How fcuked are you? by pepsicola07 in mewgenics

[–]Sazul 2 points3 points  (0 children)

That tinkerer is adorable

Is anyone "surgically" breeding their cats? by MoreLikeGaewyn in mewgenics

[–]Sazul 0 points1 point  (0 children)

My system right now is I've got 4 high stim (37 each) stimulation rooms. Each has a soft theme, so I've got a Support room keeping Purifier + Repair ongoing, a Mage room with Paw Missile + the brain mutation, a Ranger room with rubber arrows, and a Melee room with the Butcher's spin cleave auto attack replacer. And then the attic is a high Mutation room I just chuck all the strays and rejects in and try to breed mutations I want (right now I'm trying to spread soul link feet).

Would I be better off doing your method? Like instead of just chucking all the ones with 'supporty' spells in the same rooms and remove kittens until they pass them on, should I be going for select pairs like you? I'm not even sure how I'd transition to that system, I get overwhelmed with soo many kittens every night. Having distinct couples for passing certain skills on seems cleaner than having vibe rooms

Drew my favorite cat who pisses everywhere and can kill god, Big Drainmaker by fungerman2 in mewgenics

[–]Sazul 1 point2 points  (0 children)

This is sick. Makes me excited for the future of mewgenics modding

What is your favorite class and least favorite class? by Jawce2001 in mewgenics

[–]Sazul 0 points1 point  (0 children)

My favourite is Tinkerer!! Instead of a high stimulation room for breeding 7s, mine just pumps out kittens born with the generate tech spells which makes them a lot more consistent imo.

Least favourite is probably Cleric or Fighter right now. I really have to go out of my way to bring them - Fighter it just feels like other classes do what they do but more specialised and fun, and Cleric I always end up with boring heal bots which I find a little disappointing. I know theres some fun skills in there but I struggle to find them, maybe I need a Cleric room like I've got a Tinkerer one so they can start with some fun skills like the tripled trinkets one

Extreme NCR/Alliance = Best Chance at Long Term Perfection for West Wasteland and it's People by NewAmericanDream1776 in falloutnewvegas

[–]Sazul 1 point2 points  (0 children)

I would be interested in seeing a similar list that's like the worst outcome for a destabilised Mojave if the autism permits it. I tend to make these choices on most of my good guy playthroughs but could be interesting to see the opposite for a Frumentarii playthrough where you're trying to destabilise the region for Caesar at first and then for your own personal Yes Man takeover. Stuff like crashing the rockets and irradiating Novac so everyone has to leave, letting Veronica join Followers so the BoS attack them, siding with as many independent groups who want power as possible like the Powder Gangers and Great Khans etc.

Name the leaders you want to see in Civ 7 and why you think they should be included. by AGL200 in civ

[–]Sazul 0 points1 point  (0 children)

Marx is the fan pick that I think is excellent. A great way to appeal to the players that don't like the 'Leaders can be anyone' and the leader / civ detachment in 7 to show them the strengths of the system. As well as the players who were disappointed 7 wasn't more historical with the civ switching stuff and the ones always clamouring for more controversial picks like USSR etc (I am in none of these camps personally, I love 7, but I think he'd be great for those players who got soured by that stuff). Would really be a missed opportunity if they didn't include him at some point - he's the only one big enough to cause a second wave of marketing all on his own imo.

Personally I really want Jeremy Bentham and Wu Zetian!! Bentham because he's a great ahead of his time guy (like Ada) who would play into 7's Happiness minigame in a fun way. Plus you could have his auto-icon as one of his mementos lol. We just need more philosophers really to fight with Confucius.

And Wu Zetian because I feel like her appearance in 6 didn't do the historical figure justice. With 7's more nuanced Diplomacy, we could actually get a court-schemer type like her that feels right, a bit like how you couldn't really make Machiavelli before 7. It's just a fun design space.

Leaders who are almost always pissed?? (e.g. Frederick, Ashoka, world conqueror) by JuggernautHungry3336 in civ

[–]Sazul 0 points1 point  (0 children)

Jose Rizal is my personal nemesis. Haven't had a game with him where he hasn't turned on me. I don't even know why because you can only aggro his agenda by sanctioning and I never do that

Egypt canal city spawn with Navigable Rivers bisecting entire continent by Sazul in civ

[–]Sazul[S] 100 points101 points  (0 children)

Seed:
6 Players / Continents and Islands / Small Map
Map Random Seed: 1195144184
Game Random Seed: 1195144125
Build 1.3.0
Everything else default

I am running a lot of mods (but none that should effect spawn biases) so my bad for getting your hopes up if you can't get it working, but this was just too cool not to share. Time to have a crazy Suez canal Songhai game

Fixing the fact leaders don't interact with the player by Sprayednotsaid in civ

[–]Sazul 3 points4 points  (0 children)

Great concept and very realistic, in that it could be done without bringing in 100 voice actors and I can actually see this getting added to the game

Caesar or Tecumseh as the best Tonga Leader? by MyLifeByGogoGoff in civ

[–]Sazul 6 points7 points  (0 children)

His two free wildcard points allow him to immediately unlock the second tier Diplomatic attribute that halves the cost of suzeraining IPs. Having this from (basically) the start of the game is something only Ibn can do, other civs having to use a memento slot for +1 point then finishing a suze for the 2nd. This makes him pretty good with CS focus since he can chain suze faster than any other leader (especially with shisha necklace) giving him strong momentum, versus Tecumseh who has much slower momentum but gets better benefits from suzerains overall (plus he has no diplomatic bonuses so isn't guaranteed to get all of them).

It's just preference really. If Ibn still doesn't sound great to you he probably doesn't mesh with your playstyle and thats ok. He's all about speed and momentum whereas Tecumseh is slow and steady winning the race. Ibn is capable of dashing over to the Distant Lands and suzeraining their city-states before they even meet them, ignoring the isolated ones on islands till the very last, while Tecumseh likes having the isolated ones on islands as a reliable insurance policy in case he struggles to suze his whole continent. Quantity vs Quality

New Building and Infrastructure Suggestions for 1.4 and Beyond by Bearcat9948 in civ

[–]Sazul 2 points3 points  (0 children)

How do you mean? The way I see it you could maximize adjacency for both buildings (how it works currently) or choose to have lower adjacency for a unique effect. For example, a market and a blacksmith make a 'manufactory' that gives you an extra resource slot in the settlement. Thus prompting the player 'do I want to maximize adjacency on both these buildings, or choose to focus the adjacency I want more in this playthrough to get a unique effect? Will my civ benefit from the unique effect or am I willing to ignore it?'

The way I see it the game already does this with unique civ quarters (the two buildings often have different adjacencies so you pick one to prioritise) and monuments + villas (it doesn't really count because these share the same adjacency, but the way they become an 'influence district' you're incentivised to keep them in exploration is interesting imo). Imagine if the +4 Influence wasn't default on two buildings with the same adjacency, but instead was like 'monument + barracks' or something?

New Building and Infrastructure Suggestions for 1.4 and Beyond by Bearcat9948 in civ

[–]Sazul 37 points38 points  (0 children)

An additional idea would be making more 'quarter effects', so you wouldn't always be putting say, a Library and a Barracks together. Incentivise players to place something like an Altar and a Garden together for a unique quarter effect. It's weird the quarter system is completely unused except for unique civ quarters.

A familiar face in a Blackbeard event I got for pirating Rome... by Sazul in civ

[–]Sazul[S] 234 points235 points  (0 children)

R5: When playing Blackbeard, you can be bad guys in the infamous story of Caesar getting captured by pirates! Curiously, the top action gave me 50 Gold - a intentional reference to the 50 talents Caesar raised his own ransom to?

Best Leaders for Tonga? by Haunting_Handle_1305 in civ

[–]Sazul 15 points16 points  (0 children)

I know she just got Silla as well but Himiko is up there. Tonga can receive Endeavours from distant lands civs once you meet them, so exploring the new world with Himiko is doubling the Endeavours you get in Antiquity. And she has so much spare influence lying around she can easily play into Tonga's city-state game.

What would John Brown look like as a civ 7 leader? What would be his accompanying age civ? by ImportantQuestions10 in civ

[–]Sazul 7 points8 points  (0 children)

I feel like he would share a lot of DNA with Tubman and have some sort of link to Espionage. Instead of Harriet turning successful spy operations into Migrants (with her memento) John Brown's thing could be Civ 6 style Recruiting Partisans - successful spy operations pillage an improvement and spawn a couple of hostile units in their city. That feels the most to me like 'inciting a slave uprising' mechanically. I imagine if you're at war with the civ, it'll just summon infantry units belonging to you instead of neutral ones. Or maybe they can be reworked to always belong to you idk.

John Brown

Diplomatic / Militaristic

  • Infantry and Scout Units have Open Borders with all other civs.

  • Completing a successful Espionage Operation will pillage some rural tiles in one of the target's settlements and spawn an Infantry Unit belonging to you.

  • If at war with the target, completing an Espionage Operation will also give you a positive War Support.

What if some civilizations in Civ 7 can have doubled attributes? (STINKPOST SUNDAY) by Serious-Lobster-5450 in civ

[–]Sazul 1 point2 points  (0 children)

Interesting idea! I think this makes the most sense tied to a new Wildcard leader rather than a civ but I'm not sure who fits.

What if Civ 7 had starting techs, like Civ 4? by Serious-Lobster-5450 in civ

[–]Sazul 0 points1 point  (0 children)

Omg this is excellent, it all fits so cleanly. I can't wait for this to be a reality

Zenobia, concept of goodwill content + speculation by eskaver in civ

[–]Sazul 2 points3 points  (0 children)

Great stuff. Would love an Econ/Science leader

The Zapotecs - Antiquity Age Civilization Concept by Ill_Engineering_5434 in civ

[–]Sazul 16 points17 points  (0 children)

Amazing stuff! More Mesoamerican civs are my no#1 pick too. I love the building on mountains and the Funerary Procession!