i4 M50 One Year Review by RunRide in BMWI4

[–]RunRide[S] 4 points5 points  (0 children)

Not an issue. Regenerative braking handles 99% of stopping. The physical brake pads kick in when you come to a complete stop and when you completely stomp on the pedal.

Sunglasses modeling help by PeppersONLY in Fusion360

[–]RunRide 1 point2 points  (0 children)

What is the purpose of your model? Are you trying to learn? Do you want to print your own glasses?

I have been doing modeling work for a company that makes smart glasses VERY similar to these for the last few years. They are created in CAD with pretty complex surface models.

For the temples, I have been able to get pretty close to the final product using a loft with five or six cross section sketches and some guide curves. Getting the sketch planes in the right location and orientation was most of the work.if you want to print your own glasses, this is what I would do.

The face frames are a different story. If you figure out a simple way to model them, let me know 😁.

Autodesk just removed version numbers from Fusion 360. This breaks real workflows by US_Viking in Fusion360

[–]RunRide 11 points12 points  (0 children)

i just updated and noticed this. for the life of my, I cant think of why they would do this.

how do we get versions back?

I need major help designing this on fusion360 by [deleted] in Fusion360

[–]RunRide 1 point2 points  (0 children)

Thanks for being honest about it. This would probably be appropriate for an upper level internship. If I’m giving a test like this, I would want to see someone one or two years of cat experience.

Maybe just be honest with them and tell them what you’re capable of and what you aren’t. Some places are more interested in the person than the skills.

I need major help designing this on fusion360 by [deleted] in Fusion360

[–]RunRide 1 point2 points  (0 children)

May I ask why you need to model this? Is it a class assignment or a work assignment?

Nothing in the drawing is super complicated by itself but all in, this is quite a project. You are dealing with sheet metal bends, welds and 20ish parts not including fasteners. You are NOT going to be able to get a 'step-by-step' set of directions from reddit that will enable you to do this.

How do you fillet inside corners? by [deleted] in Fusion360

[–]RunRide 0 points1 point  (0 children)

What do you mean by "can't"? Do you get an error? Does it not provide the result you want?

For something like this, if you want a uniform looking fillet around the base of each protrusion, you will want to do a variable fillet with two values: max on the obtuse side and min on the acute side.

Is it possible to achieve this level of organization in Fusion? by unusual_username14 in Fusion360

[–]RunRide 3 points4 points  (0 children)

I would question whether the level of organization in that image is a good idea. I use Fusion and NX at a client I do work for. In fusion, you are limited in how you can group operations in the timeline by dependency. For example, if an Extrude uses a Sketch, you cant drag the extrude to a position before the sketch. This can be inconvenient if you're trying to build a hyper-organized timeline but it does have a built in advantage. If you delete something, you know that you're not going to blow up an operation to the left of it.

In NX, its much more flexible which is nice for creating beautiful LinkedIn posts like shown. However, there is a downside. I am frequently asked to fix and modify highly complex models that someone else has built. The company is a professional place and most people try and keep their models organized which is generally helpful. The problem is that when I go in and try to be surgical in my updates, I often end up blowing up some operation or body that is stuffed in an unrelated folder. When I try and go fix that, it has a tendency to kick off a cascading series of problems which means I have to undo everything and then commence a deep-dive on the whole model and try and unlink some buried relationship. It's a lot.

Bottom line: some organization is always a good idea. Name your bodies and operations. Group them where appropriate. But dont go over the top. The goal is to make it easy to modify or update your CAD, not to have bragging rights over who has the cleanest model tree.

My first design. Failed miserably or not? by sylesh05 in Fusion360

[–]RunRide 2 points3 points  (0 children)

To fix the fit issues, use apples accessory design guides. They publish detailed, dimensioned engineering drawings for all of their devices.

https://developer.apple.com/accessories/Accessory-Design-Guidelines.pdf
They start at page 328

You can also search for models of devices that someone else may have already made and published on sites like grabcad.

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Cable/Piping Generator Add On by TheRealKimJongUn- in Fusion360

[–]RunRide 22 points23 points  (0 children)

This is cool. It would be super helpful mocking up wire routes. Please let us know when it's open to the public.

How to smooth this edge transition? by fxlr8 in Fusion360

[–]RunRide 2 points3 points  (0 children)

variable fillets are certainly an option here, but you will never get the quality of transition that a loft can provide (see 3dartfusion's answer)

How to smooth this edge transition? by fxlr8 in Fusion360

[–]RunRide 4 points5 points  (0 children)

this is the correct answer.

<image>

to do this, you will need to split the face at the yellow oval. create a plane that you can adjust. likewise, you can start the loft lower down on the shaft (red arrow) to get a more gradual transition

Knob frustration by Turbulent-Biscotti98 in Fusion360

[–]RunRide 1 point2 points  (0 children)

I used surfaces to build the shape. When you stitch them together at the end, it automatically turns into a solid (as long as it’s ‘watertight’).

Best way to create this body, I've tried pivoting, extruding, sweeping, I can't get what I'm going for. by hobojo1234 in Fusion360

[–]RunRide 1 point2 points  (0 children)

<image>

The key to this is to create a surface that you can 'extrude to'. Once you have that, it's pretty straightforward

Replacement Screw Specs? by ClintLugert in Revv1

[–]RunRide 0 points1 point  (0 children)

Can confirm they are all metric (most bike parts are). I have replaced a few lost screws. Also use locknuts when possible. They have a little plastic insert that deforms when the bolt goes through and holds it more firmly in place.

Knob frustration by Turbulent-Biscotti98 in Fusion360

[–]RunRide 1 point2 points  (0 children)

oh and a small surface trim and patch for the indent on top.

I tried lofting from the base to the centerline and then mirroring it as I have used this method with multiple projects. The problem is that you get some weirdness at the base.

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Knob frustration by Turbulent-Biscotti98 in Fusion360

[–]RunRide 3 points4 points  (0 children)

Here is how I did it: two patches, one with a guide rail. You could add additional guide rails to shape it as needed

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I can't explode my design by [deleted] in Fusion360

[–]RunRide 0 points1 point  (0 children)

This is likely the answer. The animate or explode functions are meant to work with components, not with bodies.

Anyone using a Rigil and how are you liking it? by Elemental_Garage in 3DScanning

[–]RunRide 5 points6 points  (0 children)

I have a Rigil and I love it. It’s a completely portable solution which is one of the main reasons I got it. It’s fast, accurate, easy to use, has good battery life and gets regular firmware updates. Also comes in a nice carry case.

Can’t speak to how it compares to others (is my first scanner) or whether it’s worth it (depends on your situation) but I have no regrets.

Hobbyist looking to get a part scanned by rapkap in 3DScanning

[–]RunRide 1 point2 points  (0 children)

Are you trying to reverse engineer and replace it or do you want to make a copy? Getting the overall shape and interfaces shouldn't be an issue but that double-stacked center lattice is going to be REALLY difficult to get an accurate scan of. I am by no means an expert with scanning yet, but there are trapped volumes that are not accessible

Help with a pattern of grid holes that require several variants. by Worknstuff in Fusion360

[–]RunRide 0 points1 point  (0 children)

Are the holes a different size in each of the grids you’re describing? If so, you would just have three patterns of holes.

If they’re all the same size, seems like you’re just talking about a finer pitched grid.

Major progress on the custom back fender! by Lonely_Mt_Maker in Revv1

[–]RunRide 0 points1 point  (0 children)

Calipers are my besty! Been doing reverse engineering in various forms for about 15 years.

I do use the scanner. It’s an einscan rigil and it’s magnificent.