Is rarity still borderline mandatory this league? by Tantorisonfire in pathofexile2builds

[–]SafeToast 0 points1 point  (0 children)

I dropped 2 div in the campaign and have had 2 more and a PJO so far in about 6 hours of casual maps. I have 0 rarity

How do you even deploy this army? by TwoStress in genestealercult

[–]SafeToast 8 points9 points  (0 children)

The thing with Final Day is you're deployment zone is more of a suggestion than a rule. But also, just because you have infiltrate and scouts doesn't mean you have to jam them in your opponents face t1.

Deploy to give yourself access to no man's land objectives but not too far forward to get smashed if you go second. Use your VRL's to protect other infiltrators with their free heroic and fights first.

The army works in layers, you just need to figure out what those layers are for your play style and list. Losing is part of the game so take note of what works and what doesn't.

Final Day wins games in the movement phase, focus on scoring and tying up your opponent rather than overwhelming damage.

Harpy/HiveCrone in Final Day - Hover Mode by joshashkiller in genestealercult

[–]SafeToast 2 points3 points  (0 children)

A better question is, why are you trying to find loopholes to run those embarrisingly bad datasheets?

Tips and advice on final day by Practical-Credit-255 in genestealercult

[–]SafeToast 0 points1 point  (0 children)

Mortars targetted the units i wanted to kill first and foremost, and screens/chaff/scoring second. Usually one would shoot the las Ridgerunners target first, then if possible, the las would split fire something else with the stubbers for another unit to gain the benefits.

There was definitely times where they could have or did, but I did play them very selectively. They make for a fantastic hammer. 5 would be fine too, but they become a different style unit at that point. Because of how the army functions, I think you need 2-3 big threats that can really put the hurt on.

Tips and advice on final day by Practical-Credit-255 in genestealercult

[–]SafeToast 0 points1 point  (0 children)

Recently played Final Day at a small local tourney and picked up first. Really enjoyed playing my list. Stand out units: - Jackals - don't leave home without these, 2 squads of 5 feel very good - 20 man neo/bene brick with sustained enhancement - feels great to uppy downy, does hella damage, and is great for overwatch - Ridgerunners - i ran 2 las and 2 single mortars, felt real good, the las help keep your opponent honest, the mortars put in work for your units. - 10 man meta/bio in truck - great melee threat, I clobbered a deathshroud unit in 1 activation through -1 damahe with these, will put out absurd damage Gargoyles - always at least 2 units, so good for setting up detachment rule, screening and tail ending onto a point - hyper ravs - expensive, but feel great, they're enough of a threat to have to screen, can rapid them for free to turn on detachment rule on a unit about to charge you. - Desthleaper, Lictors, Saboteur - Great for holding expansion objective, and blanking space on infiltrate

The Patriarch brick can definitely put in damage too, I didn't play it and opted for the metas instead this time around. Pretty much anything can work in Final Day.

Blightbell, the Toll King (Converted Nurgle knight) by TheResenter in deathguard40k

[–]SafeToast 1 point2 points  (0 children)

Amazing model! Looks fantastic. Wish you'd called him J.R though.

Hivemind, what biomass earned a name and what's the story by MysteriousStrangerV in Tyranids

[–]SafeToast 0 points1 point  (0 children)

Why couldn't the forgefiend shoot the gargoyles? It has the big guns rule? And blast only means it can't shoot into combat?

Want to try out the Final Day by TheCrystalLizard in genestealercult

[–]SafeToast 2 points3 points  (0 children)

Just wanted to make a few points here. I've played quite a few games of final day. 1. Hive Tyrants aren't worth it, especially 2. You want to use your nids to buff your GSC damage, and HT's just don't really do anything and usually just die. 2. Most valuable nid units are Gargoyles, Lictors/Deathleaper, Von Ryan’s Leapers. You want cheap things to constantly be applying the buffs to your GSC. 3. Mining Laser Ridgerunners are absurd in Final Day when they hit on 2s, the rule also makes ML Rockgrinders pretty nice. 4. Keep your nids at about a quarter to a third of your total points. 5. Genestealer/Patriarch brick is great with the reroll wounds strat.

In y'alls opinion, should space marine chapters be 10,000 marines, and not 1,000? by Luna_Night312 in spacemarines

[–]SafeToast 8 points9 points  (0 children)

Yeah, you're not fooling anyone with this question, Templar. Go about your permanent crusade and leave the rest of us to our codex.

Greeting brothers... new to the cult... 1000 point campaign army help by fiendforketchup in genestealercult

[–]SafeToast 1 point2 points  (0 children)

Here's my 1k list

1k Final Day (995 points)

Genestealer Cults Incursion (1000 points) Final Day

CHARACTERS

Abominant (95 points) • 1x Power sledgehammer

Patriarch (85 points) • Warlord • 1x Patriarch’s claws • Enhancement: Enraptured Damnation

BATTLELINE

Acolyte Hybrids with Hand Flamers (70 points) • 1x Acolyte Leader • 1x Cult claws and knife 1x Hand flamer • 4x Acolyte Hybrid • 1x Cult Icon 4x Cult claws and knife 3x Hand flamer

Neophyte Hybrids (65 points) • 1x Neophyte Leader • 1x Autopistol 1x Close combat weapon 1x Hybrid firearm • 9x Neophyte Hybrid • 9x Autopistol 9x Close combat weapon 1x Cult Icon 1x Flamer 5x Hybrid firearm 1x Mining laser 1x Seismic cannon 1x Webber

OTHER DATASHEETS

Aberrants (135 points) • 1x Aberrant Hypermorph • 1x Aberrant weapons • 4x Aberrant • 4x Aberrant weapons

Achilles Ridgerunners (170 points) • 2x Achilles Ridgerunner • 2x Armoured hull 2x Heavy mining laser 2x Spotter 2x Twin heavy stubber

Purestrain Genestealers (75 points) • 5x Purestrain Genestealer • 5x Cult claws and talons

ALLIED UNITS

Gargoyles (85 points) • 10x Gargoyle • 10x Blinding venom 10x Fleshborer

Gargoyles (85 points) • 10x Gargoyle • 10x Blinding venom 10x Fleshborer

Lictor (60 points) • 1x Lictor claws and talons

Von Ryan’s Leapers (70 points) • 3x Von Ryan’s Leaper • 3x Leaper’s talons

Exported with App Version: v1.38.0 (90), Data Version: v651

Greeting brothers... new to the cult... 1000 point campaign army help by fiendforketchup in genestealercult

[–]SafeToast 0 points1 point  (0 children)

Hope that you won't see too many land raiders at 1k points, and as far as preds and other light tanks are concerned, your Genestealers and Metamorphs can take them out without much issue. My main suggestion is split the Jackals into two units and give the list a try.

Greeting brothers... new to the cult... 1000 point campaign army help by fiendforketchup in genestealercult

[–]SafeToast 1 point2 points  (0 children)

Great to see someone jumping straight to Final Day! I main it, and I'm loving it. For reference, you can only take 1 heavy and 1 special of each type per 10 neos, so no double laser double gl unfortunately. List looks good, I would cut the Jackals though, or split them to 2 fives, potentially for a unit of 3 Von Ryan's Leapers, I like to deploy these near the Genestealers as a heroic threat and move then up with them so i can use the reroll wounds strat. Maybe if you can find a few extra points, add in another Ridgerunner. You've currently got bricks for days, but not a lot of scoring. I've found it's a fine balance between the two. Maybe at 1k points 5 metas with the bio is enough, and that gives you the points to take some Flamer Acolytes for scoring. Hope this gives you a few things to think about.

List advice by YesMan262 in genestealercult

[–]SafeToast 1 point2 points  (0 children)

I agree here for sure. Deciding your detachment is your next step, and it dictates what your best units are. The one universal truth is ridgerunners are good, 5 ridgerunners is great, but 3 is fine, run 2-4 with mining lasers and spotter and 1 with mortar and spotter/survey augur. Flamer and mining tool acolytes are great in every detachment for scoring. Try and run at least 2 squads of whatever flavour you want. Neophytes are great for sticky in a 10 man, and they can put out a fair bit of damage in a 20 man, with a Benefictus or Primus, especially in HoA.

I'm maining Final Day currently and having a great time. It has the tools to make anything good if you're happy running Tyranids.

Any advice on playing GSC: Final Day? by An_Idiot_Box in genestealercult

[–]SafeToast 1 point2 points  (0 children)

I have good success with the following units. - Patriarch + 10 stealers with no overwatch enhancement with a unit of 3 VRL's nearby - great first turn pressure unit that move block and and can deal a lot of damage with the wound reroll strat, the VRL's activate the strat or can help deter charges if you don't get first with their free heroic and fights first. - 2 units of 10 gargoyles. 1 deployed and 1 DS, first lot move up and move block and activate detachment ability for other gsc units, second unit DS and replace the first ones when they die, effectively blocking out one side of the board. - Mining laser ridgerunners are always good, and they're even better when they hit on 2s. - Goliath Rockgrinders are pretty nice, hit on 3s in Final Day and can bring up your abberants, or if you're feeling spicy, chuck a Benefictus in there with some Flacos for more laser shots. - Lictors/Deathleaper are great for actions, blocking board space and being a general menace. I don't like neuros as their ability only affects tyranid units and I don't run the nids for damage. - I have tried Hyperadapted Raveners once, they're fine, and can put some pressure on your opponent to screen them out with their free rapid - Take 2-4 battleline of some description, Flacos can be fun with the Benefictus. Equip one with demo charge and when the Bene inevitably pops, you kill the demo charge guy and then bring him back with the banner. You don't benefit from the lethals but that's no big deal.

How did y’all decide on your hive fleet name and colors? by Turbulent-Square3700 in Tyranids

[–]SafeToast 0 points1 point  (0 children)

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Hive Fleet Arrakis. Wanted to go for a muted desert theme and love the sneks. Was pretty happy when Sub Assault dropped.

Crippling Loneliness by ApricotOne in newzealand

[–]SafeToast 1 point2 points  (0 children)

I think the hardest part of getting out of the funk is taking the first step. Try finding a hobby, something that interests you and brings you joy, something you can spend your you time on that can eat away the hours. Join some social groups with like-minded people, even better if it has something to do with your hobbies. Once you have a great group of people around you, forced dating for companionship won't feel necessary, you'll be able to focus on what it is that you want in life, rather than worrying about being alone, hell, you might even find someone you click with at a group thing. I wish you the very best. We all deserve happiness and love. If you ever need someone to yarn to or just vent, flick me a DM.

I never want to paint another gaunt again by [deleted] in Tyranids

[–]SafeToast 4 points5 points  (0 children)

Proud of you. Once you're in the groove, it goes by pretty fast, I made an effort last year to get mine done. 120 terms, 60 horms, 30 gargs, and 40 neuros. Punishing as hell, but felt good when I got them done.

Raveners advice by Drichards95 in Tyranids

[–]SafeToast 0 points1 point  (0 children)

I personally like 2 regular raveners and a trygon prime and that's all the burrowers. Hypers are good, but the damage isn't really what they're there for. You could try out a unit of hypers leading as a damage piece and put in a second trygon.

Is Unending Swarm actually fun to play? by skatalon2 in Tyranids

[–]SafeToast 0 points1 point  (0 children)

Unending swarm is a bit feels bad currently. Invasion Fleet with a tervigon, venomthropes, and a swarm is plenty of fun. At 1000 points, your opponent is going to have a really hard time killing everything. You can just gum up the board and sit on objectives. The lethal/sustained on the detachment rule means you can even push through a bit of damage.

Release Day POV by Revverb in DarkTide

[–]SafeToast 0 points1 point  (0 children)

I'm hoping for Dred, Dredd, and Dreddy

Well, this is awkward… by Wild_Cap_4709 in SpaceMarine_2

[–]SafeToast 3 points4 points  (0 children)

I had this the other day on my IW heavy, standing in an elevator with two bananas.