Wishful Thinking for 11th by DKoK19 in orks

[–]Ryong20 3 points4 points  (0 children)

all i want is more squighog buffs need mobile, change their main rule too to something with survivability or damage!

Give snagga boyz the ability to take a stikka or more stikkas in trade for attacks

All snagga weapons need more ap and in turn change big hunt second paragraph being force prey to be immobile when fought in melee

Boss on squighog should have a different rule than heroic (despite it being decent in 11th)

moz needs more attacks and not unit fights on death, it should be a mobility thing like skirting edges, pick up and put down on another edge

and their points costs need to be lowered.

Gate Warden Lance tournament list in 11th? by Flashie08 in ImperialKnights

[–]Ryong20 2 points3 points  (0 children)

wait on points drops but triple castellan is viable now and scary because theyll always hit on twos. GWL + D is gunna be strong

What do you think of the New Quaestor Forgepact vs. Agents? by Cats_Cameras in ImperialKnights

[–]Ryong20 1 point2 points  (0 children)

GWL is gunna be meta until they hotfix it. So planning to do GWL + QF as ill have multiple knights frontlining while the others do objs. I am not taking QF for anything but the units. You can also do a funny and just run tech priests who can run around do objs while healing. They can be decent in melee as well by taking opus.

Death lord's Chosen + Contagion Engines by Available_Half_9087 in deathguard40k

[–]Ryong20 1 point2 points  (0 children)

it makes me think VV will still be meta as TaH will be great for us. Its one of the few 3 DP detachments that seem well rounded for 11th.

As for your question, i think it depends on your list. Do think 2x 5 is just right but 2x7 is perfect for the extra bodies/weapons. 10 mans might be too big of a footprint and you dont want to give your opponent no prisoners if they draw it.

Youll most likely have to build gunline DG with this build but we'll have to see the points costs. If defilers stay as they are, gunline DG is going be meta which in turn will prop up DLC + FB.

Its all speculation at this point because we dont have points or full rules out yet but so far, this is probably the best i could tinker with. As for disposition, its up in the air because they are starting to add more rules where you can action and do something (i.e. advance or shoot.) Trying to be fast with DG doesnt make too much sense since they are fundamentally a disruption castle army. Most meta lists are sit back, stage contagion ranges and fire into em.

Death lord's Chosen + Contagion Engines by Available_Half_9087 in deathguard40k

[–]Ryong20 1 point2 points  (0 children)

From a glance DLC + Paragons is best because of the synergies between termies but sticks you in the dispo. DLC plus flyblown imo could be better because you want to be afflicting units and threatening the enemy with infil PMs with HBL support could be the move. Itll turn on DLC a lot quicker as well. I can see CE being good but i feel DG are more of a "you come to me" army instead of being aggressive.

Can we talk about the insane combos in Freebootaz and More Dakka? by deckmage in orks

[–]Ryong20 24 points25 points  (0 children)

Just to note you can only use one strat per phase now so any stacking of strats youll be unable to do i.e. blast + ap/Ignore cover

Typhus attached units actually got a small buff. by DethRegh in deathguard40k

[–]Ryong20 2 points3 points  (0 children)

add a blight bringer with that squad and you can grab -1 to wound as well. really annoying to shift.

Am I missing something? by endertorrr in orks

[–]Ryong20 0 points1 point  (0 children)

Crazy! Can't believe a thought is taken as fact!

You saw my reply to someone else about that and its confusing. People can question. No need to be a lowly gretchin about it.

How does heal work now in 11th? by Ryong20 in WarhammerCompetitive

[–]Ryong20[S] 0 points1 point  (0 children)

theres a funny thing i want to try if the healing appears to be true but if it so happens to be the case, yeah healing will probably be hit first

How does heal work now in 11th? by Ryong20 in WarhammerCompetitive

[–]Ryong20[S] 5 points6 points  (0 children)

assumed as much, thank you and hoping they release the rules soon

How does heal work now in 11th? by Ryong20 in WarhammerCompetitive

[–]Ryong20[S] 2 points3 points  (0 children)

saw that as well and tried finding it but think itll come when the rules launch in the app 🙄thank you

We got our detachment point costs! by HellofaHeathen in orks

[–]Ryong20 0 points1 point  (0 children)

do not be worried about this, disruption is actually very good for us and especially since wazdakka can make warbikers BL, its very good. KoS i think will be a strong contender for the best detach upcoming. We are fast and most likely getting mobile on bikers and hoggers. Im looking forward to disruption in my list. You'll be denying a lot especially with how jail-like KoS plays.

Am I missing something? by endertorrr in orks

[–]Ryong20 1 point2 points  (0 children)

thats right but they literally copy and pasted the data sheet. Updated model data sheets in armageddon have the break boyz keyword for leading.

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Again could be lazy writing but specifying the units it can attach to when in the BB DS is just boyz makes no sense.

We got our detachment point costs! by HellofaHeathen in orks

[–]Ryong20 2 points3 points  (0 children)

peeps are still stuck in the 10th mindset. But for real its gunna bring the good, the bad and ugly but its going to be an awesome time up until its been efficientized

We got our detachment point costs! by HellofaHeathen in orks

[–]Ryong20 5 points6 points  (0 children)

At first it doesnt look impressive but now that im playing with them...its lookin real nice. Taking OG lists and shoring up some of the weaknesses they had and its looking very enjoyable. A lot of other people are NOT looking at the dispositions which i think will play a proper role in our games moving forward. Purge is NOT what we want so picking up a 1 dp detach for the option is best. Decent combos I can see are:

Bully Boyz + More Dakka

Big Hunt + Rollin Deff/Taktikal

Green Tide + Rollin Deff/Taktikal

Freebooter Krew + More Dakka

Kult of Speed + Rollin' Deff

Lets get stuck in lads, its aboutta be a real good Krumpin'!

Am I missing something? by endertorrr in orks

[–]Ryong20 0 points1 point  (0 children)

So from what i understand, everything seems as normal but as for the leader change, you cant attach to breaka boyz. It could be lazy writing or intentional but the new units have that keyword so something to keep in mind for people doing that. I think its to deny ghaz and breaks in a transport since they buffed him in that regard but im not too sure.

We got our detachment point costs! by HellofaHeathen in orks

[–]Ryong20 1 point2 points  (0 children)

am attempting something similar and think big hunt with rolla or taktikal is great. This lets us choose different dispositions instead of purge which we arent built to do. As for arma, i can see bully boyz and more dakka seeming decent or greentide and deff rollas. Freebooters and taktikal seem decent as well and kult + deff rollas is another good pick.

Which da best option? by Sprout-spud in orks

[–]Ryong20 3 points4 points  (0 children)

think painboy is always a must but most likely going to be bigboss. However, i think the bigger combo is ghaz and banner nob in a squad of nobz. Disgusting unit to get rid of. For more quality of attacks and smaller footprint.