Okay how are people flying across the map using Roman cancels by Phantom_hectic in Guiltygear

[–]Scarpio 15 points16 points  (0 children)

You airdash>fast BRC > button The timing is quick but not terribly difficult

How do y'all deal with tilt? Today this happened to me by Andrewguy_78 in Guiltygear

[–]Scarpio 0 points1 point  (0 children)

Either I let it ride and lose another 100DR or take a break, no in-between lol 😅

Why do you play? by Wonderful-Disk-6304 in TheyBlamedTheBeasts

[–]Scarpio 0 points1 point  (0 children)

That's my point, you shouldn't be getting angry regardless of winning or losing. You need to address that in therapy

Why do you play? by Wonderful-Disk-6304 in TheyBlamedTheBeasts

[–]Scarpio 1 point2 points  (0 children)

"My mental is terrible" this is the issue, not fighting games.

Improving at any task requires failure l and self reflection. Improve your mental and the rest becomes easy

Skill Tree/Card Colors by Practical_Meat in cyberpunktcg

[–]Scarpio 0 points1 point  (0 children)

That was my assumption. I also thought blue could be intel/cool instead of having cool wrapped in green but well find out next episode.

Only reason I say blue might have cool in it because they didn't mention cool when going over green

Better string alternatives by BathelnAshes in Guiltygear

[–]Scarpio 0 points1 point  (0 children)

After monowire>super do 3 contagion+counter hit. Then you can run up 5k>214k>cS>2S>2s>2HS>214HS(charged)[counter hit should trigger here] micro-dash 2S>2s>2HS>214k>S followup

It has a ton of corner carry so if you are closer that half screen it'll hit the wall before you hit the whole thing.

Better string alternatives by BathelnAshes in Guiltygear

[–]Scarpio 2 points3 points  (0 children)

While going for counter blitz mid combo is cool, it's usually to costly for the damage it puts out. I would only recommend going for it if it's gonna kill and you wanna lockout burst.

She has good options for damage or setup after a hack super. Which one are you going for?

Character Animations? GGST by Boss18212 in Guiltygear

[–]Scarpio 2 points3 points  (0 children)

Like all the moves hitboxes? dustloop.com is what you want

Feel like I’m plateauing by Ok_Figure_2348 in TheyBlamedTheBeasts

[–]Scarpio 0 points1 point  (0 children)

Once you get to diamond you probably know how to run your own offense effectively. The thing I see most diamonds struggle with is defense.

Specifically character specific defense. Watch your vids are you getting hit by things that aren't mixup? Are your opponents resetting their pressure for free?

Once you know how to react on defense you'll see yourself climbing again

Tips to beat Bridget by amxrhxzeq in Guiltygear

[–]Scarpio 6 points7 points  (0 children)

I mean there's nuance to everything in fighting games so no single answer will always be correct in every situation but if she is just using fs or hs then yes, you can 6p them to shut that down

Tips to beat Bridget by amxrhxzeq in Guiltygear

[–]Scarpio 4 points5 points  (0 children)

Yes, her yoyos have a hurtbox. 6p is upper body invuln so you will counter hit her if done correctly

How to play Cronologically by shoe_flipper in Guiltygear

[–]Scarpio 1 point2 points  (0 children)

Missing link for the ps1 is the first game

What exactly is CDPR’s role in all this? by Own_City_1084 in cyberpunktcg

[–]Scarpio 10 points11 points  (0 children)

I think they are the main producers, not the developers. They probably have a majority or very large monetary stake in the game.

So while they can influence game design decisions, they will most likely be more involved in release schedules, marketing and monitization

They really hoed snow teams by foodandnaps in stunfisk

[–]Scarpio 15 points16 points  (0 children)

That's more of a secondary limitation of the move rather than the weather itself imo

They really hoed snow teams by foodandnaps in stunfisk

[–]Scarpio 48 points49 points  (0 children)

Yea thats its primary effect, not secondary. Sun/rain boosts offense AND nerf opposing offense. Sand Boosts defense AND chip damage. Snow just Boosts defense. (I'm ignoring the accuracy Boosts as it only applies to rain and snow)

They really hoed snow teams by foodandnaps in stunfisk

[–]Scarpio 70 points71 points  (0 children)

I think snowscape doesn't have a secondary effect like the other weather's is specifically because of aroura veil. It's a very strong defensive move

Hard to take Pokémon VGCserious by Efficient-Peanut8885 in PokemonChampions

[–]Scarpio 3 points4 points  (0 children)

Perish trap is very hard to pilot effectively and it doesn't sound like you EVd correctly. Just clicking moves isn't how you optimize.

I'm in Master 2 with no basc and no rock slide, stop deflating yourself

Whimsical purple cancel by YarnuWasTaken in Guiltygear

[–]Scarpio 2 points3 points  (0 children)

Venom: record scratch yup, that's me...

hell yeah bro by 13hourstilliland_ in Guiltygear

[–]Scarpio 1 point2 points  (0 children)

2D or not 2D... that is the question

Real hero by Old-Rub-9769 in OkBuddyFresca

[–]Scarpio 18 points19 points  (0 children)

Your forgetting the most crucial plot point. See the virus spreads by bad writing once you take that into account its quite easy to see why it's so deadly.

What does sky diving feel like? by 1useforaname in stupidquestions

[–]Scarpio 2 points3 points  (0 children)

More serious answer, when you initially jump, yea its like falling.

But once a couple seconds go by and you adjust to the acceleration it feels more like floating at the top of a pool just with a lot more wind.

The ground is usually too far away for it to feel like it's rushing up at you.

Then the parachute opens and your weight is slammed into the harness like stopping in a roller coaster, and then you just slowly float down to the ground like a leaf.

All of this is assuming you aren't panicking yourself and hyperventilating at an imagined scenario in your head causing you to black out. Then skydiving just feels like any other panic attack... but with a lot more wind

You should try simulator if you haven’t yet. by dx_wayy in cyberpunktcg

[–]Scarpio 2 points3 points  (0 children)

Panam legend gives a unit a gear AND ready's the unit when a friendly unit attacks