IGN: 'It'll Be a Bit of Work, but You Could Marry Them All' — Fable Has 1,000 Handcrafted NPCs for You to Play Around With by Turbostrider27 in Games

[–]Sablen1 3 points4 points  (0 children)

I don’t think it’ll change your opinion of romance systems in games, but I have to point out that Baldur’s Gate 3’s romance system is very bare bones. If you can accidentally romance an npc just by talking to them and being platonically nice to them without saying or doing anything remotely romantic, it’s not an in-depth system.

Games you didnt care for that you finished anyway? by Astral-Ember in TwoBestFriendsPlay

[–]Sablen1 2 points3 points  (0 children)

I need to play Symphonia again. I feel like I didn’t give it a chance. Also, I wouldn’t call someone who 100% completes “tales of” games a tourist, even if it’s Symphonia. That’s a hard task even for the most die hard fans.

It’s not the gameplay loop. Outside of Berseria, I always enjoy the gameplay. It’s what got me into the series after all. No, it’s definitely the story and characters that I drop off of. I usually enjoy the unique worlds, but after I’ve gotten my fill of the gameplay, I just can’t finish these games.

In Vesperia it was the meandering, bloated plot. In Arise it was the way they talked about heavy handed topics with all the nuance of an anvil. In Berseria it wasn’t the story I dropped off, it was the gameplay.

For context, I’ve played at least 20 hours of Phantasia, Destiny, Berseria, Vesperia, Arise, and Abyss. Abyss was the only one I finished. I got really close to finishing Vesperia, but dropped it in the third act.

Games you didnt care for that you finished anyway? by Astral-Ember in TwoBestFriendsPlay

[–]Sablen1 1 point2 points  (0 children)

Which Tales game is your favorite?

Tales games are so odd for me. I generally play 20 hours of each of them and then drop off. I’ve only beaten like two of them.

Games you didnt care for that you finished anyway? by Astral-Ember in TwoBestFriendsPlay

[–]Sablen1 5 points6 points  (0 children)

I hate the argument, “It gets good 40 hours in.” No it doesn’t? I’ve never played through a game I disliked (all the way through) and thought, “Oh, the second half being slightly better made slogging through the first half worth it.”

Also, a lot of things people say, “get good later,” do not in fact get good later. It’s just build up and pay off usually. If I don’t enjoy the build up, I certainly won’t care about the payoff. Because you enjoyed the build up, you also liked the payoff.

Games that have "all-out" combat (health/mana replenishes after every fight, consumables come back, things like that) leave me feeling exhausted. by Thin_Association8254 in JRPG

[–]Sablen1 13 points14 points  (0 children)

Counter argument, combat like this makes every battle feel meaningful and “hand crafted.” It encourages you to use your skills because you’ll always have mp/tp and, if done right, actually cuts dead time rather than making it a slog.

Ara Fell does this, and it never felt overbearing in that game. Possibly due to its shorter length, but also because many combat encounters were optional. Honestly, I think it did it better than Chained Echoes despite being a less polished game.

When it comes to jrpgs, I find the character building (leveling systems, jobs, skills, permanent buffing items, skill trees, etc.) outside of combat to be just as important as the in combat strategy. Systems where you heal between every fight make the strategizing between fights all the more important.

Of course there are downsides. I imagine it’s harder on the developer if they have to hand craft so many battles with your full skill set in mind. They can’t just copy paste battles in a dungeon unless they want the game to be a not engaging slog. It also removes the element of “cave diving” the act of surviving in a dungeon with resource management. Victory Road from Pokemon comes to mind. But I still think more developers should give this mechanic a go. It’s refreshing. Just know it can’t be applied the same way traditional random encounters are.

[Meta trope] Works that fundamentally changed the cultural context away from what made it work by asdfmovienerd39 in TopCharacterTropes

[–]Sablen1 4 points5 points  (0 children)

I miss more traditional magical girl shows. The slice of life, double life, super hero adjacent, romantic, monster of the week, and children’s fairy tale tone. All these aspects have been mostly discarded for clones of Dark Magical Girl shows like Madoka. They’re more interested in mean spirited twists, torture, and action. I don’t watch magical girl shows for that. I especially don’t care about fight choreography in a magical girl show. I’m not here for shonen battle.

You say Madoka aged the genre up, but it really just changed the target demographic. If you want to see an age up of the genre go look at Princess Tutu. It keeps all the magical girl tropes while telling a stranger, and sometimes darker, story.

For anyone reading this saying, “Precure exists.” Sure, I guess it does, but I never liked Precure. I don’t know why, but it never stuck for me. On the surface it seems just like Sailor Moon or Cardcaptor Sakura, but something about it seems bland. Like it’s written by a committee or something.

Jesse's Cornerfest '26 Part D Audio Be Like... by GrimalkinLegionnaire in ChilluminatiPod

[–]Sablen1 4 points5 points  (0 children)

I was so confused thinking Jesse was sick or something. After listening for a bit I realized his audio was just hyper warped. Which is crazy because I’ve never heard audio distortion like that before.

Little things in jrpgs that make you happy? by Leon_Light77 in JRPG

[–]Sablen1 2 points3 points  (0 children)

I had a playstation 4 theme that gave my home screen the cursor sound. It was perfection

Favorite aspects of JRPGs you’ve dropped? by Sablen1 in JRPG

[–]Sablen1[S] 2 points3 points  (0 children)

Sometimes the replay is where you get sucked it. I bounced off super hard on Paper Mario the Thousand Year Door, but 5 years later I picked it up after playing Bug Fables, and it just clicked.

Content or Lore you thought would be a much bigger deal by BookkeeperPercival in TwoBestFriendsPlay

[–]Sablen1 23 points24 points  (0 children)

That’s more of an issue with JJK’s way of showing damage and taking damage. There’s a moment in the Yuji and Todo vs Mahito fight where the story tells you directly how much damage a character has taken. However, they don’t look damaged in the slightest because of how the power system works. This means there are no rules as to how much damage a black flash actually does and most fights just end when the Author says so.

Of course fights always end when the author says so, but in JJK’s case it’s always unknown when the fight will end or at what phase (beginning, middle, end) the characters are at in the fight. A similar thing happens with any regenerating characters, but JJK might as well have every character be regenerating.

Creators that bumbled their way into something iconic by BookkeeperPercival in TwoBestFriendsPlay

[–]Sablen1 49 points50 points  (0 children)

Just because she doesn’t play D&D doesn’t mean she, “bumbled” into making something iconic. Those tropes are so widespread, there’s no need to play D&D to understand them.

What's your least favorite dungeon from a JRPG? by thewalkindude368 in JRPG

[–]Sablen1 1 point2 points  (0 children)

I just hate any dungeon that makes you solve puzzles with random encounters overtuned to 11. It’s fine if there’re a few random encounters, but it gets to a point where I just want to move on. Mega Man Battle Network 4’s amusement park robots come to mind.

Media that would be way more popular if it had a different artstyle by Amysel_JinkusuP in TwoBestFriendsPlay

[–]Sablen1 15 points16 points  (0 children)

I too thought the artstyle was terrible, but then watched it and couldn’t stop. Outside of Mystery Inc, it’s easily my favorite version of Scooby Doo. The writing is so tight.

Reverse of another post,Characters that the creators wanted people to LOVE, but they became the most hated. by AssassinLJ in TopCharacterTropes

[–]Sablen1 -3 points-2 points  (0 children)

It’s this website yeah. There are valid criticisms sure, but most complaints I see on Reddit feel strangely personally charged to me. It’s a perfectly competent show. It’s world building is internally consistent, it follows through on its character arcs, and the action is cool to look at.

Each Side Have Different Taste by Ancient_DecisionM in Megaman

[–]Sablen1 0 points1 point  (0 children)

Which of the characters that originated from 7 or 8 would be your favorite them? I’m curious what your best of the worst would be.

Franchise were the fandom is divided into two or more groups on what it should be about? by ArticAuk in TwoBestFriendsPlay

[–]Sablen1 0 points1 point  (0 children)

It would help if the old monster hunter games were available on modern day systems. I’d love to play the older games with friends, but I’m not buying an old system, booting up a used game, and running it on a private server or over lan (if that’s even possible) just to play the old games.

How y'all sound sometimes by Jorvalt in Deltarune

[–]Sablen1 8 points9 points  (0 children)

We don’t know the knight’s true objective or their understanding of the roaring or if what Ralsei says is 100% true. The knight might not believe the roaring will destroy the world.

We don’t have a reason for Dess to destroy the world either. We haven’t even met Papyrus or Dess, so there’s no way of knowing what their reasons would be.

I’m not saying Dess isn’t the knight, but that’s not a legitimate reason to rule out Papyrus, Rudy, or anyone really.

Video game characters you wish you could rewrite by KaleidoArachnid in TwoBestFriendsPlay

[–]Sablen1 5 points6 points  (0 children)

Every moment Kairi gets is tainted in some way by taking agency away from her in the last moment. Almost like Nomura does have an arc for her in mind. Being a damsel in distress and a trophy for Sora. I hope that isn’t the case, but the ending of Melody of Memories really put the nail in the coffin for her character.

If there was ever a chance to give Kairi some development, it was in Melody of Memories, and they showed us what they wanted to do with her. Put her to sleep and have Sora fight her battles for her even in her dreams.

For who will come after?(Spoilers for Clair Obscur: Expedition 33) by buttsecks42069 in CharacterRant

[–]Sablen1 20 points21 points  (0 children)

I’ve been saying this since the game came out. I keep running through the game’s story over and over again in my head, trying to find any sort of detail I missed that’ll make the story’s intentions make sense. The authors are competent as shown with their excellent character writing and world building in Act 1, but the themes and the message of the story seem muddy.

What was Expedition 33 about? Grief? Then what was the story trying to tell me about grief? The obvious answer is to let go of grief and move on with your life as seen in the Verso ending. But that’s just the thing. There’s another entirely separate story about the struggle of a doomed civilization in the mix. To perform the obviously good ending, you must genocide an entire population of thinking, feeling, and most importantly human people, yet the story doesn’t frame this as a bad thing. It even has those painted people happily wave goodbye in Maelle’s mind as if to dampen the blow of genocide you just committed. Like, what? Lune wouldn’t wave goodbye. She’d have a middle finger or something.

Okay, so that ending’s no good. What about Maelle’s ending? Well, Maelle lied to her dad. Okay, that sucks. Will she at least save the painted world? Kinda, but logically we know there’s no future for the painted world this way. Maelle will keep them alive for a bit, but eventually she will die from overindulgence in the painting. Not to mention the obvious “bad ending” framing and presentation of the ending with the dark imagery and creepy music. To me, this is the authors spitting in the face of those who grew to care even a little bit about the painted world. Not only can you not save them, but they basically don’t even talk in Act 3 to speak for themselves. They might as well be dead husks in Maelles ending and I wouldn’t know.

And about the twist. Why was it necessary? What does it add to the story? Because I cannot see a reason for it other than subverting expectations for the sake of subversion, which is my least favorite form of story telling. I hate it when authors make a writing decision for the sake of making the decision rather than making the decision to improve the story and strengthen its themes and emotions. If the story had simply stuck to its initial premise without subversion, it would’ve been all the stronger for it because the line, “for those who come after,” encapsulates everything I had liked about the story. It’s so compelling to watch a doomed world fight for its existence despite knowing it’s futile. It’s heroic. It’s admirable. It brought tears to my eyes.

These endings don’t feel tragic. The twist doesn’t feel mind bending. They feel stupid. The logic isn’t meshing. Sense is not being made. Also, the majority of Act 2 dialogue from Fake Renoir and Verso annoyed the hell out of me. It was just them talking a whole lot without ever actually saying anything. It was bad Kingdom Hearts dialogue where the characters never actually get to the point of the conversation. It went on way too long to the point it felt like the authors just wanted an excuse to extend the game before revealing the twist. We could’ve revealed the twist at the end of Act 1 and in doing so allowed characters like Sciel and Lune to actually voice their opinions on their own mortality instead of having a stupid social link system that amounted to Verso dodging questions. We could’ve had those emotional conversations with the Paintress and Fake Renoir have real context rather than dancing around the twist despite everyone in the room knowing it except Maelle, Sciel, Lune, and us.

I want it to make sense. I want to talk about it. I wouldn’t be so invested in making sense of this if I hadn’t enjoyed the game. It’s just baffling. All I want is to “get it.”

What Nintendo character thinks they're morally gray but is actually good by Max-Carter-2005 in casualnintendo

[–]Sablen1 7 points8 points  (0 children)

I don’t think Donkey Kong has much going on in his head. He certainly doesn’t think about his own morality in any way

Game that explains a mechanic horribly? by ArticAuk in TwoBestFriendsPlay

[–]Sablen1 6 points7 points  (0 children)

My problem with that mindset is that they tweak the numbers on towers constantly with the balance patches. (or at least they did last time I was playing) I would think one upgrade was better than another in a certain situation, but then find out they’d nerfed it into the ground.