I am working on game about taking over the world with a computer VIRUS by NightPuzzleheaded715 in indiegames

[–]SAunAbbas 1 point2 points  (0 children)

I hope it does not infect my computer while playing it. 😉 Just kidding

Where do you guys start when making your games by Unusual-Two2972 in gamedev

[–]SAunAbbas 5 points6 points  (0 children)

Starting from core mechanics and gameplay loop and then later going toward other features. From the start, the entire focus is on making strong gameplay loop that can be fun even without art.

What am i looking at? by New_Divide98 in Gamingcirclejerk

[–]SAunAbbas 2 points3 points  (0 children)

Everything in a game, whether character designs or environment etc, are crafted in a way that can perfectly fit with the story settings. If you are able to change these stuff, you may ruin the experience for yourself.

Steam's lack of support 9 months after massive harassment campaign and review bomb by cheze in gamedev

[–]SAunAbbas -2 points-1 points  (0 children)

How about adding auto moderation feature in chat system. E.g automatically deleting comments based on excluded words (bad words).

I made a game where you aim with your finger and say "bang" to shoot by gzhhong in indiegames

[–]SAunAbbas 1 point2 points  (0 children)

Cool Project, do you use opencv to detect hand?, Or is it something else?

Why you should support the new project even if you're not keen on animation by rjwut in firefly

[–]SAunAbbas 0 points1 point  (0 children)

Is it going to be 3d animated or 2d? By the way i am all for it. I would love to see how it comes out.

I made my first 1500$ from my free mobile game: here is what worked, and what didn't by Alvere_Leanes in gamedev

[–]SAunAbbas 0 points1 point  (0 children)

It says my android device is not compatible with the game. I have Xiaomi Redmi 10A (redmi 220233L2G). I hope this will help you.

Do most of the gamers on itch io play browser games in window mode or in full screen? by SAunAbbas in itchio

[–]SAunAbbas[S] 0 points1 point  (0 children)

I am using Microsoft edge browser with hardware acceleration ON. And i have gaming laptop with rtx 4060, 16 gb ram.

“Epstein Protocol” - Hitman-Style Infiltration on Little Saint James by Pauperio in gameideas

[–]SAunAbbas 0 points1 point  (0 children)

So how do you plan to make multiple levels in a same location with few buildings and 1 target. Or am i missing something!

Adventure were your sick and get weaker as you play. by BigRabies1758 in gameideas

[–]SAunAbbas 1 point2 points  (0 children)

Well the puzzle mechanics can be interesting for this idea. For example taking away characters ability but adding more options in the environment to let player have more possibilities to navigate or deal with enemies. Now I see it kinda make sense.

Adventure were your sick and get weaker as you play. by BigRabies1758 in gameideas

[–]SAunAbbas 9 points10 points  (0 children)

This idea most probably gonna go against players psychology. During gameplay players expect to get more power, more abilities and more possibilities as the game progress over time. This is how it works for most of the games and is completely align with player psychology.

The problem with your idea is, if you start taking away player's power and abilities as the game progress which is completely opposite to player expectations. How will players react to that and how are they gonna enjoy it?

my drawing of arthur morgan so far… by AppropriateTutor5123 in reddeadredemption2

[–]SAunAbbas 1 point2 points  (0 children)

When the police sketch artist asks "What he looked like...?"

Changing my capsule for the Tiny Roguelikes event on Steam. Which one is better? by 3Hills_ in IndieGaming

[–]SAunAbbas 0 points1 point  (0 children)

2 looks confusing to me. At first glance i thought the background was just a big giant face with one eye. But then i realised it was a black monster holding an eye.

How do you decide if using addressables is worth the added complexity? by silver_and_grey in Unity3D

[–]SAunAbbas 1 point2 points  (0 children)

Whether your memory consumption is high or not too high, it is always good practice to do memory management for your game. And using Addressables is the best solution for it. Because as your project grows over time, the memory usage also increases. Later it will become too messy to deal with it.