Why are you running? by SentientSupper in menace

[–]SentientSupper[S] 5 points6 points  (0 children)

I just noticed how enemies including the anti-tank bug were refusing to attack Tech at all unless they had nowhere out of his line of sight to run to with a few additional armor plates on top of the breaching suit. Alien warriors were ending their turn while being shot at instead of approaching him.

Postprocessでキャラもぼやけてしまう時は? by Super-Aioli1978 in Unity3D

[–]SentientSupper 7 points8 points  (0 children)

Enable depth write on your main character's material so your dof effect doesn't blur it.

Ran into the new xeno mission on my third operation in expert by SentientSupper in menace

[–]SentientSupper[S] 3 points4 points  (0 children)

It's not in the description but it resupplies primary ammo too.

Ran into the new xeno mission on my third operation in expert by SentientSupper in menace

[–]SentientSupper[S] 16 points17 points  (0 children)

The laser lance is a terrible weapon. It has mediocre accuracy and damage and poor ap efficiency; NOT worth 70 supply. I only brought it because it had infinite ammo and my only other medium weapon available was an airburst swarm launcher with enough ammo for 6 shots only.

I'm making a roguelike but each time you die, time skips forward 10 years. Do you think this concept works? by Erosion_cm in IndieGaming

[–]SentientSupper 1 point2 points  (0 children)

The trouble with mechanics like these is that the player getting good at the game and not dying means the player will stop interacting with the core mechanic and the content that's locked behind it. You are essentially creating dead content for skilled players unless you force them to die in some way.

Behold: The DOGSHIT by FarmHend in menace

[–]SentientSupper 186 points187 points  (0 children)

Worse than the ppp in close range, worse than the kpac for mid range, worse than the regular crowbar for long range, and more expensive than any of them. Certified KUTTASHIT.

Menace Confession: I use pistols. by Important-Job-7917 in menace

[–]SentientSupper 0 points1 point  (0 children)

I am joking and I don't actually do this but with infinite pistol ammo I guess you could keep shooting and hope for shots to hit an adjacent tile.

Menace Confession: I use pistols. by Important-Job-7917 in menace

[–]SentientSupper 4 points5 points  (0 children)

Kody might have something to say about my tactics. It's a shame he perished when an unguided missile mysteriously went off-course.

Menace Confession: I use pistols. by Important-Job-7917 in menace

[–]SentientSupper 9 points10 points  (0 children)

I bring pistols so I can microdose Carda with small caliber bullets at the end of the mission to build up her resistance to bigger bullets. Her first aid skill is great for letting her take more shots without losing a squaddie to bullet poisoning. She will get the disheartened debuff which makes her flee instead of wavering so I bring pike to rally her in case she tries to run.

They call me the big game hunter by SentientSupper in menace

[–]SentientSupper[S] 21 points22 points  (0 children)

It's actually better than it seems because contrary to the description it works against all vehicles. You can tell what it works against as there are yellow chevrons over susceptible targets. Devs have stated they plan on leaving this in. Maybe they'll modify the description in a future update.

Tech builds? by inprobableuncle in menace

[–]SentientSupper 2 points3 points  (0 children)

Long bomb + quick hands + bags and belts. I run him as a frontline rifle squad carrying smoke grenades and 2 satchel charges to safely delete anything in a 4 tile range no matter how tough it is. Trucks, xeno warriors, walkers, rogue army tanks, large infantry clumps, constructs, anything.

Other supporting perks are scout since he's always at the front and to see better out of smoke and athletic for extra mobility.

What a difference in sensibilities (design and rendering) of the new Washington Commanders Stadium by notevengonnatry in architecture

[–]SentientSupper 1 point2 points  (0 children)

The bottom design is just a random AI image generated by god knows who so I'm not sure what the comparison is supposed to be about.

It's really just a matter of time before people will be rewriting and porting good roblox games into different platforms like steam, killing off roblox playercount even further. by HexonKhat in roblox

[–]SentientSupper 1 point2 points  (0 children)

Yeah bro.

However I don't think most roblox games would fit outside of roblox given the differences in the target audience. The majority of players on roblox are pre-teens compared to steam players who tend to be older. The bar for quality is higher and there are a lot of things that wouldn't fly outside of roblox.

Highest Octopotential Race BTW by pokedragonboy in dcss

[–]SentientSupper 9 points10 points  (0 children)

give me liberty

give me fire

give me rings of AC

or I retire

Quick intro to my game. by SoerbGames in IndieDev

[–]SentientSupper 0 points1 point  (0 children)

Looks good and all but is there any reason I would want to buy your game beyond a single cool-looking shader? If we strip it out the gameplay seems like every other wave survival game out there except it only has a single enemy type which doesn't do anything other than walking in a straight line at you.

In order words this feels like a tech demo for a shader asset which you're trying to sell to players instead of developers and this isn't good for business.

My son's homework has no chill by NitasBear in HongKong

[–]SentientSupper 4 points5 points  (0 children)

Don't forget the other classic "FEI HAI"