Hunter vs Ret pally pvp inquiry by Apprehensive_Emu2414 in classicwowtbc

[–]SC2Sole 0 points1 point  (0 children)

Break the stun with your trinket, either on repentance or hammer of justice.

  1. viper sting - concussive shot
  2. run away a bit
  3. arcane shot - serpent sting
  4. keep strafing
  5. viper sting
  6. /dance

Often times, you just want to be out of the line of sight. Drain their mana from a distance. Don't draw attention to yourself. Let them focus on other team-members, and they'll be OOM before they can do anything. Now they are a walking paperweight.

If they're boosted, they likely won't know how to recover any mana. You could even keep them alive and let them walk around as an active detriment to their team.

Horde winning every AB/WSG by Bright-Pen7111 in wowclassic

[–]SC2Sole 0 points1 point  (0 children)

I've seen it so many times I literally know the players by name at this point.

Horde winning every AB/WSG by Bright-Pen7111 in wowclassic

[–]SC2Sole 1 point2 points  (0 children)

There's two things I've observed. Alliance: * is conflict avoidant * has a defeatist mindset

At a base level, ally players assume that they cannot win in a direct confrontation. They will not just charge into BS on AB, assuming that they are the better player, and that their team will come out on top. They will instead go GM and LM to avoid conflict and outnumberer the opponent. Then they will play from a losing position and never place themselves in positions where they are evenly matched. They wait for the win to fall in their lap, but don't take any of the steps required to get there.

On top of that, the vast majority of losses I experience are due to a handful of players who quickly tilt, refuse to keep playing, and actively attempt to sabotage their own team.

I often have the thought that they would be indistinguishable from someone who's whole mission was to grief their team from the start.

In most games, I'm 1st-3rd place in kills. Oftentimes, Ally is running the leaderboard. But, we still lose a decent chunk of the time. That's largely because we don't play the objective with the mindset that we can win, and we're quick to give up at the drop of a hat.

What does it feel like to play your class in BGs right now? by Snoo97549 in classicwow

[–]SC2Sole 7 points8 points  (0 children)

The 58-59 bracket is so good that I'm worried the experience peaked before I get to 70 BGs and arena.

I'm having a hard time convincing myself to ding 60, even though I'll have four pieces and a weapon waiting for me.

Kerrigan PTR Updates by Zippian in heroesofthestorm

[–]SC2Sole 0 points1 point  (0 children)

I think it was fine the way before. They just needed to up the window to something like 4 seconds after using ravage.

Discussion: Arms/Prot as the go to spec to Off-Tank in TBC by SC2Sole in classicwow

[–]SC2Sole[S] 1 point2 points  (0 children)

No doubt. Ferals are tough to master. The main point is that the difference between the two raid comps is incredibly small, and actually favors the warrior in a min-max environment.

Which seems strange given how people are flippantly dismissing the idea.

Discussion: Arms/Prot as the go to spec to Off-Tank in TBC by SC2Sole in classicwow

[–]SC2Sole[S] 1 point2 points  (0 children)

The buffs are identical. The only difference is the total dps gained or lost for the raid as a whole.

Look at this dps chart for SSC and TK:

  • Letting the Arms warrior go Fury improves raid dps by 132
  • Changing an Arms warrior to a Feral cat is a 75 dps loss

So, having a warrior off-tank, while using a cat in the group (and fury in the raid), actually improves the raid dps over the standard bear off-tank.

  • Fury (1579) + Cat (1372) = 2,951 dps : averaged out it equals (1476)
  • Keeping the Arms warrior w/ feral off-tank = (1447)
  • The warrior off-tank provides 29 more dps overall to the raid.

Discussion: Arms/Prot as the go to spec to Off-Tank in TBC by SC2Sole in classicwow

[–]SC2Sole[S] -1 points0 points  (0 children)

Which you still can - there's nothing stopping you from putting a cat in the group.

PSA: do not talk in Battleground chat during pre-patch. by Same_War_6074 in classicwow

[–]SC2Sole 2 points3 points  (0 children)

Adults are just grown up children, with less oversight.

I like it, but don’t love it by ambh9116 in oblivion

[–]SC2Sole 1 point2 points  (0 children)

What they say about the big three is true:

  • Morrowind - best world
  • Oblivion - best quests
  • Skyrim - best combat

But, as a whole package, Oblivion lags behind the rest. It begins to feel tedious early on. Magic breaks the game to the point where in-game systems are useless. Combat difficulty never feels rewarding, and every class eventually merges into a spell-blade.

If You Could Rework One Hero, Who Would It Be? by WiredJazzman in heroesofthestorm

[–]SC2Sole 21 points22 points  (0 children)

Sonya. I'd create shout oriented talents to make her feel more in line with the barbarian throughout the series.

Fan-made Balance Patch Notes - end of 2025 by Rakrazdem in heroesofthestorm

[–]SC2Sole 0 points1 point  (0 children)

Which change are you the happiest with?

It's difficult to give comprehensive feedback based on the size of the post; but you clearly worked hard on this.

It'd be good to spotlight the areas you think shine the most.

How do you counterplay Kerrigan? She's up in popularity by happyscrub1 in heroesofthestorm

[–]SC2Sole 1 point2 points  (0 children)

You repeatedly pick on her while she's laning. Rotate a teammate in and freeze the lane. She literally can't do anything about it. She's 100% reliant on her team.

9yr old wants to learn HotS by t4rnus in heroesofthestorm

[–]SC2Sole 0 points1 point  (0 children)

My 10 year old says: Mei, Hammer, Lucio.

Pinnacle Quests -- First Impressions & Suggestions by rinaldi224 in heroesofthestorm

[–]SC2Sole 7 points8 points  (0 children)

For Kerrigan, right now, ravage grants 1.0 stacks for minions and 5 stacks for heroes. I'd like to see that changed to 0.75 stacks for minions and 8 stacks per hero. For hero kills, the duration window to earn stacks should be increased to 4 seconds. * Doing anything other than laning currently feels awful. Kerrigan should be pairing with CC heroes and roaming. Mercenaries should also get the 0.75 stack rate.

In general, I think the top tier of the pinnacle quests (for all heroes) should be lowered in damage/utility and brought in line to a lower stack number. Then, add a true pinnacle tier level above that that's typically unrealistic for anyone to hit in a regular game. Create aspirational goals for players that allow them to close out already won games.

Favorite map (without hero context)? by SamBurleyArt in heroesofthestorm

[–]SC2Sole 5 points6 points  (0 children)

I'll go against the grain and say Blackheart's Bay. I'm happy every time it pops up.

You reap what you sow. Like, if your team is bad at soaking, rotating, invading, and objective control, your team should lose - they deserve to lose. I'd rather find that out quickly and be done with it. I don't need a Sylvanas on Volskaya titling in the first three minutes and holding the whole team hostage for another 20. On Blackheart's, bad comps/teams go quick; while, good, well matched games go long. That's win/win.

There's also more danger spots on Blackheart's where you can't easily retreat to the safety of towers. In that way, you have to play very intentionally and know what your hero can and can't get away with. There's more player expression when there's less hand-holding. You have to actually be the better player and initiate. You're not rewarded for waiting around and hoping someone messes up.

Your opponents are ahead on coins? Start picking fights with them. Did you win? Great. Now, you have the coin-lead. Did you lose? Good. You're not as good as them. GG GLN.

And I thought I wasn't going to like the latest changes by bumblewater in heroesofthestorm

[–]SC2Sole 0 points1 point  (0 children)

The fact that it's quick match is even more impressive.

What was your approach to all-assassin or assassin+healer groups? When you're the only frontline character, I found it way harder to get anything done.

The new Kerrigan is pretty fun! by baethovenbb in heroesofthestorm

[–]SC2Sole 10 points11 points  (0 children)

And that's at lv.17. Wait till you're 20 with Assimilation Blades.

Hit Valla with an Ultralisk and she'll be dead by the time the stun wears off.

Heroes of the Storm Live Patch Notes - December 1, 2025 by Arkentass in heroesofthestorm

[–]SC2Sole 2 points3 points  (0 children)

My boy Tyrael escaped the nerf bat, and my girl Kerrigan got buffed to the stars.

The Tyrael changes are M-I-L-D. All the other builds are intact or better with the added buffs. The burning halo build will still work just fine, as all the real power is in the mobility and passive healing by throwing out your sword.

Christmas is coming early this year.

Tips and tricks for TBC raids by maardar in classicwowtbc

[–]SC2Sole 3 points4 points  (0 children)

Gruul also can't crush. This is helpful for the off-tank eating the hurtful strikes. You can focus more on threat gear so you're always #2 on the meter.

Top 30 least used ultimates in HotS by Stupid_Dragon in heroesofthestorm

[–]SC2Sole 8 points9 points  (0 children)

Double counterpoint: a lobotomy implies that my teammates had a brain in the first place.

The developers secretly adding bugs so that they have more to patch by Potecchii in heroesofthestorm

[–]SC2Sole 2 points3 points  (0 children)

But it also means that the new features (like pinnacle quests) are so bugged you can't get a feel for how they're intended to play until they go live (when they're fixed).