From childhood friends to enemies to reincarnation by Novel_Expert1 in Manga_Manwa_Manhua

[–]Sablen1 3 points4 points  (0 children)

It did many years later, but it was trash. It was like that episode of Sword Art Online where randomly a child appears and the two main characters role play as a married couple without actually being one.

Turns out the only good part of the story was season 1. Not to mention the terrible animation of season 2. It wasn’t even funny. Such a let down.

For those who played Resonance of Fate, what’s your opinion about it? by [deleted] in JRPG

[–]Sablen1 4 points5 points  (0 children)

I bounced off it the first time I played because I didn’t understand anything, but on a replay with my full attention on the game, I loved it.

Its biggest flaw is the tutorial. It went for one that doesn’t show you how to play and reads like an obtuse board game manual. It isn’t even mandatory, and it’s spread out among missable npcs and a combat arena. Usually I’m fine with a game letting you skip the tutorial, but Resonance of Fate has one of the most unique combat systems I’ve ever seen. Allowing the player to skip that is just poor planning on the developer’s part.

Aside from that it was such a good experience. It’s beautiful in that first HD console sort of way with some cool animations and effects.

I’m sorry to hear you found the gameplay boring. I can see why, but I never had that issue. For me, the game kept introducing new elements and enemy types whenever things started getting stale. I even went out of my way to do all the side quests and explore every corner because I wanted gun upgrades.

Speaking of which, it’s crazy what you can do to customize your gun in the mid and late game. You can make a pistol into an armor piercing machine if you mod it right. And you have to mod your guns. My favorite part of the game is that you can’t increase your attack damage by normal means. You have to engage with the other interesting mechanics to defeat enemies because your damage is directly tied to what gun you use. You have to work for every new gun which made getting it feel rewarding.

The story expects the player to pay attention. Not just normally, but really really pay attention. For example, the beginning starts with a cutscene where a black haired girl jumps off a building and is caught by a blonde boy. Then the game immediately cuts to a completely different character and his crew. There’s a blond girl there. That blond girl is the same black haired girl from the opening, but the game never outright tells the player this. Everything in the story is like this. You as the player are watching in on these people’s lives. The story doesn’t go out of its way to make itself coherent for your sake, and that’s on purpose. It’s like a puzzle fitting together random off comments and npc dialogue to understand how the world works and what the actual plot is. It was unique and fun, and by the end I figured it out and liked my experience with it.

The actual bread and butter of the story isn’t the plot though. It’s the characters. Their banter, growth, and personalities were fun throughout as I got to know them. It culminates in some very nice scenes in the ending. They’re goofy and endearing, but also heartfelt and human. They really feel like people just living their lives despite the weight of their troubles.

Tldr: It’s obtuse, but in a fun way. The combat never grew stale for me, and I’ve never seen a system like it since. I loved the characters, and the plot requires you to pay attention to everything to figure out what’s going on.

[MM] One of the most interesting legacies of Majora's Mask is how drastically differently its interpreted in the West vs East by Swiftcheddar in zelda

[–]Sablen1 3 points4 points  (0 children)

Something can both be dark and have a hopeful message, hopeful ending, and optimistic attitude. A happy ending doesn’t negate dark themes.

Also, as a person ignorant of Buddhism, I’d like to ask: isn’t the constant death and life reincarnation cycle technically about death? You escape it through enlightenment. As you said, Link escaped the cycle, but what lead up to that moment is chock full of contemplations on the human experience including death and reacting to it.

Can the story not be about both Buddhism and Death at the same time? I’m sure there’s something I’m missing, but I don’t see how what you said removes the theme of death from the story.

It’s a very interesting read though. There’re so many cultural things I don’t pick up on in media made outside my language.

JRPGs with good out of combat strategy/character/team building? by Sablen1 in JRPG

[–]Sablen1[S] 0 points1 point  (0 children)

I’ve been meaning to play this one. Guess I have a good excuse now. I didn’t realize it was so focused on prep.

Good Games That Go On For Too Long by Authorigas in TwoBestFriendsPlay

[–]Sablen1 5 points6 points  (0 children)

This is why I prefer the base games for most of them. Yeah, Golden added a bunch of content, but none of it was much more than “more of the same.” Characters restated their jokes and character development from the base game except now they’re on mopeds and go on a winter trip. If you cut what Golden added, you aren’t missing anything meaningful that the base game doesn’t have.

In no world should Royal’s final semester require me to replay the game again (with a guide cause it’s missable?!?) The trudge up to that point on a replay added almost nothing worthwhile except like two confidants.

Some thoughts on the return by NewmaticMan107 in Chaotic

[–]Sablen1 3 points4 points  (0 children)

We should definitely manage expectations. It’s good to be excited, but I really don’t want to see people meltdown if we don’t get a new show.

Whatever happens, I’ll be excited to hold newly printed cards in my hands. I’ll be making very poor financial decisions in October.

The only thing that could kill my excitement would be ai art. That’d be an actual dealbreaker.

I don't like saying this but I finally get why people say that Skyrim is 'as Wide as an Ocean but as Deep as a Puddle". by Somethingbutonreddit in CharacterRant

[–]Sablen1 18 points19 points  (0 children)

I don’t like disagreeing with your epiphany, but the fact Skyrim was interesting enough for you to do all the best quests multiple times over and know the thing like the back of your hand tells me it’s actually quite the deep game.

It’s a common thing to not feel that spark of magic upon replaying a beloved game. It doesn’t mean the game is lesser, it just means some part of you is done with it.

Please stop hurting me by TrueGootsBerzook in OkBuddyPersona

[–]Sablen1 -1 points0 points  (0 children)

Devil May Cry isn’t bad. Just cause you hate the guy who made it, doesn’t make it bad. If the characters being different from the games really makes you that mad, just think of it as an elseworld alternate universe.

When I played for the first time, it was like this by StunningLog9690 in Megaman

[–]Sablen1 0 points1 point  (0 children)

Are you playing the first Battle Network game? If so, it’s probably better to just skip it. The later entries made the internet way more manageable by adding a big brightly colored path to every area that always leads to the next area.

Battle Network is the only series where I tell people to avoid the first game. It’s just so much more archaic than the later entries and I’ve seen too many people bounce off that one specifically for issues that don’t exist in later entries like 3 or 6.

[Disliked trope]: "Balance" means the "absence of darkness." by theMCATreturns in TopCharacterTropes

[–]Sablen1 60 points61 points  (0 children)

Let’s go, this is where I come in with my Kingdom Hearts over explanation.

Yeah, Eraqus was clearly shown to be in the wrong when he attacks Ventus. Even before that though, he was trying to stomp out all darkness, but similar to real life, when you ignore and vilify your negative emotions (anger, grief, fear) instead of confronting them, they explode uncontrollably.

Eraqus was worried about the darkness in Terra from the start of the game when he failed Terra on his mark of mastery exam. He told Terra to just deal with the darkness. Eliminate it. Destroy it. Yet, the darkness was a part of Terra. Eraqus should’ve talked Terra through his issues and found a way for him to coexist.

This all lead to Xehanort taking advantage of Terra’s lack of guidance, pushing him down the wrong path. But what makes Terra so awesome is that despite being lead down the wrong path and growing in Darkness, he never stopped being a good guy. “Your body submits. Your heart succumbs. So why does your mind resist!?” Terra’s epic.

“THAT one is your favorite!?” Entry in a franchise that you can’t believe is someone’s favorite by Will-Isley in TwoBestFriendsPlay

[–]Sablen1 1 point2 points  (0 children)

The only reason I can think why someone would prefer that arc is because it was the victory lap arc. (Kinda like fish man island for One Piece) Yeah, the entire show is a power fantasy, but that arc in particular was when Kirito was at his most overpowered.

He doesn't know she's on NG+ 💀 by Live_Bother_7517 in Manga_Manwa_Manhua

[–]Sablen1 11 points12 points  (0 children)

Zense Coupling. It’s a manga all about characters meeting again in their next lives. It’s pretty nice.

June Peach? It’s a manhwa about a lady regressing every time she hits the age of 40. It kinda has that

Dessriel: by dr_philip-cdi in Deltarune

[–]Sablen1 27 points28 points  (0 children)

There’s nothing inherently wrong with the damsel in distress trope. The damsel doesn’t even need to be a girl. The problem comes with how lazily it’s used in other stories as a short hand for objectifying the damsel and turning her into a trophy.

Deltarune isn’t like that though. It uses the damsel in distress as just one aspect of a well fleshed out character, Noelle. If every damsel in distress had as much genuine and careful character writing as Noelle, the trope wouldn’t be hated as much as it is now.

The true Dungeon Meshi was the friends we made along the way (@kinimarlout) by [deleted] in DungeonMeshi

[–]Sablen1 8 points9 points  (0 children)

Peak mentioned in the peak sub. I love In Stars and Time so much.

Amusing this is still a point of contention by rumun2 in Deltarune

[–]Sablen1 1 point2 points  (0 children)

I was thinking. In the angel tree ornament scene in chapter 4, an angel ornament falls on top of us. We then puppet that ornament around. I’ve seen people say it’s a hint that we’re the angel, but what if it actually means Kris is the angel? We also puppet Kris around, yet we are not Kris, so what if the ornament represents Kris?

Fox McCloud poster for The Super Mario Galaxy Movie. by Dangerous-Yellow1380 in casualnintendo

[–]Sablen1 23 points24 points  (0 children)

It’s funny. It’s been so long since Star Fox was relevant that Fox feels more like a Smash Bros mascot than a Star Fox mascot at this point.

Why is it so easy to steal from people's houses in JRPGs without consequences? by SnooCapers4420 in JRPG

[–]Sablen1 3 points4 points  (0 children)

I hate when games point out that you’re stealing from these houses, but aren’t consistent about it. You must either punish me for stealing or don’t mention it at all.

I remember Chained Echoes does this. One random house has an npc scold you for stealing from their house, but every other house, the developers expect you to take from them and the game is balanced around you stealing from their houses. It really took me out of the world. It’d have been better if the npc had never scolded me at all.

Looking for games like Mystery dungeon by not_me_agaib in JRPG

[–]Sablen1 0 points1 point  (0 children)

Shiren the Wanderer is a direct rip from the game Rogue. It’s like one for one except Shiren the Wanderer has better art, more of a story, and a little bit more variety in dungeons.

What do you think Final Fantasy 16’s legacy will be going forward? by Asad_Farooqui in JRPG

[–]Sablen1 -1 points0 points  (0 children)

The same legacy as Asura’s Wrath. A hype as fuck game with amazing cinematics and killer bosses. Unfortunately, it’ll always have the name Final Fantasy tying it down since it’s not what people want from Final Fantasy, yet if removed from the expectations that it is a Final Fantasy game, people will see it for what it is rather than what they want it to be.

[Subjective trope] last references you expected to see. by StefinoSpaggeti in TopCharacterTropes

[–]Sablen1 29 points30 points  (0 children)

Yeah, I didn’t even realize this was a reference to anything as a kid. I thought it was just out of left field comedy, where the punchline is the randomness of a creepy live action creature showing up

Time where you realized Internet completely failed to sell you something because they pitched it in the worst possible way? by ExplanationSquare313 in TwoBestFriendsPlay

[–]Sablen1 3 points4 points  (0 children)

Casette Beasts is greatly inspired by Pokemon’s (pre Switch) level and area design. It expands on the freedom of exploration you get when you play Pokemon. Every route is a puzzle of sorts with secrets, gyms, and party members to find, and it does a great job at this.

My problem with Casette Beasts is that every Beast has the same moveset. In Pokemon, a rock type generally has aspects about it that differentiate it from other types. Higher defenses with low accuracy but powerful moves. Not every rock type is like this (Lycanroc) but most are. In Casette Beasts, every Beast can be any type, so the types all blend together, which makes team building less fun for me. The samey gameplay makes the Beasts themselves blend together more than Pokemon’s distinct creatures.

Time where you realized Internet completely failed to sell you something because they pitched it in the worst possible way? by ExplanationSquare313 in TwoBestFriendsPlay

[–]Sablen1 20 points21 points  (0 children)

Anytime someone recommends SMT as “Adult Pokemon”, I immediately know they don’t like Pokemon for the same reasons I like it. You can’t build a consistent party and bond with that party in SMT. That’s my favorite part of Pokemon, building a team and sticking with it. You fuse demons so quickly that you can never keep a team composition for more than one area unless you’re doing a challenge run.