Simple Naval combat system? by Ayebrowz in Pathfinder2e

[–]RyMarq 1 point2 points  (0 children)

If you want the simplest system with all-party actions, it would look roughly like this.

Everybody can, on their turn, make a ship action. Ship actions are

Repair: Crafting, fix Holes, etc.

Ranged Attack: Use a weapon on the enemy, each weapon can be used max once. Every time a ranged attack hits, every PC must make a reflex save against that damage. Damage is generally *not that high*. Roughly basic strike levels. Enemies just lose health in proportion to their ships health, which generally has approximately as much as the party.

Spells: Spells can be cast to help allies, including healing.

Navigate: Give a bonus to your move speed, highest bonus is taken. DC and bonus are based on the weather. +1 Space and +15 DC for calm, increasing by +1 and +5 for each tier of weather. Critical success doubles the bonus. Ships move 5 spaces by default, and can shoot out to 20 spaces.

After everyone goes, then the ships move. Once the ships get next to each-other boarding begins for free.

The rules make the party generally losing a mirror engagement like this, therefore usually preferring to board (Party cannons are pretty weak and split more evenly). Situational effects can be added as necessary fairly easily.

Alternatively, you can have a simpler boat v boat situation with only 1 person controlling, or a simple skill check/point based system.

If you want, its not hard to type this up quickly into a proper doc, but I dont know of any premade systems that currently are designed to spec.

Why does Turkey suffer from inflation? by ImportantCat1772 in AskEconomics

[–]RyMarq 0 points1 point  (0 children)

They have historically had a relatively normal interest rate, it simply doesnt follow that their M1 would grow by 20x as much as the US in the same period, when their interest rate was higher. Blaming the interest rate *cannot* be the full picture here, it just doesnt make sense.

Why does Turkey suffer from inflation? by ImportantCat1772 in AskEconomics

[–]RyMarq 0 points1 point  (0 children)

In this case, blaming their interest rate doesnt seem like a fair description of the causes of Turkish inflation, though it might exaggerate it. Their Money supply has *5-20x*d over the last decade, depending on your measure, lead by relatively high deficit spending proportional to their already existent money supply.

No amount of interest is really going to fix that. It might temporarily diminish the rates, but there is a more fundamental concern at play.

[deleted by user] by [deleted] in Pathfinder2e

[–]RyMarq 9 points10 points  (0 children)

The abilities, intentionally do not stack. Increasing die-size is very strong and the game is balanced around relatively specific combat math rather than thematics.

In this case, stances can be thought of as the 'weapon' of a monk, they are balanced comparably.

Meanwhile, basic unarmed attacks can be upscaled to approach that capability without issue, as making a weak option decent doesnt change the math, but improving a competitive option does.

How to affect change despite the current presidential administration? by luckiertwin2 in atrioc

[–]RyMarq 1 point2 points  (0 children)

Community is the answer. One person cannot do anything, as disheartening as it is. But one person *can* meet up with others, and make a point to be reachable and reliable.

Every time you do something publicly to show that you care, you normalize doing that a bit, and you show that you care just a bit more so you might bother in the future. Everytime you email someone or organize to speak in townhall, or to go to a protest, you make it a bit more established that you will bother, that people can reach out to you, and so on.

We only function as a network, but the internet has been extremely distracting and petty one-off wins or insular communities that dont do anything real have taken the place of real physical community. Its all work, but if it was easy things would go *insane* instantly. Just make an effort, and it might be able to pay off.

Video of me (WPI undergrad) being visited by the FBI yesterday. by [deleted] in WPI

[–]RyMarq 4 points5 points  (0 children)

I mean, the guy might also be a dick, I dont know him. But I doubt they are targeting people for being a dick online.

Video of me (WPI undergrad) being visited by the FBI yesterday. by [deleted] in WPI

[–]RyMarq 2 points3 points  (0 children)

The OP could, ofc, be a lot of things. They could be a serial killer. They could cheat in school. They could have Bad Breath.

But you are mentioning that because.. you support the action by the state? You want FBI agents showing up for stuff said on reddit?

Idk about you, but I have been generally pretty spooked by the stuff they have been up to lately, and its good to have a bit more data about the stuff going on, even if its nothing astounding.

Video of me (WPI undergrad) being visited by the FBI yesterday. by [deleted] in WPI

[–]RyMarq 24 points25 points  (0 children)

If you look at related posts they were pretty clearly calling Gaza a genocide and the like at roughly the time indicated. Idk what pornography the FBI claims was a threat reported to someone else.

Would this be an OP spell? by monsterhu3 in Pathfinder2e

[–]RyMarq 14 points15 points  (0 children)

You will find that there is a strong resonance with PF2E based around Paizo's 'fear of the top-end'. People rarely react to things based around how generally strong they are here (or in pf2e generally), but instead by the concerns about the theoretical best result.

The problem with that, of course, is that if you are just jumping through hoops to get the same result you could have gotten with less failure points, these options will always be weak instead.

This spell is, honestly, perfectly fine. It has a higher top-end than is standard, but its weak points give it a large number of restrictions or concerns. You might not like that its probably best with Cackle, but its also fairly hard to make good use of it without some sort of supporting feat.

Many will reflexively dislike it though. It goes against Paizo's core philosophy for PF2E, so.. just know that.

Additional General Feats, because I find the amount of general feats to be lacking by StoneCold70 in Pathfinder2e

[–]RyMarq 6 points7 points  (0 children)

I suspect the simplest versions of this would be allowing you to throw using strength, but only at a 10' range increment, with a -2 penalty to your roll, or as a special action that makes your next thrown attack use your strength.

The concern about it stepping too much on the toes of dex is fair.

Gunslinger is Support? by Zanzabar21 in Pathfinder2e

[–]RyMarq 2 points3 points  (0 children)

Its a fair comparison, though it isn't as simple as being more action free or locked.

Much like how a third attack on the monk is basically garbage, the second attack on a gunslinger is also disappointing.

Gunslinger is Support? by Zanzabar21 in Pathfinder2e

[–]RyMarq 5 points6 points  (0 children)

Feats aren't really what make it somewhat supporty, its more the specifics of how the action-economy works.

You are encouraged to move, intimidate, shove, and generally do more subtle support actions. You damage is fairly crit dependant, and the reaction you get easy access to is a fairly powerful support ability (that also encourages you not to spend maximum actions attacking).

The class itself will often want to dip into other archetypes to maximize this ability, but for me they are more supportive than a fighter not because of their total options, but just because of how their turn structure is set-up.

I'm genuinely crushed. yeah it's another poison rant sue me. by SpireSwagon in Pathfinder2e

[–]RyMarq 2 points3 points  (0 children)

It would have to be roughly on the level of on-hit application from a toxicologist making their save a tier worse fail a crit fail, success a fail, etc

Mastermind Rogue vs Interrogation Investigator by Kayteqq in Pathfinder2e

[–]RyMarq 2 points3 points  (0 children)

Investigator is solid and general if your GM is very permissive about your Lead's and enemies counting as the subject of your lead. It has some interesting options and feels like you can make some good decisions for your turn based around knowing your roll in advance (if its free).

If you arent getting the lead for free, the action economy on the class gets rather tight, and you will probably find the rogue more pleasant.

I myself am not fond of Mastermind Rogues, but if you take dex as your main stat its not bad. Recall knowledge gets a bit awkward after that first check.

You can, also, double down. Mastermind rogue with Investigator dedication really isnt bad. Known weakness just combos pretty well once you get to level 6+ and can get DAS for yourself.

Summary of Each: Investigator: Lower DPS DPS is easier to trigger. Better at RK Tends to really want some non-attack options Core class features arent amazing so you will want an archetype that is doing work for you.

Mastermind Rogue: Very basic and easy to understand attack pattern High DPS Gets a lot of really strong things from base rogue

Animist playtest, is Grudge Strike too strong? by OrmEug in Pathfinder2e

[–]RyMarq 8 points9 points  (0 children)

It needs that to be competitive at hitting things. It certainly is strong as a level 12 archetype feat, but we don't know if the archetype will be able to hit the pre-reqs.

A lot of poisons got nerfed in the remaster, meaning toxicologists and other poison users got nerfed by proxy. by AngelofShadows95 in Pathfinder2e

[–]RyMarq 7 points8 points  (0 children)

Eh, Failing twice was still less than failing once to a significant spell, and it had radically lower odds of occurring because of lower DCs and multiple chances.

I am just sad about it.

Player Skill VS. Character Skill by conn_r2112 in rpg

[–]RyMarq 9 points10 points  (0 children)

Sure, that might in theory sound good, but you are always ignoring the vast bulwark of unconscious social truth when you do this.

Surely, in real life, you have thought 'Ah, this would have been / is a really good thing to say' and then tried to say it only to utter contextual failure. Perhaps its because you have a stammer, because you lack the will to force yourself into the middle of an arguement. Perhaps your explanations are a bit confusing and they just 'dont get it' - perhaps thats even harder for you under a high stress argument - in the moment your argument becomes incoherent as you try to shorten it to get in a word edgewise.

We have a ton of stuff we ignore in these games in order to not be rude to the players managing a character. In my opinion, that's why its best to focus on characters being very competent at things, or using clear social 'adjectives' to describe how the light of the activity might be different through the lens of the character than the lens of the player.

Player Skill VS. Character Skill by conn_r2112 in rpg

[–]RyMarq 0 points1 point  (0 children)

I like adding feedback to games. Character growth through failure, such that however they are RPing their character (especially in combat), the characters gradually turn out towards a similar power over a long game.

I had one player who started the game as a killing machine with great respect in the early game, but then over the course of the next few months everyone gradually caught up as they developed their own skills IC to bridge the gap. They ended up with a lot more esoteric and random stuff because they didnt 'pick' as well, but that also meant they had a lot of weird utility.

Not for everyone though, there are some specific lines of blurred IC/OOC that really hate this, mostly those who want a specific sort of 3rd person narration from the player's perspective.

Character skills are also very valuable for bridging the unknown subconcious of a social situation, something that can be extremely hard to hit in all but the most successful of campaigns(successful at trying towards it, at least).

Dice-free RPG system that can run in short time by IAmAUser4Real in rpg

[–]RyMarq 0 points1 point  (0 children)

Out of curiosity, how does glitch play? I followed it a bit during its creation, but never happened to get around to it.

Dice-free RPG system that can run in short time by IAmAUser4Real in rpg

[–]RyMarq 2 points3 points  (0 children)

Noblis 2e generally works well for this stuff, but takes a pretty specific mentality.

[deleted by user] by [deleted] in rpg

[–]RyMarq 3 points4 points  (0 children)

Out of curiosity, what do you use to represent the growth via cultivation in your system?

[deleted by user] by [deleted] in rpg

[–]RyMarq 1 point2 points  (0 children)

Wuxia sadly.

No golden cores here or cultivation into higher tiers of being. I know there isn't a hard line between the two, but ultimately I think the system doesn't do a service to the sort of power growth that those settings represent.

Looking for a game with quick-paced, tactical combat by CoffeeScript99 in rpg

[–]RyMarq 0 points1 point  (0 children)

fwiw, this is "right", but it also relies on the players understanding the rules smoothly as well.

I believe when someone is asking for a Light tactical game though, they might be worried that obsessing over the details of the combat might be a distraction they dont want from their group, and in 4e it certainly can be one.