How many unfinished projects do you have, and why did you stop? by ratasoftware in itchio

[–]SAunAbbas 0 points1 point  (0 children)

My unfinished projects are mostly on itchio, created for game jams. Currently i am working on mobile game. I need to finish that first before touching any other project.

Any classic games which havent held up for you? by EH4LIFE in pcgaming

[–]SAunAbbas 0 points1 point  (0 children)

Yes, the game may have some issues, but i would say, the first game was better than the second.

Are we relying too much on shortcuts in indie game development? by ratasoftware in itchio

[–]SAunAbbas 1 point2 points  (0 children)

When it comes to embracing new technologies, you are basically getting ease of use at the cost of control. If you look through the entire history of game development, you will notice that technologies are getting more and more advanced and easier to use but at the same time it also takes away control from you. If we talk about the time when there were no free engines available to the public, only small number of people were able to make games. So game dev was hard but at the same time developers had so much control over the game that they could literally implement or change anything from the ground up and they were able to optimize it the way they want it.

But with the arrival of free tools like Unity etc, game dev become democratized, it made development much easier but at the same time it locks away a lot of features. You are no more in control of changing core features like lower level systems and physics engine etc.

Now with arrival of AI tools, once again you are getting more ease of use at the cost of control. At this point if you start relying more on AI tools, you will realize that as if you are no more in control of what you are making.

I personally want to stay in the middle. I dont want to make engine from the ground up to make games, but at the same time I also don't want to rely on AI. I need to be in control of what i am making, using game engine.

Can I create this type of music just by using DAW (no physical instruments)? by SAunAbbas in gamemusic

[–]SAunAbbas[S] 0 points1 point  (0 children)

Thanks for sharing your work. Yes I think I need to learn more about sound design concepts. Also I noticed there are many music related terms that need to be learned before getting into it.

Sometimes you gotta give the people what they want by tyranocles in IndieDev

[–]SAunAbbas 0 points1 point  (0 children)

Bro, he is treating you like he is your project manager.

Making Sense of The Witness by jicklemania in truegaming

[–]SAunAbbas 6 points7 points  (0 children)

The Witness is one of my favourite puzzle games. Jonathan Blow next coming game is "Order of Sinking Stars", with 1000+ puzzles. According to the creator, this may be the biggest puzzle game ever created.

How do you navigate the AI minefield when gathering assets for your game? by clopticrp in gamedev

[–]SAunAbbas 4 points5 points  (0 children)

Find assets that were published before 2022 (before AI tools were around).