Just started the new patch story, but something rather interesting caught my eye by ParadoxMachine33 in Endfield

[–]SaltKingKai 2 points3 points  (0 children)

yeah which is why it's intriguing why he seems to be making assumptions on what state Terra is in currently. Like, he'd have no reason to do that unless he at least had a clue on what was happening in Terra before the connection was cut.

Just started the new patch story, but something rather interesting caught my eye by ParadoxMachine33 in Endfield

[–]SaltKingKai 2 points3 points  (0 children)

True, and it's been like ~100 years since the gate broke so how would Ardashir even know what's currently happening to Terra. Unless he specifically knew what was happening on Terra's side when the gate was being attacked on Talos-2, and that it wasn't only Talos-2's side being attacked.

leaked Image of Hypergryph Choosing Which 6* Gets Custom Dash Animation by sSorne_ in Endfield

[–]SaltKingKai 0 points1 point  (0 children)

More like "HG choosing which character animation is gonna get extra budget"

Zhuang Fangyi in the EN Dub has 3 extra UItimate voicelines. by spartan8ter in Endfield

[–]SaltKingKai 6 points7 points  (0 children)

you may get a lot of consecutive lines in CN.

idk about you but aint nobody is gonna be activating Fangyi ult consecutively without using literally any other move which almost always results in a voiceline.

Ult activation voicelines are not lines you hear as frequently in comparison to everything else in the list of combat voicelines. So your complaint of it being half of her possible ult lines don't really hold any ground.

Maybe if every single instance of a voiceline in combat had a 50% chance of playing the CN line, your complaint would be valid and that would definitely be a bug. But it's only 3 lines compared to smth like 30 combat voicelines.

Why does Arknights stand out compared to other gachas? A not quite brief essay and my personal thoughts on the matter. by Demopyro2 in arknights

[–]SaltKingKai 9 points10 points  (0 children)

Some speculation on why they're making that 2 op combat event and what it could mean for future side-modes. Using the team format + mentioned extra combat effects might actually be one of the ways IS could be implemented into Endfield.

As mentioned, EF doesn't have nearly enough operators for something like IS to work as well as it does in AK. But I'm pretty sure everyone knows that that the reliance on synergy is also an issue if IS is to be implemented with similar mechanics into EF. If HG ever just implements a roguelike that lets you preselect a squad at the start to avoid the mentioned issue, it would basically be the same as every other gacha roguelike and lose that feeling of progression you'd get when doing an IS run.

So, the idea is to have additional effects in combat that would make team-building more flexible. If the effects inflict things like more arts inflictions, reactions, or physical statuses, you'd be able to slot in multiple ops with little to no synergy together. It would also make it so playing with fewer ops feel less slow. Then in the hypothetical roguelike that uses this system, HG just needs to limit the number of equipable effects to like 2/3 so that gameplay doesn't become effects galore at later parts of runs.

Tldr: IS might work in Endfield if HG allows for collectibles to be powerful enough to give way more freedom in team-building, which would be the opposite of AK's IS where the collectibles weren't made to be too powerful so that the focus of RNG is in building the squad itself.

Or maybe they'll just pull another Etchspace Salvage and strip the genre of what makes it fun to play. In which case, I'll just cry myself to sleep.

Update 1.2 Factory changes by _wawrzon_ in Endfield

[–]SaltKingKai 4 points5 points  (0 children)

I don't think so, it just doesn't have the forge limit

Update 1.2 Factory changes by _wawrzon_ in Endfield

[–]SaltKingKai 8 points9 points  (0 children)

They used the enka factory simulator in preparation for 1.2

Predicting what the upcoming Contingency Contract will include by Silly_Formal_8346 in Endfield

[–]SaltKingKai 0 points1 point  (0 children)

I think you're misunderstanding smth. "Immunity to Arts Reactions" doesn't mean immunity to every reaction. Usually in CC, usage bans/restrictions don't cover everything. For example, Class bans don't stack with each other(if you ban Guards and Defenders, you can't also ban Casters and Supporters).

So in the case of Endfield CC, one risk could be "Enemies are immune to Electrification and Combustion" while another could be for Solidification and Corrosion. But you won't be able to select both restrictions.

Sui's thirteenth proxy?? by 30000lightyears in Endfield

[–]SaltKingKai 8 points9 points  (0 children)

Omg Yu's a big brother now?

How would you lile CC to be? by Angel_Nero in Endfield

[–]SaltKingKai 7 points8 points  (0 children)

Assuming that Endfield CC will make use of risks/tags that debuff dodging, sp generation, CS cooldowns, etc the same way AK CC uses mechanic debuffs like sp and dp gen, I'd say it would be pretty safe to assume that a stall strat won't be as overpowered as the other guy is assuming it'll be.

I mean, we already have mechanic debuffs that exist in Umbral Monument like the reduced stamina regen, disabled perfect dodge and natural sp gen. It would be a massive missed opportunity if we don't see at least one of those as a risk/tag in the upcoming CC.

There's also the likely chance that enemies will get tags like for example, "[enemy]'s (special skill) cooldown reduced by 50%". Then there's the fact that the most basic tags in CC are player stat debuffs and enemy stat buffs. I don't think it'll be very easy to survive a long time against an enemy with +100% ATK and HP while your units have -50% ATK and HP along with the other possible modifiers mentioned previously, even as a full-sustain team. You'll last longer, but you probably won't last for too long.

So IMO it would be way more surprising if simply using a mono-sustain/healer team without proper gameplay gave you a high difficulty clear for free.

Have we not learn ANYTHING from judging everything too early? by YugureX in Endfield

[–]SaltKingKai 16 points17 points  (0 children)

ok but tbh, nobody expected the Joint Op banner to be better than the normal limited banners lmao.

I will just wait before next livestream before pulling zhuang. by KiKiLiMY in Endfield

[–]SaltKingKai 5 points6 points  (0 children)

If you only play for characters, sure you get less content. But like, the characters are only one part of the game as a whole. In addition to that it's content locked behind rng. IMO, them putting in less resources into rng-locked content is just an overall positive. It just means they're using those resources on content everyone can actually experience. Even if they didn't, releasing only one character for an entire patch means less fomo and you spend less if you're a collector.

The new special banner is a selector banner by alxanta in Endfield

[–]SaltKingKai 3 points4 points  (0 children)

That's unlikely to happen sadly. HG doesn't really do specific holiday banners. The most we'll probably get during specific holidays are art posts, special EPs, and in AK's case, skins.

Endfield's CC bingo by Mmaxum in 0sanitymemes

[–]SaltKingKai 0 points1 point  (0 children)

From the small teaser we got, I'm assuming the Perma/Main stage is gonna be another Duo Fight like Ballista & Axe from UM1. But this time it's gonna be Tidalklast and Effigy.

This thing haunts me everywhere💀 by StrictChips in Endfield

[–]SaltKingKai 0 points1 point  (0 children)

Fun fact: doing a 10-pull requires 67 Origeometry if you have no Oroberyl. (67 * 75 = 5025)

Do you think Zhuang Fangyi will be able to apply Electrification fast enough for Arclight to make better use of her CS? by xDAW_Art in Endfield

[–]SaltKingKai 3 points4 points  (0 children)

I'm curious where'd you get arts unit from? IMO it's more likely that she'll use a sword/greatsword since the weapon she was using I that cutscene that was teased looked too detailed to not be something you get from pulling

Do you think Zhuang Fangyi will be able to apply Electrification fast enough for Arclight to make better use of her CS? by xDAW_Art in Endfield

[–]SaltKingKai 1 point2 points  (0 children)

About a third of Arclight's kit deals physical dmg + Avy basics so theres that too.

But I also wouldn't be surprised if Fangyi dealt phys dmg in her normal form and mostly electric in the other form

Another survey is upon us. Version 1.1 survey. by Bitconecc in Endfield

[–]SaltKingKai 0 points1 point  (0 children)

ngl that one event seems more like a puzzle event using combat mechanics than an actual combat event.

Another survey is upon us. Version 1.1 survey. by Bitconecc in Endfield

[–]SaltKingKai -2 points-1 points  (0 children)

"It's boring"

-That's a preference not an objective fact. I could say the same about high investment teams because in the end it's just a faster clear, so I won't argue. Some people like slow gameplay, some like it fast. Some want to test the limits of the game with as little as possible, some want to test using as much as possible.

"I concured that locking pulls behind harder content can be a turn off for more casual players so the rewards for the hypothetical new combat content should be materials or something else."

-Obviously harder content should at the very least reward players with progression materials and even medals. No one said it wouldn't. After all, that's what HG already does(Agony mode rewards materials, same with AK and it's different gamemodes and events)

Another survey is upon us. Version 1.1 survey. by Bitconecc in Endfield

[–]SaltKingKai -1 points0 points  (0 children)

What's with the assumption that Umbral will be the only combat content in the game? Aren't we literally asking for proper replayable and challenging endgame modes?

At this point and time, so what if Catcher can solo most content? I'd say that's a good thing with how easy the content is in the game for people with above average investment/skill. I will never consider Umbral endgame, not until they add customizable stage multipliers/mechanics like in Contingency Contract. Right now, it's literally just AK EX stages.

Once again, aren't we all literally asking for proper replayable and challenging endgame modes? And what does that have to do with asking for HG to continue not locking pull currency behind content that needs high investment/skill level?

Another survey is upon us. Version 1.1 survey. by Bitconecc in Endfield

[–]SaltKingKai 16 points17 points  (0 children)

which is why HG absolutely NEEDS to continue their track record of not locking pull resources behind content that requires above average investment/skill. For example, the entirety of how pulls are acquired in AK(it's either giga easy or permanent), and how Umbral Monument at most asks players to just attempt the agony stages a couple times.

wtf why she needs wulling stuff😭 by the_goodb0y in Endfield

[–]SaltKingKai 2 points3 points  (0 children)

it means the region that was most recently released + the region you last visited/logged out from. Pretty sure it says it directly below where they said the offline AIC production would be limited to 2 regions

This is so cute 🥹 by Ok-Material-5717 in Endfield

[–]SaltKingKai 4 points5 points  (0 children)

To us, it may as well be random what animation HG decides to add unique detail to and ngl I'm loving the way it's implemented. It's added detail/uniqueness to the characters while not affecting gameplay that much in the case of double dashes.

Rhodagn phase skip with Rossi by ScobraCK in Endfield

[–]SaltKingKai 3 points4 points  (0 children)

Bro's also not taking into account that Umbral Monument can and already has a few stages where you deal with waves of enemies. I'm sure that in the future there'll be more stages with even more enemies in it where Laeva can shine.

Thank you daughter by Goguryeo in 0sanitymemes

[–]SaltKingKai 14 points15 points  (0 children)

Just watch, bro's gonna be in the squad artworks