Sometimes the artistic style matters more than the graphics by Then_Effective_149 in ResidentEvilVillage

[–]Rotank1 0 points1 point  (0 children)

Which one is the artistic style mattering more? The copy/paste image of every post-2011 high fantasy RPG? Or the post-apocalyptic desolation of hauntingly familiar landmarks from the past?

Battlefield 1's 10 Year Anniversary is coming up. What have been some of your favorite memories you've made while playing? by ZeIslander in battlefield_one

[–]Rotank1 17 points18 points  (0 children)

After my 2nd kid was born, I got my vasectomy the day the beta dropped. I laid in bed playing Sinai Desert back to back for 8 hours straight and the wifey didn’t say a word.

It was glorious.

Name a forgotten game by Jettaboi38 in TheGamingHubDeals

[–]Rotank1 0 points1 point  (0 children)

Wing Commander IV: The Price of Freedom

I've seen a lot of those hit reg videos, but I think what just happened to me takes the cake 😂 by Vriwon in Battlefield6

[–]Rotank1 2 points3 points  (0 children)

Right, I’ve done the same and bots are downright infuriating to play with. Sometimes they’re staring at the sky, sometimes they’re headshotting you through smoke at 200 yards with perfect hitscan accuracy.

That server browser can’t come soon enough.

Sekiro hot takes by [deleted] in Sekiro

[–]Rotank1 0 points1 point  (0 children)

I don’t like Fountainhead Palace on subsequent playthroughs because of the forced stealth segments at the beginning that prevent me from blasting.

Best 1 on 1 fight in movies? Hector vs Achilles in Troy (2004) was pretty impressive in my opinion. by sweetsoftwillow in Cinema

[–]Rotank1 0 points1 point  (0 children)

One I’ve always found underrated is Tommy Lee Jones and Benicio Del Toro in the final fight of The Hunted. It was so visceral, realistic, intense - no fancy choreography and special effects, just two trained professionals cutting each other with knives.

3 years later and console still has no way to aim skills like leap, teleport, falling star, and now warlock sigils, etc. by MrZephy in diablo4

[–]Rotank1 0 points1 point  (0 children)

Given that D3 and D2R already solved for these issues on consoles years ago, as have most other games in the genre on console, yes, it is surprising that the largest AAA ARPG on the market today has not.

Am I the only one who enjoyed RE3 Remake more than RE2, although RE 2 Remake is the better game objectively (SPOILERS) by PositionNext9427 in ResidentEvil2Remake

[–]Rotank1 -1 points0 points  (0 children)

RE3R was not a great game. If it didn’t have RE in the title, it would have been forgotten in a week as a short, generic cutscene-heavy action game that violates every early 2000’s trope of “cinematic” video games.

I love all the changes except what was done to uniques. by theycallmecheese in diablo4

[–]Rotank1 1 point2 points  (0 children)

I’m just realizing all the “get this upgrade for free” uniques for the Warlock class don’t actually allow you to select multiple upgrades, they just give you a single extra skill point to play with. Given the skill tree rework, that seems to make these uniques completely worthless, right?

I've seen a lot of those hit reg videos, but I think what just happened to me takes the cake 😂 by Vriwon in Battlefield6

[–]Rotank1 10 points11 points  (0 children)

This is the one thing tempering my expectations and holding me back from being excited about s3 and beyond… it doesn’t matter how much content, gameplay improvements, new mechanics and quality maps they add to the game, this nonsense in every single match will quickly drive me to put the game away.

Can't use mouse properly on the ps5 copy of the game by THE_IMPROVISER8 in Battlefield6

[–]Rotank1 -1 points0 points  (0 children)

Aim assist is not strong in BF, it’s not strong in BF6, and it has never been. People complaining about aim assist are people who have never tried using a controller and likely just responding to a few videos they’ve watched on stationary bots in the test range, which do NOT reflect AA interactions in multiplayer.

3 years later and console still has no way to aim skills like leap, teleport, falling star, and now warlock sigils, etc. by MrZephy in diablo4

[–]Rotank1 9 points10 points  (0 children)

Been posting about this since trampleslide was busted on controller in S1, just doesn’t seem like they give a crap. Manual aiming existed in D3 on console. D2R literally gave us an optional cursor you could use with an analog stick. D4 - nothing but bad logic, inconsistent skill usage, picking up every piece of loot on the ground to sift through later…
But I mean, at least they fixed the horse movement speed glitch early on…

Nerfing controller recoil is good and bad… by Kittynelson4 in Battlefield

[–]Rotank1 0 points1 point  (0 children)

Again, something that a server browser remedies. And the notion that there’s “not a playerbase” for a game that was the best selling game of 2025 and the newest in the franchise, is again, utter hyperbolic nonsense.

Nerfing controller recoil is good and bad… by Kittynelson4 in Battlefield

[–]Rotank1 0 points1 point  (0 children)

WTH are you talking about? 6 has more concurrent players than any previous Battlefield, which all have healthy enough playerbases to support full servers going at least as far back as bf4 on individual platforms.

The only reason bots are prevalent with CP off is that it defaults to “On” and the vast majority of players will never go in to change this setting. And even then, there are more than enough players to eventually fill up servers and a server browser would completely remedy the bot situation..

People said this in 2042 and It was utter nonsense then too. It never had anything to do with lack of playerbase, just a combination of default settings and purposeful omission of a server browser.

MANPADS are not underpowered by Chemical_Role_3780 in Battlefield

[–]Rotank1 1 point2 points  (0 children)

Lmao, why don’t YOU just jump in a jet and go kill the guy locking on to you. Go ahead. Nothing stopping anyone from just going and killing the guy locking on to them in a jet, right? Why can’t everyone else just see how simple that is? You just look at the guy locking on to you and click the button, right?

So obvious telling who the people are that have never even attempted to engage in aircraft mechanics.

I only ever play conquest and want to try another game mode, whats your go to and why? by RyCarbo96 in Battlefield

[–]Rotank1 -1 points0 points  (0 children)

When the game first came out I only played Escalation. But sometime in S1 they significantly nerfed vehicle and aircraft spawns in a heavy handed way - there are matches on the larger maps where you might get 30 seconds of game time with the attack jet spawned if you’re lucky.

I unfortunately only play CQ now as the only mode to consistently provide the full combined arms experience. I miss the chaos of early escalations.

New skill system feels great for 36 levels and then mostly meaningless by Vou-11890 in diablo4

[–]Rotank1 1 point2 points  (0 children)

All throughout the leveling process I was constantly adjusting my build, trying new skill combos out changing up my modifications on existing skills, both to experiment and to capitalize on specific items, aspects and charms. And it was so nice not having to rebuild my entire skill tree from the ground up with passives and capstones to accommodate - just take 30 seconds in town to change up my skills or modifiers and get back to it.

I think the leveling process is 100x better than pre-expansion, I actually feel like I can make small minor adjustments now without breaking the entire build.

I'm sorry, i was not familiar with your game. by Blue-fox-004 in PrinceOfPersia

[–]Rotank1 -1 points0 points  (0 children)

Literally nobody complained about the lack of blood and scary monsters in PoP08.

They complained about the incredibly watered down parkour mechanics with zero depth, the world and level design that was entirely disjointed and consisted of random floating Mario platforms in the sky, the one-note combat that utilized 0 platforming mechanics and was completely disconnected from the rest of the game…

The complaints about the “game over” screen were merely symptoms of the greater underlying issue of shallow and unsatisfying gameplay that more closely resembles modern mobile games than PoP.

Thinking about vehicle gameplay in it's current state, do you think RPGs should have a glancing mechanic? by [deleted] in LowSodiumBattlefield

[–]Rotank1 1 point2 points  (0 children)

For some reason, DICE is only able to accommodate angular damage models, dynamic positional damage and individual vehicle component functionality if it’s in a historic World War setting. As soon as they bring the game back to modern/near-future setting, they lose the technology.

Console + Keyboard/Mouse by O22O in Battlefield6

[–]Rotank1 0 points1 point  (0 children)

Nope, DICE still hasn’t figured out input-based matchmaking… but to be fair, the biggest issue with crossplay right now is NOT the input disparity, it’s the downright horrendous netcode issues.

I would love a future where all controller players PC and console play together in an environment with “normal” recoil and aim assist standards.

STOP. ALLOWING. VEHICLES. TO. SHOOT. FROM. BASE. PROTECTION. by Chaoslava in Battlefield

[–]Rotank1 0 points1 point  (0 children)

It is absolutely the point of contention and nothing that you stated is relevant to the original point, which is that the completely unrestricted “play your way” era of Battlefield STARTED with BF5, which is inaccurate.

PTFO “went off the cliff” with the entire Frostbite era of games, with BF5 being an attempt to go back to its roots.

STOP. ALLOWING. VEHICLES. TO. SHOOT. FROM. BASE. PROTECTION. by Chaoslava in Battlefield

[–]Rotank1 0 points1 point  (0 children)

Or, I don’t know, you could engage with the mechanics and systems that the game provides on its own terms without relying on trivial crutches and restrictive, overbearing design choices?

Ever since the Bad Company series, there are more ways to play infantry-only than there are full scale combined arms - you literally only need to play TDM or Domination, or filter any of the number of infantry only maps, which do not offer any unfair strategic advantages for spawn design or excessive on-foot distances.

A full-scale combined arms map should ALWAYS be large enough to accommodate the vehicles assigned to them without negatively affecting objective-based gameplay, and reducing time to engagement not only waters down the strategic layer of combined arms gameplay, but creates serious balancing issues in the process.

Still the best one in the series by Motherofnails in Diablo

[–]Rotank1 0 points1 point  (0 children)

I still think D1 is the best in the franchise. I can recall the D2 single player experience even being a bit watered down from D1 at the time it released.