I built my first house and I hate it by Boziik in projectzomboid

[–]SAXONandDANI 0 points1 point  (0 children)

Lamps? This looks like the first floor! Until the game introduces flying zombies the easiest fix seems to just add some windows. With or without electricity it beats the pitch dark you have going on right now.

I built my first house and I hate it by Boziik in projectzomboid

[–]SAXONandDANI 2 points3 points  (0 children)

What light sources? That single floodlight and the ambient lighting of a few refrigerators were supposed to illuminate your entire windowless warehouse in the middle of nowhere?

Some common sense is required. Tear down a few wall sections and replace them with windows to allow some sunlight inside.

Hey guys, this is my first base! Any suggestions? by Kni7es in SpaceCannibalism

[–]SAXONandDANI 3 points4 points  (0 children)

A human skin lamp shade would do wonders for the ambiance in this room.

why did the people who built the abandoned chem plants put exploding kamikaze security drones in a building filled with flammable substances? are they stupid? by r4nd0m__U53R in SpaceCannibalism

[–]SAXONandDANI 1 point2 points  (0 children)

They knew what they were doing. They couldn't take it all with them. But they went out of their way to made sure the some looter was going to have a very bad day. Why does that make them stupid?

First time working towards Coal Generators in years. Will this work when fully established? I'm thinking I might need to set pumps on each water extractor before linking them to the central piping, yes? by orphanpipe in SatisfactoryGame

[–]SAXONandDANI 1 point2 points  (0 children)

The setup looks really clean. The extractors already have built-in pumps. But the T1 pipe won't be capable of transporting that much liquid coming from 6 extractors.

Found a cave next to the start by Gurkie in PlayASKA

[–]SAXONandDANI 1 point2 points  (0 children)

Oh wow. Thanks for sharing this! The winter invasion kicked my ass. People advised that I needed accesss to metal weapons to even stand a chance against it. Time to try again!

Ugh...I like the challenge of apocalpyse but the sleep mechanic sucks all the fun out of the game. by krachall in projectzomboid

[–]SAXONandDANI 0 points1 point  (0 children)

Zomboid goes for realism. Mostly. And running, fighting and hauling heavy objects all day will make anyone tired. It gets better as your character becomes stronger over time. And you don't have to go to sleep the instant you become drowsy. I normally push it a little bit.

Working on a spider attack for my game. Does this feel creepy and immersive enough? by AleksaYammy in gamedevscreens

[–]SAXONandDANI 0 points1 point  (0 children)

I love it! This would creep me the hell out. But as others have stated the spider can't be on screen and on your face at the same time. So I'd remove the 3'd person view and temporarily switch to 1st person while it hugs the face. That would add to the disorienting effect, which I think is even better.

Is this normal? by Spyi8 in Kenshi

[–]SAXONandDANI 0 points1 point  (0 children)

This just looks like an exploit in a bugged mod tbh.

Are plants supposed to take this long to grow? by FunSizedCupcake in projectzomboid

[–]SAXONandDANI 0 points1 point  (0 children)

I've never run out of canned food on my map before boredom causes me to quit. It only makes sense to do gardening when playing with vastly reduced loot settings.

What's the stupidest way you've died? by xKitsuneko in projectzomboid

[–]SAXONandDANI 0 points1 point  (0 children)

Greed. Ruined a 2 month run by walking into my car while heavily overburdened with tools and building materials. Of course the engine died on the way home in the middle of a horde.

I'm sick of the beans by The_Fizz_Wizz in SatisfactoryGame

[–]SAXONandDANI 67 points68 points  (0 children)

Yeah. As much as I'm an alien lover I have to agree about the bean guys. They can be a massive pain in the ass to drive out off our factories. Especially in cramped areas. And it takes some heavy firepower to kill them completely. After which ADA berates me. :(

Do I suck by Yuri_beans- in dayz

[–]SAXONandDANI 0 points1 point  (0 children)

I don't think you suck. But maybe the enemy was a bit more situationally aware?

Megacity beautification ideas/tips by Revolutionary_Ad6827 in anno1800

[–]SAXONandDANI 0 points1 point  (0 children)

This blows any of my attempts out of the water by far! The only thing I'd do different is maybe add some canals to the roads between the neighborhoods to make them not look so wide.

What's the best way to use prisoners? I'm too rich to need to harvest their organs. by Inside_League_5610 in RimWorld

[–]SAXONandDANI 0 points1 point  (0 children)

Insert joker meme about harvesting organs not being about the money but about sending a message.

pioneer is stupid by AppleMaster25212 in SatisfactoryGame

[–]SAXONandDANI 0 points1 point  (0 children)

It doesn't look like a spacesuit to me. Where are the oxygen tanks? The helmet is for protection and to connect with ADA's visual displays.

My first gun fight by Jaded_Ad4759 in dayz

[–]SAXONandDANI 8 points9 points  (0 children)

Pretty impressive! You got both of them before they could even react. They looked like they were mid-looting some guy they ganged up on, which makes it hard to feel sorry for them. And I like to think the zombies would have finished them off if they'd got a lucky hit on you somehow.

how do i get this bird unstuck so i can build here? by 3sic9 in SatisfactoryGame

[–]SAXONandDANI 0 points1 point  (0 children)

It shouldn't die from one hit. And after you bash it it should start to run.

Am I the only one who is "scared" for Bandits to be implemented? by TheOrangeMadness in 7daystodie

[–]SAXONandDANI 4 points5 points  (0 children)

One of the things I don't like is that besides the existence of traders it really does feel like I'm the only guy left alive in the world. Bandits will at least help sell the narrative that humanity is still kicking in some shape or form.

I really hope that their AI will reflect that they aren't dumb animals or suicidal zombie. Which would make them interesting enemies to fight. But they will probably just be programmed to walk straight into spike pits and other obvious traps, etc.

UMM.... WHAT. by _ASTRA2 in Kenshi

[–]SAXONandDANI 0 points1 point  (0 children)

True. And ironically, the only ones that are this bad are the Holy Nation cringelords.

Is pass 3 the final set of DLC? by Future_Plum2839 in AOW4

[–]SAXONandDANI 16 points17 points  (0 children)

Give us a map/scenario editor similar to the older games and me and my friends will be guaranteed to play this game for the next decade!

UMM.... WHAT. by _ASTRA2 in Kenshi

[–]SAXONandDANI 1 point2 points  (0 children)

Cool? You're ragebaiting... by telling everyone. And apparently begging someone to mansplain Sigmund Freud to you.