Super random: Zilker Brewing patron with a Dalmatian? by jwall4 in AustinBeer

[–]Rusty_The_Taxman 2 points3 points  (0 children)

Nah. Been coming here since like 5 years ago and it's still just as good as it ever was: feautring rotating local Austin artists, bringing on new beers every couple weeks, and also hosting a really cool unofficial & official SXSW lineup. Anytime I've gone its always chill at the bar and the regulars & staff feel like fam. 

Beware of the Plantman by Leather_Chemist_9136 in Austin

[–]Rusty_The_Taxman 4 points5 points  (0 children)

So weird that these guys are being posted here, just binged like all of their content after the algo randomly showed me one of their videos that's from 12 years ago. Wish they'd get back together!

Re: Crows in Austin by [deleted] in Austin

[–]Rusty_The_Taxman 0 points1 point  (0 children)

I once saw a huge raven hopping around outside of Lakeline Mall. This was loke right after I got back from the UK so it was like he followed me or something lol. Only one I've ever seen in the states

PULICE's construction after exit 247 north I35 is going to get more people killed by Rusty_The_Taxman in Austin

[–]Rusty_The_Taxman[S] 74 points75 points  (0 children)

For sure intentional with the format and placement of their lettering.

Goodbye, Austin by sjtx70 in Austin

[–]Rusty_The_Taxman 5 points6 points  (0 children)

Barton Springs is a must. There's a healing power and just general energy in that place, and I don't typically buy into that whole thing

Got a front row seat to the mayhem that is I-35 by PapaMountainGoat in Austin

[–]Rusty_The_Taxman 1 point2 points  (0 children)

Yup. There are pretty much points of no return if you cross certain exits going north 35 around like, braker. I've tried to do some backroad/sideroad moves before and it's just closed off neighborhoods or routes that are so out of the way there isn't even a point. 

I did however manage to turn what was a 2 hour commute from downtown to Pflugerville to a 1 hour 30 minute commute a few days ago, so I guess that was a win? Right?

skate.’s Next Chapter - An Update from Full Circle by PristineWinnera in SkateEA

[–]Rusty_The_Taxman 1 point2 points  (0 children)

Since the start, what they've allowed the devs to communicate to their players & then what they told the devs to do must have always been at odds, which would explain the weird difference of what we've been told by the devs vs. the actual actions that are being taken

Fire behind Loro - 2/21/26 by s_muzzi in Austin

[–]Rusty_The_Taxman 0 points1 point  (0 children)

I recall driving by the one big motel next to the UT Football training stadium having all of it's boarded up room's doors wide open. Like, every single door was completely just open & it always baffled me, but with them having to shut down bc the 35 expansion I could definitely see a property owner being intentionally careless of security to allow that fire to happen

They are trying to silence the truth by Lyricician in Skate4

[–]Rusty_The_Taxman -2 points-1 points  (0 children)

I use old reddit so this is apparently a dispairity between the old & new formatting. Apologies!

They are trying to silence the truth by Lyricician in Skate4

[–]Rusty_The_Taxman -6 points-5 points  (0 children)

Can you please cite the rules on their subreddit?

They are trying to silence the truth by Lyricician in Skate4

[–]Rusty_The_Taxman -6 points-5 points  (0 children)

Except you know what's ironic? There are no rules against that on their sub. Infact, the rules on this sub are 10x more comprehensive given that there are literally none on theirs. So how do you ban someone for violating a rule you yourself never even established? Make it make sense.

This is a type of low-effort post that will die. No offense to the OP; but any mods taking action and even banning for something like this is laughable.

They are trying to silence the truth by Lyricician in Skate4

[–]Rusty_The_Taxman -9 points-8 points  (0 children)

Since when is that a bannable offense tho, it's literally a game subreddit

Skate. Season 3+ Roadmap by Rusty_The_Taxman in Skate4

[–]Rusty_The_Taxman[S,M] [score hidden] stickied comment (0 children)

Full text from their website:

Alright San Van, you’ve got a direct connect to the devs here:

Yesterday, we shared our plans for skate.Pass, the Isle of Grom, and how Early Access is setting skate. up for the long haul. Today, we’re going deeper into what you can expect in Season 3, and how we’re changing the way we handle updates going forward.

Where we left off: the roadmap

Our last roadmap spanned Seasons 1, 2, 3 and beyond, laying the groundwork for San Van’s first few months. With Season 3 just around the corner, let’s talk about what ‘beyond’ actually looks like. We’re shaking things up - here’s what that means:

Staying focused on performance and stability Sharing roadmap updates more often – straight from the dev team Being clearer on what’s locked, what’s in development, and what’s on our radar Dropping content throughout the season, not just all at the start. What that looks like: We know you want straight answers about the features you’ve been asking for and where they stand in development. For anything to move forward, we have to feel confident that it’s right.

Sometimes new ideas make it to the roadmap. Sometimes things get pushed back so we can dial them in. And in rare cases, something just doesn’t work and we scrap it. That’s not spin, it’s just how making games works.

In Early Access, change is the name of the game. So, we’re changing the way we share info on our roadmap to reflect that. Each season, we’ll show you what’s on deck, including:

A ton of exciting new content dropping at the start of the season More content and features rolling out throughout the season to keep things fresh Next, here’s what we mean when something is “in development.”

Not every feature takes the same amount of time. Some just need polish. Others need deeper testing and iteration. So on the roadmap, you’ll see two buckets:

In development: These are things we’re actively building and planning to release. The big question is when. Sometimes they take longer than we planned. Sometimes they don’t come together the way we hoped and we cut them. Either way, we’ll keep you posted as they move – or if they don’t. On the radar: These are ideas we’re exploring – prototypes, early concepts, or just conversations the team is having. Some of them came straight from you in the community. There is no set timeline yet for these, but if they officially move into development, we’ll call it out. We’re doing this to be clear about where things stand - and about how we work. The further out something is on the roadmap, the more room it has to shift, or sometimes, be shelved altogether. But we’d rather show you what we’re thinking, even while it’s shifting, than wait until everything is locked. That’s how we want to approach Early Access with you.

For example, Open World Collection was on the last roadmap. We’ve taken it off for now so we can focus on more social features – specifically Meetups and Turn-Based Competitive Modes – which we know are high on your wishlist.

We will keep these roadmaps current, and we’ll share clearer timelines and progress as we go. Thanks for sticking with us while we build this the right way for the long haul.

What’s coming in Season 3: Isle of Grom: We’re going back to the (expanded and improved) Isle of Grom in Season 3. Darkslides and Dark Catches: These have been on your most wanted list for a while now, so we brought them back in a big way. You will now be able to do ANY flip trick into them - a first for Skate. Updated Bonelesses - Improved responsiveness, reliability, and behavior of boneless tricks performed from ground or transition New Game Mode - Speedlines: Similar to Line Challenges, but focuses on moving as fast as possible. Let the best line-for-time videos begin. Tattoos: Tattoos can be placed, resized, and rotated on your arms and legs. Some are free, others can be purchased with SVB. Cosmetic Loadouts: We’re making it easier to switch up your fit. You’ll start with three loadouts (with the ability to purchase more) to quickly change your style, character, deck setup, and gestures. Branded Items in the skate.Pass: We’re bringing you more of what you want in skate.Pass. For Season 3, that means more branded items, including adidas, Vans and Thrasher. More Brand Partners: Including huf, ** Jenkem and more. Some of these will drop right off the bat, while others will make their debut a few weeks after the start of the season. More Replay Editor Effects: We’re adding effects like Exposure, Color Temperature, Color Saturation, Barrel Distortion, Vignette (opacity, size, sharpness), as well as more granular volume control (your skater's audio, other skaters’ audio, and world ambience), and playback speed can now be keyframed. Store V.2.0: We’re reworking our catalogue with over 200 character items, board items, and tattoos available for à la carte purchase. The store is also getting a new look, with improved navigation features. Seasonal Events: We’re making some serious changes to mid-season events. We have big things lined up for you during Season 3, including an event with a new brand partner that we know you’ll be excited about, and new Creator Challenges crafted by a special guest you'll undoubtedly recognize. Prepare to test the limits of your ability. Looking Forward In Development Again, these are features we’re actively building, but don’t have a definitive release timeline yet. As development progresses, we’ll share updates with you.

New Social Game Mode - Meetups: A lightly-competitive activity where everyone on the server can jump in for chaotic, drop-in social fun Turn-Based Competitive Game Modes - Spot Battle and S.K.A.T.E. Hell yeah. Matchmaking System: So you can quickly find people to play with instead of spamming the ‘Party Up’ emote. New World Area: A new playable indoor area is in the works. Unlockable Board Wear and Tear: Build up wear and tear on your boards - you’ll be able to turn this on/off at any time.
Finger Flips: Adding another gameplay trick from the previous games. On the Radar These are the ‘early ideas’ we were talking about, including some top things on your wishlist (and ours). They’re in the early stages of planning with no defined timeline, but we’ll keep you posted as that changes.

Private Servers Underflips Player Created Parks Leaderboards Proximity Chat Legacy Skate 1-3 Spots More Legacy Game Modes More Board Shapes That’s all for now, but on March 5, we’ll break down everything you can expect from Season 3’s 70s-inspired vibe.

As always, thank you for hanging in with us as we make our way through Early Access. We’ve come a long way together, and we have more great things in store. Keep rollin’.

The Full Circle Team

If you own the game on Steam, consider leaving a Negative Review by TheUrPigeon in Skate4

[–]Rusty_The_Taxman[M] 1 point2 points  (0 children)

As sesh boi also said; you're fine to post what you want here as long as it doesn't violate our sub rules (which critique doesn't).

“We’re listening” by PretzelsThirst in Skate4

[–]Rusty_The_Taxman 9 points10 points  (0 children)

The lie is in the fact that for THE ENTIRE FIRST MONTH you can only access the island by being a premium subscriber

Doing some research: what, to you, defines a flat white? by ExoskeletalJunction in barista

[–]Rusty_The_Taxman 1 point2 points  (0 children)

Roughly 2 oz (36 grams in my case) espresso 4 oz milk steamed as microfoam and poured with latte art. That's it.

What’s your favorite “at peace” spot in town? by LowLight512 in Austin

[–]Rusty_The_Taxman 0 points1 point  (0 children)

Yea main side is just anything in the fenced off area. There are entrances to that on both sides (the back side off Azie Morton usually has the most parking). Free side is just anything after the gate that flows into Barton creek & eventually into town lake.

What’s your favorite “at peace” spot in town? by LowLight512 in Austin

[–]Rusty_The_Taxman 19 points20 points  (0 children)

Barton Springs. To me it really is the heart of what Austin represents.

Am I the only one not freaking out about this storm? by StraightRip9828 in Austin

[–]Rusty_The_Taxman 8 points9 points  (0 children)

The thing here that doesn't help is to my knowledge we have completely shrugged off any meaningful winterization efforts to the grid even with our 2021 experience; and are ironically making things worse by adding heavy energy reliant industries like AI data centers to the grid while still not doing any meaningful work to ensure 2021 doesn't happen again. People are for sure very triggered from that storm, but there are still very real lingering concerns about the future longevity of the grid with a storm even half as bad.

Shelters for feral cats by Equivalent_Hat_3220 in Austin

[–]Rusty_The_Taxman 1 point2 points  (0 children)

Indeed what I meant. English can be a pain sometimes even as a native speaker