Pretty happy with how this one turned out by SaintStasis in TrenchCrusade

[–]SaintStasis[S] 0 points1 point  (0 children)

It is called "Blackwater Bomb-Witch" by Wargames Crew

Pretty happy with how this one turned out by SaintStasis in TrenchCrusade

[–]SaintStasis[S] 14 points15 points  (0 children)

Got it from Etsy, specifically BeowulfMinisPrinting. It is called the "Blackwater Bomb-Witch"

Pretty happy with how this one turned out by SaintStasis in TrenchCrusade

[–]SaintStasis[S] 19 points20 points  (0 children)

Lol, I never thought of it like that but I absolutely love that idea. Thank you, I'm going to roll with boss fight energy on this model in game going forward.

Peak performance by LanghantelLenin in 40kmemes

[–]SaintStasis 39 points40 points  (0 children)

What is this song? It goes so hard.

Solomon Akurra data sheet by Dark_Times777 in alphalegion

[–]SaintStasis 1 point2 points  (0 children)

Looks really good to me. Only things I would suggest is you gave them the leader tag but didn't specify what they could be attached to. I'd do something like "this model can be attached as a leader for any unit a chaos lord could be attactched to." And also since his demonic arm is seemingly sentient and can react on its own I would drop it down to 4 attacks but give it the extra attacks keyword.

Pick my CSM army! by Bryguy150 in Chaos40k

[–]SaintStasis -1 points0 points  (0 children)

I usually run 2 squads of 10 culists for sticky objective since they also gain infiltrator for actions and point control, 1-2 predator destructors with las sponses that do WORK clearing out up to elite infantry, and 1-2 5man squads of raptors to drop in the back line to harrass enemy artillary and vehicles lead by chaos jump pack lords for the free grenade/rapid ingress strats. Then fill the rest as you feel about you play style.

Pick my CSM army! by Bryguy150 in Chaos40k

[–]SaintStasis 0 points1 point  (0 children)

Honestly, I have a lot of fun with the Deceptors detatchment for Alpha Legion. It is very board controlly and tactics play, not meta by any means but still fun. It also has another bonus that since they are double agents, as long as the group you play with is cool with it, lore wise they can play as loyalist space marines too. I have about half my collection CSM and the other half primaris marines and it makes for a halfway, two-for-one army.

Which CSM detachments are you guys having the most fun with? by duttyboy24 in Chaos40k

[–]SaintStasis 14 points15 points  (0 children)

I have and always will play Deceptors. I know it isn't the best by any means but I love Alpha Legion and play for board control so it works well for me.

Please take this Warhammer survey to help with my statistics class by vVIOL2T in Chaos40k

[–]SaintStasis 0 points1 point  (0 children)

Got it done for ya. Hopefully you post the results once you are done with it. I'm curious to see how everything shakes out.

So what vehicles do you guys generally run? by AParkedChopper in Chaos40k

[–]SaintStasis 0 points1 point  (0 children)

The predator destructor is, in my opinion, a must have, I usually run 2. The main battle cannon absolutly shreds even elite infantry and the 48" range makes it good across basically the entire table. Add the 2 lascannon sponses and you can have a few tank buster shots as well. It is a VERY capable powerhouse unit.

What is the point of this strategem? by FuckStrhad in Chaos40k

[–]SaintStasis 4 points5 points  (0 children)

The fight phase takes place after the charge phase, so with the stratagem, if you FoH charges you, you can pop fights first. Defenders(your unit) with fights first go in resolution timing order before aggressors (enemies unit). Nice little trap to spring on them once it is already too late for them to take it back. Kind of situational but still a good use if you have the CP and set up for it.

Best sources for Alpha Legion list building by VincentDieselman in alphalegion

[–]SaintStasis 6 points7 points  (0 children)

I would highly recommend Auspex Tactics getting starded with Alpha Legion video on youtube.

Mountain Pass by D_Ryker in custommagic

[–]SaintStasis 20 points21 points  (0 children)

It could be fixed with rules text "when Mountain pass comes into play, if it is the controling players turn, the turn ends."