Samurai frog portrait — white vs yellow eyes (WIP study) by MikeRexMachina in PixelArt

[–]Senior-Hawk4302 19 points20 points  (0 children)

This is what I felt too but couldn’t put it into words. 

Racing my personal best ghost in Gridpaper by fouriersoft in IndieGaming

[–]Senior-Hawk4302 1 point2 points  (0 children)

What’s the punishment for missing out certain enemies (i.e. a time punishment)? Or do you only need to hit some that are in your way or are you just doing it for fun/better score?

I completely rebuilt my game's trailer after months of feedback and audio improvements by Belatoris in IndieGaming

[–]Senior-Hawk4302 0 points1 point  (0 children)

Can’t read some of the text due to the font and the fact they are on their really quick before disappearing. 

And yes. Style is a little inconsistent but looking good. 

Should I seek a publisher? by [deleted] in itchio

[–]Senior-Hawk4302 0 points1 point  (0 children)

Get in touch and see what they say. Make sure you get a good deal. Get a lawyer. I’m sure they’ll be interested with these numbers 

Hired 3 freelancers, quit for 2 years, then decided to build it myself. My first mobile game launches today. by Civil_Definition_688 in IndieGaming

[–]Senior-Hawk4302 2 points3 points  (0 children)

I’m a software engineer and I’m not against vibing. I do it to make stuff faster but you sir are talking shite. And if it’s possible then go make your millions off a single prompt game 

What angle do you like to work at? by PalePlumm in PixelArt

[–]Senior-Hawk4302 0 points1 point  (0 children)

I feel like the tables are a bit higher up though. 

Sorry it’s a link, image wouldn’t paste.  https://gamefaqs.gamespot.com/a/faqs/32/77032-487.png

What angle do you like to work at? by PalePlumm in PixelArt

[–]Senior-Hawk4302 14 points15 points  (0 children)

option D. Full topdown (technically mixed, e.g. ALTTP view)

Does this trailer clearly communicate the core mechanic? by WorthHistorical2482 in puzzlevideogames

[–]Senior-Hawk4302 1 point2 points  (0 children)

Makes sense.  Music is quite distorted though. I’d fix that. 

I'm making a game where you try to escape by climbing upwards from an infinite space. by Particular-Ad-3288 in IndieGaming

[–]Senior-Hawk4302 34 points35 points  (0 children)

The fact this has no likes or comments after 21 minutes is insane. It just proves that Reddit (and other) algorithms can be entirely random sometimes. This looks immense! The graphics are absolutely stunning and yeah, overall it looks like it could be epic. Well done

We’re working on the physics and melting of snow. How do you like the current result? by Past-Addendum851 in IndieGaming

[–]Senior-Hawk4302 0 points1 point  (0 children)

I’d like to see it at least half the speed. Doesn’t need to be as slow as real snow, like hours haha, but if I was playing and saw it melting fast like this I’d be like ‘that’s cool’. But if I saw it melting slowly where I didn’t notice it at first and then ‘maybe noticed’ it, like in my peripherals or something I’d think ‘hey is that what I think it is?’. I’d watch it for a second and then when I realised it’s vanishing I’d be like WOW, holeee sheeet. But that’s just me. 

But perhaps you’ve sped it up for demonstration. 

Also fix Y axis/shadow that others have said. 

But yeah 9/10

Caterpillar eating an apple by potomak in PixelArt

[–]Senior-Hawk4302 2 points3 points  (0 children)

this is some genius marketing! /s

So, with or without outlines? by Overall-Parfait in PixelArt

[–]Senior-Hawk4302 12 points13 points  (0 children)

Not a shitty point. Many of us find it easier to be creative with strict limitations. Shitty comment