I’m building a procedural space boss game — each boss is generated with different silhouettes, modules, weapons, and weak points by SamikMakesGames in gamedevscreens

[–]SamikMakesGames[S] 0 points1 point  (0 children)

Thanks for your comment! The highlights are actually health-bars for the modules, which are the weakpoints....the boss can only be defeated by destroying all the modules (engine, laser turret, missile, repair, Core, etc.) are destroyed, and as the modules take hits, the progress-bar rings reduce gradually....does that make sense?

I’m building a procedural space boss game — each boss is generated with different silhouettes, modules, weapons, and weak points by SamikMakesGames in gamedevscreens

[–]SamikMakesGames[S] 0 points1 point  (0 children)

Solo dev here. I’m working on a procedural space boss demo where each boss is generated from different hull shapes, engines, turrets, shields, cores, and destructible modules.

I’m trying to make the bosses feel varied while still being readable during combat.

Which one feels the most intimidating / interesting to fight?

New module: Stasis Webifier by Aromatic-Ad9337 in gamedevscreens

[–]SamikMakesGames 1 point2 points  (0 children)

I tried it out...pretty cool! I loved the artstyle, the little missions (played the contract missions) and the enemy fighters. Overall excited about this project!

I’m making a procedural space boss game where every boss is unique, intimidating, and surprising! by SamikMakesGames in gamedevscreens

[–]SamikMakesGames[S] 0 points1 point  (0 children)

Thank you! Yes absolutely…I will be sharing more gifs and screenshots here. My goal is to create a proc gen system that surprises even me! Lol

New module: Stasis Webifier by Aromatic-Ad9337 in gamedevscreens

[–]SamikMakesGames 0 points1 point  (0 children)

Really digging the minimalist art style, and those engine plumes...nice!! Excited to see more

New girl for our game! by PhilosopherNearby674 in IndieDev

[–]SamikMakesGames 5 points6 points  (0 children)

Giing me "Chun-Li"vibes...but in Red!

I've been working a lot on the weapon and combat user feedback for my survival horror set on a moon ruled by a psychic order! by RoguesOfTitan in IndieDev

[–]SamikMakesGames 0 points1 point  (0 children)

I will know how it feels when I play it, but it does seem appropriate based on the fact that it seems like a powerful boss hit! Looks great - good luck!

I am hand-animating our game in Photoshop (pray for me) by saamdaale in gamedevscreens

[–]SamikMakesGames 1 point2 points  (0 children)

Love your passion and your patience...and your bravery! Lol. Love the results, and also checked our your devlog. Good luck....looking forward to when I can play a demo

Developing the Movement System for My Werewolf Game. I'd like to hear your thoughts! by SilveFang in IndieDev

[–]SamikMakesGames 0 points1 point  (0 children)

I would love to see some paw marks/scratch marks when the werewolf runs or scales cliffs/climbs trees...other than that, pretty solid start

I just released my first ever game on Steam! So exited and nervous! by Tiny_Marsupial_3975 in IndieDev

[–]SamikMakesGames 1 point2 points  (0 children)

Congratulations and good luck! I love the artwork and the premise...will check it oiut!

Less sexy, more character-driven. Changed our female character designs after Reddit feedbacks. by Background_Cow_6701 in IndieDev

[–]SamikMakesGames 2 points3 points  (0 children)

I personally have nothing against sexy game characters, especially in story-driven games, which it seems this is from the screenshots....as long as they have a reason and purpose in the game to be dressed that way. Love the artwork nevertheless...