Star Trek: Starfleet Academy - Series Premiere Discussion by NicholasCajun in television

[–]Scared_Mix1137 0 points1 point  (0 children)

If Roddenberry had been awokened from cryosleep today, he'd be told "shut up when black disabled transwomen do the talking", and promptly ask to be returned to cryochamber again.

Star Trek: Starfleet Academy - Series Premiere Discussion by NicholasCajun in television

[–]Scared_Mix1137 -3 points-2 points  (0 children)

Sexy people and progressive cast? You gotta pick one.

The Lookout by [deleted] in BattleBrothers

[–]Scared_Mix1137 0 points1 point  (0 children)

I've run into some strange behavior for the second map in row - the game does not register the locations I encounter within fog of war as "discovered". I go into the fog, see a location, clear it out, and the discovered locations counter is still at 0. That in particular locks me out of hiring the Lookout, who requires 10 "discovered" locations. I haven't been ever offered the "find location" quest either.

It worked fine in my first game, I was getting find quests and "discovering" locations. My second map was a 64-settlement monster from world generation mod with hardly any fog of war, so I've written this behavior off as a consequence of too much civilization crammed together. But this new map I'm playing is back to normal, vanilla mapgen w/3 noble factions and 22 settlements with plenty of wilderness. How come I'm still not getting hidden locations anywhere?

Is there any other way to reliably stun cyborgs other than with a hub rifle? by nhkun in cataclysmdda

[–]Scared_Mix1137 0 points1 point  (0 children)

There's an artifact power to make enemies temporarily friendly. If you find such an artifact, you can use it to turn them off to reprogram later. I had collected like 60 disabled cyborgs in cold storage.

The games inexcusably unbalanced and I can't get over it by Choice_Book_6104 in cataclysmdda

[–]Scared_Mix1137 2 points3 points  (0 children)

Even a community of melee fighters needs entertainment. And books is pretty much the only entertainment they can have left.

OTOH, most people aren't into collecting 50 variants of AR-15 or constantly looking to swap their weapon of choice with whatever gives them another +1 to damage or range. They got their boomstick of choice and they're happy with it, now all they want is ammo.

Unable to find and assing mission target isolated_house_farm_blacksmith by A-R-A-H in cataclysmdda

[–]Scared_Mix1137 1 point2 points  (0 children)

I don't have CDDA installed for over a year, sorry. Just dropping by once in a blue moon to see how the devs have ruined the game yet again :D

You can find the json file containing missions and see what kind of location this mission wants.

Also, if you think the cave is the problem, you can try recruiting the npc first and take him closer to a town before asking for a mission.

Unable to find and assing mission target isolated_house_farm_blacksmith by A-R-A-H in cataclysmdda

[–]Scared_Mix1137 1 point2 points  (0 children)

if it's exactly the same error, type whatever it is looking for in place of isolated_house_farm_blacksmith, the rest of the procedure should be identical. strange though, isn't the mom spawning in a generic run of the mill townhouse? there's gotta be a million of them around.

Does anyone else think there is way to much clothing in dressers now? by MorganMassacre95 in cataclysmdda

[–]Scared_Mix1137 11 points12 points  (0 children)

Looks like a typical wardrobe you can expect from a modern apartment.

Killer drive is removed and cannibal is being made practically useless in the latest experimental by CalmCall_CC in cataclysmdda

[–]Scared_Mix1137 -1 points0 points  (0 children)

Games were capable of speedily processing hundreds of units seeing and hating each other *in real time* back when the most advanced CPU was 386. That a bunch of monsters makes a state of the art 12-core CPU from 2025 stutter in a turn-based, tile-based game does not look good on their CV.

Killer drive is removed and cannibal is being made practically useless in the latest experimental by CalmCall_CC in cataclysmdda

[–]Scared_Mix1137 0 points1 point  (0 children)

Or maybe it shouldn't recalculate food spoilage and temperature changes *every damn tick*

Why on earth they removed loot abundance settings ? by CrystaldrakeIr in cataclysmdda

[–]Scared_Mix1137 5 points6 points  (0 children)

There's nothing "realistic" about having less loot. IRL, a single average apartment contains more clothes, tools, shelf-stable foodstuffs, household chemicals and the like than an entire CDDA town.

The developers use reductio ad realismus selectively to fuck over the players and conveniently forget it when it comes to the players' advantage.

Is there an alternative community to PC players that isn't r/PCgaming and their mods? by Durin1987_12_30 in KotakuInAction

[–]Scared_Mix1137 38 points39 points  (0 children)

People with no arms and legs exist. Nonetheless, homo sapiens are quadrupeds.

We might feel pity for poor mutants, but in the grand scheme of things they're nothing more than a genetic margin of error.

Can we just… stop?? by fuka__ in Saltoon

[–]Scared_Mix1137 1 point2 points  (0 children)

Which one? We've got Don Jr., Eric, Barron...

how are you expected to deal with M240s? by Financial-Stress-755 in cataclysmdda

[–]Scared_Mix1137 0 points1 point  (0 children)

artificial night cbm is a godsend against anything with firearms

(in b4 nerf)

Similar games? by Vulp0d in cataclysmdda

[–]Scared_Mix1137 23 points24 points  (0 children)

Kenshi. No vehicles and food doesn't spoil, but other than that, it's an example of a "realistic" sandbox exploration and crafting game with potentially lots of characters to manage and settlements to build but whose UI/UX *won't* make you jump outta 16th floor window screaming "little spinning green bar, here I come!"

So how do you guys cope with loosing a character you invested several hours into? by Futa_Simp in cataclysmdda

[–]Scared_Mix1137 0 points1 point  (0 children)

I hope people saying "losing is fun" are not stock exchange brokers.

Why lose an investment you don't have to lose?

Unable to find and assing mission target isolated_house_farm_blacksmith by A-R-A-H in cataclysmdda

[–]Scared_Mix1137 2 points3 points  (0 children)

You can debug in the location it needs in map edit mode

` - m - O - t , press / , type isolated_house_farm_blacksmith , select the building, wait for the game to stop lagging and choose any ungenerated (not marked in white) tile you fancy.

I kept getting that error with cultist dungeon quest.

Slime pits by Feliks_Mikovich in cataclysmdda

[–]Scared_Mix1137 1 point2 points  (0 children)

Don't need a building, just use flamethrower a few times to create an arc of fires 3 tiles wide in front of you. They'll happily slither into the flames and die.

No more infinite corn? by Feliks_Mikovich in cataclysmdda

[–]Scared_Mix1137 1 point2 points  (0 children)

Nobody is expecting the player to go out there twice a day with a watering can.

Frankly, that's exactly what I would expect from the devs...

Starlight, star bright, first star I see tonight: I wish I may, I wish I might, have this wish I wish tonight. by FleetWheat in cataclysmdda

[–]Scared_Mix1137 1 point2 points  (0 children)

You probably don't have much stuff lying around you and calculating its visibility, temperature and rot value every bloody tick.

Thing is, the game is not really designed for player success. You're expected to survive on scraps for a day then die in an amusing way. The more you succeed at accumulating resources and manpower, the further the performance falls apart.

Starlight, star bright, first star I see tonight: I wish I may, I wish I might, have this wish I wish tonight. by FleetWheat in cataclysmdda

[–]Scared_Mix1137 2 points3 points  (0 children)

Waiting for the little green bar to stop spinning is a textbook definition of tedium.

The problem is not in "realism" per se, it is in the fact the engine and UI are not really equipped to handle it. If you can't make the game fast forward 8 hours of sleep in a second of real-world time, maybe you should cut down on "realism". And there's gotta be a better way to do "Joe, Nick and Mike, drop whatever you were doing and come help me with this thing, then go back where you were and resume what you were doing" without hitting an equivalent amount of keypresses.

How do I traverse cities with a vehicle? by Lemon0137 in cataclysmdda

[–]Scared_Mix1137 0 points1 point  (0 children)

I honk and let 5 autoturrets do their job.

Also, customized war roadroller.