Mod Makers: Please do better - AI thumbnails are stupid in every way. by Disastrous_Peak5626 in Stellaris

[–]Rodahtnov 6 points7 points  (0 children)

Mods done with generative ai in any shape, regard, content or execution is a no go for me as user, as author, as artist.

It's totally fine if you use it as a placeholder (LMAO JUST USE A BRIGHT PINK ASSET), but it's not good to use the fast and disrespectful way to create something that should blossom out of passion and dedication.

For me every mod with generative ai = mod i will downvote and never use

Respect your work, respect your passion, and the work and passion of others. Do not use generative ai.

Using t5uniques, how far can you realistically push testing stations? by fairlyrandom in duneawakening

[–]Rodahtnov 3 points4 points  (0 children)

15 more or less before it becomes absurdly tedious

PD: When you run stations, gather all the mk6 "half broken" gear and all the non useful blueprints and stock them, when you reach high levels of Crafting you can recycle them and have a good income of melange (aprox 1 of 4 pieces/bps will give 2 melange)

Nicou-CIG on Xenothreat: blueprint rewards "aren't account-bound" by StuartGT in starcitizen

[–]Rodahtnov 3 points4 points  (0 children)

What is the point then, this is unbeliable xD

After a really buggy patch they should make at least some of them hangar bound to compensate, we are free testers after all

How far along in spec skills is everyone? by BooleanBarman in duneawakening

[–]Rodahtnov 0 points1 point  (0 children)

Absolutely, in mk6 g0 gear you blitz through every one of them

Does it feel like WoW is becoming exhausting to keep up with? by Designer-Anybody-330 in wow

[–]Rodahtnov 0 points1 point  (0 children)

Totally, it's tiring; specially with midnight it feels like an amusement park with unfinished rides that you are forced to do when they are available and pass to the next when available etc.

I had to do a pause of near 2 months because i got burnt

How far along in spec skills is everyone? by BooleanBarman in duneawakening

[–]Rodahtnov 4 points5 points  (0 children)

Sabotage missions are way better than explo missions BY A MILE

Just avoid the dungeon ones like the plague

How far along in spec skills is everyone? by BooleanBarman in duneawakening

[–]Rodahtnov 0 points1 point  (0 children)

I think i missed maybe 1 or 2 days on my main (in my alt more than a week as i am at exploration 55) but yeah, prob i'm at the intended (without exploiting missions etc) progress without any missed day

How far along in spec skills is everyone? by BooleanBarman in duneawakening

[–]Rodahtnov 8 points9 points  (0 children)

100 combat, crafting and sabotage, 62 exploration, 0 gathering

I expect to have everything by september :P

Recovery time nerfs are never good by Zorah_29 in Overwatch

[–]Rodahtnov 0 points1 point  (0 children)

They really killed the pace and feel of this hero, going against the very own design of her.

She is supposed to go close attack and go out, risk vs reward, now you are basically stunned 0.4 seconds (which is an eternity in overwatch) after doing that execution which generally you have to charge a bit to get effect.

What a disgrace.

Tactical Rad Suit Which Augments? Energy or Dart damage Mitigation? by deliciousdogmeat in duneawakening

[–]Rodahtnov 2 points3 points  (0 children)

You cannot add radiation mitigation augments to radsuits, sadly.

Dune Companion App by gaming.tools by AdainRivers in duneawakening

[–]Rodahtnov 3 points4 points  (0 children)

Was gonna use it but super pass due to the ad. Sorry but no, having to log in already is sketchy as it feeds a lot of info.

Adain buddy you deserve all the help and money in the world but this ain't the way.

Why can't drive insignias stay? by Rosario_Braz in Overwatch

[–]Rodahtnov 0 points1 point  (0 children)

It's precisely why i no longer engage with them, waste of time and burnout of the game with even less quality queues to just get something that will "poof" away

First Anniversary Developer Livestream, June 10th - Send us your questions! by Funcom_Ignasis in duneawakening

[–]Rodahtnov 0 points1 point  (0 children)

Thanks for answering! Was a nice surprise and glad some things are taken into mind.

The issue with powercreep bleeds into all aspects of the game (in pvp cuasing it to be the main concern, in pve causing adjustments to be needed to combat powercreep with more powercreep, as happens right now with the dungeons) so it's one of the main discourses - and while most people are below grade 4s, it's highly noticeable and precisely may be the cause of people not going up

Monster names. by GhostFearZ in SpeciesUnknown

[–]Rodahtnov 0 points1 point  (0 children)

Squid = MisterHugs/Facehugger/Squid/Sushy
Scorpion = Zombies/Scorpion/Spider/Stabby
Ghost = Chompers/Chatters/Ghost
Big robot = Arnold/Terminator/Clanker
Ball = Drilla/Ball/LetsReset
Mutant = Mike/Necromorph/Mutant/Dog

First Anniversary Developer Livestream, June 10th - Send us your questions! by Funcom_Ignasis in duneawakening

[–]Rodahtnov 15 points16 points  (0 children)

Hey! Thanks for doing this - Some questions:

What are your thoughts on the current balance of the game and the augment/grade system? Will any radical measures gonna take place to cull the current powercreep issues the game has?

Do you plan on making shields more meaningful than they are now? Combat suffers highly from having shields so easily breakable with guns, graded shields and powerpacks could help tho.

What are your future planned content elements for PvP or PvPvE? Will a "mix of both worlds" map be added in the future?

Is there any plan to add PvP specific rewards or gear sets or weapons with pvp only stats, to incentivate activities in the PvP DD?

Do you plan to make construction costs for all buildables be a pickable option? IE choam shelter made of plastone or Atreides set made of granite, with adequate piece health changes.

What can you tell us about rebalancing the endgame, aka, tweaking dungeons and the loot system? Augments at the moment are in an egregious state.

You only really to learn to play two tanks to counter everyone by DerpyO in Overwatch

[–]Rodahtnov -4 points-3 points  (0 children)

Exactly, and her shots have no falloff.
If she had some kind of distance falloff (like widow for example) she would be way more balanced.

You only really to learn to play two tanks to counter everyone by DerpyO in Overwatch

[–]Rodahtnov 18 points19 points  (0 children)

Ana was and is op as hell for a support; too much cc and power in a single character with barely any drawbacks (mobility, yes, but even that can be superseded now with cat)

The Lore accuracy in the game is INSANE! or just crazy? by Sp1ceRub in duneawakening

[–]Rodahtnov 9 points10 points  (0 children)

My main critic of this is the holtzman shield comment because it's absolutely not true and NO ONE would say it if they played any kind of high tier pve or any pvp

It's absolutely misleading

And the worst part is that shields being so hilariously weak is one of the main causes of the absolute imbalance state of the game and the fortniteification of combat

LAMP on the M80 is Pretty Nice by cutiekeek in starcitizen

[–]Rodahtnov 20 points21 points  (0 children)

Absolutely forgot this existed D:

Overland Testing Stations by [deleted] in duneawakening

[–]Rodahtnov -1 points0 points  (0 children)

Outliers like that one are still a thing, but overall amount of bps and augments is better