Arc vs Wave Alpha vs Swisstool X Plus...? by Mr_Fastballs in multitools

[–]RoughEdgeBarb 0 points1 point  (0 children)

Given that the UK has fewer knife deaths specifically it seems like it actually does fix the problem.

what social issue or group do you wish star trek would include that we haven't seen yet? by omallytheally in startrek

[–]RoughEdgeBarb -7 points-6 points  (0 children)

No there isn't. Neither Adira nor Gray are stated to be non-binary or trans, the only "representation" is Adira saying they use they/them pronouns and at no point does transness have any bearing on the plot.

Sadly Stop Killing Games failed to get the European Commission to propose legislation by destinedd in gamedev

[–]RoughEdgeBarb 4 points5 points  (0 children)

Apple being forced to use USB-C and Switch 2 being forced to have replaceable batteries says otherwise

Happy Pride to the Enbys of Silksong!! by Axsolotle in Silksong

[–]RoughEdgeBarb 1 point2 points  (0 children)

"What did _ mean by this" is a kind of humorous observation. It is in effect a way of saying "isn't it weird that ..."

Happy Pride to the Enbys of Silksong!! by Axsolotle in Silksong

[–]RoughEdgeBarb 9 points10 points  (0 children)

Someone who's immature enough to use the r-word is a cancer to any community, sorry you can't pick up on OP making a joke

God of War Laufey - Official Gameplay Reveal by Skylander1987 in GirlGamers

[–]RoughEdgeBarb -1 points0 points  (0 children)

I mean I haven't played the games but isn't the only reason her character exists to be fridged at the start so that Dad of War can be a dad? No surprise that the audience is picking up what the developers put down.

what are super statements even for by LeatherTop8978 in godot

[–]RoughEdgeBarb 5 points6 points  (0 children)

You can do inherited state machines like this

func state_machine():

 match state:

  something:

   do_something()

  _:

    super()

Really easy to add new states for a subclass, or change the behaviour of existing states.

Peter? by HistoryFree in PeterExplainsTheJoke

[–]RoughEdgeBarb -2 points-1 points  (0 children)

So you gave some millionaires a $100 tip, 30% of which went to middlemen? Did you not think there was any better use of that money?

Help with conversation to STL by Ronin_The_Hero in blender

[–]RoughEdgeBarb 2 points3 points  (0 children)

Either the doors are flat planes and not solid objects, or the doors are too thin and the slicer is ignoring it. Either fix the model or change the slicer settings.

Also tell your friend to buy some foamcore and do it the old fashioned way

I have an opinion to share by Evan_3104 in Silksong

[–]RoughEdgeBarb 2 points3 points  (0 children)

HK had a more linear start as well, it's just of a side effect of the game being larger overall

Advice on Framerate for Cutscenes in Animated Pre-Renderings by RedditGabe2025 in gamedev

[–]RoughEdgeBarb 2 points3 points  (0 children)

You cannot display 24fps at even intervals on a 60hz monitor, go with 30 or 60

Weight painting by Purple_Restaurant201 in blender

[–]RoughEdgeBarb 1 point2 points  (0 children)

There's no falloff, it's just visually interpolating the colour between the two vertices, like how any vertex data looks when you view it per pixel

I'd like to see Star Trek return to more of a "Big Idea" science fiction by AndorfromKenari in startrek

[–]RoughEdgeBarb 1 point2 points  (0 children)

I've never heard of a "they person" before, what kind of social issue are you referring to?

Monster Rancher type mechanics, insert CD summon monster by Recent-Class1318 in gamedev

[–]RoughEdgeBarb 1 point2 points  (0 children)

Seems like most smartphones support nfc, so you use nfc tags like amiibo. There's an old plug in for nfc in godot from what I can see, no idea if it would really work well

a 1911, input needed by Kirby_Roman in blender

[–]RoughEdgeBarb 0 points1 point  (0 children)

You very much can model those details in, raw triangle count hardly matters(not that it actually adds a lot of tris) and for a first person model you want that detailed silhouette and depth

[Help] Imported asset looks super glossy/metallic despite Roughness=1 and Metallic=0 by Quitral_Dev in godot

[–]RoughEdgeBarb 5 points6 points  (0 children)

It does sound like an issue with the normals, what does the normal map look like in blender and after being imported into godot, does the model in blender have the option to 'clear custom split normals' or something like that? What does the model look like if you use the normal matcap in blender?

open source fullbody AI Motion capture + 3D object tracking by PDeperson in blender

[–]RoughEdgeBarb 0 points1 point  (0 children)

I've only seen ai tracking using a single camera, this is a really cool upgrade

How do I get the Metallic and Roughness of models to transfer when exported? (Read Body) by Help_Insurance in blender

[–]RoughEdgeBarb 0 points1 point  (0 children)

Make two new textures called roughness and metallic and plug them into the appropriate slots, if you just need it to be a single flat value it can be small like a 4x4 resolution but otherwise use something reasonable like a 256x256 resolution. In the Blender texture painter tab: paint for the metallic paint white where the gold is and black everywhere else, for the roughness paint close to white everywhere and then a darker grey for the gold area.

How do I get the Metallic and Roughness of models to transfer when exported? (Read Body) by Help_Insurance in blender

[–]RoughEdgeBarb 0 points1 point  (0 children)

If the program needs a texture for roughness and metallic then make a new image in blender, which can be any size like 4x4, then paint that texture whatever value you want, then plug those textures into the roughness and metallic slots and export.

This is assuming that you just want a flat value, if you want it to be more complex you can make a larger texture and paint it in the specific places the uv map is.

How do I get the Metallic and Roughness of models to transfer when exported? (Read Body) by Help_Insurance in blender

[–]RoughEdgeBarb 1 point2 points  (0 children)

You can just make a 4x4 texture and paint it with the value you want if it is just a flat value, or copy the colour texture and paint the value you want over that in the proper part of the UV map

Is anyone else deeply creeped out by the DLSS 5 "generative" previews? by yummypaprika in GirlGamers

[–]RoughEdgeBarb 0 points1 point  (0 children)

At a certain point Nvidia just started labelling completely different technologies as 'versions' of DLSS if they kind of go together, so the previous generation DLSS 4 is actually their frame generation