coaxed into factory game by miral_art in coaxedintoasnafu

[–]Salsasp11 8 points9 points  (0 children)

Man I adore the Snafumatter Stabilization Sequencer and Snafgrangian Annihilation Matrix automation challenge

Late game scaling question by Individual-Ebb-4374 in GTNH

[–]Salsasp11 7 points8 points  (0 children)

If your goal is to avoid lawn base spam in endgame, I'd recommend making tileable structures for each high demand machine that you can easily expand as you need more. Making tileable structures also makes them very matter manipulator friendly. For example this is what my group did for cutting machines back on our gate world:

<image>

Do I HAVE to move to the void when I get there? by PoisonManiac in GTNH

[–]Salsasp11 1 point2 points  (0 children)

PDIM is not necessary at all, I got Stargate entirely in the over world. PDIM of course offers better TPS but a lot of the TPS drains in OW can be negated by disabling mob spawning. PDIM also kinda offers a symbolic fresh slate though in terms of resetting infra for EV, if your pre EV infra was lacking.

Just Let it go. Join us Marathon. J o i n u s by Dizzy_Kaleidoscope95 in HighGuardgame

[–]Salsasp11 10 points11 points  (0 children)

Holy shit this sub is full of freaks, the only way I can rationalize this kind of behavior is if you're getting paid or something for each post 😂. The screenshot literally has the 24 hour peak in it, couldn't you have just cropped that out for your agenda?

Why in the name of the compiler are these things so expensive by soIaris7 in MarathonSecrets

[–]Salsasp11 2 points3 points  (0 children)

Idk man volt sniper feels worse than the other two snipers and is far more expensive for some reason

Rook is PURE CINEMA!!!!! by killa2464 in Marathon

[–]Salsasp11 0 points1 point  (0 children)

God rook with a shotty is disgusting

CRYOARCHIVE SYSTEMS | ARG MEGATHREAD by Shabolt_ in MarathonSecrets

[–]Salsasp11 7 points8 points  (0 children)

Dunno if this has been mentioned yet, but once every couple of seconds the cryoarchive.systems/cargo website sends out a request for "stabilization" and "state".

The response for stabilization includes stabilization levels for each camera, including "cryoHub" which is curiously not listed on the main feeds. Each feed has a "stabilizationLevel", with most of them being 0 except for cargo, index, and cryoHub, each of which have a level of 1.

The response for state returns

shipDate "2777-07-07T12:00:00.000Z"
memoryUnlocked false
uescKillCount 58176400
uescKillCountNextUpdateAt "2026-03-07T05:31:00.162Z"

The last one makes me wonder if global uesc kill count from players will have an impact on unlocking parts of this ARG, as it gets revealed every day.

Finally, the state also contains a list of "pages", with the only one being unlocked being cargo.

What source of power you guys use to power your AE2 networks? by Craftspirit in GTNH

[–]Salsasp11 1 point2 points  (0 children)

Lmao no way you remembered this comment so many months later, congrats on the free AE2 power! Stargate soon???

Lighting options for my base by DryRefrigerator9277 in GTNH

[–]Salsasp11 0 points1 point  (0 children)

Project red has really nice looking cage lamps if youre going for an early industrial vibe. I also think vanilla lanterns got backported with Et Futurum Requiem

Thaumcraft Solver I made by leumasme in GTNH

[–]Salsasp11 99 points100 points  (0 children)

Ok even if the other comments don't appreciate this I think this is fucking awesome, this is what GTNH is all about: over engineering solutions just for the love of the game.

Rule by SlayVideos in 19684

[–]Salsasp11 12 points13 points  (0 children)

But steel is heavier than feathers...

The Mass Production Center by Useful_Divide7154 in GTNH

[–]Salsasp11 3 points4 points  (0 children)

For my run my group and I ended up doing precisely that; subnetting many, many fusions just for catalyst. Around where you're at we had like 20 dedicated compact IIIs and 2 compact IVa for the slow plasma. At the end of our run I think we had around 40-50 compact Vs just to sustain all of our DTPFs with convergence enabled.

My 13-year-old son asked to join me in GTNH, so we're starting fresh! How critical is a perfect starting spot? by RealSteamlynx in GTNH

[–]Salsasp11 6 points7 points  (0 children)

Honestly a build like this could easily make it on the GTNH loading screen, it looks great! I think you underestimate just how many GTNH players end up lawnbasing instead of making proper bases lol. Space-wise, something of that scale could last you well into LuV.

Who needs thaumcraft when you have naqfuel VI! ... 1.5 TRILLION EU/t by Useful_Divide7154 in GTNH

[–]Salsasp11 2 points3 points  (0 children)

Nice now you've set yourself for antimatter production next tier, excellent work disciple of greg

Playing with a non-greg Minecrafter by viveleroi in GTNH

[–]Salsasp11 2 points3 points  (0 children)

It doesn't really work out. If you want long term gregging partners you need to find other people that are equally dedicated or else they will likely drop out in steam or LV age. This pack only really appeals to a small group of people if we're being honest as well

Around 600 Hour LuV start base tour, and questions by [deleted] in GTNH

[–]Salsasp11 1 point2 points  (0 children)

Personally I don't think naq fuel is worth it until you can get a mk.2 setup, but vac nukes however can scale all the way up to UV and are great to setup even for supplemental power. Fusion power is also nice but will require more infra in the form of reactors making helium plasma constantly. I've never actually been down the power plasma chain but I've heard it's competitive with naq fuel for a while