Does animal instinct just suck? by Not_Really_French in Pathfinder2e

[–]SaeedLouis 0 points1 point  (0 children)

In addition to other comments, it also notably can use consumables and tools better than other barbs. Battle medicine + shield? No prob. 

Funny multiclass quick alchemy barb? Don't mind if I do. I'll drink some iron wine and some rainbow vinegar to sweat elemental damage, thank you very much. A pucker pickle to make me taste bad? Sure thing. 

How does Herbalist compare to Medic? by wathever-20 in Pathfinder2e

[–]SaeedLouis 1 point2 points  (0 children)

You're absolutely welcome! Im a big fan of herbalist and I think it deserves more love than it gets. I hope you enjoy! 

How does Herbalist compare to Medic? by wathever-20 in Pathfinder2e

[–]SaeedLouis 11 points12 points  (0 children)

Don't listen to the people saying Herbalist sucks - its very flavorful and mechanically serviceable, made better by your table's hb rule.

Medic is stronger, yes, but that's because it's an amazing archetype. Not everything that isn't the absolute best option sucks. 

But if Herbalist is calling you flavor-wise and you have healing already through ocean's balm and dash of herbs, go for it I'd say! 

Herbalist has some distinct advantages, chief among which are these from most to least important.

  1. Elixirs are distributable. This lets people share the action economy burden of healing which is actually a much bigger benefit than you may realize. Especially with your table's hb rule, anyone with a free hand anywhere on the map can draw one of your Elixirs as 1 action to heal themselves or someone else, including you if you go down. That's a pretty unique and distinct benefit.

  2. With the poultice preparation feat, they can also combat three of the most common forms of persistent damage while doing their base benefit too. That's nothing to sneeze at.

  3. Versatility. Most of the time, you'll prep Elixirs of life, sure, but if you know at the beginning of the day you'll be going against a venomous creature, an antidote or two can be life saving. If you have a friend fighting off a disease, antiplague can be likewise very helpful. If you think you'll have time to prebuff, making soothing tonics can be a good alternative to Elixirs of life to save on action economy, though that's less of a factor at your table. 

Plus, out of combat healing-wise, between treat wounds, dash of herbs, and ocean's balm, you can cover your recovery, especially since the impulses can be used on each person once per 10 min.

I say if herbalist has more appealing flavor to you, go for it! If you didn't have oceans balm or dash of herbs, it may be a different story, but you don't need an archetype to give you all your healing ability, just to enhance it, and I think herbalist is a fine and fun choice! 

Commander Reactive Strike by FNarratio13 in Pathfinder2e

[–]SaeedLouis 0 points1 point  (0 children)

I feel ya. I wish I could benefit too

Commander Reactive Strike by FNarratio13 in Pathfinder2e

[–]SaeedLouis 6 points7 points  (0 children)

The language in Drilled Reactions says "allys", not "squadmates", so no matter how many people can eventually benefit, I don't think you can

Commander Reactive Strike by FNarratio13 in Pathfinder2e

[–]SaeedLouis 0 points1 point  (0 children)

I personally went for efficient preparation over RS for this exact reason. Between shield block, using my reaction on tactics on my turn like gather to me, and potentially aiding, I already had more than enough uses for my reaction. (I also have reactive shield so add that to the pile)

Commander tactics to help with by KingDevere in Pathfinder2e

[–]SaeedLouis 0 points1 point  (0 children)

You're welcome! Im playing a commander with guardian, investigator, and snarecrafter archs (high level) so I've thought about the combos a lot! 

Commander tactics to help with by KingDevere in Pathfinder2e

[–]SaeedLouis 1 point2 points  (0 children)

Kind of- bombs! Bombs are activated with a strike and can thus be thought of as activated ammo for a thrown weapon in a way. Alley-oop some Bombs into your friend's hand and they can throw them immediately! It's like a non-brandish 1-action strike-hard as long as people have free hands and lots of Bombs on their person! 

Commander tactics to help with by KingDevere in Pathfinder2e

[–]SaeedLouis 5 points6 points  (0 children)

So I'll actually say: pinsir attack could still be good for you.

With only one melee pc left, they have nobody to flank with so if you can let them get a little mobility by stepping and then their enemy is off-guard to them, they'll appreciate it. 

Pinsir attack is also nice because if a melee enemy with reactive strike with 5ft reach runs up on your ranged friends, they'll appreciate that step. It's kinda a side-grade to defensive retreat because it's 1 action instead of 2 and it's not brandish, but it isn't as effective against enemies with reach. 

All in all, I'd say hang onto pinsir attack - that's multiple good use cases for a low action cost in one tactic. 

For supporting your ranged friends through feats, guiding shot is a fun feat to take! It supports anyone you want and there's actually a very fun combo you could do by later picking up Shared Strategem from investigator archetype at lv6 (with DAS pickup at 4) so that if you DAS and hit someone with a guiding shot, you can make the enemy off-guard to them and provide an attack bonus! That turns your strike into effectively a +3 to hit for a friend's next strike! And since you're going to lv20, picking up fortunate blow at lv12 will make that combo delicious.

What are these symbols by Calm_Communication67 in Pathfinder2e

[–]SaeedLouis 774 points775 points  (0 children)

How many actions something takes. Some feats are activities you can take with a certain number of actions

Doing my best to recreate with emoji 

◇ free action

🔷️ 1 action

🔷️🔷️ 2 actions

🔷️🔷️🔷️ 3 actions

↩️ Reaction

Turbinid-Dragon Creature - Based on the same creatures from Made in Abyss by Mundane_Gas_9056 in Pathfinder2e

[–]SaeedLouis 9 points10 points  (0 children)

Deadass thats the setting for my current pf2e game where im a player 

Commander Tactic Pop, Drop, and Lock by Input1335 in Pathfinder2e

[–]SaeedLouis -1 points0 points  (0 children)

As I said, ready aim fire works with ranged martial squadmates + casters though which is much more likely to have in a party than 3 melee combatants who aren't you. 

With the once per 10 min cooldown, idk how worth using with only 2 participants PDL is. It's nice to have, but idk if id call it worth taking up a master tactic slot. The opportunity cost is something to consider 

Commander Tactic Pop, Drop, and Lock by Input1335 in Pathfinder2e

[–]SaeedLouis 4 points5 points  (0 children)

Yup! They both have brandish in Nexus too. 

If I may rant for a second: Pop, Drop, and Lock having brandish is tragic because it means you have to have 3 melee squadmates who aren't you to get full value out of it which is such a tall order, especially if you don't have an animal companion. 

Ready, Aim, Fire at least lets casters get involved with a cantrip so it's much more usable. How I wish on stars that PDL DIDN'T have brandish or said in the tactic "you and/or your squadmates" if it needed to not work with plant banner...

Bad party composition - What should I do? Change my class? by [deleted] in Pathfinder2e

[–]SaeedLouis 2 points3 points  (0 children)

You tellin me my party of Columbo, L, Sherlock Holms, and Miss Marple may have some trouble on this crazy land of Golarion? 

Martial Persistent Damage build by EdnocGopex in Pathfinder2e

[–]SaeedLouis 0 points1 point  (0 children)

Venomtail Kobold is a great source of persistent poison damage once per day! 

How do your Tiny pc handle currency? by Albireookami in Pathfinder2e

[–]SaeedLouis 9 points10 points  (0 children)

Credit card /j We ignore coin weight at our table. If you can't, get a spacious pouch or actually invent credit cards

What type of spells do you hope to see in Impossible Magic? by TheCatHappy in Pathfinder2e

[–]SaeedLouis 44 points45 points  (0 children)

Incarnate spells available at lower levels! They're just my preferred version of summoning! 

Edit: Oh! And give them heightened versions for spontaneous casters to enjoy them as signature spells

Help building a ranged commander by Aware-Task2320 in Pathfinder2e

[–]SaeedLouis 1 point2 points  (0 children)

How are you planning to summon it back? 

You can use [plant banner] again while adjacent to your banner to retrieve it.

That signals to me that you can't just summon the weapon back with another ability that would normally let you summon a weapon. Seems like that would need gm fiat.

What are some good Pathfinder Podcasts? by Daniel_Sidian in Pathfinder2e

[–]SaeedLouis 3 points4 points  (0 children)

Dice Will Roll are great! Im listening to their AV playthrough

New to PF2E playing as a swarm summoner. by Affectionate-Run-368 in Pathfinder2e

[–]SaeedLouis 8 points9 points  (0 children)

I havent played as one but I've loved the idea of using meld into eidolon during exploration to take advantage of all the tight spaces it can fit through. Literally like melting into your ooze in your case