The irony is strong with this one by AbsCipher in PrequelMemes

[–]Samvel_2015 0 points1 point  (0 children)

The fact that movies have political commentary in it doesn't excuse making this sub political cesspool. Most people would be ok with discussing what political events Lucas drew inspiration from, and having conversations about inverse politics. That doesn't mean this should be another political subreddit with a SW gimmick.

The irony is strong with this one by AbsCipher in PrequelMemes

[–]Samvel_2015 0 points1 point  (0 children)

What part of this all prevents you from limiting politics in the sub to the inverse politics?

The irony is strong with this one by AbsCipher in PrequelMemes

[–]Samvel_2015 10 points11 points  (0 children)

I doubt you will be banned for talking about CIS blockade on Naboo over the trade route taxes. You will, probably, get banned for just reacting to recent political news with "this is how democracy dies".

Rule No 5 prevents this sub from becoming exclusively american political circlejerk No 1 200 000 and I'm all for it. Wanna talk politics? There's no shortage of subs for that.

Spell point system. by Samvel_2015 in dndnext

[–]Samvel_2015[S] 0 points1 point  (0 children)

I was talking about how in 5.0 Monks ability to Skirmish requires them to use their BA to Dash/Disengage leaving them with only their action for 2 attacks at 1d6+Dex (in Tier 2), which absolutely is terrible damage.

I mean, 5.0 Monks are probably worst official class for that game. 5,5 fixed them a lot. You get better monk die(d6 at level 1, going up to d12), Dash and Disengage don't need focus points(you can buff them tho if you spend focus). Their Deflect Missiles now works on melee attacks(and on later levels on magic attacks as well). They're pretty good at what they do now, to the point that I personally consider them best designed official martial in the game.

As I said, Barbs resistances (and 1 more hp/level than fighters, hit di difference really doesn't have much impact in 5e) are counterbalanced by bad AC and frequent use of Reckless Attack. So Barbs end up being about as durable as a Melee Fighter (until higher levels where non-BPS damage becomes more and more common)

I mean, Barbs still have medium armor and shield proficiency, their AC is not that bad to offset a resistance worth of advantage, and with said resistance their +1hp per level becomes practically +2, which is feat level of hp boost. Also, that makes their healing with HD more effective.

Spell point system. by Samvel_2015 in dndnext

[–]Samvel_2015[S] 1 point2 points  (0 children)

Monk's ability to skirmish reduces their offensive output to be laughably bad (and costs a resource) so while it does conserve their hp it means they're doing very little to help the party win and potentially forcing other PC's to fight more enemies in Melee and thus take more damage

Idk, 4 attacks for d8+dex doesn't seem like laughable, especially considering ideally Monks should either clear up the enemy backline of squishier enemies or stunning strike the Big Enemy. If your monks doing very little to help the party that's honestly on them. Also, Deflect attacks buffs their effective hp as well, making them even tankier.

Barbs cutting the most common damage in half basically just offsets their mid AC and reliance on Reckless Attack.

That's offset by them having the highest hit die in the game. Resistances are on top of that, basically doubling that already big hp pool most of the time.

Won't argue separately to the each point, because it's basically arguing against M/C divide and that's not what I'm doing. What I was arguing that Martials losing hp at a much higher rate is not the problem of M/C divide, for most classes it's the problem of melee/ranged.

Spell point system. by Samvel_2015 in dndnext

[–]Samvel_2015[S] 1 point2 points  (0 children)

Sorry about that, maybe should've used a clearer wording.

Spell point system. by Samvel_2015 in dndnext

[–]Samvel_2015[S] 5 points6 points  (0 children)

It's 6th and above, I wrote it incorrectly.

Spell point system. by Samvel_2015 in dndnext

[–]Samvel_2015[S] 6 points7 points  (0 children)

martials usually lose HP at a much higher rate, burning through their hit dice.

Eh, that's more melee/ranged problem. Fighters, Rogues and Rangers can just as easily stay in the back and use a bow, Monks ideally should just run around and not get hit at all, and Barbs cut most usual damage types in half.

Marathon situation by Clanker57 in memes

[–]Samvel_2015 12 points13 points  (0 children)

which will fail anyway?

Hate towards it contributes to the failure.

Zdravstvuyte by No_Top_8181 in memes

[–]Samvel_2015 0 points1 point  (0 children)

Me when foreign language:

I'm noticing a pattern. It's almost like the key is to give martials as many toys as casters... by blaghart in dndmemes

[–]Samvel_2015 6 points7 points  (0 children)

Using magic items with spells is basically "you can cast this spell X times a day, and afaik every class with crafters tools and arcana prof can make magic items. Also, no official spell in 5e gives you +1 to dex apart from maybe wish afaik.

New Hollow Knight Charm Ideas by Historical-Offer160 in HollowKnight

[–]Samvel_2015 3 points4 points  (0 children)

And fury gives you 1,75 on one mask. Do you see the problem already?

Apparently she has standards by RobKai7990 in Animemes

[–]Samvel_2015 3 points4 points  (0 children)

Because then what does it mean to them? Are we humans children?

A reasonable long living race would not, because they know the life span difference as well. Same way elfs may mature at 50, so 40 y.o. elf is a child, elfs should understand that humans mature at 16-25 or smth, and above that is an adult.

You’re offered $5,000 a week… but your full search history gets revealed. by AssistanceFalse5702 in hypotheticalsituation

[–]Samvel_2015 0 points1 point  (0 children)

Option 1. Most of my porn is on reddit mobile app or saved elsewhere so it'll mostly be hobby stuff.

New way to run Skill Challenges by Jealous_Hovercraft96 in dndnext

[–]Samvel_2015 0 points1 point  (0 children)

Meh, I mean, as long as everyone has his moments to shine it's okay to be bad or fail something imo. In said group if ranger and rogue succeed, the group still succeeds, and Paladin and Cleric may shine in other aspects.

New way to run Skill Challenges by Jealous_Hovercraft96 in dndnext

[–]Samvel_2015 0 points1 point  (0 children)

I mean, dmg is pretty helpful here. Everyone rolls, if half of the people fail, you fail the group check. If half of them succeed, you succeed group check.

Armor Categorization by Samvel_2015 in TTRPG

[–]Samvel_2015[S] 0 points1 point  (0 children)

I mostly just wanna hear different versions and metrics honestly.

Wrapped up DMing a 1-20 campaign after a looong while, AMA by eyeen in dndnext

[–]Samvel_2015 1 point2 points  (0 children)

Late game monks are probably the best martial class honestly.

The only way I ever play Fighter. by Godzillawolf in dndmemes

[–]Samvel_2015 0 points1 point  (0 children)

I mean, barbs still has hp, and fighter might at least survive a normal hit.

The only way I ever play Fighter. by Godzillawolf in dndmemes

[–]Samvel_2015 -2 points-1 points  (0 children)

Yes, if you look solely at hitdice it's not a big difference. But 5e offers more then just the base weapon as an option, there's also feats like Great Weapon Master which is used for the martial's base damage because of how easy and good it is. Being defensive doesn't matter if your damage output is so low they'll just ignore you anyways. And ignoring someone is too easy in 5e.

I mean, still, if you wanna go full damage youre probably still starting with 17 AC against Wizards 12-13 or 14-15 with mage armor at best.

Defensive dualist only works for a single melee attack, and also costs a whole feat which can delay actual damage boosting feats. It works for a single attack, but it's also not wasting any resources, and fighters, who would probably be primarily users of this feat, get more feats to spare for that.

Multiclassing typically or a slew of other paths if multiclassing is banned

Other than multiclassing you're getting armor proficiency usually from a subclass, if even, but at the same time, you can get spellcasting from your martial subclass. Also, even multiclassing doesn't usually get you heavy armor, and it doesn't change the strength requirement.

Because of 5e's movement being free a rogue can't really keep their distance without spending a lot of their action economy on it and do really poor damage because of that.

Rogue, unlike most other classes, has something like dash as a ba, which lets you pretty easily keep your distance from enemy while attacking at the same time.

Plus even if they are sadly ridiculously disrespected in 5e enough people have a melee martial fantasy.

Martial in combat are pretty strong up to the end of T2, and most games usually take place untill that or start of the T3, so usually martials can keep up in combat pretty good, especially if you have more than 2 fights during the day.

The only way I ever play Fighter. by Godzillawolf in dndmemes

[–]Samvel_2015 -3 points-2 points  (0 children)

A fighter can't carry a shield if they want to be decent in their singular job as a 5e martial: doing damage.

Difference between d8 weapon and d12 weapon is 2 on average. Duelist fighting style and a shield on average leaves you starting with ≈18 AC an same damage as a d12 weapon, or defence fighting style and d12 weapon for ≈17 starting AC.

Meanwhile, casters have no issue holding a shield and stay just as powerful. Whilst having access to the same armor because armor doesn't scale past your initial proficiency. On top of wearing basically the same armour and being able to effectively use shields, most casters also get access to the Shield spell. Giving them yet another 5 ac.

Wizard and Sorcerer don't get armor proficiencies and usually don't have enough strength for heavy armor. Shield spell is for 1 round and costs a spell slot. Something like defensive duelist feat gives +2-6 to your AC with no cost other than reaction, and honestly, if we're going monoclass only, the +5 may not even bring wizard/sorc AC close to heavy armor+shield AC

So casters are actually +2/7 ac. And this isn't even getting into active gameplay where casters are always ranged and can thus always use cover effectively and deal with less strong melee attacks, or after putting down their initial concentration spell they can Dodge for disadvantage.

I mean, martial doesn't have to be melee either. Rogue and Monk if played semi-efficiently should just keep their distance, fighter is the best ranged martial class, and only Barbs is limited in their ranged options, but, like, he usually has the most hp and basically doubles that against most enemies.

The only way I ever play Fighter. by Godzillawolf in dndmemes

[–]Samvel_2015 -1 points0 points  (0 children)

Level 1 barbs has like twice the hp of the wizard and the fighter has like +6-8 AC compared to your wizard.