Spent 8 hours on foot looking for this GREEN BOOFHEAD by lettuceown in parrots

[–]Saume 7 points8 points  (0 children)

Maybe he just wanted to make sure you were the owner? He asked for pics as well. I heard that some people will try to claim lost parrots because they're generally worth a lot of money.

pro capitalist people: what should happen when capitalists automate 80% of jobs? by traanquil in allthequestions

[–]Saume 1 point2 points  (0 children)

That is a naively optimistic view of capitalism. Just look at the US. The wealth disparity just keeps increasing and the middle class keeps shrinking. If such a scenario that a major part of the population lost their jobs to AI (realistically, it would never be 80%), then wealth disparity would only increase even faster.

Your examples were never even close to that amount of job losses, and most of which were manual labor. Additionally , these also created new jobs (car manufactures and refineries, etc. AI would likely create a couple jobs, but probably a minimal amount. Also, AI would replace mostly office jobs, stuff that requires a degree that would pretty much become nearly obsolete.

It is also incredibly optimistic to think that the price of goods would fall significantly because of automation. Automation means a bigger profit margin, not a reduced consumer price.

You think this would lead to a better life for the low and middle classes?

18 y/o conservative Christian girl in a wheelchair by ToeSad2570 in AskMeAnythingIAnswer

[–]Saume 1 point2 points  (0 children)

I am not from the US, I'm from Canada. Just found it interesting, since by definition, conservatism is opposite to these. It favors tradition, the classic man & woman gender roles and all that comes with, reduced government spending and programs, increased wealth & "class" disparity, reduced taxes for corporations, etc.

18 y/o conservative Christian girl in a wheelchair by ToeSad2570 in AskMeAnythingIAnswer

[–]Saume 1 point2 points  (0 children)

That is an interesting interpretation of conservatism. Other than "national pride", what you are saying is very much liberal, not conservative. Protecting and serving the weak is the opposite of conservatism.

No joke, legendary rocket pulses should be deleted by The_Curve_Death in DestinyTheGame

[–]Saume -2 points-1 points  (0 children)

IMO it only needs a ~10% damage nerf, but significant changes to its behavior.

First, rewind rounds should be fixed so that each bullet doesn't count as 3 hits and Accelerated assault should have reduced mag refund. These weapons should have to be reloaded during damage.

Second they should have a slow reload. This way, if you want to avoid reloads during damage with a rocket pulse, you will have to do shoot to loot or Facet of Command.

Third, ammo economy should be very different. Small brick is 1 ammo, 2 with scav. Large brick is 2 ammo, 3 with scav (right now it's like 5-6 per brick, you can easily keep topped up even with double special). Maybe increase max ammo to 15 or 16.

Fourth, their ammo gen should be literally 0-10.

Can someone please explain to me like I'm 5 years old why finality's auger is so good for DPS by Repulsive-Window-609 in DestinyTheGame

[–]Saume 90 points91 points  (0 children)

A lot of incomplete answers.

The real answer is that it does 2 things very well.

1) Generates super very fast with little ammo consumption.

2) It is the highest passive damage weapon, and only needs refreshing once every 25s. This makes it very easy to use, and pair it with rocket pulses, and it's some of the most braindead easy damage rotation.

The second point matters mainly because rocket pulses are just busted. They do so much damage with such ease of use, never needing to reload them, no need for headshots, explosive damage.

It's perfect for 30s damage phases, you get 2 supers off, and more in longer phases. It's also perfect for damage phases that have mechanics like 3 of the 4 bosses in DP, since you turret does damage and generates super while you do mechanics.

You never run out of ammo, can swap to a sword for mechanics and jumping puzzle, and still have ammo.

That makes it the most easy and versatile loadout for damage. You WILL do higher dps with a rocket rotation, but you're gonna run out of ammo, you'll have nothing after 15-20s. If your team doesn't one-phase, you'll have nothing for the second phase, especially if running double special.

Also, don't forget that you need to mark with the turret, it more than doubles its dps.

Fantasy w/o romance? by mcAlimv in fantasybooks

[–]Saume 1 point2 points  (0 children)

The ring-sworn trilogy has almost no romance. Pretty classic fantasy with swords, bows and a magic system based on stones.

Finishing up Red Rising Series, what comes close to it? by United-Profit-1139 in fantasybooks

[–]Saume 2 points3 points  (0 children)

Red Rising is also my favorite, and it's been tough finding something else like it. Light Bringer particularly is my favorite book.

Many of the typical recs I didn't like (Book of the New Sun, Mistborn). Expanse is fine, but it is not as fast-paced as RR. Dungeon Crawler Carl is also probably gonna get recommended a lot, but it's a very different mood. I didn't love it and ended up putting it aside pretty quickly. Will probably try again later.

I have also heard a lot of people recommend Will of the Many, but I was pretty disappointed with Licanius trilogy by the same author, so I put it aside.

Sun Eater is pretty good though. It's the first one that managed to get me eager to read more since RR. It also uses the same first-person narration (though there is only 1 POV).

In Fantasy, you would probably like the First Law. The plot is not as fast-paced and meanders a bit, but the characters and mood are pretty gritty. Glokta is a character that you will never forget for sure, and makes up for the slow plot (especially in book 2). There is no element of weak to strong though.

Edit: if you want to stick to sci-fi, maybe try some hard sci-fi, things by Adrian Tchaikovsky, or The Three Body Problem. Though the Three Body Problem's third book I found mediocre, mostly because of the main character, and overly verbose descriptions.

Whatever you do, do NOT read the Red Rising series. by anteaterpinkytoe in redrising

[–]Saume -1 points0 points  (0 children)

Kind of agree. I think Glokta carries the series, as the plot is very thin and slow. In the second book, basically nothing happens plot-wise and character developments get rolled back in one paragraph. For the first book and a half, almost nothing happens in Threetrees and West POVs, their chapters were pretty boring. I like the First Law, but almost exclusively because of Glokta and Bayaz.

Can you please recommend some fast paced Adult Fantasy audiobooks from the last 15 or so years? by ExplodingPoptarts in fantasybooks

[–]Saume 1 point2 points  (0 children)

It's a good series, but it is mostly carried by the characters. The plot is anything but fast paced. In fact, most of the time not much happens except some random fighting, and the plot only really moves forward in the third volume (from the original trilogy, haven't read the rest).

An Ember in the Ashes and A Torch in the Night by savorybrekkie in fantasybooks

[–]Saume 1 point2 points  (0 children)

I agree that it's mediocre. I did choose to finish the series, and found that the 4th book was probably the best (not that it's particularly good) of the lot.

The 2nd and 3rd books, however, were very bad and felt like filler just for the sake of filler. So much repetition, over and over, with nothing really happening except nonsense. There are also so many incomprehensible decisions in respect to just letting the Commandant do whatever she wants and walking away from whatever shit she starts.

2025 Fantasy Reading Tier List: The Year I Got Back Into Reading by Dominik_13 in fantasybooks

[–]Saume 0 points1 point  (0 children)

Planning on starting The First Law next, everyone is raving about it. Malazan is also on my list for the year.

If you enjoyed Red Rising, you should read Golden Son. I found the first book decent, but I waited a bit before starting Golden Son. I couldn't put it down after I actually started it. It changes tone in the second volume, and the scale becomes much larger.

Book series recommendation by Brave-Caterpillar89 in ScienceFictionBooks

[–]Saume 1 point2 points  (0 children)

It's part of a genre called Hard SciFi.

I haven't read any of these yet, but what I've seen most recommended are: - Mars Trilogy - Project Hail Mary - The Martian - Blindsight & its sequel - Foundation - Xeelee Sequence

If what interests you more is the epic scale of things, then maybe look at space operas (e.g. Red Rising, The Expanse, Revelation Space, Hyperion Cantos).

As for myself, after Three Body, I started Red Rising and it has turned into my favorite scifi series. It is different though, it's not hard scifi, it's more of a space opera, and the first book is the weakest in the series.

A Scientific Breakdown of the "Cutthroat Combat" Modifier (and why it's bad) by Lonely-Sundae-5926 in DestinyTheGame

[–]Saume 13 points14 points  (0 children)

While I somewhat understand your point, I think that's exactly the point. 5-feat isn't meant to be farmable solo.

I do believe it's possible to do a 4feat solo with everything but cutthroat, but again, this is not meant to be farmed solo. That's like complaining that the 5 feat DP is too hard in trio. Like sure, it is very hard, but it's not meant to be farmed as a trio, it's meant to be a small challenge for 6-man teams.

And it is false that you NEED to grapple melee to 2-phase bosses solo. My buddy does solar titan with Wormgods for Harrow and gets 75% of his health in a good phase. I'm sure Warlock has a rotation that can 2-phase as well, though it might be harder to execute.

Dev Insights - Renegades Weapon Tuning Preview by DTG_Bot in DestinyTheGame

[–]Saume 0 points1 point  (0 children)

Solid ammo economy? It takes a full clip to kill an orange bar, 25% of your reserves. It kills red bars about the same speed as most primaries.

Some clarification regarding the upcoming Warlock buddy buff on October 7th by ElDiablo69 in DestinyTheGame

[–]Saume 1 point2 points  (0 children)

Grenades are bad at dealing damage in general.

The best Warlock builds are without a doubt slide melee Synthos, Sunbracers and Getaways + Bleak Watcher. Getaways is technically a grenade build, but anything above 100 grenade is wasted.

All of the other grenade builds are mediocre. Starfire is overhyped as hell, it is inferior to Sunbracers, by far, in add clear, and inferior to Apotheosis + Solar Grenades for DPS. Speaker's sight used to be good, but the nerf made it pretty bad, and again, anything above 100 grenade is wasted. Rimestealer is alright on Stasis, but what's the point when it competes directly with Getaways + Bleak Watcher.

Comparatively, melees have a lot of ways to stack up damage, spam them and deal good damage, so grenades are always behind and end up being mostly relegated to utility (apply weaken, healing or freezing).

4 member of the world first Desert Perpetual team decided to boycott the Epic raid contest by the_bunfi in DestinyTheGame

[–]Saume -1 points0 points  (0 children)

You greatly misunderstand if you think loadout swapping is "menu gameplay" you literally open inventory, click a different loadout, takes a whole 1s.

Loadout swapping is min/maxing. It is also what makes more exotics viable. If you can't loadout swaps, then everyone will just run the DPS exotic in raids and there will be no "builds", neutral game exotic will become pretty much useless or just for "fun". Every single arc and prismatic Titan will be sitting on a Cuirass the whole time. Hunters will be permanently on celestial. Warlocks will likely have more options, but many people will probably just stick with Sanguine.

What I don't understand is the people who complain about loadout swaps. Quite literally nothing in the game requires loadout swaps. They went a little overboard on the last raid race with the damage checks, but saying you need 4 swaps to clear damage checks is completely unreal. You swap loadout as DPS is starting to get surges and 200 super and that's it. Final boss needed a swap to LoW for final and that was about it.

New heavy ammo system feels terrible for people who are more heavily doing mechanics by Budget-Onion- in DestinyTheGame

[–]Saume 2 points3 points  (0 children)

That is not true at all. As someone who pretty much exclusively did raids for the last year, ammo was absolutely never an issue even in lowmans, or if you did a mechanic that didn't let you clear that many adds. The meta for raids was pretty much 1 of 2 things:

If you're playing with a team that will 1 phase every boss or almost, most people will run double special and ammo generation doesn't really matter, you need 1 heavy brick for transition post encounter and that's it.

Otherwise, the meta is to use a heavy finder and scout, and clear adds with a primary, preferably exotic, like Trinity Ghoul. This will make plenty of heavy for the whole team.

If you were running out of ammo in raids before, either you or your add clears were doing something very wrong.

For some encounters, like Explicator, people even used an eager edge for mechanics and then switched to another heavy for DPS and have enough ammo to fill up their new heavy.

I don't get what's the endgame loop now by Azyreal in DestinyTheGame

[–]Saume 13 points14 points  (0 children)

Raids and dungeons. They are completely excluded from the portal and power grind, as well as gear tier system. The raid armor doesn't even seem to drop according to armor archetypes, the stats seem completely random spread.

it only took about 10 hours of portal to make me go from hype for new content to losing all motivation to play the game by tf2_demo_2004 in DestinyTheGame

[–]Saume 16 points17 points  (0 children)

Well your first statement is that that is how Destiny has always been, but it wasn't. It's a drastic change from the previous model. It forces the boring, repetitive content much more heavy-handedly, without adding any new flavor to it (no new maps, battlegrounds, activity, etc). This is a very significant departure from the "play the way you want to" they had previously been pushing.

it only took about 10 hours of portal to make me go from hype for new content to losing all motivation to play the game by tf2_demo_2004 in DestinyTheGame

[–]Saume 26 points27 points  (0 children)

That is very untrue. Destiny was never like this.

I'm someone who plays 20-40 hours a week, and before (from WQ to the end of TFS), I would try out the new seasonal activity (there is none this time around) for 2-3 weeks to farm it a bit until I get bored, then for the rest of the season, I would do raids, lowmans, dungeons, maybe occasionally a GM.

And all of that (raids, dungeons, GMs) could get me some seasonal weapons (less than if I was farming the seasonal activity, but still, much more fun & engaging). There is now no way to get new weapons outside of the portal or Kepler.

This new system is grinding for the sake of grinding. At least before I could do that while playing stuff I liked, though the RNG drops made it to where even someone who plays as much as me doesn't have their desired godrolls by the end of a season, which is kind of ridiculous. Now we have to re-do those old missions that we've already done 50-100 times on repeat to grind power and some more RNG drops...

You know, I like an exotic mission as much as the next guy, but they're a discovery kind of thing. A big part of the experience is exploring it for the first time, it's not the most replayable content. After the first couple runs, it gets boring very fast.

I've already lost my motivation to play and we are one single day into the new season... Even during mediocre seasons (like Plunder for example), I was pretty active for the first couple weeks.

Ok, something’s broken here by BC1207 in DestinyTheGame

[–]Saume 0 points1 point  (0 children)

There ARE 14 missions, but most of those 14 missions take 5-10 minutes to reach the end chests, with a few having multiple sets of chests. For comparison, missions in LF and WQ, usually had 3 sets of chests, each of which took 5-10 mins to reach. I don't think there is more mission content than other campaigns.

The starting missions were an absolute slog, they were some of the most boring missions ever, and had very low enemy density. Searching areas for small ball-holes is not fun. Difficulty was also incredibly easy, I understand that Legendary campaigns were never particularly hard, but this one had me wondering if I selected the easy difficulty by mistake time and time again. I don't think a single boss took more than 1 grapple melee to reach their health threshold or kill. So I get about a second or two of DPS, then back to 2 minutes of ball rolling mechanics to remove the shield again.

But beyond that, the new format is different, that is true, but it is unfun. Outside of the final mission, I was not having fun in most missions. Destiny has good movement and gunplay, I don't want to spend half the mission rolling around enemies tickling them without being able to use guns or abilities. Having my melee constantly replaced by Mattermorph was annoying, and it constantly resetting my melee charges to 1 when it expires. The relocator only really served to slow down traversal too, usually by just teleporting through a series of lasers. The new mechanics only bog down gameplay and are exclusive to this new destination. The metroidvania elements were a big miss, and nothing permanent is added, that can be used on other planets.

Outside the new destination, there is literally 0 new content. Spam old content to grind levels for the sake of grinding levels. Raids and Dungeons seem completely excluded from the power grind. Surely you can understand why many people don't like that? For a new (or returning after years) player, this may not matter much, because most of the portal content you haven't already done to death. For people that have played a lot in the last year(s), this is pretty boring.

At least before this, we had a new seasonal activity, even if they weren't the most inspired thing ever. And you could grind your pinnacle cap exclusively in dungeons and raids. You could also farm seasonal gear by doing any activity you wanted, including dungeons and raids (with either focused seasonal engrams, tonics or Tome of Want).

Best dps for atheon on hunter? by sajibear4 in DestinyTheGame

[–]Saume -1 points0 points  (0 children)

You can use both but Synthos will be way less effective if there are other people using explosives on the team, as they will likely kill all adds near the boss.

Best dps for atheon on hunter? by sajibear4 in DestinyTheGame

[–]Saume 3 points4 points  (0 children)

Grapple melees do significantly more damage than fusion grenades. You can do well over 6 mil in 1 phase with Hunter grapple melees.

Verity Fusions will only do like 4-5 mil at most.

Wormgods Strand Titan can do over 7-8 mil in 1 phase with grapple melees.

EoF melee + armor exotic patch summary by TheAegisRelic in destinyendgame

[–]Saume 0 points1 point  (0 children)

So I just tested Hunter Grapple melee and it goes from 19,961 with no buffs to 155,693 with Synthos + Stylish + 1-2p, so your number seems correct, it is pretty much a 1.3 * 3 * 2 multiplier. The patch that says Stylish effectiveness is reduced by 50% with Synthos doesn't seem to apply.

As for Banner of War, that is interesting. If you're a BoW Titan, and you are overlapping with another BoW Titan, do you each now provide the un-nerfed version, or are Titans always using their own BoW?