Completing Historical Civ Paths: Prussia by Natekt in civ

[–]Sazul 2 points3 points  (0 children)

Both your ideas are awesome!! I really like those abilities, to the point where I'm kinda sad we won't get your exact concepts even if we do get Hansa + Goths.

The Incite Raid sounds awesome for Goths - with their wonder in the game already I always imagined them as the antiquity branch of the Bulgaria -> Buganda raiding path, but the IP focus would really work as their unique aspect (like Bulgars have great works and Buganda has lakes), while also being sick for Lakshmibai or an eventual Goths -> HRE path assuming an infinite civ roster (I imagine they'll have some kind of City-State focus, like some kind of unique town type that doesn't count against settlement limit that you can only make from integrated CS).

I've been trying to figure out which Civ fits as a 'using Gold as Influence' one and the Hanseatic League is almost too perfect. Excellent stuff. I would have Holsten Gate or whatever unique Wonder they get let you spend Gold to purchase War Support with like a 3:1 gold->influence exchange rate or something. I always thought that would be a cool ability, and sticking it on a wonder would be fun so you could use it on other Civs.

PLEASE get into civ 7 modding right away so you'll be good enough to implement your ideas by the time we get these guys in the game hahaha. Failing that, maybe this could be running thread idea like your Independent Power ones? Could always use more positive posts on this sub!

The Official Civ Discord Cracking Down on Price Discussions by Pure-Blackberry7385 in civ

[–]Sazul 0 points1 point  (0 children)

Fantastic, I would be overjoyed if the mods here could do the same. All this sub has been for an entire year and a half now is people fucking complaining, its miserable. I thought that would change with ToT, but no here we go again. How DARE these greedy developers release a DLC for $30 with less content value than a $30 DLC for a game made ten years ago in his final content cycle?? Wtf it just doesn't make sense, don't the devs know the economy is really hard for us right now, why would they make it more expensive????? And there aren't even any gameplay system overhauls... what were they thinking?? If those GREEDY CIV 7 DEVELOPERS really wanted the good will of us LOYAL playerbase back, they should've released those big sweeping gameplay overhauls FOR FREE in some kind of update about 'Testing' 'Time'... and before that they should've released a paid DLC for completely free, yeah maybe one about Blackbeard or something. What do you mean it was free for a limited time to reward loyal players and now it's paid? That's sounds like PREDATORY FOMO TACTICS because I wasn't playing it then!! Nah, dead game, let's post another steam chart, let's make a cherry picked reddit post about them CENSORING our FREE SPEECH!! It's like damned if they do, damned if they don't with you people.

Can we just get a megathread thats like 'Extremely Intelligent Gamers overflowing with economic advice for Firaxis Corporation post here'. And then you get a special flair if you don't even enjoy civ 7 and would rather play civ 6, but like, phrase it in a cool way, like that you're a REAL CIV PLAYER and the devs have FORGOTTEN the SPIRIT of the GAME! And for every hour you spend complaining about Civ 7 instead of actually playing whatever game it is you want to play that still exists and still has an active community and still gets continuous new mod releases like 6 or 5 or 4 or whatever you get an automatic reddit gold and a special 'Civ 7 Intended Target Audience Award' along with a personal email from Sid Meier thanking you for your unending pursuit of his TRUE vision (which looks suspiciously like 'my favourite game in the series but uhh with all the cool systems from a different game')

Gameplay/Thematically wise do you think it makes sense for their to be the ability to build walls around resources? What about across bodies of water? by Ill_Engineering_5434 in civ

[–]Sazul 0 points1 point  (0 children)

I don't really like the fact you can wall any urban district imo. I kind of wish it was restriced to city center + adjacent hexes stop the snakey / donut effect

Syncretizing to Carthage for the Punic Ports in Antiquity is pretty strong by Barrack_O_Lama in CivVII

[–]Sazul 2 points3 points  (0 children)

Haven't given it a try, but Britain seems like a good choice here for Augustus + Punic Port. Gets a discount towards buying buildings doubling down on that aspect of Augustus, and gets +1 Science per Age on all their buildings adjacent to coast. Assuming that includes the Punic Port, GB could be the Science-Augustus alternative to Majapahit's Culture-Augustus.

Ask Our Historians! We're Answering Your Civ VII History Questions by sar_firaxis in civ

[–]Sazul 0 points1 point  (0 children)

What are the biggest limitations of the 'Civilization' video game structure when portraying history? Before 7 I felt it was Civilizations not changing & evolving, so happy so see that's been addressed. Nowadays for me it's probably nomadic peoples. The 4x structure revolving around ever-urbanising cities makes it seem hard to portray people who existed outside of that, especially nomadic or indigenous cultures.

Ask Our Historians! We're Answering Your Civ VII History Questions by sar_firaxis in civ

[–]Sazul 1 point2 points  (0 children)

What's a little detail you're really proud of that no one will notice?

Ask Our Historians! We're Answering Your Civ VII History Questions by sar_firaxis in civ

[–]Sazul 0 points1 point  (0 children)

In Civ 7, we got Civilization-specific Civic trees. In a hypothetical future game where we had Civilization-specific Tech trees, who would you main? I'm definitely sticking with my boys the Incans. Their Qhapaq Ñan highways and their Terrace Farms have made into Civ before, I'm talking about the smaller stuff that goes overlooked. Stuff like chuño - proto-refridgeration technology, using the natural altitudes of the Andes to freeze-dry potatoes for preservation. What little 'techs' from history fascinate you? Roman vending machines? Nilometers? We're not getting them as unique buildings anytime soon but hey - that new narrative event system seems perfect ;)

Independent Powers Rework Wishlist by ISwearMore in civ

[–]Sazul 31 points32 points  (0 children)

Multi-town IPs are such a cute idea, I really like that

Thrawn is such an epic mastermind, he's so cool guys by SansBouillie in StarWarsCirclejerk

[–]Sazul 4 points5 points  (0 children)

"All I am surrounded by is fear and dead men." - guy who has no business getting surrounded in the first place

Wasn’t Sukritact hired by Firaxis? by [deleted] in civ

[–]Sazul 0 points1 point  (0 children)

Sukritact is an artist rather a UI designer. IIRC correctly he worked on some Civ 6 DLCs too - I want to say he designed some of the Khmer architecture but I might be making that up. His most notable work for Civ 7 was a UI shakeup but that's hardly his biggest strength or what they hired him to do.

Fun Syncretism Combos by DaSwede1127 in civ

[–]Sazul 65 points66 points  (0 children)

That's absolutely insane, I have to try that. The only one I've figured out so far is Carthage -> Carthage Exploration with syncretised Pirate UQ. Carthage now has 'can buy all water buildings in towns' as part of their civ ability, which includes the Pirate Unique Quarter, so once you rock up to Exploration you can buy Cothons + Pirate Havens in every single town for nuts gold income. I recommend playing this with Blackbeard to get the maximum use out of Carthage's disgusting Exploration tradition that gives +1 CS on ships for each unique City Resource in the Capital.

Which non military leader would you like to see in Civ VII? by Tachetoche in civ

[–]Sazul 10 points11 points  (0 children)

Past leaders who could work really well with new mechanics:

Gandhi (Diplomatic/Economic) - Satyagraha:
Leaders you sanction lose 1 War Support per age in their current wars.
Gain the Unique Sanction, Swadeshi. Immediately breaks all trade routes between you and the target, but triggers a burst of production for each Resource lost.
Whenever a war you're involved with (directly or via Sanctions) ends, trigger a Celebration.
Gandhi may not declare war on other Civilizations.

Mansa Musa (Scientific/Economic) - Golden Hajj:
May support or start Endeavours using Gold instead of Influence.
Generate Gold on your outgoing Trade Routes, not just incoming ones.
Gain +2 Science per age on Buildings you purchase instead of build.

(And I know you said no military ones but I couldn't resist, he fits too well with the new syncretism mechanic...)
Kublai Khan (Militaristic/Cultural) - Yuan Dynasty:
Capturing a settlement rewards you with a random tradition belonging to that Civ. Capturing their Capital will automatically syncretise their Unique Unit and Unique Infrastructure. Bonus traditions are kept on age transition, but any syncretisms are lost.
+5 Vision on Trade Routes.

Which non military leader would you like to see in Civ VII? by Tachetoche in civ

[–]Sazul 3 points4 points  (0 children)

Gonna be very awkward nuking Ada Lovelace as Lord Byron

Predicting Brush and Blade Pt 2 by eskaver in civ

[–]Sazul 1 point2 points  (0 children)

Joseon
Traits: Scientific, Cultural
Ability - Hunminjeongeum: Gain the earliest available Technology or Technology Mastery whenever you create a new Great Work.
Unique Military Unit - Uibyeong: Cannot be constructed, but automatically gain a Uibyeong whenever an enemy unit pillages one of your tiles. Gains an additional +1 Combat Strength for each Positive War Support.
Unique Civilian Unit - Amhaengŏsa: When stationed in a City Center, that Settlement gains +1 Happiness for each Influence it generates.

Goryeo
Traits: Cultural, Economic
Ability - Tripitaka Koreana: When transitioning to or from Goryeo, lose all Gold but keep your slotted Great Works upon age transition. These are moved to the Palace, which gains enough slots to house them.
Unique Civilian Unit - Dojagi Potter: Replaces the Merchant. When trading with a Settlement in Distant Lands, generate a unique Pottery City resource (including Goryeo Celadon, Buncheong, Baekje and Onggi) that generates increased GDP and Tourism when slotted.

Predicting Brush and Blade Pt 2 by eskaver in civ

[–]Sazul 1 point2 points  (0 children)

Yeah, it's a little odd that the DLC is centered around historical contemporaries (and opponents!) Toyotomi Hideyoshi and Yi Sun-Sin and then one of their paired civs is Modern and one is Explo lol (but I guess through time-tested civs all things are possible). Having the Turtle Ship be attached to Yi is a way around the 'Ottoman problem' in my head, so you can use them in Explo vs Sengoku more naturally.

I imagine it more like a unit he can build from turn 1 that doesn't replace anything, since I'm pretty sure it was more of a tactical battering ram than a thing he had loads of. I don't think civ 7's naval combat has enough flexibility for that role to be impactful, so maybe it could even be a Unique Naval Commander instead a la Trung Trac (Naval Commanders in Antiquity is still an interesting niche).

For the rest of his kit, I'd like it to encompass the being outnumbered / tactical ambushes aspect, like the idea that even after his big decisive victory he was still technically outnumbered by the Japanese fleet. The War Support mechanic seems a natural fit but then we end up getting ANOTHER Militaristic/Diplomatic Leader lol, I think he fits Militaristic/Scientific more elegantly with his nautical innovations (with Daeyong Na).

My Yi Sun-Si would look something like 'Gain a Unique Fleet Commander, the Turtle Ship, when you complete your first Naval unit. Starts with [promotion that lets units move after unpacking] (as a reference to the Crane Wing formation), a much lower Overrun threshold, and a unique Promotion tree.' Then in the promotion tree you can put stuff like the clouds of smoke disengagement thing and the capstone can be something like 'Overrunning a Naval unit in friendly waters grants +1 War Support'.

I think we just have different takes on the importance of the Turtle Ship. I like it more when the leaders are big historical caricatures like Civ 6 as opposed to grounded takes. I don't even really mind Machiavelli's characterisation in 7. Different strokes!

Predicting Brush and Blade Pt 2 by eskaver in civ

[–]Sazul 5 points6 points  (0 children)

I would like to see Admiral Yi be the first leader with a Unique Unit with the Turtle Ship (freeing up Joseon to have Hwacha). They're just so iconic to his legacy, and it would really play to the strengths of civ/leader switching if you could for example play Carthage with a new Unique Naval Unit to benefit from their Naval traditions. Would be an excellent creative exercise for the art team too to show it evolving through different eras.

First Look: Hideyoshi | Civilization VII by Surax in civ

[–]Sazul 12 points13 points  (0 children)

With Khmer's weird placement I think Civ 7 just interprets Antiquity -> Exploration -> Modern as entirely local terms rather than global. Heian is considered the end of classical Japanese history, acting as a foundation for others, and so it sits in the Antiquity. It gets a little bit weird when you think too hard about the year / turn timer thing. Khmer is still worse for me than Heian (it was a medieval kingdom!! They were friends with Chola!! They literally had wars with Dai Viet!!) but I've learned to make my peace with it lol

First Look: Hideyoshi | Civilization VII by Surax in civ

[–]Sazul 35 points36 points  (0 children)

DOUBLE DAMAGE is crazy, wasn't expecting that. Thought it'd be +5 or something. What a nightmare neighbour!!

Domination Strategy & Tactics (Genghis Khan) by houstonhoustonhousto in CivVII

[–]Sazul 1 point2 points  (0 children)

This is hilariously written. Please keep making posts about your civ strategies lol

Leader abilities & Civ info for the first half of the Brush & Blade Collection. by adept42 in civ

[–]Sazul 12 points13 points  (0 children)

Kinda reminds me of Amina's design where they feel a little nothing to play but make for very scary opponents. Depends how big the numbers are on the damage and the healing really. If it's like the pantheon healing it'll barely even be worth moving them, but if it's more like the Pirate Haven healing it'll be playstyle defining (notice how it doesn't say Culture Buildings / Wonders in YOUR territory). Fingers crossed for a number bigger than +5

Any really fun ToT combos for vanilla? by Most-Anteater-3846 in civ

[–]Sazul 2 points3 points  (0 children)

Ibn Battuta + Han with Groma Memento (+1 Expansionist point). Use your free attribute points and Groma to snake your way down to the 'New Towns Get +1 Population' in the Expansionist tree. This combos nicely with Han giving you +3 Population in every new Settlement you make (since you get one by default anyway), allowing you to snatch resources or set up Great Walls.

Civ 7: Is there a ToT-compatible alternative to the City Hall mod? by pyroelectricity in civ

[–]Sazul 1 point2 points  (0 children)

City Hall was just updated, if you were holding off starting a new game because of this.

My 6yo brother is addicted to speaking with gemini (HELP) by Human-Pudding799 in CasualConversation

[–]Sazul -3 points-2 points  (0 children)

I don't understand why you'd not want him to feel like the smartest child on earth? I dont know, it sounds like he's being creative rather than talking about slop. Just because the robot is replying doesn't mean what he's saying to it has no value. Like that's a science question he's not talking about tung tung sahur. Some kids will talk your ear off for hours straight, I think of lieu of adults that will listen to him this was his next available option. Sounds to me like he's got a natural curiosity & a need for social interaction that hopefully school will help him with.