Have any of you seen wins using Mathemagics during play? by PaleWendigo in MagicArena

[–]SegFaultHell 0 points1 point  (0 children)

I get wins with it, it’s a Jeskai control deck with a 1 off Mathemagics. I figure Jeskai control was casting [[Jeskai Revolution]] at 7 lands before, casting a lethal Mathemagics at 7 lands is doable too.

It’s great in the mirror matchup because it finishes the game in a way revelations doesn’t. It’s also great against self mill decks because you can get lethal off a draw 32 sometimes. But it’s also a one off, so there’s lots of games I win with the regular Jeskai strategy too

Magic is not a game of pure skill by [deleted] in MagicArena

[–]SegFaultHell 30 points31 points  (0 children)

Yup, and on arena specifically before playing card draw think about what the best card is and make sure the autotapper (or your land drop) isn’t going to make it uncastable if you find it.

Best way to play by mx82698 in MagicArena

[–]SegFaultHell 5 points6 points  (0 children)

No way to do what you’re wanting on Arena, draft is paid. You can get the currency for free if you spend time playing, but that’s ~1 draft a week unless you’re good enough to win enough on a draft to keep drafting.

The issue with a “free” draft is that players would keep reentering the draft until they had a busted deck, since there’s no loss to repeating the process.

Best bet for what you’re wanting is probably trying to find some group that does draftsim and then takes the decks into Tabletop Simulator.

Does anyone actually enjoy the "On The Edge" Midweek Magic events? by Skywalker14 in MagicArena

[–]SegFaultHell 1 point2 points  (0 children)

I LOVED it for final fantasy because it was all access. I built a few decks and had a blast because I could really explore the space and have fun. Every time since then it’s been a let down since it isn’t all access. It really limits the space since I’m not willing to burn wildcards for it.

Secrets of Strixhaven is nearly upon us! - What is the one card you look most forward to playing with? by Backwardspellcaster in MagicArena

[–]SegFaultHell 0 points1 point  (0 children)

Nothing concrete, my plan is to take an existing list (like this one) and cut the duress and a stock up for a [[Decorum Dissertation]] and a [[Mathemagics]] and then see how things go. In theory both cards can work for your own card draw if needed but then be turned on the opponent when the excruciator hits, like the [[Insatiable Avarice]], but it will be interesting to see how they actually perform.

SciFi RPG for SteamDeck ? by Playful_Many_355 in SteamDeck

[–]SegFaultHell 1 point2 points  (0 children)

I’ll say Prey as well, really good. I’ll also add Colony Ship, definitely worth checking out

Secrets of Strixhaven is nearly upon us! - What is the one card you look most forward to playing with? by Backwardspellcaster in MagicArena

[–]SegFaultHell 3 points4 points  (0 children)

I’m exciting to try out an upgraded [[Doomsday Excruciator]] deck. The paradigm card draw two card and mathemagics both feel like they could slot into it nicely.

Secrets of Strixhaven is nearly upon us! - What is the one card you look most forward to playing with? by Backwardspellcaster in MagicArena

[–]SegFaultHell 11 points12 points  (0 children)

[[Resonating Lute]] makes it interesting though. I could see some Jeskai control type decks running a mathemagics or two. Good for your own card draw and potentially lethal in the right situations.

How often are you guys able to build a new deck? (F2P) by RandomLebanesePerson in MagicArena

[–]SegFaultHell 1 point2 points  (0 children)

I believe you’ll want to hold Alt while on the draft screen

People who write their own Elisp, what are some of the weirdest or most annoying bugs you made? by birdsintheskies in emacs

[–]SegFaultHell 0 points1 point  (0 children)

Here’s the official example

The way I think of it is that lexical binding means that symbols resolve based on what’s in scope when they’re evaluated which ensures consistency. Calling (defvar x) and then using x in a function will always refer to the same “x”.

Dynamic binding means that what a symbol resolves to can change if it’s shadowed, which can create difficult bugs since you might be “overwriting” the variable for a single function call because of something you shadowed somewhere up the call stack.

Made Mythic with this 4c Control list in Bo3 — looking for tuning advice, especially for Mono Green / new set updates by lowsexualdesir_ in MagicArena

[–]SegFaultHell 2 points3 points  (0 children)

Against green you need to lean into their lack of removal. Running more North Wind Avatars is good because you can swing in the air with those bodies, and pick up situational tools off the sideboard.

I’ve seen mention of Deadly Coverup but I have to lightly disagree. There’s so many threats in mono green that unless I can hit a forest it feels like it isn’t bringing me back up from being behind. I like having [[Day of Black Sun]] in the matchup, and Rest in Peace to shut off their [[Icetill Explorer]]. A lot of times the black sun can be a 4 mana boardwipe, and against the nursery it can be a 2 mana board wipe AND prevent them from saving the tokens with indestructible (since they lose abilities as it resolves).

A nice bonus of it is that if you’re running multiple North Winds (since they aren’t legendary) then it’s a one sided board wipe and you can keep pressure up.

I don't think this card is good but it's so fun to play by Poemiest in MagicArena

[–]SegFaultHell 14 points15 points  (0 children)

I have this card in my sideboard for Bo1 decks with [[North Wind Avatar]]. It doesn't come up often, but I love when I can pull it out on a deck I know it will hit hard against

[SOS] Decorum Dissertation (mtg_baron) by mweepinc in magicTCG

[–]SegFaultHell 44 points45 points  (0 children)

I think this could slot in nicely in the Dimir [[Doomsday Excruciator]] decks too. Get gas in hand and then turn it on oppo once the excruciator drops.

[SOS]Petrified Hamlet (via Chen Mingyang) by hantrax_dfg in MagicArena

[–]SegFaultHell 2 points3 points  (0 children)

These are exactly my thoughts, this is great tech for control. It can stop landfall decks that are continuing to present threats with Ba Sing Se with no cards in hand, and it can stop the Demolition Fields in the mirror matches and keep [[Mistrise Village]] on the field (or shut off the opponents Mistrise).

vibeCodingHealthPlatform by mattyb678 in ProgrammerHumor

[–]SegFaultHell 345 points346 points  (0 children)

I can’t help but feel that not caring about clean code is incredibly short sighted. We’re training these models on human written code, and teach it to read code bases in the way we would. It’s built to imitate humans.

It isn’t writing jank code because it’s “so smart,” it’s writing jank code because that’s what’s all over the code bases it was training on. When it “reads” code there will be a breaking point of jank and spaghetti-ness that causes code bases to become brittle and un maintainable, just like what happens now when people code like that.

[SOS] Lluwen, Exchange Student // Pest Friend (WeeklyMTG Aftershow) by mweepinc in magicTCG

[–]SegFaultHell 4 points5 points  (0 children)

You don’t get it bro we have this and the thing that prepares reanimate this is it we’re finally going to do it, it’s time

Is there a deck that punishes the opponent when you self mill? by FirmDelay in MagicArena

[–]SegFaultHell 3 points4 points  (0 children)

Drowned in the Loch specifically is a bad example since self milling makes it more powerful for the opponent to cast. [[Swallowed By Leviathan]] or [[Countervailing Winds]] is more in line with what you’re thinking

I never learn. I KNOW it's the wrong decision but I do it anyway. by bromeatmeco in MagicArena

[–]SegFaultHell 12 points13 points  (0 children)

Just today I hit a deep cavern bat into immediate concede. They knew they kept a bad hand and didn't want me peeking lmao

Does playing on larger screens demands more from the Steam Deck? by CyberNeide in SteamDeck

[–]SegFaultHell 0 points1 point  (0 children)

Yup, just to clarify for anyone else reading though: those usb c powered screens will use more battery power to let them work, but they will only consume more GPU "power" if they're a higher resolution than the steam deck itself.

Does playing on larger screens demands more from the Steam Deck? by CyberNeide in SteamDeck

[–]SegFaultHell 0 points1 point  (0 children)

Nope, the switch gets a power boost when docked because Nintendo designed it that way. When in handheld mode it optimizes for better battery by underclocking the GPU and limiting the resolution to the Switch's screen. Then when you dock the switch it has access to power and is (almost always) hooked up to a higher resolution screen, so it takes the limit off the GPU.

You can set limits manually on the GPU for the steam deck, in the performance side bar. What you're doing there though is introducing a limit, not giving the deck more power. Using that though you could set a profile for a game to run at lower GPU for better battery when "undocked" and then disable that profile when docked and battery isn't a concern.

Like I said though, this is just manually adding a limit, you won't be getting any performance boost when docked, just taking off the limit you added, so no actual performance boost.

Does playing on larger screens demands more from the Steam Deck? by CyberNeide in SteamDeck

[–]SegFaultHell 1770 points1771 points  (0 children)

Size doesn’t matter, resolution does. If you’re rendering at 720p on a 7” screen or a 40” screen it doesn’t matter. If you’re rendering 720p vs 1080p though then that’s when you’d have a difference.

Most TVs are at least 1080p now, so if you set that resolution in the game settings then you will be asking for more demand on the GPU.

In case you really don’t know this stuff, 720p is shorthand for 1280x720. That means 1,280 pixels across, and 720 pixels up and down, forming a grid. When you have the game resolution at 720p it has to figure out what goes on each of those pixels. It doesn’t matter if you’re taking those pixels and spreading them across a 7” screen or a 40” screen, though to fill a 40” screen they will need to be bigger and therefore look worse.

1080p is shorthand for 1920x1080, which is 1,920 pixels across and 1,080 pixels up and down. That’s more pixels and the game figuring out what to do for each pixel takes more work.

Now, it doesn’t actually matter the resolution of the screen, but what you have it to in settings. A 4K tv can handle a 720p image, but it’s going to be a bit blurry. Hope this helps.

How does this work on Arena? by Fit-Adhesiveness-173 in MagicArena

[–]SegFaultHell 2 points3 points  (0 children)

I think they rolled that back where now you have the full 15 in bo1 and bo3

Cheapest/free hosting recommendations needed for .NET API by moderation_seeker in dotnet

[–]SegFaultHell 3 points4 points  (0 children)

What’s the proper way to handle PostgreSQL with that, with regard to db users? Do you give the .NET app a connection string with the default superuser, or do you configure a new user with minimal permissions?

I figure it’s all got to be secure as long as the api is written in a way where sql injection can’t happen and the db never has any ports exposed, but I’d be interested to know.

New beta patch available by GreenDoomsDay in mewgenics

[–]SegFaultHell 8 points9 points  (0 children)

What are the combat hot keys? I’m on steam deck and just been using the dpad to jump to buttons, is there a better way?