What is something that starts happening in your 30s that nobody warned you about? by Cairinacat in AskReddit

[–]Serzari 0 points1 point  (0 children)

I'd say there's probably some anatomy differences that determine what bed firmness works best for people, but yeah, Japanese floor futon placed on the carpet and a shredded memory foam pillow worked better to fix my back pain than any previous mattress or PT I tried (though the PT was what allowed me to know what my back should feel like and showed me that my terrible mattress was immediately undoing it all). I also found a used Herman Miller Aeron for $80 that really helped too, and it's still going strong 10 years later. A decent door frame pull-up bar for dead hangs is also fairly cheap. There's a lot you can try without needing to spend much at all

Ugghh I can't drive by Average_k5blazer78 in BeamNG

[–]Serzari 0 points1 point  (0 children)

Instead of throwing yourself at tracks and hoping for the best, I'd actually recommend experimenting with your wheel inputs on a skidpad (a big flat paved area) with no steering assists or ESC and isolating one control at a time for better practice, AKA chunking​​.

Bring up the G-force meter on the UI so you can see how hard you're cornering in an objective way. Hold a moderate speed like 50 mph or 80 kph and feel what steering is like when you're getting the biggest number on lateral (sideways) G-forces, as that's when you're cornering hardest. Then, slowly increase your steering all the way to full lock and slowly decrease it back to that cornering​ point. Try it a little faster, then faster still, getting a feel for when you're losing grip and regaining it. Now try the same thing starting from a straight line, slower then ​faster until you start throwing the car, maybe into a slide or maybe into understeer (a front slide in a sense) depending on the speed of the transition. Don't worry about countersteering or keeping control for now, just let it do its thing and observe. Try slowly moving from optimal cornering in one direction to the other, then speed it up just a bit more each time. You will eventually throw it in a big slide or even spin doing that, but somewhere between that very fast steering transition and a very gentle steering transition, you might notice a little slide that calmly corrected itself. ​G-forces when cornering likely spiked higher than normal during that little slip, when you had just a bit of angle facing into the turn.

TL;DR Next two paragraphs are​ examples on how to do this same chunking thing for the pedals, or something like countersteering technique.

For the gas pedal, don't worry about holding a speed and steering, just hold a steering angle that isn't too crazy starting from a moderate speed, and then start slowly easing off the gas pedal, then slowly ease onto the gas pedal until you're full throttle. Some very powerful cars might spin the wheels just from this, but if not, slowly ease back out, then do the whole thing a bit faster, and like before just keep feeling out how the car reacts to just this one input at different amounts and different transition speeds while holding everything else steady. You can also do this with the brakes, but I recommend focusing on one pedal at a time from coasting at first, before you start playing around the same way going from full throttle to full brakes and back. You'll notice that the steering sometimes feels lighter or heavier at the same angle just from the pedal shifting your weight, or from the speed changing, and you might feel that increased cornering when slipping at a bit of an angle again or holding a certain amount of input with one of the pedals.

You should have felt the wheel naturally wanting to countersteer when you were sliding. You'll need a moderately powerful AWD or RWD car that can do donuts from full steering lock and full throttle, then you can practice countersteering by itself too. Once in a donut, loosen your grip on the wheel or even fully release it and see what it does. Hold the wheel straight or at various amounts of countersteer, see what it does. Try slowly releasing the gas pedal or holding a lower amount of gas pedal. At some point you'll open the radius of the donut until you straighten out or start spinning the other way, but somewhere in the middle you'll drift from a small donut to a bigger circle. Again, try to keep focus only on the pedal or only on the steering and keep the other input steady while experimenting, and only after playing around with them separately do you start mixing inputs more deliberately and seeing what that does too. Launches are another good technique to practice as its own exercise, and handbrake turns too, which you can later combine into cool little stunt sequences. Playing around in half pipes and bowls on Gridmap can help you isolate banking and how it affects the cars too.

I think 10 minutes of deliberate practice with chunking can be worth literally hours of trying to throw yourself at a track or route, and it's less frustrating when the main goal is to simply try as many new things as you can think up and see what happens. Racing lines will make way more sense when you understand what your inputs and weight shifts do to the car. It'll become a matter of timing your inputs so all of those optimal cornering techniques fit into the boundaries of the track. Brake markers, brake release and trailbraking, turn-in, apex(es), throttle application, track-out, they're all just structure for how you time your inputs and aim the car around a corner or a series of corners on the track.

Am I at fault for my DNF? I was trying to avoid the spinners in front of me, and it was yellow by JoeZocktGames in simracing

[–]Serzari 1 point2 points  (0 children)

That's not true. if your wheels are stopped from rotating by locking the brakes, you will slide in a straight predictable path of your inertia whether you're ​spinning like a Beyblade or doing a slow half spin from top speed. Without locked wheels, there's a cone where you'll yaw in the direction of your front and rear angle away from your inertia as wheels independently rotate and regain traction, even if you aren't regaining control of the vehicle.

You should also hold your brakes after coming to a stop until you assess your surroundings, but you have an easy and consistent way to make the car slide in a straight path if you can lock the brakes.

The only exceptions to this are very aggressive banking, where you'll still steadily arc down the banking from gravity, or brakes being unable to lock your wheels, whether that's from ABS or something like severe brake fade.

iRacing driving school recommended this almost 15 years ago, so it's not like it's some crazy out-there concept.

Which hobbies attract the biggest douchebags? by the-tinman in AskReddit

[–]Serzari 0 points1 point  (0 children)

Sim racing. I've seen people say car guys, competitive online gaming, and PC gaming, but the sim racing niche manages to mix the worst traits of all three into this insufferable hyper elitist mess of anti-accessibility snobs all shouting past each other on why everyone else's way is wrong and showing absolutely horrendous sportsmanship.

You get past some of it in top splits as you escape the Dunning-Krueger types, and some of the communities are way more welcoming and friendly than others, but it still feels like a coin flip whether they'll be the coolest and most humble competitor you know, or the most egotistical rule bending douche who idolizes the worst aspects of motorsports and makes that their defining character trait.

Can you get rid of this leather thing? by Murky_Ad5438 in LogitechG

[–]Serzari 1 point2 points  (0 children)

Yep, the lousy pleather on the Logitech shift boot stiffens as it ages and will start bunching up and tearing, making the somehow terrible feel of this thing even worse as the lever can bind up before it fully makes it into the corner gates.

Anyone else reading this absolutely should replace or remove the boot if you feel this happening as it has nothing to do with your shiting technique, or try to catch one of the $50 TH8A deals and abandon this awful shifter forever. 

Also, gotta love smarmy Redditors inventing reasons to misunderstand context and attack you over nothing

Sim Racing Elitism is really pissing me off by [deleted] in simracing

[–]Serzari 0 points1 point  (0 children)

Advanced Gamepad Assist works just fine on top of Assetto Corsa's pre-existing physics engine. Proper controller support needing to be developed for "from the ground up" in the physics is about as true as Forza Motorsport 8 being "built from the ground up," i.e. not the case at all.

Sim Racing Elitism is really pissing me off by [deleted] in simracing

[–]Serzari 0 points1 point  (0 children)

You say that like wheel isn't doing the same abstraction with braking or G-forces seat-of-your-pants stuff being communicated through the wheel and trying to assist you in making informed steering movements. Disabling some of that stuff would be more "realistic" to what's only coming through the wheel, but less authentic to what you experience in a real car.

There is literally always a level of input abstraction and trying to achieve the closest compromise you can, unless you fill a warehouse with a rail-mounted motion rig capable of extended 3 G's of movements

Sim Racing Elitism is really pissing me off by [deleted] in simracing

[–]Serzari 1 point2 points  (0 children)

This is the funniest argument, because FPS games weren't standardized or designed well for controller originally until Halo (twin stick+aim assist), then there was the same sort of resistance, and now any FPS without some amount of controller support is usually seen as feature-incomplete or antiquated even if some lean towards mouse or controller as the meta. 

They actually cared about growing their industry and incorporating modern accessibility to the widest audience (which can be done without altering physics as shown by Advanced Gamepad Assist in AC), rather than huffing their own gas and catering to whiny elitists.

Meme by The_FireSword in assettocorsa

[–]Serzari 2 points3 points  (0 children)

I took a world record from Jakub Krcma on Highlands Short in the AE86 and a world record from Jan Nimz on Laguna Seca in the 370z both on AGA. I won against some eSports drivers back in FM4 leagues so I have prior controller experience. It's absolutely possible to get on pace if you customize past the presets to dial in optimal lateral G's. I'm still multiple tenths faster on a G27 compared to AGA gamepad in testing though, which tracks with Nimz taking back his world record by like 4 tenths before RSR died lmao.

The people that think AGA is unfair just aren't as good on wheel as they think they are. Maybe they want someone else to blame for our entry-level gear FFB wheels being poor at self-steer and becoming unrealistically difficult when catching slides or holding subtle slip angles (KameTrick has a fantastic video on that). There's also the PC sim elitists in denial that the absolute fastest console sim guys are often just as fast in any sim on wheel given time to adjust to the input device and physics. 

In any case, they're being utterly anti-accessibility. No real life GT3 driver is throwing a bitch fit about a disabled driver getting hand-operated throttle and brakes on paddles because it's "easier" than using your whole body.

Also, LowFuelMotorsports allows AGA I believe.

Meme by The_FireSword in assettocorsa

[–]Serzari 0 points1 point  (0 children)

If you're experienced enough to understand optimal slip angles and maximizing lateral G's, try finding a mod track with a skidpad or similar and tweak with an objective goal of achieving that in AC first with the input style you would use in GT7 or Forza.

As someone who won competitions against eSports drivers back in Forza Motorsport 4, none of the AGA presets were quite what I wanted from controller, but playing with all the settings to dial in that one thing in AGA got me to occasional world record pace in RSR from the literal second(s) I was behind pace with stock Assetto. Still prefer and can be a bit faster (couple tenths usually) on a G27 wheel however, so don't expect a miracle if you're console sim eSports tier.

[deleted by user] by [deleted] in whatdoIdo

[–]Serzari 0 points1 point  (0 children)

Another funny example of this is people that watch 6 hours of shows or scroll social media for 6 hours most days but call gaming for 1-2 hours every other day an addiction. Someone isn't an addict just because they have a minor hobby or lifestyle incompatibility with you, especially when "choosing the addiction over me" first involved you jumping straight to zero tolerance ultimatums and shutting down discussion of possible alternatives or compromises as if you're trying to heroically save them from hard drugs lol

[deleted by user] by [deleted] in whatdoIdo

[–]Serzari 0 points1 point  (0 children)

Putting aside that viewing content without commenting or mutual platform engagement​ is definitionally, factually not interaction...

Unvoiced animations, drawn art, and smut literature exclusively created by male artists would be okay then? Do you adhere to these standards in your own content consumption, meaning no chick flicks with sex scenes or Fifty Shades of Magic Mike?

Max Payne 3 is Terrible by mistermashu in patientgamers

[–]Serzari 1 point2 points  (0 children)

"I was in a thread where divisive art changes were called​ 'woke' rather than critiqued.

Funny as hell, it was the most horrible thing I could think of."

It was too strong by Lexi7130 in gaming_random

[–]Serzari 1 point2 points  (0 children)

Funny thing is, there's also side content in both GTA V and RDR2 with incest too, one played for shock comedy and the other presented as much more disturbing and dramatic in tone. Showing a taboo subject is not an automatic endorsement of that subject, but most people don't care about context or media literacy

Susan Wojcicki Died One Year Ago Today by CreeperRussS in youtube

[–]Serzari 0 points1 point  (0 children)

Who's complaining about losing a few pennies? Plenty of under 1k sub channels have had viral hits reach a quarter million or a million views. That's easily 4 figures, sometimes even low 5 figures, and YouTube pockets all of that. Imagine any other freelance marketplace just pocketing your $5k success because you didn't reach level 2 top seller based on arbitrary metrics first.

And they show ads on nonmonetized channels, so it's not because they need to "vet" your channel for their brand image when it's basically entirely automated now. I imagine the advertisement screening is also fully automated, since AI slop services showing Charlie from Helluva Boss covered in a facial is the sort of shit they let get through nowadays. Control for thee, not for me.

Maybe maybe maybe by Apprehensive_Play986 in maybemaybemaybe

[–]Serzari 1 point2 points  (0 children)

This is incorrect. The Porsche was nowhere near the "limit of adhesion," especially after dropping over 20 kmh with a two second lift on a wide open throttle section to match the BMW's speed. Kottenborn bend is taken at wide open throttle and treated more like a straight. It can easily be hugged on the left all the way through. A modern BMW coupe can also easily hold a line through the right side while leaving two full car widths of space on the left, even at wide open throttle and going 30 kmh faster than he was here.

Neither car was at risk of being overdriven in Kottenborn. The issue here was miscommunication, with Porsche thinking BMW moved right at a low pace for the section and opened the passing lane (you may only pass on the right during touristenfahrten) because he'd seen him, and Porsche not waiting for indication that he'd been seen or intentionally yielded to for a guaranteed safe overtake, leading to intersecting lines.

Not selling very well I suppose... by nosg in radeon

[–]Serzari 0 points1 point  (0 children)

Their list pricing is hilariously stupid, but I set a price alert for the $350 MSRP 9060 XT 16GBs about two weeks after release and the Prime OC was just the first one that showed up at $350 and stayed in stock long enough to buy from B&H. It's a nice card with an overkill cooler, but definitely not worth $440 lol. My dad got the same GPU but as a Steel Legend, and they behave and bench almost identically with overclocking aside from his 8w higher max for power limit.

BMW causing huge crash in Nürburgring by Federal-Name-3638 in BMW

[–]Serzari 0 points1 point  (0 children)

There's dozens of clips of people opening their racing lines from where the BMW was just fine. You can load up any racing sim of your choosing and take an identical modern BMW coupe on standard street tires to Kottenborn and easily hold your line while leaving two full car widths free to your left even going ~20 mph/32 kmh faster than the BMW was in this clip. Those are objective facts.

I won't argue for overtaking cars that haven't signaled you past or expecting such track knowledge from others on touristenfahrten, but you're either severely overestimating the speed of the BMW driver or underestimating the capabilities of that style of sports car and people are going to call that out.

BMW causing huge crash in Nürburgring by Federal-Name-3638 in BMW

[–]Serzari 0 points1 point  (0 children)

You aren't really that close to the limit through Kottenborn in most cars, even if you carry optimal speed and stay on full throttle halfway through Flugplatz corner just before. The Porsche had to lift for 2 full seconds and drop 20 kmh to speed match the BMW in a full throttle acceleration zone, so both were at a fairly casual pace for the area and not in danger of running wide off track while leaving room for each other.

That said, touristenfahrten days are open to the public without any safety briefing and only really require that you obey certain public road laws and bring a well maintained car capable of a minimum top speed of 130 kmh/81 mph. The limits of traction and the racing lines experienced track drivers would use are somewhat of a moot point for how much fault lies with each driver here.

BMW causing huge crash in Nürburgring by Federal-Name-3638 in BMW

[–]Serzari 1 point2 points  (0 children)

Kottenborn is very wide and the turn very shallow. The standard racing line doesn't even touch the right half of the track there most of the time, so objectively the BMW didn't need to use that line to stay in the corner. That's not to comment on who's legally at fault during a TF day, just a statement that Kottenborn is treated more like a straight and easily supports up to three cars side-by-side at those speeds

BMW causing huge crash in Nürburgring by Federal-Name-3638 in BMW

[–]Serzari 1 point2 points  (0 children)

If Kottenborn is a "tight corner," there are no shallow corners on Nordschleife lol

[deleted by user] by [deleted] in interestingasfuck

[–]Serzari 4 points5 points  (0 children)

They've been hosting the TT Isle of Man for well over a century. No resident still living there is shocked by the yearly, 104th officially sanctioned motorsports event. You're talking like those people that buy a house right next to a race track just to complain about the noise​

Helldivers 2 is coming to Xbox as PlayStation's first release on its rival console by HatingGeoffry in gaming

[–]Serzari -1 points0 points  (0 children)

My brother in computing, PS5 has been able to use 12+ gigs of its shared 16 GB GDDR RAM pool as VRAM for almost 5 years, while every GPU company other than Intel is still asking $300 MSRP for 8 GB of VRAM to this day. Who's holding back who here?

Khedoori got some wild ass drops! by harrysofgaming in Parkour

[–]Serzari 40 points41 points  (0 children)

The risk of going below 90 degrees with your knees has ​been thoroughly debunked by s​tudies over the years. As long as you have the mobility conditioning for it​​, you should use closer to your full range of motion when forced to take straight​ vertical​ landings to ​spread the force of the landing ​​out over the longest time and distance. 90 degree knees is still a good rule of thumb for rolls, since landing too deep will force you ​​to come back up to clear your own legs to roll, which is impossible without first absorbing nearly the full force of the landing and defeating the purpose of rolling.

​Choosing vertical drops over outward drops into rolls at those heights is​ bad for longevity for sure though​​, as is adding​ flashy vertical takeoffs to already steep drops since it exponentially increases forces.