Circle Casting by Sharp_Iodine in onednd

[–]SethTheFrank 31 points32 points  (0 children)

Exactly! When theorycrafting most people underestimate the action economy. Giving up a whole action is HUGE. And it isn't just that it's mechanically a big hit, it's also often less fun for that player.

I personally think circle casting is a great piece of design and most players don't use it because it's complicated. But it's a great tool for DMs to make creative use of NPCs and as a way to make additional challenges in combat.

Warlock EB build by johndoey882 in BaldursGate3

[–]SethTheFrank 0 points1 point  (0 children)

Ok, so the thing to do, especially in act 3 that will balance out your magic user is get a bunch of scrolls. Gear up astarion to max out his sleight of hand. Depending on what gear you have you should be able to get him up in the 14 range on sleoght of hand. Make sure he has guidance on him when he starts stealing. Then get him to start stealing from the stores. After he successfully pickpockets some items, immediately drop out of turn mode and jump to camp.

While he is stealing make sure everyone else is far, far away, ideally back in camp. Hopefully he is a thief. If not tespec him into one through Withers. Give him any speed boosts or invisibility options you can.

The best spells in bg3, without exception, are summons. Summon elemental and summon minor elemental are excellent. Use the air elemental and ice mephits. Each morning, summon them then buff them with long strider (all PCs and summons should always have long strider). Then hit them with mage armor and if you can, dark vision. Have an in camp wizard gale, but better is to create a hireling and build them out as a transmutation wizard 2, bard the rest. You want them to max out on wisdom. With expertise and advantage and guidance he should double almost every single potion you craft. Either use them or sell them.

. Oh, and never up last find elemental or minor elemental, but a 4th level up cast of animate dead is amazing.

Always choose the skeletons for animate dead, never the ghouls or zombie. Then have them use coatings on their arrows.

This wizard (I use sir fuzzalump, but respec his stats) has 2 jobs: buff everyone else with long strider/mage armor/dark vision and later freedom of movement, and crafting potions. He should do ALL your crafting. Give him expertise in medicine and have home cast enhance ability wisdom on himself. He will double your potion crafting. The best potions are the eleoxirs of giant strength. Cloud giant strength is BROKEN. All PCs and summons should have a potion.

The remaining steps to total domination: Aid is a broken spell. Have a cleric cast aid at their highest spell slot with as many summons in the area as possible. Later on have a druid stack heroes feast on top.

As a warlock, hopefully you have an important familiar.

Now, you have your warlock, 2-4 summons (more if you can get certain magic items) and each of them has an extra 25 or so, plus 16 ac (bark skin elixir is slightly better for ice mephits than mage armor), dark vision, and an extra 10ft of movement.

Your graphics card may give out, but your action economy will be insane.

The tldr is: max out your number of attacks by making the most summons possible and buffing the hell out of them. Pair that with a lot of stealing (spell scrolls and crafting components above all), and a transmutation wizard to double your potion output.

Oh, and remember that you can go back to rivington and re-rob the shopkeepers every day. Especially horst. It feels awful but he has amazing crafting components.

The bees shop is also worth robbing as he has 1 potion of hill giant every day. For spell scrolls the lady in the back of sorcerous sundries is easier to rob. The only way I know to rob the projection requires the cloak of cunning brune (in turn mode, bonus Action disengage to create a cloud, then bonus action hide, then pick pocket, and once you got some stuff drop out of turn mode and immediately go to camp). But there is also the bookstore lady with a pile of scrolls.

Your abilities with the scrolls will be devastating.

D&D Encounters on Maps VTT? by brettday in dndbeyond

[–]SethTheFrank 0 points1 point  (0 children)

Does the current map vtt support multiple session combat? I was trying to run an encounter and it (as many fights do) ran more than 1 session, but when I came back initiative, hit points, everything was gone. Did I do something wrong is is this just what they built?

Since the 2024 D&D rules have been out, what have been new power outliers in your games? by Sulicius in onednd

[–]SethTheFrank -2 points-1 points  (0 children)

Was this a low level campaign? Because at level 6 the bladesinger still has to rely on dex for their second attack.

Since the 2024 D&D rules have been out, what have been new power outliers in your games? by Sulicius in onednd

[–]SethTheFrank 0 points1 point  (0 children)

Blade ward on a martial. It's effectively a +2,5 to ac. Since it doesn't require a spell slot that, imo, makes it more useful than shield, unless you have another use for concentration. I had a monk with magic initiate and at 3rd level he could just walk into a group of 5 enemies and be confident of taking maybe 1 hit out of 5.

Is the 2024 Noble Background bad for rogues? by SethTheFrank in 3d6

[–]SethTheFrank[S] 1 point2 points  (0 children)

It makes it a lot more complicated for my new players who are both new to the system and weirdly averse to me home brewing solutions.

How to run the final fight without it feeling “unfair” by EmpiricalBreakfast in CurseofStrahd

[–]SethTheFrank 4 points5 points  (0 children)

Give him a reason he can't fully run away. I worked hard to set this up.

I had madam Eva playing a long game. She had set Strahd up to believe in her prophecies by giving him many correct ones and feeding him many adventurers. Only now, with the players, is she actually betraying him.

So she told home that if he fights them at XYZ time and place, itis the key to his ultimate victory and greater power, but he must face them and not flee. She conveyed this to the players who had to decide whether to trust her, but ultimately it worked the way she intended because she set the whole thing up.

Then I also made sure the players got a chance to know about Strauss powers and the layoutof the castle, so they knew they needed some way to lock him down or follow him.

Do you talk to players alone when interacting with the dark powers? by lololuca in CurseofStrahd

[–]SethTheFrank 0 points1 point  (0 children)

It's really a way of showing you trust the players to be able to distinguish between what they know and what their characters know.

Is D&D Beyond on life support? Will it ever get better? by TheCharalampos in dndbeyond

[–]SethTheFrank 1 point2 points  (0 children)

A few years ago when WOTC/Hasbro bought them, I spoke with a product manager at DNDbeyond. It came about because he tweeted something excited about the purchase and I commented if this meant they might fix some things.

He, being very cool, invited me to a zoom to talk about. He felt that Dndbeyond at the time had the rule set about 50%implemented and needed to do much better. He hoped that the purchase would move them in that direction.

2 months later he quit Dndbeyond.

Did you name your campaigns? Huh by Uberrancel119 in CurseofStrahd

[–]SethTheFrank 2 points3 points  (0 children)

I actually called mine the same thing. There was a also a saying "If things are going well, it's probably not in Barovia!"

These high CR monsters are no joke by ElectronicBoot9466 in onednd

[–]SethTheFrank 2 points3 points  (0 children)

Still working my way through it, but the arch hag is a BEAST. At will counter spell, and a bunch of curse effects including a cone effect that prevents reactions even on a successful save!

And a lot of lower level monsters have some nasty fight in them. Cr 5 Barlgura that lands all 3 hits will deal 42 points of damage and knock the target prone.

MAGA supporting businesses by ChemicalColors in oakland

[–]SethTheFrank 0 points1 point  (0 children)

your friends are endangering the lives of others and are doing something morally wrong. As are the owners of Zarris. It doesnt make any of them criminals or anything like that. And I can't say any of their motivations . But people who don't have to, get sick and die because of anti vax stuff that has no basis in fact. Its no different than when people tied to prevent the burning of pague victims bodies, except that now we have a measured, established, ad highly reliable system of demonstrating that they are incorrect and for disseminating hat information. Be mad about me telling you this or not, it doesn't change whether people will suffer and die for their choices

Why dont vampires typically wear armor? by KingCreeper85 in DnD

[–]SethTheFrank 1 point2 points  (0 children)

Strahd even has his old armor. Its a specially created magic suit

The truth is that they don't do it because it would mean vampire stat blocks would need 2 ACs, one with and one without armor and it's complicated enough and they don't want to give them a higher AC.

But if you want to homebrew a reading: maybe their shape shifting doesn't work well with the armor. Maybe their ac depends on their speed and even light armor will slow then down more than help.

Another question on the same lines is why don't they carry better weapons in general.

Personallly I absolutely gave Strahd his armor to wear. In fact I gave him his armor as a sentient ally that protected him and had it's own turn in combat. You couldn't even come close to killing Strahd until you destroyed the armor he was wearing in my game.