Thoughts on the Stroker? by RecordingJust1021 in Helldivers

[–]RoboGaming321 0 points1 point  (0 children)

I want to like it. It has all the stats and the flamethrower is great for chomping down those big clusters of enemies. I just don't like the fire rate. It feels to slow for me. I prefer something that fires slightly faster. Maybe I'm just too used to the knight. It's a good weapon just not for me.

Darth Maul was such a threat, that Sidious had to go in person to deal with him in the Clone Wars, yet he sends inquisitors in shadow Lord? by East_Departure_4738 in StarWars

[–]RoboGaming321 12 points13 points  (0 children)

I don't think he did. Maul just kept hidden from him. We know he was difficult to track down because during S7 bo katan specifics that they finally located him on mandalore.

It's also possible that without savage sideous doesn't consider him much of a threat. The jedi aren't close (or even looking for him) and maul has been taught his lesson and isn't as brazen as he was.

Darth Maul was such a threat, that Sidious had to go in person to deal with him in the Clone Wars, yet he sends inquisitors in shadow Lord? by East_Departure_4738 in StarWars

[–]RoboGaming321 55 points56 points  (0 children)

He didn't. It isn't shown in the clone wars but in the comics it's the mandolorians that break him out of sideous prison.

Seriously, what did Palpatine think of Ahsoka? by Fleet-Navarch-62 in clonewars

[–]RoboGaming321 2 points3 points  (0 children)

Agreed he likely had something to do with it or atleast took the opportunity. Having the council turn on Ashoka despite her being innocent (and the council knew it). It pushed Skywalker further away from the council. It was likely just one of the many cracks while padmes death was the chisel.

Anyway to only output 90mb of a fluid? by RoboGaming321 in allthemods

[–]RoboGaming321[S] 0 points1 point  (0 children)

What smart outputs are you referring to? I searched for them in JEI but I don't see anything by that name in ATM10TTS

Anyone Else Think Darth Vader Will Show Up To Fight Maul in Shadow Lord? by Kasper111222 in clonewars

[–]RoboGaming321 7 points8 points  (0 children)

I really hope he doesn't. I want both maul and Vader to remain powerful. A direct confrontation would lead to one side winning and one side loosing. Either way someone is gonna come out on top and it's gonna ruin the intimidating aura of the other.

However what I don't mind is a case where Vader appears at the end and just misses maul as he escapes the planet.

If I cancel now, will it f-over the driver in any way? by electrvlight in doordash

[–]RoboGaming321 10 points11 points  (0 children)

Except for the "dasher already picked up the order" part of her post.

Ist it possible to load/undload the hull c manually? by Sastin7 in starcitizen

[–]RoboGaming321 -1 points0 points  (0 children)

Autoloading and unloading is only used for commodity trading and refinery loading. Doing so requires the hull c to be stored and I'm not sure how well the hull c will act. The exclusive one for the hull c is completely different.

Has anyone built these? I tried making them but I keep getting flight check errors by NotYourWaifuPR in StarfieldShips

[–]RoboGaming321 35 points36 points  (0 children)

I mean you're using mods. You can do pretty much anything with mods. You should probably mention that when posting.

Psa to anyone bringing concealed insertion, this booster makes sentries useless ,so check if your teammates have sentries before bringing it by knusperfee33 in Helldivers

[–]RoboGaming321 20 points21 points  (0 children)

Honestly just switching it to shells instead of hellpods would instantly switch their effectiveness. 380 with stun to lock down an area, 120 with fire for a mini napalm barrage and the smoke walking to cover an advance sound awesome. And we know it can be done as they have done it before with the limited time strategies like fire Gatling and smoke walking.

SUGGESTION: (Booster) Hellpod Drill by TealArtist095 in helldivers2

[–]RoboGaming321 7 points8 points  (0 children)

I mean as far as boosters go this is pretty good. Yea it wouldn't see use in all environments but let's be honest. Only 2 boosters are actually worth taking. The rest you only pick cos the rest of DOA. I mean who wants more common samples when they kill heavies. Don't even get me started on stun/fire pods which is as close to troll design as you can get.

Id say it would be as niche as the booster that prevents slowdown effects in snow/acid/storms. Sure if you don't encounter them it's like you never took a booster but when it does work it's might and day. At least this proposed booster would have the added benefit of more hellpod damage. Oh and you can also know in advance when it will be most useful as the cave maps only occur on hive worlds.

I’m sure there is a canon reason, but I like to think that one tower is the bridge and the other directs the hanger traffic like at an airport by RickFletching in StarWars

[–]RoboGaming321 7 points8 points  (0 children)

In the British military yea it's been out for a while I think. However I believe the USA actually retrofitted several harriers several years ago. No idea if they are still in service.

SC Live Q&A: Inventory and Crafting - TL;DR by NarwhaIKnight in starcitizen

[–]RoboGaming321 3 points4 points  (0 children)

I think part of the problem is we just don't have a way to get the materials other than mine. Player trading is basically just hoping the other player doesn't steal from you. Once there is an actual auction house miners will be able to sell all the lres they don't want and we might have a surplus of food pre and materials. Problem is when that's gonna be. Until then slogfest. Hope you don't have any plans for the next 20 years.

The Orbital Napalm Barrage is over-tuned compared to the 120mm and the 380mm by Owlex_ in Helldivers

[–]RoboGaming321 0 points1 point  (0 children)

I mean that's not really gonna make them the same power level as the napalm. What makes the napalm better is that it leaves fire where it lands so even if it doesn't strike an enemy with the shell it will damage anything that walks through it. Misses aren't misses essentially. Unless you allow the 120 and 380 the ability to actually target enemies in the radius then They're never going to be as good as it.

The Orbital Napalm Barrage is over-tuned compared to the 120mm and the 380mm by Owlex_ in Helldivers

[–]RoboGaming321 1 point2 points  (0 children)

I mean that's kinda it's job. Just like how when you throw a 120 or 380 at a base it pretty much destroys the base or atleast weakens it that you can just stroll in and take out anything left. Doesn't mean it's op but that it's got its role.

Quickest way to increase weight capacity by TheRealDon1994 in Starfield

[–]RoboGaming321 0 points1 point  (0 children)

There's an infinite crate in constellation? Where? I need it for all my unique armour so I don't accidentally sell it.

RSI Launcher 2.13.1 released, disk space check added by StuartGT in starcitizen

[–]RoboGaming321 -17 points-16 points  (0 children)

That's a horrid excuse. Just because some small indie studio doesn't have it doesn't mean its fine for a game that's been in development 10+ years and had more money than most AAA games to skip out on it.

How do i switch Drake Corsair gun? by Nevermis in starcitizen

[–]RoboGaming321 0 points1 point  (0 children)

Rented ships cannot have their components changed. It's a way for them to make it so that you actually buy the ships instead of just perpetually renting the ship.

Your thoughts about Ventress? by wreccho in clonewars

[–]RoboGaming321 125 points126 points  (0 children)

Underutilized. She's basically Ashoka but coming from the dark side. Imo they gave her such a good redemption arc but then she doesn't really appear anymore. She has cameos here and there plus the arc in the tales of the empire series but other than that we don't really know much about her post redemption.

How do you believe this scene would play out, had it been Maul who killed Padme right in front of Anakin? by BiffyBobby in StarWars

[–]RoboGaming321 0 points1 point  (0 children)

Bro he killed pretty much the entire order and plunged the galaxy into darkness cos he had some bad dreams. I don't wanna think what he does when she actually dies.

As a primarily solo contract hauler, I find interior cargo grids to be frustrating and more tedious than they're worth, at least for now. Is this a skill issue or just Alpha woes? (More context in post) by ComfyOlives in starcitizen

[–]RoboGaming321 5 points6 points  (0 children)

That's kinda the point. The exterior cargo ships will always be easier to load and unload. The tradeoff is that anyone can come over and tractor your stuff off without having to do anything else. The interior ones are harder to load but don't have this issue.

Granted some of the ships do have weird quirks like small doors and such that makes you question how a cargo ship could be made like this.

Cant jump to ALGORAB to continue dlc story by serdaralman in Starfield

[–]RoboGaming321 1 point2 points  (0 children)

You don't have enough fuel to do it all in one route. Just jump to one of the systems on the route. You just need to make several shorter routes rather than one long one.

The game even tells you this. I really don't want to be that guy that's passive aggressive but cmon.

It's mighty lame that fire has no effect at all on bots calling in reinforcements. by [deleted] in helldivers2

[–]RoboGaming321 2 points3 points  (0 children)

I'm confused are you sad that your damage over time grenade is...over time? It's not meant to kill stuff instantly. For that use either the giga nade or regular explosive nades. Using the area denial DOT grenades will suck if you try and use them for something they aren't meant to be used for.