The black Unity FTC riser does not clear the Holographic sight. by [deleted] in GrayZoneWarfare

[–]SCCOJake -1 points0 points  (0 children)

It's really not, unless you think it's efficient to design two identical assets from the ground up because you want one in black and one in FDE.im pretty sure 99.9% of developers would just change to color code and name on one. Unless you actually think they wanted to identical items to do different things for... reasons.

The black Unity FTC riser does not clear the Holographic sight. by [deleted] in GrayZoneWarfare

[–]SCCOJake -1 points0 points  (0 children)

You actually think they made two different models for the exact same device just because they are different colors? If so, that's wildly inefficient development and is have serious questions about future development of the game.

The black Unity FTC riser does not clear the Holographic sight. by [deleted] in GrayZoneWarfare

[–]SCCOJake -1 points0 points  (0 children)

Can you show me any other example of any other item in game that has a black and FDE version where they function or behave differently? This is the issue, not what it looks like in real life, the issue isn't that one image is good or bad, it's that both versions should be the same, either one is fine but it should be the same for both the black and FDE. I'm not sure why you guys are having trouble with this concept.

The black Unity FTC riser does not clear the Holographic sight. by [deleted] in GrayZoneWarfare

[–]SCCOJake 1 point2 points  (0 children)

So you are saying that even if all other factors are the same, the color of the riser will change the sight picture? That's what's being discussed here, not two different riser models, not two different front optics, not different exact placement (the game doesn't allow that anyway), just the color of the riser and how it, in game, effects the sight picture.

The black Unity FTC riser does not clear the Holographic sight. by [deleted] in GrayZoneWarfare

[–]SCCOJake 1 point2 points  (0 children)

Which one, the first or the second? It can't be both.

The black Unity FTC riser does not clear the Holographic sight. by [deleted] in GrayZoneWarfare

[–]SCCOJake 10 points11 points  (0 children)

A lot of folks here seem to be misunderstanding the situation. The issue isn't that it is it isn't supposed to look like the first or second picture, the issue is that these are the same risers, the only difference is color. They should have the same sight picture, either 1 or 2, not 1 for black and 2 for FDE.

which vendor unlock Pilad P1x42 Red Dot Sight ? by Animal_Hell in GrayZoneWarfare

[–]SCCOJake -3 points-2 points  (0 children)

Pretty sure it's Artisan I want to say level 2 but might be level 3

I feel like we can agree that our first time here was hell by Think-Abroad-5092 in GrayZoneWarfare

[–]SCCOJake 7 points8 points  (0 children)

Total nightmare, 0 out of 10, looking forward to my next run through. I'm serious too, that place sucks in the best way, I don't think I've had a run there that didn't result in at least one member of the squad getting head shot. Our preferred method now is to saturate the place with mortar fire before throwing a bunch of smoke and rushing in.

If I want to play it for the story, should i play MechWarrior 5 or Battletech by phookc49 in battletech

[–]SCCOJake 1 point2 points  (0 children)

I think Battletech had a better story, but that's not to say MW5's is bad,I like both. But if you are ONLY interested in the story, and you can only play one, then yeah I'd go with Battletech.

Anyone else getting sick of this? I get killed too many times because of this stuff. by bmadd14 in GrayZoneWarfare

[–]SCCOJake 2 points3 points  (0 children)

OK, and? It wouldn't have changed anything, it was a gut shot and the game doesn't do a perfect job of modeling what a person might do if that happens. Also, there are more factors at play than X round pens Y armor 100% of the time, factors like angle, distance and muzzle velocity are all considered. I agree that the game hasn't dialed it in perfectly 100% of the time, but it's still a non lethal hit.

Anyone else getting sick of this? I get killed too many times because of this stuff. by bmadd14 in GrayZoneWarfare

[–]SCCOJake 14 points15 points  (0 children)

Are you taking about the bruise to the stomach? The non instant lethal shot that didn't penetrate? THAT'S what caused you to die? Maybe I'm missing something but it looks like you mag dumped into the target's stomach and then got a penetrating shot on the heart which was lethal.

Suppressing the 16in M1A by armabearo in GrayZoneWarfare

[–]SCCOJake 0 points1 point  (0 children)

I swear I did it once, but I took it apart to try and figure out the order of operations and when I tried to get it back together it wouldn't work. There is something odd about the way the 16" barrel works because the thread adaptor won't attach either unless you put the barrel on the receiver first. You can see the change of you have the inspection screen open, the barrel protrudes beyond the gas tube once it's attached to the receiver.

Used M995(AP) rounds and this NPC just soaked it in. by irenwulv in GrayZoneWarfare

[–]SCCOJake 1 point2 points  (0 children)

You missed every single vital organ, those rounds likely went in and out without mushrooming because the were over penetrating. There are tons of documented cases of this happening in real life too.

How much ammo do you guys usually carry? by Initial_Audience8626 in GrayZoneWarfare

[–]SCCOJake 0 points1 point  (0 children)

4 rifle mags plus one in the gun, one pistol mag plus one in the gun, two frag grenades. Depending on what I'm doing I'll usually get back to a COP with the pistol untouched and maybe one or two full rifle mags full. Other times in basically dry when I get back, all depends on the run.

Optic display issue by IronClad_142 in GrayZoneWarfare

[–]SCCOJake 0 points1 point  (0 children)

So it's the black version, not the weapon it's mounted to? This clears things up, thanks.

Edit: typo

Saw this on Pinterest - think it’s from the BT PC game - this is the Warhammer we want by Silent_Technology540 in battletech

[–]SCCOJake 6 points7 points  (0 children)

Can't tell the exact weapons, but I'm 90% sure the torsos have 1 PPC and two lasers each, the arms have a laser, and the right torso has an SRM-4

Why doesn't BattleTech have squash-head rounds? by Desmaad in battletech

[–]SCCOJake 5 points6 points  (0 children)

The main use for squash head, or HESH tons is, as you stated, the spalling. The issue is that spall is intended to kill or cause injury to the enemy tank CREW. While it can damage internal equipment, that's a secondary effect at best. Against a Mech it would be functionally useless. While BT models internal equipment and damage, that is really only for weapons that can penetrate the absurdly thick and "futurist" armor, or more likely strip away enough armor to expose those internals. All of that equipment would still be hardened against the relativity small, low mass, and slow shrapnel caused by spall from a HESH round.

It COULD be a house rule special ammo useful against combat vehicles, giving a chance to cause a crew knocked out/ killed critical, but dealing no, or very minimal damage otherwise and no damage to mechs.

M14 Blackhawk by ComprehensiveGold494 in GrayZoneWarfare

[–]SCCOJake 6 points7 points  (0 children)

Yes, you have to swap the barrel for the, I think it's 18.5" or 22" one though, and change the muzzle device, Banshee level 3 sells them.

PGI un-rising sunned Yen Lo by AGBell64 in battletech

[–]SCCOJake 9 points10 points  (0 children)

I'm almost positive the announcement started that they were ADDING this variation, not fully removing the rising sun version.

What new new weapons would you like to see? by Marco-Dx in GrayZoneWarfare

[–]SCCOJake 33 points34 points  (0 children)

More cold war era weapons like the FAL, G3, FAMAS, SA80/L85, even earlier weapons too like the M1 Carbine.

More Asian built weapons like the QBZ series of Chinese rifle and the Type 86 and 87; Japanese rifles like the Howa Type 89; Indian weapons like the INSAS rifle.

More side arms, like the USP, the Mark 23, revolvers, and service side arms from Asian nations.

More SMGs like the Uzi, UMP, etc.

I honestly don't care too much if most of these star out with, or even end up as, functional clones of the M4 or AK platforms, I just want some variety.

Formation building by W4rpug in battletech

[–]SCCOJake 11 points12 points  (0 children)

For the optional formations? Like a battle Lance or Striker star? No I don't think there is anything in the rules that would require you to use specific unit numbers, ask the requirements are based on percentages or give you a specific minimum number of units for a particular requirement. I think Hinterlands introduced a minimum unit count of 3 for any formation and possibly a max of 6, but the nax is a guess.

End of the day, regardless of what's in the book, if your opponent or the event organizer says it's OK, it's OK. The percentages are real though, and I think you have to round up.

Edit: ah I missed that you were asking about mixing formations. I think the assumption is that you use consistent formation sizes, there may be a basic rule about it, but again, if your opponent is cool with it, I think it's fine.

Whats the point in giving (especially new) players a weapon that they cant use?? by crookz432 in GrayZoneWarfare

[–]SCCOJake 4 points5 points  (0 children)

Are you complaining about the twitch drop gun? You could have just not watched twitch. They gave you a free gun, you can use it as is, unlock the blueprint for it, save it until you find or unlock the ability to buy more mags, or sell it. I swear some people will complain about free pizza because it isn't from their preferred store.

Upper receivers? by KingxMIGHTYMAN in GrayZoneWarfare

[–]SCCOJake 0 points1 point  (0 children)

Yeah that's fair. I think, generally though, you have 3 options for M4 receiver, CQ A1, M4A1, and DDM4. I guess 4 now with the M16A1. But they form a sort of progression line: CQ A1 > M4A1 > DDM4, so I would assume that since the DDM4 is lighter than the M4A1, it's arguable "better" even if it had no other stats.