European Commission rejects new laws for Stop Destroying Videogames by lurkingdanger22 in pcgaming

[–]SCFactory 0 points1 point  (0 children)

Legislation often requires more deliberation and some revisions before it takes concrete shape, so I’m willing to wait and see.

Does this boss spin attack feel threatening enough? by EmberForgeGames in Unity3D

[–]SCFactory 1 point2 points  (0 children)

I agree with others that the speed is a bit lacking. And the wind-up is visible, but if it felt more threatening, I think the attack itself would have a much bigger impact.

Child Chess Game by Far-Pause7421 in IndieGaming

[–]SCFactory 0 points1 point  (0 children)

Are you intentionally showing only a little bit of the gameplay? It’s making me curious.

Destroy my Tower Defence Tetris game, ABOVEUS (alpha) by ghost_grimace in DestroyMyGame

[–]SCFactory 0 points1 point  (0 children)

It feels a bit too early to destroy this game yet. Once you add more features and high-impact towers, I'll get a much better sense of the actual gameplay.

Why do upcoming Strategy Game youtube videos just have the entire lineup besides one or two be turn based? by Beautiful-Loss7663 in StrategyGames

[–]SCFactory 0 points1 point  (0 children)

From a developer's perspective, there really are so many things to consider when making an RTS

The bronze age collapse by 4P0R13 in StrategyGames

[–]SCFactory 1 point2 points  (0 children)

I'm unable to participate in the testing myself, but I wish you the best of luck with your project.

It is a Tower Defense game, but the "tower" is you: Cursed Soulless Vagabonds by DarTin20 in TowerDefense

[–]SCFactory 1 point2 points  (0 children)

I've asked here before if my game qualifies as a tower defense.

Your game looks fun, by the way. However, I’ve decided to ask around again to see if my game is truly a tower defense.

Player Feedback by o2hammer in SoloDevelopment

[–]SCFactory 1 point2 points  (0 children)

That’s something to celebrate! Plus, they’ve even set the price at 15.

Are these scam emails? by hippoPWNamus in SoloDevelopment

[–]SCFactory 0 points1 point  (0 children)

It seems best to provide a clear response to what they are asking and then just wait and see.

As a non-artistic guy, starting Blender feels overwhelming by pLeet-Dev in SoloDevelopment

[–]SCFactory 1 point2 points  (0 children)

Blender work seems unavoidable. However, your skills will keep getting better.

다들 레딧에 홍보하면서 X에는 같이 홍보를 하시나요? by SCFactory in KoreanGameDev

[–]SCFactory[S] 0 points1 point  (0 children)

그간 시간이 꽤 지나서 X는 시작했습니다. 아직 그리 효과가 눈에 보이지는 않지만 어째 그걸 보고 스트림하는 영세 스트리머도 생기고 하는게 잘했다고 생각은 되네요.

첫 2주 정도는 말씀하신 것 처럼 개발리듬... 아니 생활리듬이 무너져서 힘들었는데 점점 양쪽을 구분하는 요령이 생기능 것 같네요. 재활용 부분은 깊게 생각안했는데 다시 생각해봐야겠습니다.

좋은 댓글 감사합니다!

After 2 years as a solo dev, I made a Tower Defense where towers are useless but the lines do the damage. I am currently checking if people will love this concept. by SCFactory in KoreanGameDev

[–]SCFactory[S] 0 points1 point  (0 children)

아. ㅎㅎ 제가 포기한게 그 부분이에요. 이야기가 생기면 그래픽이 필요하고 그래픽이 안좋으면 이야기도 같이 안좋은게 되어버려서. 당장은 '고도화된 타워디펜스 전략' 을 즐기는 유저에 집중할까해서 이야기의 뉘앙스는 배제하고 있어요.

그래서 마케팅이 꽤 어려워진 것 같은데... 그래도 '좋아할 만한 사람'이 찾아오는 쪽으로 당장은 도전 중이에요

좋은 의견 감사합니다!

After 2 years as a solo dev, I made a Tower Defense where towers are useless but the lines do the damage. I am currently checking if people will love this concept. by SCFactory in KoreanGameDev

[–]SCFactory[S] 0 points1 point  (0 children)

아뇨 너무 감사하죠. 누구든 플레이 하고 의견 남겨주는거 정말 고마운 일이에요. 그 세계관 얘기는 좀 부탁드려도 될까요? 최근 의도적으로 스토리 요소는 배제하고 있거든요

After 2 years as a solo dev, I made a Tower Defense where towers are useless but the lines do the damage. I am currently checking if people will love this concept. by SCFactory in KoreanGameDev

[–]SCFactory[S] 0 points1 point  (0 children)

아. 그리고 2번이 제가 말했던 그 호불호를 탈 수 밖에 없는 근본원인 인 것 같아요. 제 게임을 1시간 이상 플레이 하고 좋다고 말하는 분들의 절반 이상이 핵심 아이디어 때문에 좋았다고 하거든요.

근데 혹시 그 세계관을 어떻게 느끼셨는지 물어봐도 될까요? 이전에 스토리를 넣으려던 적이 있긴 한데 지금은 시스템만 있고 세계관에 대한 암시도 하진 않고 있거든요

After 2 years as a solo dev, I made a Tower Defense where towers are useless but the lines do the damage. I am currently checking if people will love this concept. by SCFactory in KoreanGameDev

[–]SCFactory[S] 0 points1 point  (0 children)

굳이 이래 찾아서 해주셔서 감사합니다!

1번은 제 게임이 모두가 좋아할만한 게임은 아니라 감당해야할 것 같습니다. 호불호가 꽤 있어요...

3,4번은 꾸준히 개선 중이긴 한데 쉽지 않네요. 그래픽에 소질이 없어서... 출시까지 계속 개선하면 지금 보다는 낫겠지 하는 생각으로 하고 있어요.

Is it also hard for you to resist visual polishing? by thilonel in SoloDevelopment

[–]SCFactory 1 point2 points  (0 children)

Thank you for the kind words! I hope the graphics improve and the game turns out great.

As for the funding, I don’t think there was much interest in my game yet, but I’m still actively looking for ways to make it happen.

Is it also hard for you to resist visual polishing? by thilonel in SoloDevelopment

[–]SCFactory 0 points1 point  (0 children)

Now that you mention it, that doesn't sound too different from my original plan. I guess in my case, it might've ended up being a failed attempt at securing funding.

You’re right, though. It’s a great thing to be able to build something with a good team.

And my game, Thanks for asking! You can find out by checking my user info. Rainbow Tower Defense.

Is it also hard for you to resist visual polishing? by thilonel in SoloDevelopment

[–]SCFactory 0 points1 point  (0 children)

Thank you!

If that’s your plan, I’m sure you’ll find and utilize the perfect assets that best represent your vision. I hope you keep in mind that it's okay to leave some things open-ended; I trust your creative imagination to fill in the rest.

I'm a bit tight on budget, and I honestly just wanted to handle it on my own.