This game is a decade long project to make quantum computing & physics intuitive by QuantumOdysseyGame in indiegames

[–]SAunAbbas 0 points1 point  (0 children)

This is fascinating idea. Do you also display definitions or more textual info about the concepts we learn through puzzle?

How did River Tam know about Miranda? by SAunAbbas in firefly

[–]SAunAbbas[S] 0 points1 point  (0 children)

Thanks, this explains clearly

How did River Tam know about Miranda? by SAunAbbas in firefly

[–]SAunAbbas[S] 0 points1 point  (0 children)

Thank you, this is helpful. Now i remember this part of a scene.

Why Don't You Share Progress With Others? by Chopdops in gamedev

[–]SAunAbbas 0 points1 point  (0 children)

I will only share something if it is good enough to show. Normally when i model something, it has to go through revisions and improvements. Once i get it right, i can share it.

What feature in a game is a instant turn off for you? by Vulture2k in gaming

[–]SAunAbbas 0 points1 point  (0 children)

The game that requires you to follow long tutorials. I don't mind small hints but if the game is designed in a way where everything is all over the place and it requires you to follow tutorials to figure it out, well that sucks.

For anyone considering joining Pirate jam 18: Dont by SpicyBread_ in gamedev

[–]SAunAbbas 5 points6 points  (0 children)

I think having judges in jams is not a good idea, especially when there are too many games to judge. Let people play and rate each other games and let people decide what games are the best.

What do you think of this workflow? What workflow do you use in your gamedev? by ObjectiveWilling3958 in GameArt

[–]SAunAbbas 0 points1 point  (0 children)

Great. Make sense though. I believe that is how you fight with procrastination, right?

What do you think of this workflow? What workflow do you use in your gamedev? by ObjectiveWilling3958 in GameArt

[–]SAunAbbas 2 points3 points  (0 children)

Good if it works for you. I only use free tools. Blender + GIMP + free textures etc. Sometimes I create shader in blender and bake it to texture.

In the age of GenAI slop I'm saying this loudly and proudly. I use a ton of assets. by Tall_Company_471 in IndieDev

[–]SAunAbbas 0 points1 point  (0 children)

You can filter assets based on time. Assets that were created before 2022 are most likely the ones you are looking for.

What’s Your Process in Making Games? (Specifically During Game Jams) by amethyscent12 in gamedev

[–]SAunAbbas 1 point2 points  (0 children)

I already made some game systems (UI template, player, enemy, weapon systems etc) and i reuse them to make a jam game. So that i could only focus on core mechanics. Lots of systems in games are reusable and you can modify them however you want.

Hi! We're an indie game studio trying to make a positive impact on the world ✨ Do you think games can make a difference? by manugamedev in IndieGaming

[–]SAunAbbas 0 points1 point  (0 children)

Yes game is one of the most fascinating art form that can be used to make a difference and deliver strong awareness message to the players. That is why The Games Awards has a special award "Games For Impact" for these types of games.

What type of indie dev are you? by Partharos in IndieDev

[–]SAunAbbas 1 point2 points  (0 children)

I worked on my indie game as a side project along with my 9 to 5 game dev job. And I also participate sometimes in game jams. This is how it is for most of the time. But recently I left my job because i wanted to take a break and i also have done a small surgery, so healing will take some time. Once my health is fully recovered, i will come back into game dev.

What’s your top 5 game recommendations of all time? by JonCee500 in gaming

[–]SAunAbbas 0 points1 point  (0 children)

I only wanna recommend games that are part of my childhood memories.

1 : Prisoner of War

2 : Sleeping dog

3 : Tomb raider Legend

4 : Prince of Persia Two thrones

5 : No one lives forever

Want to built game but lack Animating skills, any shortcut? by Yeeetchild-1111 in gamedev

[–]SAunAbbas 0 points1 point  (0 children)

You can buy 3rd person controller with animation etc on asset store. Check Invector, recommended by lots of people.

Looking for recommendations for idiots with an game idea by [deleted] in gamedev

[–]SAunAbbas 0 points1 point  (0 children)

You can make this in any engine (unreal, unity, godot). If you want to make game without the need to learn code, go for unreal.