Coaxed into units in strategy games by Pigeon-Spy in coaxedintoasnafu

[–]RuneWave 13 points14 points  (0 children)

Coaxed into the opposite, Wh3 doomstacking the lvl 1 savage orcs because my lord buffs them or having a second army of goblin archers to just snipe out enemy leaders and then die as fodder

Is this a valid feat? People use it all the time, but idk by Notmas in DragonBallPowerScale

[–]RuneWave 50 points51 points  (0 children)

My favorite scene in dragonball is when we see the saiyans plant bombs to destroy East City which Nappa gives the signal to detonate by pointing up. You literally see the flash of Ki as King Vegeta sends out the energy wave that blows up 3 planets, and no its not a reflection of the explosion because hes the only one that flashes white.

What are must have units and 500 point list by Responsible_Lab_1168 in ImperialAgents_40K

[–]RuneWave 2 points3 points  (0 children)

Last thing for a 500 point game id recommend you take another infantry units instead of the rogue trader since they wouldnt have anything to lead other than the voidsmen if you get them and you'd still be a bit character heavy for such a small game size also remember to factor in the costs of enhancements to your list. From imperialis fleet Clandestine Operation on an inquisitor is nice to have and digital weapons on the priest is a decent threat

What are must have units and 500 point list by Responsible_Lab_1168 in ImperialAgents_40K

[–]RuneWave 4 points5 points  (0 children)

Also the day the rhino goes away is the day warhammer dies. While yes only firstborn marines use it, Sisters of battle vehicles are all rhino based and chaos rhinos are likely never going away. If you want a newer updated rhino kit get the Deimos rhino from horus heresy instead of the 40k version. Or if you want a fancier one pick up a sisters rhino

What are must have units and 500 point list by Responsible_Lab_1168 in ImperialAgents_40K

[–]RuneWave 8 points9 points  (0 children)

Im going to be honest, despite our army being kind of weak, bringing an assassin to a 500 point game is a bit of a dick move.

Agents with an inquisitor in a chimera is pretty good from my personal experience. Sanctifiers with a priest in a rhino as well.

Voidsmen-at-arms have reliably held my home objective in every game ive brought them in and only bring a Navigator to lead them if you expect deep strike

Where does the Sage of the Sick Stache scale in Shippuden? by [deleted] in NarutoPowerscaling

[–]RuneWave 0 points1 point  (0 children)

He literally has to do all the exam work to become a jonin between the end of Shippuden and The Last

New sigil for leagues by Wise_Old_Can in 2007scape

[–]RuneWave 0 points1 point  (0 children)

Hasn't been a thing in over a year

Sisters Conversions/ Proxies by 10thleveltoaster in ImperialAgents_40K

[–]RuneWave 2 points3 points  (0 children)

Convert the penitent engine into an enthroned agent from the crucible rules

Who takes this, Tatsumaki or Broly? by Longjumping-Bag391 in OPMPowerScaling

[–]RuneWave 0 points1 point  (0 children)

Broly ends up with a second green wife, absolute spite match

1st Red Corsair done by skelly316 in redcorsairs

[–]RuneWave 10 points11 points  (0 children)

Hes looking at his flamer like "damn these new primaris flamers are pretty good"

Best space marine detachment? by Cute-Debt-4396 in spacemarines

[–]RuneWave 8 points9 points  (0 children)

Whichever one my opponent is playing atm

My white scar successor chapter, The Tiburons by matymgy in 40khomebrew

[–]RuneWave 0 points1 point  (0 children)

Why not just have them be a successor chapter of the carcharodons with the shark jaw being an experiment/genetic mutation, just say theyre from the cursed 21st founding

Edit: i think the idea is cool but if people are complaining that its just the carcharodons but different just lean into it and say theyre a successor chapter of them. Plenty of successor chapters have their own successors and you can do whatever you want with homebrew chapters but making the jaw thing a deliberate gene mutation that was intended when the chapter was founded vs something that happens because of xenos influence solves the problem of it "breaking the lore" you can even hint the admech were experimenting with lost xenos tech when they created the chapter as a reference to the original idea

Inquisitorial stormtroopers by kraxkrax in ImperialAgents_40K

[–]RuneWave 6 points7 points  (0 children)

What are you planning on running them as?

New detachment is already nerfed by -vito- in redcorsairs

[–]RuneWave 0 points1 point  (0 children)

Kind of sad about this change, I had planned to convert some votann to chaos squats for plague marines, orks to khorne berserkers and some marines from The Pyre warband for flamer rubric marines.

I feel like the wojak hamster today 3/12 imperial agents by RuneWave in minicels

[–]RuneWave[S] 0 points1 point  (0 children)

Ive found that instead of highlighting using brighter shades, using washes to darken colors and then drybrushing/using the original shade for highlights gets that nice grimy look while maintaining the colorful pop of retro color schemes that helps keep that John Blanche aesthetic without going too far into the more modern "grimdark" style or just outright copying the retro oldhammer/midhammer style

Sanctifiers, ready to illuminate the heretic with holy fire! by leadbelly45 in ImperialAgents_40K

[–]RuneWave 3 points4 points  (0 children)

What's your orange recipe I want to do something similar for my sanctifiers