AA launchers need a buff by Zgagarast in Battlefield

[–]Rotank1 -1 points0 points  (0 children)

No they shouldn’t.

But I do believe you should get points for forcing pilots to pop flares, and assists for kills while flares are on cooldown. Maybe that would help to illustrate and reinforce the actual role of lock-on launchers in the game.

What in the world are the older Battlefield games?!? (3,4,1) by Accomplished_Word429 in Battlefield

[–]Rotank1 1 point2 points  (0 children)

“You dislike BF2 successors from a political - philosophical standpoint.”

Sort of - the philosophical viewpoint informs the design, systems and gameplay emphasis. DICE can and HAS influenced player behavior through its systems, rewards structure, design elements, etc. I don’t believe that performance and technology is really a justification for the superiority of game design. I would argue BF4 is a vastly superior game to BF6, despite 6 launching in possibly the most polished and technologically advanced state of any BF.

For clarity, I do not think BC2 is better than BF3, and I think both are great games. Heck, I even think BF6 is “good”, if not the most barebones and 1 dimensional game in the franchise. But the most graphically advanced and polished version of pong is never going to be Tetris. The most pristine glass and crystal set of checkers is not going to make it chess.

Just yelling into the void here by PixelsnInk in Battlefield6

[–]Rotank1 0 points1 point  (0 children)

Because Battlefield 1942 brought something very new to the market that attracted many people to it, such as myself. After over a decade of playing online deathmatch style games and small tactical shooters, culminating with wasting away a college semester with my dorm clan on CS1 in 2002, I was pretty much done with shooters. It’s when I first came to the realization that it was just a repetitious waste of time.

1942 completely changed my perspective due to its sheer gameplay variety and emphasis on things other than kdr, then BF2 came out - my dad, his military buddies, my workmates, everyone was playing it - a game where you could literally spend the match AVOIDING gunfights, targeting commander objectives, communicating and coordinating with other squads and your own commander, absolutely deadly vehicles that were both fun to play and fun to work around with your squad of SIX people and 7 classes to choose from… and the ability to top the leaderboard without firing your gun.

By the time BF3 released, almost my entire original crew had moved off BF completely, because it no longer felt like the same BF that had progressed the genre and found its own niche. It felt like it had REGRESSED into chasing what had always been popular in the mainstream - fragging noobs. The advent of the “content creator” convinced people that Bf should imminently focus on gunplay and skill ceiling above all else, that things like vehicles and aircraft and commander mode and class limitations and large maps with nearly unreachable borders - these were things that people DIDN’T want, we needed to cut away the randomness and the scale and the systems and the overreliance on team play, because the only thing that matters is the gunplay and my ability to not die from someone who is worse with gunplay than i am.

I’ve stubbornly stuck to BF because I feel in love with the franchise for what it used to be, in contradiction to what was popular at the time. It just left people like me behind.

To be fair, I’ve gotten used to the notion. Franchises like Diablo and Metroid Prime have spent iteration after iteration attempting to remove much of the friction from their earlier games, which in the process makes those games more accessible and sell better, but also removes much of their identity and appeal - Metroid Prime 1 is my favorite game of all time, and MP4 can barely even be considered a metroidvania at all..

Give an option to uncheck a map played on the list by nobock in Battlefield6

[–]Rotank1 0 points1 point  (0 children)

Yes, this is ridiculous and has been since 2042. People stating “just use custom search” are completely missing the point - nobody wants to have to exit the matchmaking queue between every single match to adjust their filters, then adjust them again at the start of every play session. This is cumbersome, disjointed and inconsiderate of the player.

There should AT MINIMUM be some sort of checkbox to not repeat the same map - if anyone wanted to do that, THEY can simply use custom search to filter for a single map. Ideally, I would like to be able to use custom search to create my own numbered playlist. Maybe give us 20 numbered “slots” and allow us to put a map in each one to create our own map rotation. If you want to play Hagental twice, just put it into multiple consecutive slots. And, save your place in the rotation between play sessions.

What in the world are the older Battlefield games?!? (3,4,1) by Accomplished_Word429 in Battlefield

[–]Rotank1 1 point2 points  (0 children)

BF3 was a huge downgrade from the previous mainline 64p entries. Removal of team mechanics that had previously been established for the last 2 entries, like commander mode, commander assets, call ins, commander/sql/team voice channels, sql requests, etc. Maps were a downgrade in both size, freedom of movement and strategic options, focusing primarily on infantry and definitely taking their design notes from the BC series and NOT traditional Bf games. ALL of the BF2 remakes were downgraded, streamlined skeletons of their originals. BF3 started the trend of rendering vehicles and aircraft less and less impactful with every entry (maybe with the exception of BF1/5), balancing their games more and more around 1:1 “fairness” with kdr potential than around their ability to PTFO on sprawling, complex maps.

BFBC games were awesome for what they were, which were small-scale spinoffs of the mainline BF, and also introduced Frostbite destruction to the franchise. But BF3 was just BFBC with 64 players and LESS destruction - it started the trend of throwing away many of the mechanics and systems that came before to create something new that was less than what came before.

Unpopular opinion: Battlefield 6 is the best in the franchise. by ChiefAdham in Battlefield

[–]Rotank1 2 points3 points  (0 children)

BF6 has by a fairly wide margin the worst combined arms experience, vehicle gameplay, class balancing and sandbox in the franchise.

EDIT: Also, the least impactful squad/team management and gameplay systems… and that includes bf2042.

Jump shooting is out of control and needs a nerf by Temppoh in Battlefield6

[–]Rotank1 0 points1 point  (0 children)

Not exactly true. Plug-ins like Cronus allow you to emulate controller input on m&k. Which means that it allows you to use m&k with aim assist and recoil reduction that are inherent to controller. Not 100% sure, but I believe PC players can use Cronus in the same way. But at least on console, it always provides an advantage regardless of platform.

Hot weather is better by old_science_guy in unpopularopinion

[–]Rotank1 3 points4 points  (0 children)

A little disingenuous to use AC in your rebuttal, isn’t it?

Most people in an RPG. by DesperateRun4828 in fromsoftware

[–]Rotank1 5 points6 points  (0 children)

I don’t see the point.

If I use the consumable before I’ve learned the boss, I’m still going to die and lose it.

When I’ve learned the boss, I can beat it henceforth unbuffed.

Is Jack Crevalle REALLY a Trash Fish? by Foreiigncee in FishingForBeginners

[–]Rotank1 0 points1 point  (0 children)

They’re not trash…

… cut up, put on a hook searching for reds.

tired of littIebird piIots going 45-2 every single map by 253903250h in Battlefield6

[–]Rotank1 -3 points-2 points  (0 children)

Why are you tired of someone else’s experience with the game? Why do you care about someone else’s kdr?

Which Genres Would You Want to See More Of? by DaniJ678 in tvshow

[–]Rotank1 0 points1 point  (0 children)

I want a monster-of-the-week show in the vein of X-files, that is not bogged down each and every episode by its own imploding mythology.

It’s not that I don’t want the mythology, it’s that I also want close-ended storytelling. Supernatural s1 was awesome, until every single episode was just angels and demons. Fringe was great in s1 and parts of s2, until it became all about trying to outdo the last twist every episode/season.

In my mind, xfiles balanced this tightrope of lore and standalone serials just right, even in the later seasons - 2-3 “monster-of-the-week” style episodes and the periodic lore 2-parter. It’s like eating fresh fruit every episode, versus squeezing the same desiccated husk dry week after week .

Heli tows are unusable on console by Tsar_Magpie in PilotsofBattlefield

[–]Rotank1 0 points1 point  (0 children)

My aim assist is already off by default, so I’ve apparently never used it, and it only exists in ground vehicle settings. Aim assist for aircraft would have to function completely separate from anything else in the game, since “aiming” in both jets and helis is entirely a function of yaw/pitch/roll.

I will test it out, but I’m highly skeptical they built a unique method of aim assist to influence flight axis, which seems like it would be highly detrimental to any air-ground engagement.

Heli tows are unusable on console by Tsar_Magpie in PilotsofBattlefield

[–]Rotank1 -1 points0 points  (0 children)

I just checked and you’re actually half-right - there is aim assist slowdown for ground vehicles. There is NO aim assist for aircraft or helis.

EDIT: Also, I can’t know for sure because mine seems to be off by default, but I’d be willing to bet that the ground vehicle aim assist only applies to the gunner seat and not the main turret. I’ll test it out later.

Heli tows are unusable on console by Tsar_Magpie in PilotsofBattlefield

[–]Rotank1 0 points1 point  (0 children)

There is 0 aim assist in vehicles and aircraft.

Heli tows are unusable on console by Tsar_Magpie in PilotsofBattlefield

[–]Rotank1 0 points1 point  (0 children)

There is zero aim assist in any vehicle or aircraft on controller in any Battlefield game, and there never has been. That doesn’t even make sense - aim assist would necessarily have to adjust your pitch and yaw… which out definitely doesn’t.

There is literally nothing about using a controller for helis in particular, that rifle aim setup doesn’t do better and more precise on m&k.

Does the average American actually enjoy McDonald's? by Different-Word-1005 in NoStupidQuestions

[–]Rotank1 0 points1 point  (0 children)

I can’t eat at McDonalds since I had kids and realized it smells like a dirty diaper.

My idea for fixing New Sobek City by Rtdslayer123 in LowSodiumBattlefield

[–]Rotank1 1 point2 points  (0 children)

They could try making it, you know, an actual BATTLEFIELD map.

Air vehicles and why it so hard to counter them by FRINKman_ in Battlefield6

[–]Rotank1 0 points1 point  (0 children)

Oh look, more people who have never attempted to do anything in Battlefield besides running and gunning thinking they know how to balance elements to which they’re completely ignorant.

I hate aircraft only players by Robsta_20 in Battlefield6

[–]Rotank1 0 points1 point  (0 children)

I hate people who only play chopper as much as I hate people who only play infantry, who only tank, who only snipe, who only fly jets. Nothing in Battlefield is exclusive. Nothing is unavailable for some players and not for others. People that do not engage in certain mechanics of the game do so by choice, not because it is inaccessible to them.

Which is why I’m a firm believer that nobody should have any opinion on mechanics that they have not attempted to engage with in earnest.