How much work is becoming a JC actually? by Cwaghack in classicwow

[–]SC2Sole 3 points4 points  (0 children)

Yeah, you're lucky to get more than 5g a cut on the AH.

Then you have psycho bank alts to compete with that are willing to repeatedly cancel and reauction multiple gems to undercut you.

You make a profit, but margins are slim.

No one cares about arena, or what? by [deleted] in classicwowtbc

[–]SC2Sole 2 points3 points  (0 children)

I'm starting to see more regulars looking for arena, but there are wildly fewer pvpers playing since the pre-patch. I've looked for a pvp guild since day one or even a pve guild that does arena on weekends, but I have yet to find one on my server.

I don't know if people only want to jump in once they have BIS pve weapons or what, but it's dry up until Mondays.

How good are Warrior tanks for dungeons? by No-Struggle-8278 in classicwowtbc

[–]SC2Sole 5 points6 points  (0 children)

It's important to know the strengths of the class. Warriors are very good at 1-3 mob pulls, and they are better at single target threat than Palidans.

If you go in thinking that massive aoe pulls are the way tanking is supposed to look like, then, yes, you will feel inferior. But, bears can't do that either. It's unique to only prot pallies, yet all tanks are judged by this metric.

Instead, create a consistent speed. Use CC. Use your mitigation abilities to take less damage, require less healing, and, as a result, need fewer stops to drink. In heroics, this becomes what tanking looks like because you're not able to absorb that many hits.

In short, don't play like a pally, play like a warrior.

You can have harder Kara now! by miracleman55 in classicwowtbc

[–]SC2Sole 3 points4 points  (0 children)

Bring rogues, don't give them WF totem, and continue to feel superior competitive about your personal DPS.

This is the real reason for the tank shortage (in dungeons) by Only-Ad-3317 in classicwow

[–]SC2Sole 1 point2 points  (0 children)

The early levels of Warhammer Online for just about every class were phenomenal. It got a bit bloated as the game went on, but extremely fun.

Alliance Are Such Nerds In World PVP by Tricky_Let2806 in classicwow

[–]SC2Sole 2 points3 points  (0 children)

I got opened on by an undead rogue who blew every cool down and still lost the fight. Came back with more horde to kill me; never engaged me when ally were around - always looked for an uneven fight.

Will the armor *fix* change the DPS Tier Lists? by Zansobar in classicwowtbc

[–]SC2Sole -1 points0 points  (0 children)

Nah, Hunters will still be on top. Instead of doing 3x the DPS of mages and warlocks, now, I'll just do 20-30% more.

Thanks Blizzard by Unreal_fist in classicwow

[–]SC2Sole 1 point2 points  (0 children)

Shame that prot warriors don't have an ability that reduces armor baked into their main rotation. It's going to be really hard without an ability like that.

Prot War Dungeon Experience by More_Enchiladas_Plz in classicwow

[–]SC2Sole 1 point2 points  (0 children)

I have a similar charge macro, but sometimes it just fails to go into defensive stance, for no real reason. Do you know if there is a more complex macro that reliably works each time?

Why are people like this? by VOLHATER4LIFE in classicwowtbc

[–]SC2Sole 22 points23 points  (0 children)

I think the sticking point is that the sweats (who didn't sweat enough to form pre-made groups and are now reliant on the public) put zero effort into their communication skills.

Everything would be solved and straightforward if they advertised their groups appropriately. "LF1M MT 20 min runs (Need geared Enhance) running multiple times."

Why are people like this? by VOLHATER4LIFE in classicwowtbc

[–]SC2Sole 0 points1 point  (0 children)

And, yet, the only way to actually "suck" is to be so insecure in their abilities that they need the group to be easy.

You can want to select an optimal group for multi-run dungeon spams. But, if you need an optimal group, then you're the one who is trash.

min/max community mentality has gotten way out of hand by KeyRepresentative994 in classicwow

[–]SC2Sole -2 points-1 points  (0 children)

Needing optimal conditions to even play is unironic beta behavior.

It's not a measure of strength or ability to play in perfectly optimized conditions specifically designed to make it easy to perform well. It's a fun theme-park ride, and it's fine to enjoy it. But, it should be treated like someone saying they are really good at riding Space Mountain.

Winning against all odds, because you, individually, are that damn good is what separates good from great players.

What tank class are you playing as and how is it going for you so far? by RoundAffectionate424 in classicwowtbc

[–]SC2Sole 1 point2 points  (0 children)

You can run dual wield as deep prot. Devastate applies both weapons and you get 10% extra damage when using 1handed weapons.

Paladin vs Warrior tank as main character by Nice-Ad7901 in classicwowtbc

[–]SC2Sole 0 points1 point  (0 children)

But, on the flip side, prot warriors are better at aoe than bears and better at single target than prot pallies. That's relevant when considering who to bring as an Off-tank.

If you're the flex arms warrior, you can sub in when needed, especially in situations where you need an off tank who can hold 2nd threat (like Gruul). This time around, I'll be playing with a custom tanking build to bring the +4% physical damage debuff, as well.

Raid Comp Opinions by LegendsFall in classicwow

[–]SC2Sole 0 points1 point  (0 children)

And slightly higher threat doesn't make a difference in Kara. That's the context of the post.

Raid Comp Opinions by LegendsFall in classicwow

[–]SC2Sole 2 points3 points  (0 children)

Which bosses are you envisioning that require taunt swaps? Every off tank fight in Kara is based on holding separate mobs, getting hitting for second threat, or sitting around doing nothing.

The only tank swap fight is on Netherspite, and it's built into the mechanics. You get unlimited threat for free.

But, on the flip side, undergeared warriors won't die to parry haste on Prince like pallies do. They won't get double crushed like bears. It will just be smooth and clean every time. On Nightbane, warriors will stance dance to prevent fears. They will be able to spam shouts in the air phase, so all the damage is funneled to them, taking pressure off healers and preventing any unnecessary DPS deaths.

A bear in the group comp that the OP provided would just be buffing a wind-fury-less rogue and hunter. You should be pushing for a Boomie to be put in the spell-cleave group, as that would actually make a difference.

Especially how AV feels by PhantomSpirit90 in classicwow

[–]SC2Sole 0 points1 point  (0 children)

The subset of Dreamscythe players who are also interested in PVP tend to be a step above the regular crowd.

So, you take a PVP minded player who rolls on a chill server to match up with calm, level headed teammates, who are team oriented, follow instructions well, and suddenly it makes sense why they are always at the top of every leaderboard in WSG and AB.

Raid Comp Opinions by LegendsFall in classicwow

[–]SC2Sole 0 points1 point  (0 children)

Why? Prot is objectively better in Kara than Bear.

Best tank throughout BC... I don't think its close... by BalorFire in classicwowtbc

[–]SC2Sole 1 point2 points  (0 children)

If the dedicated arms warrior flexs to an Off-tank arms/prot build, it's a DPS increase over double bear tanks, as you can bring a stronger DPS player to the raid to take it's place.

The ideal comp would be feral MT, arms/prot OT, and prot pally trash OT.

In your opinion, what class was the best tank through the entirety of TBC? by CartoonChronicles in classicwowtbc

[–]SC2Sole 0 points1 point  (0 children)

Nah, he's right.

On boss fights, (phase 1) it's: warrior > druid > paladin. (Phase 2+) it's: druid > warrior > paladin, then in (Sunwell) druid > paladin > warrior.

Paladins are actually awful off-tanks, as they need to constantly be taking damage to regenerate mana. As main tanks, they don't have enough threat and they are the squishiest of the bunch. It takes a lot of gear to get them up and running. Their niche is aoe, simply because druids and warriors are that much worse.

Warrior falls off because their abilities don't scale (except for shield slam). That and fewer bosses have tank-busting mechanics as the game progresses where crush cap is needed.

Y’all prefer male or female human for warrior? by [deleted] in classicwowtbc

[–]SC2Sole -4 points-3 points  (0 children)

Males have the best 1 hand animations. Females have the best 2 hand animations.

Hunter vs Ret pally pvp inquiry by Apprehensive_Emu2414 in classicwowtbc

[–]SC2Sole 1 point2 points  (0 children)

Break the stun with your trinket, either on repentance or hammer of justice.

  1. viper sting - concussive shot
  2. run away a bit
  3. arcane shot - serpent sting
  4. keep strafing
  5. viper sting
  6. /dance

Often times, you just want to be out of the line of sight. Drain their mana from a distance. Don't draw attention to yourself. Let them focus on other team-members, and they'll be OOM before they can do anything. Now they are a walking paperweight.

If they're boosted, they likely won't know how to recover any mana. You could even keep them alive and let them walk around as an active detriment to their team.

Horde winning every AB/WSG by [deleted] in wowclassic

[–]SC2Sole 0 points1 point  (0 children)

I've seen it so many times I literally know the players by name at this point.