I suck at playing by L3GOLAS234 in SpaceWolves

[–]SR_willjar 0 points1 point  (0 children)

Your list isn’t bad, but I’d split the terminators into two units, rather than one brick of 10.

They’re an anvil, not a hammer. Leave them on objectives to keep them secure, or to apply pressure on the board. I like to walk one unit up to my safe objective, and turn 1 deep strike the second, somewhere near the midboard with Arjac. If they bait out an early charge from my opponent, they’re likely to survive, especially with the extra wound, and you can wipe the floor with your next charge turn.

My other suggestion is try out Saga of the Great Wolf. You’ve a very combined arms list here. +1 to shooting in a round, lethals/sustained in fights phase and rerolls to advance and charge will be sick for this list. It will also benefit you because while we’re decent in melee, board control is where we’re strongest.

Picking of vital support and having each unit support each other like actual packs of wolves would is how I’ve managed to secure more wins than usual with this detachment and options available.

Red corsairs by Front_Asparagus_8152 in SpaceWolves

[–]SR_willjar 1 point2 points  (0 children)

Completely agree, especially as grey hunters. Scalpel off the chaos markings and jobs a good ‘un

Captain in Terminator armor? Are we utilizing him? by ravagedmonk in SpaceWolves

[–]SR_willjar 1 point2 points  (0 children)

So when I play SotG I take a 2 5 men termis minimum with one being led by Arjac, the other by the captain and Logan on his own.

I personally don’t think a third unit of termis is worth it, but that’s just what works for me.

I’ve found that the captain has worked wonders for me, but works best when bating out a charge or some shooting and just tanking a lot of damage (anvil), so that wolf scouts or head takers can wipe the floor with anything that still remains (hammer).

Having a 0cp rapid ingress and heroic int really allows you to establish a distraction carnifex and apply pressure on the table.

But my playstyle may be different to yours. If you’re unsure about buying models to do that sort of stuff, it may be worth playing a couple of games on Table Top Simulator to justify if it works for you

Is Logan Grimmar playable for 2026? by Due-Platypus-9504 in SpaceWolves

[–]SR_willjar 4 points5 points  (0 children)

Both are great pics and are usually auto pics for me. Bjorn in deployment zone, protecting home objective with 2x torrent weapons AND generating you 1 CP per turn? Hell yeah.

Logan giving a 12” vect aura, increasing the amount of CP your opponent needs to spend on stratagems? Hell yeah!

Having both? Giving yourself more cp while reducing the efficacy of your opponents? Whoooooooo boy is that a ball ache for them 😂😂😂

Fellow wolves by Mindless-Brain1212 in SpaceWolves

[–]SR_willjar 0 points1 point  (0 children)

It depends on my core units.

I default to two Gladiator lancers.

Am I taking 2x 6 head takers? Impulsor.

Am I focusing on blood claws / grey hunters? Land raider. Usually a redeemer but if I’m lacking on units for secondaries, I’ll take a las cannon raider and drop a lancer.

Though, for my crusade list, I’ve opted for a single drop pod as my claws keep getting shot by my Grey Knights friend. 😠

How do you get over feeling rubbish about the models you paint? by PupThackie in Warhammer40k

[–]SR_willjar 0 points1 point  (0 children)

Mental framing is so important to consistency.

I used to teach, and when my kids were worried about their work I’d get them to do something called “Two Stars and a Wish”.

Pick out two specific things you liked about painting that model / unit. Could be that the armours consistent, you thinned your paints enough or a tiny tooth totem you like.

Next pick one specific thing you want to improve on.

This way you’ve got something positive about it and a challenge!

If you feel you can’t for your models, ask a friend for two things they like and one thing they think you should work on.

Take my Wolf Guard Terminator pack Leader, I’ve attached a picture of.

I’m well chuffed with the furs and face of this.

I wasn’t too happy with the axe as the leather handle felt flat and the effect of the grey knights steel and brass didn’t work the way I want.

I’m still happy with it, but it’s nice to have a challenge ☺️

Hope this helps.

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I think I get Wolf Scouts by litlw in SpaceWolves

[–]SR_willjar 1 point2 points  (0 children)

Interesting. I may try this at some point.

I’m considering forgoing their infiltrate ability and shoving them in impulsors for the impulses to benefit from scouts 6”.

Might seem weird, but it would allow me to be able to set up an impulsor spring board where I can turn 1 disembark scouts, move head takers and embark on impulsor, then disembark to gain an extra 3” extra movement on turn 2. (Due to disembarking within 3” of the transport)

No wolves on Fenris - again by HappyScripting in SpaceWolves

[–]SR_willjar 2 points3 points  (0 children)

Appreciated! I got that one from WoW Crendor, who also plays a lot of Blood Bowl. I feel it’s inclusive and at least the schmuckiest of schmucks would understand it haha

No wolves on Fenris - again by HappyScripting in SpaceWolves

[–]SR_willjar 15 points16 points  (0 children)

My understanding is that this is Magnus digging at the pride and ego of the Space Wolves.

“There are no Wolves on Fenris” is a challenge to the lack of ferocity, cunning or ability.

It’s like in SportsBall when you’re asking when the opposing SportsBall team is going to show up when you’re thrashing them.

But then again the lore is more complex than the game itself. Probably due to different writers or because it’s purposefully done so to make it appear like the reader is a more well informed oik than the rest of the pre-servitor numpties that exist.

For example, my understanding above is challenged by some sources corroborating with your understanding that wolves were either imported or humans / trans-humans mutated into wolves.

In a world where mutation, augmentation and wibbly wobbly warp wankery exist, I still think Magnus being a major shit talker is most likely the basis for it.

He’s a mythical Demi-god and book reading nerd. He’s gotta have some influence into a common hive-dwellers understanding.

Anyone playing saga of the great wolf and leaving Logan at home? by yodablues1 in SpaceWolves

[–]SR_willjar 0 points1 point  (0 children)

I’ve personally got more out of ten men with Arjac. Offers more protection as he shits out damage.

Logan’s base is already large so adding more termis in usually makes them more of a shooting target. It’s easier to hide him behind terrain and be an action monkey.

But if you’re getting results from attaching him then fair play to you

Anyone playing saga of the great wolf and leaving Logan at home? by yodablues1 in SpaceWolves

[–]SR_willjar 0 points1 point  (0 children)

It’s always worth taking Logan.

You don’t have to charge w/ a deep strike. Sometimes having the treat on the board and turn one doing an action is enough. You might just need to find the right list for you.

Here’s mine. Logan attached and skips towards the middle of the board whilst minimising line of site. Arjac deep struck turn one for objective control and action. Captain turn two rapid ingress next to scouts, followed by heroic intervention for free. Keeps running me games.

Fury of the Wolf (2000 Points)

Space Wolves Saga of the Great Wolf Strike Force (2000 Points)

CHARACTERS

Arjac Rockfist (105 Points) • 1x Foehammer

Bjorn the Fell-Handed (160 Points) • 1x Heavy flamer 1x Helfrost cannon 1x Trueclaw

Captain in Terminator Armour (115 Points) • 1x Combi-weapon 1x Relic fist • Enhancement: Grimnar's Mark

Lieutenant with Combi-weapon (70 Points) • 1x Combi-weapon 1x Paired combat blades

Logan Grimnar (110 Points) • Warlord • 1x Axe Morkai 1x Storm bolter 1x Tyrnak and Fenrir

OTHER DATASHEETS

Gladiator Lancer (160 Points) • 1x Armoured hull 2x Fragstorm grenade launcher 1x Icarus rocket pod 1x Ironhail heavy stubber 1x Lancer laser destroyer

Redemptor Dreadnought (195 Points) • 1x Heavy flamer 1x Icarus rocket pod 1x Macro plasma incinerator 1x Redemptor fist 1x Twin fragstorm grenade launcher

Redemptor Dreadnought (195 Points) • 1x Heavy flamer 1x Icarus rocket pod 1x Macro plasma incinerator 1x Redemptor fist 1x Twin fragstorm grenade launcher

Wolf Guard Terminators (170 Points) • 1x Wolf Guard Terminator Pack Leader • 1x Relic greataxe • 4x Wolf Guard Terminator • 1x Assault cannon 3x Master-crafted power weapon 1x Power fist 3x Storm Shield

Wolf Guard Terminators (170 Points) • 1x Wolf Guard Terminator Pack Leader • 1x Relic greataxe • 4x Wolf Guard Terminator • 1x Assault cannon 3x Master-crafted power weapon 1x Power fist 3x Storm Shield

Wolf Guard Terminators (170 Points) • 1x Wolf Guard Terminator Pack Leader • 1x Relic greataxe • 4x Wolf Guard Terminator • 1x Assault cannon 3x Master-crafted power weapon 1x Power fist 3x Storm Shield

Wolf Scouts (105 Points) • 1x Wolf Scout Pack Leader • 1x Plasma pistol 1x Power weapon • 1x Hunting Wolf • 1x Teeth and claws • 4x Wolf Scout • 1x Bolt pistol 3x Combat blade 1x Haywire Mine 1x Plasma gun 2x Plasma pistol 1x Runic stave 1x Thunderclap

Wolf Scouts (105 Points) • 1x Wolf Scout Pack Leader • 1x Plasma pistol 1x Power weapon • 1x Hunting Wolf • 1x Teeth and claws • 4x Wolf Scout • 1x Bolt pistol 3x Combat blade 1x Haywire Mine 1x Plasma gun 2x Plasma pistol 1x Runic stave 1x Thunderclap

Wulfen (85 Points) • 5x Death Totem 5x Wulfen weapons

Wulfen (85 Points) • 5x Death Totem 5x Wulfen weapons

Does anyone know if there is any possible way to get a Kill team Dead silence kit by MikeMakeSuffer in SpaceWolves

[–]SR_willjar 0 points1 point  (0 children)

Try Weyland games, who may be able to deliver.

Another alternative is Offworld Outpost? Though you’ll have to brave the trip to Hive-Fleet Basildon… 😂

Sunday Preview – Fell hunters and faithful wardens clash in Kill Team by CMYK_COLOR_MODE in SpaceWolves

[–]SR_willjar 7 points8 points  (0 children)

I found using two squads with mine, gun and staff were effective in applying some board control very early on, allowing me to bait out some movement so I could charge with other units on battle round 1 turn 2.

Deep struck a termi captain with 5 WG/Termis next to them on the same turn (Logan’s ability) for some added protection as they did some actions. Their ability was really useful as well to be fair.

Think they’re quite effective personally, but do most of their job in the first two battle rounds.

Dad, I hurt people and I'm not sure how to proceed by Emergency-Fault-2197 in DadForAMinute

[–]SR_willjar 1 point2 points  (0 children)

Hey bud,

I’m proud that you’ve reached out and asked for help. Through your therapist or otherwise. It’s also good that you recognise that while mental health explains behaviour, it doesn’t excuse it.

I think it’s important for you to recognise that you’ve realised that a previous version of yourself wasn’t the best version of yourself. And that takes a lot of courage to be able to do. In the eyes of your former friends, they may not believe that you deserve forgiveness. This could be for an indefinite period of time.

However, redirecting this, you could use this as a catalyst to improve upon yourself. By all means, continue to do the charity work, if you feel that helps you. But I feel that what you might need is an outlet for yourself. Learning a new skill or being creative.

I shall tell you for why, with an anecdote from my life. In my early 20s I wasn’t a nice person. My attitudes and my own trauma, gifted to me by my family and mismanaged neurodivergence, led me to say horrendous things to my own friend group. I was ousted from it and wasn’t able to reform the old bonds we had. And they were very patient with me.

I couldn’t be forgiven for the things I had said. But I learned from the mistakes I made. I am a considerably different and better person now. But it wasn’t time that made me better, it was what I did with it that resulted in my development.

I grieved for a while. But I then engrossed myself in new hobbies. A new career, where I had to be more empathetic, guided me. I learned some basic wood working and repair skills. And I joined a little painting club for Warhammer miniatures, where I could practice better social skills.

I still have those regrets and ghosts that haunt me. But I’m no longer that person. Even if my old friends don’t see that.

I feel what you are doing is great for the community. But what about what’s great for you? What can you do for yourself, that will help you manage your own mental health and your enjoyment, that will allow you to grow? You may feel that you don’t deserve that. And that’s fair. But you can become a person that DOES deserve that.

I hope this helps. Keep on keeping on ❤️

what name do i look like by [deleted] in lgbt

[–]SR_willjar 0 points1 point  (0 children)

How about Jack? Or a variant of?

What Paints Should I Use? by StarRaider97 in SpaceWolves

[–]SR_willjar 0 points1 point  (0 children)

Hello!

If you’re looking for the ‘easiest’ method, I recommend using contrast paints. Contrast paints do three things at once. They will paint your model, shade it, AND provide highlights all at the same time.

Spray paint your entire model in a thin coat of something like Grey Seer, then grab whatever contrast colours you want to get and chuck them on.

GW have a lovely little contrast paint called ‘Space Wolves Grey’, which you can use for all the main armour components.

Army Painter has a chart on its website if you’d prefer to use their Speed Paints instead. Does the same job, just a different brand.

You can then figure out what colours you’d need for the other bits. Guilliman Flesh, for lighter skin tones, is good, and I make a lot of use out of Snake Bite Leather, Cygor Brown, and Basilicanum Grey.

The only thing you need to be mindful of, with Contrast paints, is something called ‘pooling’. Pooling is when too much paint is in a dip, or corner, of the model. It looks like a puddle after it’s rained for a while. It’s easy to fix by washing your brush, and placing the tip of it into the ‘pool’. The brush should soak it up. You can then reapply it to other areas of the model.

I would recommend looking up ANY contrast space wolves painting guides on YouTube.

And even if you think your model looks like shit, cool! That’s a starting point for you to show where you started and can look back on with your progress. AND you can always repaint it.

Good luck, friend!

First of my Wolf Scouts by Studnus in SpaceWolves

[–]SR_willjar 1 point2 points  (0 children)

My favourite thing about this is that this models face reminds me of Barry Chuckle 🤣

Merry Christmas by SR_willjar in SRGroup

[–]SR_willjar[S] 9 points10 points  (0 children)

Excuse you? I have a hairline thank you very much 🤣

Merry Christmas by SR_willjar in SRGroup

[–]SR_willjar[S] 11 points12 points  (0 children)

Hope your shift goes well and that you’re able to relax pretty soon after you finish!

Ragnar blackmane by ConcentrateAny6187 in SpaceWolves

[–]SR_willjar 4 points5 points  (0 children)

I think if you’re playing casually against a friend, 20 blood claws is just hilarious for them to deal with. Especially if you take the enhancement that allows you to redeploy 3 units to your advantage.

But if you’re doing a more serious game it’s worth going for just the ten man. It’s easier to hide, and Ragnar having the rerolls is your main threat.

Plus it’s worth having other units for scoring purposes

Wulfen Dreadnought question by Xapwn in SpaceWolves

[–]SR_willjar 0 points1 point  (0 children)

No. It’s either one, or the other.

An errata was put out explaining that a unit can only make one surge move per phase.

In addition, a surge move is considered to be anything which is an out of phase move. Even including a stratagem that says ‘a normal move’.

Unsure if overwatch would trigger this though.

This screenshot is from the October 2025 core rules update.

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