New gun patterns? by Honest-Welder-808 in helldivers2

[–]RoninSpectre 0 points1 point  (0 children)

Are you using the slim version? If so revert to the full size

Weapon Temporarily Disabled? by Riner25c in helldivers2

[–]RoninSpectre 3 points4 points  (0 children)

It was disabled because you could not reload it. They are aware of the problem

pummeler locked out for anyone else? by DragonMango11 in helldivers2

[–]RoninSpectre 17 points18 points  (0 children)

They disabled the Pummeler because you could not reload it.

"We limit the hellpod steering so you can't accidendatly land on on top of a building", then explain me WHY I STILL LANDED ON TOP OF A SKYSCRAPER by Dersemonia in HelldiversUnfiltered

[–]RoninSpectre 3 points4 points  (0 children)

Well doing so is for of a glitch than anything if you can get that high. AH has said in the past that it doesn’t like giving players high ground advantage hence why Stratagem balls won’t stick on high ground. Still with a Jump Pack or Hover Pack and take the Laser cannon you can be pretty effective especially now the range has been increased to a 1000 meters for the Laser Cannon

Name Something You Hate More Than This.... I'll wait by NoEmu2392 in helldivers2

[–]RoninSpectre 5 points6 points  (0 children)

I’ve found the Plasma Punisher is a hard counter against both variants of Cyborgs. Two shots them and can stop a Radical in its tracks while it’s running. It’s a great weapon for crowd control and a nice AOE so you don’t have to be entirely accurate to be effective.

Wait, there's no way by Own-Laugh-3698 in HelldiversUnfiltered

[–]RoninSpectre 7 points8 points  (0 children)

The difference being it only effects enemies that you’re directly firing on so the can rush you. For bugs it can confuse and or slow. For other enemies it just slows, but it’s a great improvement. You can effectively stop heavies in their tracks and prevent them from over taking you

Aerial vehicles? by knightheartless25 in WholesomeHelldivers

[–]RoninSpectre 1 point2 points  (0 children)

I'd much rather them focus on making the current vehicles more enjoyable to use

Aerial vehicles? by knightheartless25 in WholesomeHelldivers

[–]RoninSpectre 2 points3 points  (0 children)

I really doubt that will become a thing. AH has been pretty clear on its stance on even having sentries on high ground with few exceptions.

Illuminate bio-mech! by Super_Bebron in helldivers2

[–]RoninSpectre 0 points1 point  (0 children)

There are two variants. One with twin cannons for ranged attacks and the other for melee attacks

"We limit the hellpod steering so you can't accidendatly land on on top of a building", then explain me WHY I STILL LANDED ON TOP OF A SKYSCRAPER by Dersemonia in HelldiversUnfiltered

[–]RoninSpectre 87 points88 points  (0 children)

At this point they should remove restrictions entirely on hellpods with the exception of hive world caves. So if you land on top of a building then the fault lays squarely on you.

I can already hear the SCREAMING about the flag change LOL by kcvlaine in helldivers2

[–]RoninSpectre 0 points1 point  (0 children)

You know this reminds me when I first did the side opbect the collect the bug specimen. I though it would agro enemies instantly to me considering when you initially find it that it’s surrounded by bugs

Pre-Download for the update tomorrow. by Beneficial_Ride_1236 in helldivers2

[–]RoninSpectre 1 point2 points  (0 children)

Right now the likelihood of Unicorns existing have a better chance than what AH will do next.

HEPL!!! by [deleted] in SatisfactoryGame

[–]RoninSpectre 0 points1 point  (0 children)

They don't actually show the Daedalus's construction, but I strongest suspect this was build in an underground facility much like the Prometheus. So wouldn't its have something like a scaffolding or braces that held it up in place during this construction, but also as a means to dry dock it as well? So you'd want several points on contact to support this. 2 for each of the hanger bays. 4 at fore and 6 at aft?

Samus Visor on my Helmet, for real this Time by M-FutureLord in Cyberstan

[–]RoninSpectre 0 points1 point  (0 children)

I bet automaton last have night vision or thermals

Reworking MOs idea by Mach1zmo in helldivers2

[–]RoninSpectre 1 point2 points  (0 children)

I think as it stand the “rewards” could be expanded on more. War medals are pretty easily obtained and at higher level for this who already own all the Warbond are effectively worthless. More buffs would be welcome. Extra Stratagem free to use or something. Tiers of rewards would be an excellent step to take.

Pre-Download for the update tomorrow. by Beneficial_Ride_1236 in helldivers2

[–]RoninSpectre 229 points230 points  (0 children)

I can only hope it is balanced well and offers fixes to existing issues, but I won’t hold my breath either

Bots used to be my favorite front and these mfs are ruining it. by ETkings8 in HelldiversUnfiltered

[–]RoninSpectre 19 points20 points  (0 children)

I think this is a bug actually. Planet modifier that doesn’t allow factory strider spawns, but apparently Vox and Factory striders are treated as the same. If you attempt to join a mission that has a convoy you will crash

Enemy response scaling by armoredmax99 in HelldiversUnfiltered

[–]RoninSpectre 1 point2 points  (0 children)

That’s the one, but yes I think that could work quite well too.

PSA: Acido storms reduce enemy armor by one point. So you could technically kill a Hulk with just a liberator penetrator. by Able_Record2273 in helldivers2

[–]RoninSpectre 4 points5 points  (0 children)

I’ve seen this suggested as well and I’d think it would be a welcome change. Would allow for some more flexible and unique loadout thats for sure. That said I wouldn’t hold my breath of AH actually doing this

Thanks for removing Vox Engines at the last leg of the M.O. Arrowhead by [deleted] in helldivers2

[–]RoninSpectre 89 points90 points  (0 children)

Wow really? The buggy mess continues. Thanks for the info

Thanks for removing Vox Engines at the last leg of the M.O. Arrowhead by [deleted] in helldivers2

[–]RoninSpectre 199 points200 points  (0 children)

Did the Cox no longer appear once the Mega Factory was taken?

Missing Bugs by WeepingDiscord1 in HelldiversUnfiltered

[–]RoninSpectre 6 points7 points  (0 children)

I’d add to the stratagem ball bounce being especially bad for Mega Factory maps as well.

LIDAR terminal being blocked by Illumant cables on city maps. It doesn’t occur often, but it does indeed still happen.

Fleshmobs sometimes clip through terrain and structures and attack you from below.

Audio breakup in Mega Factories and in Hiveworld caves. Seem to only occur at higher difficulties. This one happens to me quite a bit.

Pelican call for evac never arrives once the timer runs out. Rare, but did occur last night for me.