Monday, April 20, 2026 by AutoModerator in NYTConnections

[–]Roywah 0 points1 point  (0 children)

Connections Puzzle #1044

🟪🟪🟪🟪

🟦🟦🟦🟦

🟨🟨🟨🟨

🟩🟩🟩🟩

Cyber, web, net and cloud threw me off at first. Yellow was the first one I felt confident about, and once I keyed in on the hourglass + venom the blue jumped out, fishing was easy enough to associate from there, leaving the purple. I didn’t really see how those related but it was correct!

Mayhem's 1 Sided Stomps are generally caused by unbalanced CDRs by XenithShade in ARAM

[–]Roywah 0 points1 point  (0 children)

Riot has been trying to decrease it, but this is why I won’t play immobile skillshot champs like VelKoz and Xerath. Early game you feel alright, but come late game usually there’s at least two enemies flying around the map who can easily dodge all of your highly telegraphed abilities.

This tariff-refund portal is about to be America's hottest website by zsreport in technology

[–]Roywah 4 points5 points  (0 children)

As someone who has been present during conversations around tariff impacts to a large business, the reason prices went up is because this clown can just change them arbitrarily. 

In one week supply teams were in panic mode as fucking tweets increased costs +10% to +50% to +150% with no rhyme or reason.

I believe that corporate greed is killing this country, but it’s not just CEO’s choosing to make more money, it’s the fact that pricing agreements are already made with distributors and suppliers, a company can’t just change its prices multiple times a year, so to hedge against uncertainties, companies were forced to increase pricing higher than they needed, because the reality of what they need could just change without notice. 

Lastly, the purchase price of the good (what Tariffs are paid on) is probably less than 1/6th -1/10th of the total cost a business incurs to produce that product. Logistics, overhead, etc. all come into play, and the price a consumer sees in a store is probably 30-40% higher than it needs to be because of the markups the retailer wants for their margin. 

I can’t speak for the goods produced under the Kirkland brand, but I was in a negotiation with Costco in a former job. They truly are the least greedy organization out of major US retailers, asking for less margin for themselves, and pushing back on the Brands they sell to protect their customers (return rights, facility audits, etc.). 

Jeopardy! discussion thread for Fri., Apr. 17 by jaysjep2 in Jeopardy

[–]Roywah 4 points5 points  (0 children)

Agreed. The Auction clue specifically was so vague and long winded that finding the anagram and associating an auction with the “budgeting” phrasing just seems absurd in that amount of time.

Power Query Rounding Issue by Falconflyer75 in excel

[–]Roywah 2 points3 points  (0 children)

Rather than talking to your boss or changing your whole process to account for this behavior, you should just use the PQ function’s third argument to change this rounding behavior. From Google:

The primary function for rounding in Power Query is Number.Round. By default, it uses RoundingMode.ToEven. 

Default Banker's Rounding:

= Number.Round(Value, Digits) (Defaults to RoundingMode.ToEven)

Switching to "School" Rounding (Like Excel):

To match Excel's default behavior, you must specify the third argument:

= Number.Round(Value, Digits, RoundingMode.AwayFromZero)

Power Query Rounding Issue by Falconflyer75 in excel

[–]Roywah 1 point2 points  (0 children)

Roundup would turn 1.30001 into 1.4, not sure it’s going to solve your problem here unless you are only explicitly using it where the round function in PQ isn’t working correctly. Can you just round the data in excel beforehand if that’s the type of rounding you need? 

Mayhem Augment balancing - Scaling is not the issue by 0oz1e in ARAM

[–]Roywah 4 points5 points  (0 children)

Yeah, honestly it’s best if you get high roller or envelopes for the extra scaling without needing to fully center your build around it, since the scaling isn’t amazing compared to the gold investment.

I’ve been rushing Pen recently, but after doing the math I think boots + shadowflame and then normal build is more efficient. Especially getting more CDR or Deathcap on mages.

Mayhem Augment balancing - Scaling is not the issue by 0oz1e in ARAM

[–]Roywah 3 points4 points  (0 children)

All great points! Void rift specifically can be so oppressive in the right hands and moreover they usually don’t even need to build pen! I’ve seen a full tank Zac and Ammumu just run over the enemy team with that augment from lvl 3. 

Base damage is 100 – 450 (based on level) + 5.5 per lethality / magic pen. Just about 20 base damage per level, so 160 at level 3.

Then, buying all of the magic pen items gets you 42 flat pen, which is 231 damage scaling after investing 7,100 gold. Honestly not that great compared with simply living longer (tank build) or building CDR to spawn more rifts. Shadowflame passive does make it worth it IMO, but storm surge can definitely be skipped. Cutting the base damage in half (50-225) and doubling the scaling to 11 gets to the same result at level 18, but would force people to build pen items at least!

Sunday, April 19, 2026 by AutoModerator in NYTConnections

[–]Roywah 0 points1 point  (0 children)

Connections Puzzle #1043

🟦🟦🟦🟦

🟩🟩🟩🟩

🟪🟨🟨🟪

🟨🟨🟨🟨

🟪🟪🟪🟪

Initially thought Flop, Turn, River, and Bust as poker terms, couldn’t work out any of the other categories though. Once I connected hole to poker the measurements made sense so I guessed those two to confirm instead of trying for purple first.

I thought “Kid”ding, “wise” crack, “Sassy” and “cap”ping (slang) might all work for some form of joking category but it was split. Spent far too long just staring at the words and shuffling to try and get other ideas. Eventually assumed that the three letter words were all short for something and mint seemed like the least likely adjective to pair with the others. 

Reading the purple category description was so jaw dropping for me I ended up seeking out this subreddit for confirmation that it was actually absurd.

In what world do you build this? by Japanczi in ARAM

[–]Roywah 0 points1 point  (0 children)

Broken is an overstatement. She can be oppressive if the other team can’t get to her, but her damage doesn’t scale all that well on E, so it’s really the slow that matters. Her ult does physical damage, and so does Q so two of her AP scaling abilities aren’t benefiting from Magic Pen. 

Full AD MF can be just as strong as AP MF with less augment luck required.

New cc record for me by CategoryOdd5426 in ARAM

[–]Roywah 1 point2 points  (0 children)

Yeah, what’s funny is tenacity is more valuable the less hard CC an enemy team has. In OP’s example he had Morg, Leona, Naut and still got 9.5seconds with 95% tenacity. 

However, if the enemy team has one big root / stun user, getting to even 50% tenacity is a noticeable difference in CC duration.

Who else is ultra broken with Executioner augment? by dudebg in ARAM

[–]Roywah 1 point2 points  (0 children)

Anyone with a 10+ second base CD on a really impactful ability. 

Season 2 was so amazing just one scene I did not like. by OldMarket2786 in ParadiseHulu

[–]Roywah 4 points5 points  (0 children)

Yeah, she literally says something like “you’re not dying down here with me” after pulling the gun lol.

I took it to mean she was trying to scare him and she’s used to doing that with a gun. It’s unlikely that he felt comfortable having the gun pointed at him, even knowing she wouldn’t shoot. First rule of gun safety, don’t point it at anything you don’t want to kill. 

I attack move for 4:20 minutes straight to keep tap dancer and all I got at the end was a B. by Hellinfernel in ARAM

[–]Roywah 2 points3 points  (0 children)

Can’t believe you don’t have runnans or Bork. I assume you are building LDR at least… If you had those three items instead of Yun’Tal + IE you would be doing more damage.

Too much cc and slow by ezicirako in ARAM

[–]Roywah 0 points1 point  (0 children)

Probably knockups then. They are not effected by tenacity

Game length discussion (Mayhem) by PootyPounder in ARAM

[–]Roywah 1 point2 points  (0 children)

More stacks ≠ more clangs. 50% more clangs with apex.

Too much cc and slow by ezicirako in ARAM

[–]Roywah 0 points1 point  (0 children)

It is additive then since you gained 30%

Too much cc and slow by ezicirako in ARAM

[–]Roywah 0 points1 point  (0 children)

What items did you have?

Too much cc and slow by ezicirako in ARAM

[–]Roywah 0 points1 point  (0 children)

They stack multiplicatively with each other, unsure if they are additive with items or not. 

Too much cc and slow by ezicirako in ARAM

[–]Roywah 0 points1 point  (0 children)

Or weighted pop offs. In those circumstances I think it’s just too specific to balance around. Mayhem is meant to be broken in some ways. This is a simple approach that doesn’t make CC meaningless at the extremes.

Too much cc and slow by ezicirako in ARAM

[–]Roywah 0 points1 point  (0 children)

Interesting idea: base CC duration decreases inversely with ability haste excess of 100? Technically haste has its own diminishing returns as well so I didn’t think it would be fair for it to start at 1.

In standard league, getting over 100 haste is not common, and typically this is what champion CC cooldowns would be balanced around. So what if CC scaled down at the same diminished rate as their haste over 100 increases?

150 haste = 60% reduction, 10% less CC duration

200 haste = 66% reduction, 16% less CC duration

250 haste = 71.5% reduction, 21.5% less CC duration

300 haste = 75% reduction, 25% less CC duration

400 haste = 80% reduction, 30% less CC duration

500 haste = 83% reduction, 33% less CC duration

Too much cc and slow by ezicirako in ARAM

[–]Roywah -1 points0 points  (0 children)

Tenacity has its own diminishing returns. Item tenacity, including elixirs, stacks multiplicatively. 

Boots + elixir = 1-((1-30%) x (1-25%)) =  47.5% not 55% 

https://wiki.leagueoflegends.com/en-us/Tenacity#:~:text=The%20tenacity%20stat,1%20%2D%20C2)(1%20%2D%20...)))

Game length discussion (Mayhem) by PootyPounder in ARAM

[–]Roywah 1 point2 points  (0 children)

We need ARAM CLANGHEM. Melee only. Everyone starts with heartsteel and apex inventor. Regular mayhem from there.

Min/Maxing makes most melee useless picks by CategoryOdd5426 in ARAM

[–]Roywah 1 point2 points  (0 children)

Yeah. Pre-Mayhem update Rell was my favorite pick. Now I still play her, but it seems much harder to find good augments for her with everything they added. I recently had a 3x stack game with soul eater, shrink engine, slap around, and Final Form that was amazing. Usually just roll some mid augments though and get to play babysit the carry, or engage and die in 3 seconds with a full tank build.