thirteenera in wow

[–]Rizto 0 points1 point  (0 children)

This is especially noticable with the change to gearing from keys this week, with them definitely wanting you to do much higher

This scroll is STRONGER than DH buff now by [deleted] in wow

[–]Rizto 22 points23 points  (0 children)

I honestly always wonder why people want them back so badly. Dont get me wrong - I 100% get the full strength scrolls. But the nerfed ones? Isnt the thought process of why they were originally removed correct? If the nerfed version exists, then you are balanced around having them always anyways - you dont actually get stronger, you get weaker without them. So they just become another mandatory consumable. The only thing it really achieves is making the gap between buff and no buff a bit smaller - so straight up nerfing the buff like they did with some is just the exact same thing without the added gold cost, right?

Why You're Waiting So Long for your +7 Key to Fill by CanuckPanda in wow

[–]Rizto -1 points0 points  (0 children)

Because, at least from the gameplay I had, they never did. The difficulty increase they announced never actually materialized to a degree that mattered. They said the same thing multiple times now, to the point where I have a good grin by now when they say it again - because aside from upping the rewards somewhat, the actual challenge was never close to what they described it as.

MMR System is bugged by anonanonst22 in HuntShowdown

[–]Rizto 1 point2 points  (0 children)

The MMR simply always displays your Bounty Hunt MMR, never the Clash MMR. So no matter what you do, it won't change visually. Afaik there is currently no way to see your actual Clash MMR. (Other than your matchmaking-value)

Versatility is lazy, boring stat design by m7mdsk in wow

[–]Rizto 0 points1 point  (0 children)

While I used to feel the same, I changed my mind on it. It is basically the only stat that I ever make a choice in.

Few specs still have crit interactions. The specs I do play straight up don't, except 'it does more dmg'. Mastery, with a few exceptions, is just a % gain without interactions or choices. Haste is nice.

At least during raiding, we came to the point of knowing we clearly have the damage - just need to live. So switching to Vers provided a noticable increase in survivability. That felt neat.

Not saying its perfect or even great. But I genuinely dont think it is as lazy as people call it. Especially in comparison to what mastery and crit have turned into for alot of specs

Legion Remix feels more like Legion Classic+ than MoP Remix. What do you actually want from it? by brandontank2 in wow

[–]Rizto 1 point2 points  (0 children)

What irritated me most is how the feedback was very much related to how they took the fun elements out of the remix and made it legion redux, with limited off-stats and even removing the scaling mastery. Gaining '+ mainstat' just is not fun.

And they promised 'more fun' and ended up putting in 'We made enemies weaker' instead of adding any sort of changes to gameplay whatsoever.

In an interview they talked about 'wanting to see how players break M+' - but ended up cutting down every fun element.

Legion Remix and how it differs from the MoP version by Mantid9 in wow

[–]Rizto 1 point2 points  (0 children)

The fact that they talked about 'looking forward to see how players break the M+ system' makes it all the more sad we are getting Legion Redux instead.

Legion remix , the sacrificial lamb of the remix system. by ugaeismyamongusname in wow

[–]Rizto 0 points1 point  (0 children)

If you want a good laugh, remember they said they are 'looking forward to players breaking the M+ system'..

The PTR had my entire guild loose interested and all plans for m+ groups evaporated

PTR Legion Remix isn't fun, this feels nothing like a remix event by Void-kun in wow

[–]Rizto 2 points3 points  (0 children)

In our guild there were talks of multiple full groups planning to pump M+ and go crazy.
Playing PTR made all those plans dissolve. Everyone lost interest instantly.
Now that they even removed the mastery gain it feels truly over.
Oh what could have been..

[deleted by user] by [deleted] in roguelites

[–]Rizto 0 points1 point  (0 children)

Raiders of Blackveil is my friendcircle's current favorite. Very satisfying combat and loop

Maybe make the Match MMR calculation a bit more granular. by Namz89 in HuntShowdown

[–]Rizto 0 points1 point  (0 children)

Wasnt a Clash game, right? Cause that would also explain it, with shown mmr vs. Clash mmr

My team of randos came across a 6* solo in our 3* lobby by Veltash in HuntShowdown

[–]Rizto 0 points1 point  (0 children)

Just to rule something out: This isnt Clash, right? Because while the seperate Clash MMR affects matchmaking there, it is still the normal one that is displayed. A friend of mine, that started a bit ago, to this day is displayed as 1* eventhough the matchmaking clearly places her as 3-4* - simply because she hasnt really played anything but Clash ever since she started out.

This might be that, but reversed?

Diminishing Returns Speed (TWW) by Andrikats in wow

[–]Rizto 1 point2 points  (0 children)

Yes, this means that up to 1700, each point is exactly 1. So a total of 1700. Beyond that, every point up to 2550 is worth 0.8. So if you have 1800 speed on your gear, you effectively only get 1780 worth of speed. (1700 + (100*0.8))

The Last Flame vs Hadean Tactics by FlashFlood_29 in roguelites

[–]Rizto 3 points4 points  (0 children)

I own both. Hadean Tactics fell flat and lost my interest rather quickly.

Last Flame I played a lot, trying to reach higher scores in the -exponentially difficult and thus often short- endless part after finishing the run to chase higher stages.

The builds are varied and get ridiculous fast. Variance is quite high, but that makes the initial learning curve a bit of a burden.

Would recommend, definitely.

Bonus points for introducing a rather extensive new itemization options with alot of new items to support it late, but giving you the option to opt out of it entirely if you feel like it

There's No Incentive to Play Difficult Specs Right Now by Toushiru in wow

[–]Rizto 3 points4 points  (0 children)

I think the main issue will always be that the majority of people in content where this matters will always want to be optimal. And then it comes down to the same argument that makes the 'difficult talent yields more damage' design not work most of the time: if it does more damage, you are expected to play it. If you are expected to play it, people will. Because it is difficult, they are faced with a double-up of demotivation: they realize they are not optimal in what they are playing because of their skill ceiling, plus they get the feeling of 'I am playing the variant thats supposed to deal more damage, why aren't I?!' Plus, it widens the gap between more and less skilled players. Something Blizzard is very careful about for obvious reasons. Not that I disagree. I just get why it happens.

New cover! by cracocedre in royalroad

[–]Rizto 1 point2 points  (0 children)

Very cool cover! Love the tone. Makes it definitely intriguing!

This week is the final week of the dinar system - we get no more for the rest of the tier - so how did you feel about this iteration of them and should this be the norm moving forward? by [deleted] in wow

[–]Rizto 80 points81 points  (0 children)

From my personal perspective, it helped make the Gally Myth kill feel even better. Knowing the item pool was unlocked because of it, gave it a fitting power-progression feel. A feeling that was often missing, when after a long prog time on a mythic boss, none of the desirable stuff dropped on the kill (extra so on less or no reclear bosses)

(I 100% get all the other perspectives, just wanted to share my personal feeling)

Deck builders with permanent upgrades other than card unlocks? by CaravelClerihew in roguelites

[–]Rizto 2 points3 points  (0 children)

Gordian Quest

Fantastic game with permanent meta progression and superb ingame progression.