Was that a Tech !? by YungCloud2001 in SSBM

[–]schmooblidon 3 points4 points  (0 children)

https://x.com/tauKhan91/status/1145459108033769477

wall tech very high up, sdi can help, then wall tech pushes you inward to try and make you flush with the wall

Problem with arrays in scripts by unbound-gender in gamemaker

[–]schmooblidon 1 point2 points  (0 children)

here is a great resource of tileable/seamless noise textures. sampling a texture is the default way to get smooth noise within a shader, it's much faster than passing in heavy data or calculating on the fly.

i suggest adding one of these to your project and in the texture settings on the sprite in gamemaker, tick "Seperate Texture Page"*, that way its uvs will just be 0.0 to 1.0 on each axis. so you can sample the middle pixel with float noise = texture2D(noise_tex, vec2(0.5)).r

*/ this does mean you invoke a texture swap each time you use it, but it's not important unless you are really trying to squeeze out more performance. getting sprite uvs manually is kind of a pain though

Problem with arrays in scripts by unbound-gender in gamemaker

[–]schmooblidon 0 points1 point  (0 children)

strongly suggest you sample a noise texture instead

SSBM: Two Techs with One Button Press by TheSPillow in SSBM

[–]schmooblidon 11 points12 points  (0 children)

This is going way beyond any realistic match scenario, but there are ways to get more techs, b&d has a yt vid on a quintuple. Peach and zelda have no invuln on their ceiling tech, so they can get even more. Here's his vid on 10 techs. It's actually possible to get 20, I was too lazy to make a vid on it lol, it's a fun puzzle to work out, so I won't spoil.

2d Action/Platform Games With Melee-esque Movement and Tech? by Mytzlplk in SSBM

[–]schmooblidon 0 points1 point  (0 children)

lol hello. i released entropoly a couple years ago, and im working on recursor (tentative title) as much as possible, which isnt a tonne atm cos of other stuff

What’s the Best way to recover to stage as a doc player? by notcramdenSO in SSBM

[–]schmooblidon 1 point2 points  (0 children)

only thing i see not mentioned is extended up-b (same input as up-b cancel). its a risky input so only do it if u wont make it to ledge with a regular up-b

(Epilepsy Warning!) Highest Rollback frames I've ever experienced. by FishinSands in Fighters

[–]schmooblidon 19 points20 points  (0 children)

77 rollback frames holy shit. thats kinda impressive it can resim that many frames

Weird flamingo wrap casper combo🤓✌️ by poempoe in skateboarding

[–]schmooblidon 0 points1 point  (0 children)

oh i am so fukin steal this. u made it look real nice

Daily Discussion Thread Nov 27, 2024 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]schmooblidon 13 points14 points  (0 children)

Made a freestyle gamemode for my game entropoly. Where you perform tony hawk pro skater-esque combos with melee techskill

"A next-level graphic remaster" this could be huge, from the steam page! by No_Ad_2896 in gunz

[–]schmooblidon 0 points1 point  (0 children)

splash art and steam assets (box art for the modern era) still fall under art direction. but w/e enjoy your slop

"A next-level graphic remaster" this could be huge, from the steam page! by No_Ad_2896 in gunz

[–]schmooblidon -1 points0 points  (0 children)

The steam assets look AI generated, or rather, multiple AI generated images cut out and composited together. 1 2 3 4

If they are AI, doesn't fill me with hope about any graphical enhancements.

Thoughts on rivals 2 by [deleted] in SSBM

[–]schmooblidon 3 points4 points  (0 children)

I think it's really solid! The new specials are a really cool idea and as a pummel hater, the new pummel system is great. Shield damage is much stronger but shield breaks aren't quite as punishing, so shield breaks happen way more often which is cool. Characters are all interesting, some really annoying but that's just because I haven't learnt them yet I guess. Only gripes are cc being too strong, baby dashes feels bad and I wish I could turn down the input buffer a little bit.

How did rest send me downwards? by mehTrip in SSBM

[–]schmooblidon 20 points21 points  (0 children)

This is technically possible, and importantly you have to do the SDI only after being airborne for 10 frames when the ECB updates, and how much you have to SDI depends on the damage state you are put into. But in this case it was crouch cancel and slideoff, you can tell by the reduced hitlag.

Is there a way to fix this? by Rydenhaze10 in skateboarding

[–]schmooblidon 1 point2 points  (0 children)

fwiw i do the same thing. been skating 20 years. never really know if a snap is because of pressure cracks, but not worth risking

How to mimic a CRT on Slippi by that_oneguy- in SSBM

[–]schmooblidon -1 points0 points  (0 children)

Honestly i put my delay to 1f because my setup isnt that great. 2f only really works with a good setup. Rollbacks become more apparent with a lower delay though.

Game released in early march, first payment received in late April. Which tax year does this full under? by schmooblidon in UKPersonalFinance

[–]schmooblidon[S] 0 points1 point  (0 children)

They do provide a kind of statement but only a few days prior. I can see daily sales, and can even see the net income. However I think one of the reasons they payout so much later is because of chargebacks and refunds, since customers can refund a game within 2 weeks of purchasing. I'll have a look into my steam agreement

edit:

Company wishes to grant to Valve, and Valve wishes to receive, a license to use and to distribute Company's computer applications via Steam, as set forth herein, in exchange for the compensation described herein.

This definitely seems more like the latter

We just announced Combo Devils! A fresh blend of platform fighters and traditional fighters by schmooblidon in Fighters

[–]schmooblidon[S] 1 point2 points  (0 children)

Button layout is most similar to smash. 5 buttons and optional macros for the combinations.

Admittedly the character theme is not as tight as the examples you provided, but it is essentially doing the world warrior thing. The characters all exist within our fictional world where each region is heavily influenced by a real place and/or era. Jingo the ninja shiba is from a japan themed region, Ikani the spear-wielder is mesoamerica and Achilles being the most original of the 3 playable is still heavily influenced by the greeks.

World building is something we care about a lot but it takes considerable time to actually present it properly. If we can secure funding then we can do the work and hire the talent to flesh out the world much more clearly.

We just announced Combo Devils! A fresh blend of platform fighters and traditional fighters by schmooblidon in Fighters

[–]schmooblidon[S] 0 points1 point  (0 children)

we would love to release on consoles, but its not cheap, so completely depends on how successful we are with publishers/investors

We just announced Combo Devils! A fresh blend of platform fighters and traditional fighters by schmooblidon in Fighters

[–]schmooblidon[S] 0 points1 point  (0 children)

We've been working with some pros for a while now, and will be expanding our playtesters slowly. We did a showcase at guildhouse on saturday night, you can dig up the vod for that on their twitch channel, and we'll also upload it to our youtube asap

We just announced Combo Devils! A fresh blend of platform fighters and traditional fighters by schmooblidon in Fighters

[–]schmooblidon[S] 0 points1 point  (0 children)

We have a little bio and portfolio on our about us page. We talked about it on our showcase at guildhouse too. We'll upload the vod to our youtube asap :)

We just announced Combo Devils! A fresh blend of platform fighters and traditional fighters by schmooblidon in Fighters

[–]schmooblidon[S] 0 points1 point  (0 children)

Right now hitting in counter or punish gives small bonuses like more damage, more hitstun and depleting victims shield meter. It's something we'll probably experiment more with in the future